View Full Version : FfH2 Cosmetic Issues Thread


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Nor'easter
Feb 05, 2010, 10:53 AM
See attached screenshot -- I noticed this in the civilopedia in the "Beyond the Sword Concepts" section. Probably worth fixing at some point?

Jenaelha
Feb 08, 2010, 06:17 PM
The Great Library provides 1 Sage but the mouse over and the Civlopedia state +8 Culture and +2 Great People. The Civlopedia Special Abilities for the Great Library lists +1 Free Sage.
Am I missing something or is this an error with the Civlopedia and Mouse Over?

MagisterCultuum
Feb 08, 2010, 06:20 PM
I believe it provides +8 Culture per turn, +2 Great Sage great Person Points per turn, 1 Free Sage Slot, and +1 :science: per Sage and Great Sage specialist.

Emptiness
Feb 08, 2010, 10:56 PM
Civilopedia Popup for The Great Library (Marathon speed):
The Great Library, +8 :culture:, +2 :gp: (Great Sage)
World Wonder (1 Allowed)
+1 :science: from Sage in All Cities
+1 :science: from Great Sage in All Cities
+1 Free Sage
Requires Library (3 Total)
1050 :hammers: (Double Production Speed with Marble)

The popup description appears to be completely correct. This is the popup that appears on-mouseover of the entry for The Great Library on the Wonders page. Did you mean a different popup?

Jenaelha
Feb 09, 2010, 08:23 PM
I mistakenly considered the +2 Great Sage as two free sages. I see now that that is Great Person points (Sage) and you're right, it is correct. Thanks!

Azhral
Feb 20, 2010, 01:07 AM
Malakim 'Citadel of Light' text and pedia still says that it summons a fireball if enemy is within 2 tiles, when it actually casts Pillar of Fire.

Emptiness
Feb 22, 2010, 02:32 PM
The Celestial Compass provides a bonus to production when building rituals. The tooltip for production in the city screen identifies this bonus as "+50% :hammers: for building a Spaceship Component".

BlackArchon
Mar 11, 2010, 11:31 AM
'120% to resist spells' should be 'Immune to spells', do you agree?

http://forums.civfanatics.com/attachment.php?attachmentid=245885&d=1268332290

hbar
Mar 11, 2010, 11:57 AM
Not necessarily. Metamagic on the caster reduces the target's resistance (by 10% per level, up to 30% IRC), and one of the towers (Alteration?) drops it by another 20%, meaning that unit could have 120% - 50% = 70% chance to resist.

(I probably made a few errors in this example, but I believe the reasoning is sound).

BlackArchon
Mar 12, 2010, 01:12 AM
Ok, I understand this point, thanks. :)

Emptiness
Mar 25, 2010, 07:12 PM
Text error with Traveling Enchanter event text: "A traveling enchanter has offer to enchant the weapons of our unit." Instead of "offer" it needs to say "offered", and it might be better to reword the whole sentence as "A traveling enchanter has offered to enchant our unit's weapons."

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The text key for the explore lair result that spawns (one or more, I'm not sure) scorpions is bad. When the event is triggered, "TXT_KEY_GOODY_EXPLORE_LAIR_SPAWN_SCORPION" is displayed.

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When you have completed The Celestial Compass, the mouseover production information in the city screen of a city that is building a ritual states "+50% :hammers: for building a Spaceship Component".

Emptiness
Apr 07, 2010, 12:37 PM
More problems with the Traveling Enchanter event: The event triggers on a unit, which the Enchanter is offering to improve. The event should probably not trigger on a unit that already has an Enchanted Blade, but it can. (The option to pay to enchant the unit's weapons is not available when that happens, so it is not a serious problem.)

The text of the "Hire the enchanter" option is flawed. It indicates that the unit for which the event triggered will be promoted to Enchantement I, which is not the case. It is the Enchanter that will start with this promotion (as it should).

Finally, if hired the Enchanter appears in the capitol instead of in the tile with the unit upon which the event triggered. It would make much more sense for the Enchanter to appear in the tile of the unit whose weapons it was offering to enchant, since in theory the enchanter is there already, offering to do the enchanting. In this particuar situation, the Enchanter appeared on the other side of the map, since the unit upon which the event triggered was far away from my capitol.http://img359.imageshack.us/img359/8358/enchanter1.jpghttp://img202.imageshack.us/img202/6447/enchanter2.jpg
http://img202.imageshack.us/img202/1185/enchanter3.jpg
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The Nature node flare-up event can result in a New Forest appearing in a city:
http://img697.imageshack.us/img697/5229/natureflare.jpgI'm not sure, of course, but this seems like it would be unintended.

Azhral
Apr 07, 2010, 01:45 PM
I had a few 'TXT_KEY_RESULT_GOOD_SCORPIONS' when exploring lairs last game.