View Full Version : Nexus
General_W Dec 30, 2008, 03:24 PM Welcome to the
SANCTA NEXUS
http://i28.photobucket.com/albums/c232/GeneralW/strangelove-board.jpg
Governing Statement:
The Daimyo of State shall create and maintain a Nexus thread for the collection of the most up-to-date general information about every opponent for ease of reference – particularly for citizens of Team SANCTA who cannot access the PitBoss server.
Please keep any discussion in the embassy threads.
(links will be provided when the opponent is met and their embassy is opened for business)
However - if you find a mistake or would like to offer additional information, feel free to do so here! :thanx:
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General_W Dec 30, 2008, 03:24 PM NEXUS report on:
Team Kazakhstan
http://i28.photobucket.com/albums/c232/GeneralW/Elizabeth.jpg http://i28.photobucket.com/albums/c232/GeneralW/England.gif
Elizabeth of England
Play Order: #1 (two before us)
Updated: Turn 70
Team Kazakhstan
Civ: Elizabeth of England
Traits: Philosophical, Financial
Unique Unit: Redcoat (16 strength +25% vs Gunpowder and Mounted Units. Replaces rifleman which is only 14 strength with +25% against Mounted units)
Unique Building: Stock Exchange (+65% gold instead of +50% for Bank)
Contact: – not yet met -
Current Trades: None
Resources Available for Trade: No Route Established
Technology to Trade: – unknown -
Missing Technology: – unknown -
Gold to Trade: – unknown -
Known towns:
* Hazrat-E [Size 6 - founded: t1]
Pavlodar [Size ? - founded: pt60]
Aktau [Size ? - founded: pt60]
Oskemen [Size ? - founded: pt60]
Kazakhstan Foreign Dealings:
With Team Saturn: - unknown -
With Team Cavaleiros: Open Borders Deal.
With Team Mad Scientists: No Contact Yet
Treaties and Agreements with SANCTA:
– none yet -
Click HERE (http://forums.civfanatics.com/showthread.php?p=7764830#post7764830) to visit the Team Kazakhstan Embassy (http://forums.civfanatics.com/showthread.php?p=7764830#post7764830) for Discussion.
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General_W Dec 30, 2008, 03:25 PM NEXUS report on:
Team Saturn
http://i28.photobucket.com/albums/c232/GeneralW/darius.jpghttp://i28.photobucket.com/albums/c232/GeneralW/persia.jpg
Darius of Persia
Play Order: #2 (right before us)
Updated: Turn 31
No Contact Yet
Team Saturn
Leader Name: ?
Civ: Darius of Persia
Traits: Oranized, Financial
Unique Unit: Immortal (4 strength, 2 Move, +50% vs Archery units, +100% vs Axemen, + 30% withdrawal chance. Replaces chariot which is only has Axeman bonus and 10% withdrawal)
Unique Building: Apothecary (+2 Health in addition to Grocery benefits… +25% gold, +1 Health from Banana, Spices, Sugar, Wine)
Contact: – not yet met -
Current Trades: None
Resources Available for Trade: No Route Established
Technology to Trade: – unknown -
Missing Technology: – unknown -
Gold to Trade: – unknown -
Known towns:
Capital <unknown name> [Size 2-4?]
Saturn Foreign Dealings:
With Team Kazakhstan: - unknown -
With Team Cavaleiros: - unknown -
With Team Mad Scientists: - unknown -
Treaties and Agreements with SANCTA:
– none yet -
Click HERE to visit the Team Saturn Embassy for Discussion.
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General_W Dec 30, 2008, 03:27 PM NEXUS report on:
Team Cavaleiros
http://i28.photobucket.com/albums/c232/GeneralW/joao.jpghttp://i28.photobucket.com/albums/c232/GeneralW/portuguese.jpg
Joao II of Portugal
Play Order: #4 (right after us)
Updated: Turn 70
Team Cavaleiros
Civ: Joao II of Portugal
Traits: Imperialistic, Expansive
Unique Unit: Carrack (3 strength, 3 moves. +1 Cargo Space. Can carry any unit. Replaces Caravel which only has 1 cargo space and can only carry non-combat units, and can't even carry settlers or workers.)
Unique Building: Feitoria (+1 Commerce on water tiles in addition to Customs House benefits… +50% commerce from foreign trade routes)
Contact: Turn 70
Current Trades: None
Resources Available for Trade: No Route Established
Technology to Trade: Polytheism, Monarchy, Writing
Missing Technology: Hunting, Metal Casting
Gold to Trade: – unknown -
Known towns:
* Ohlo Serpentem [Size 7] * Founded late: t2 (3960 BC)
Sombra do Ceu [Size 7 – founded: t39 (2440 BC)]
Serpente [Size ? – founded: pt70]
Cimeira Louca [Size ? – founded: pt70]
Cavaleiros Foreign Dealings:
With Team Kazakhstan: Open Borders Deal.
With Team Saturn: - unknown -
With Team Mad Scientists: Open Borders Deal.
Treaties and Agreements with SANCTA:
– none yet -
Click HERE (http://forums.civfanatics.com/showthread.php?t=312701) to visit the Team Cavaleiros Embassy (http://forums.civfanatics.com/showthread.php?t=312701) for Discussion.
[/SPOILER]
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General_W Dec 30, 2008, 03:29 PM NEXUS report on:
Team Mad Scientists
http://i28.photobucket.com/albums/c232/GeneralW/pacal.jpghttp://i28.photobucket.com/albums/c232/GeneralW/maya.jpg
Pacal II of the Maya
Play Order: #5 (two after us, last)
Updated: Turn 70
Team Mad Scientists
Civ: Pacal II of the Maya
Traits: Financial, Expansive
Unique Unit: Holkan (4 strength, 1 move. +50% vs Mounted Units. Immune to first strikes. Replaces Spearman which is actually +100% vs. Mounted units, but requires access to Iron or Copper.)
Unique Building: Ball Court (+2 Happy in addition to Coliseum benefits… +1 happy and +1 happy per 20% culture rate = for a total of +3 happy)
Contact: Turn 69
Current Trades: None
Resources Available for Trade: No Route Established
Technology to Trade: – unknown -
Missing Technology: – unknown -
Gold to Trade: – unknown -
Known towns:
Capital <unknown name> [Size? – founded: t1] <- Not in the Top 5!
Perimeter [Size ? – founded: pt69]
Entropia [Size ? – founded: pt69]
Gottingen [Size ? – founded: pt69]
Mad Scientists Foreign Dealings:
With Team Kazakhstan: No Contact Yet
With Team Saturn: - unknown -
With Team Cavaleiros: Open Borders Deal.
Treaties and Agreements with SANCTA:
– none yet -
Click HERE (http://forums.civfanatics.com/showthread.php?t=312569) to visit the Team Mad Scientists Embassy (http://forums.civfanatics.com/showthread.php?t=312569) for Discussion.
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General_W Dec 30, 2008, 03:30 PM ~ Reserved for Tech Trade Options Grid ~
General_W Dec 30, 2008, 03:30 PM ~ Reserved for Resources Trade Options Grid ~
General_W Dec 30, 2008, 03:33 PM ~ Reserved just-in-case ~
dutchfire Dec 31, 2008, 03:06 AM # Unique Building: Stock Exchange (+65% commerce instead of +50% for Bank)
Gold, not commerce
# Unique Unit: Carrack (3 strength, 3 moves. +1 Cargo Space. Can carry any unit. Replaces Caravel which only has 1 cargo space and can only carry non-combat units)
A caravel also can't carry settlers and workers, while a carrack can.
General_W Dec 31, 2008, 10:18 AM Thanks Dutchfire! :salute:
I also got the capital city sizes very wrong. Will fix those also...
http://i28.photobucket.com/albums/c232/GeneralW/031-Top5.jpg
dutchfire Jan 01, 2009, 06:20 AM Wow, size 5! They must not like settlers :p
Perhaps they're building a wonder...
Ronnie1 Jan 01, 2009, 11:16 AM @GW...I noticed that you have 2 caps founded after 4000, I believe only 1 team founded in 3960 (Cavaleiros), based on this post,http://forums.civfanatics.com/showpost.php?p=7514500&postcount=18.
AutomatedTeller Jan 04, 2009, 10:22 AM Should this be stickied?
civplayah Jan 04, 2009, 02:33 PM If I'm correct, wasn't Caveliros the team that founded late (and the one that we think is building a wonder) and not Mad Scientists?
Team Mad Scientists...
...
*Founded Late: 3960BC
And for the last two teams, you put "Team Saturn" in the smaller print under their real name, leaderhead, and unit flag.
Krill Jan 04, 2009, 02:36 PM Yeah; and yeah, but all that is conjecture. I've been considering over the past few days if they didn't get a granary (ignoring BW until after pottery) and are about to start slaving out settlers and workers alarmingly fast (being IMP/EXP it would be the best way to go about things). No proof, atleast not until we see the pop numbers start changing.
AutomatedTeller Jan 04, 2009, 05:05 PM I'd think they would slave out a worker, then chop settlers, no?
Ronnie1 Jan 04, 2009, 07:10 PM No reason to slave it...just build then at max tile use. But yes, worker>settler>???
General_W Jan 05, 2009, 01:43 PM Thanks for catching those errors Ron & Civplayah.
They are now fixed :salute:
I'll update this thread again once we actually meet someone and get some more solid intel.
General_W Feb 12, 2009, 07:04 PM Team Kaz updated.
I'm thinking I'm going to request a sticky for this thread so I don't have to bump it each time I update?
Opinions on that?
Krill Feb 12, 2009, 07:05 PM sticky is fine by me.
AutomatedTeller Feb 12, 2009, 07:33 PM btw - The Redcoat is only 14 strength in BtS, with the extra 25% vs. gunpowder units.
And the civilopedia says the Immortal has only a 10% withdrawal, not a 30%.
Karhu Feb 12, 2009, 09:06 PM I'm all for a sticky.
Considering map size, it's likely that we are the only team Kaz has made contact with, so should be prime target for an early tech trade.
AutomatedTeller Feb 12, 2009, 10:18 PM Unless they sent two workboats out, one in either direction.
General_W Mar 04, 2009, 03:07 PM Top level info updated for Turn 70.
:salute:
dutchfire May 12, 2009, 11:33 AM Time for another update soon?
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