View Full Version : Star Trek Multiplayer


JEELEN
Dec 21, 2008, 11:53 PM
I'm currently playing a Multiplayer game of Star Trek main mod on IP connection with Zippadeedoodah and it's going quite well, although after 11/2 hrs OOSes appear more frequently (which is when we usually call it a day).

jfby
Dec 22, 2008, 06:18 AM
Subbed. Let us know how things progress. Which race are the two of you playing?

JEELEN
Dec 22, 2008, 10:25 AM
Romulans (Zippadeedoodah) and Klingons. The Klingons started off in a distant right corner of a Large FF Flat map, with Bajor below and the Dominion to the left. The Romulans are beyond the Dominion (which managed to keep one system the entire time). Currently the Cardassians have DOWed Bajor (!), while both Romulans and Klingons are in a defensive pact with the Federation. the other civs are Borg, Ferengi (in the lead), and all Alpha Quadrant civs, including the Breen. When saving and exiting last night most of the map had been explored and colonized; the Klingons are building Heavy Is and Light Vs, while controlling 8 systems or so. The Romulans are slightly larger. Unitwise I'm guessing the Cardassians should be in the lead, but that may change as more wars erupt.;)

PS: I'll try and remember to take some screenshots.

JEELEN
Dec 22, 2008, 12:10 PM
Seems I only got 5 systems so far.

Here's a screenshot of the Klingon homeworld:

deanej
Dec 22, 2008, 12:57 PM
Is there anything specific that happens right when the OOS errors start to occur? A specific unit enabled, for instance?

JEELEN
Dec 22, 2008, 02:11 PM
Not that we've noticed, but we weren't really focused on that. All that I can say right now is that a number of OOSes seem to appear after about 11/2 hrs of play. As this seems to happen each time I doubt there's something specific to the mod that triggers it, but next time I'll ask Zippadeedoodah to keep the saves he's making when an OOS occurs.

Amuroray
Dec 24, 2008, 04:25 AM
Hi,

Next weekend with my friends (4) we are planning to try this mod on Ip connection, I guess we going to have a lot of OOS but we will try to keep an eye on what will trigger them^^