gja102
Jan 02, 2009, 01:38 PM
The default game has made state religions a huge part of AI diplomatic behaviour (we care for our brothers and sisters of the faith!), and pretty much determines who an AI will befriend/crush. This seems a bit silly when compared to a human player, who won't care what religion another player is because there is little in-game reason to. The only exceptions might be if you had the apostlistic palace, or the holy city gold bonus, which both give some "real" benefit.
So I was thinking if the revolution mod could give some kind of in-game reason to care about other people's state religion, and so make the AI's behavior make more sense.
My idea was that the revolt risk could be affected by the global standing of the state religion. So if 6 civs were Hindu and only 2 were Jewish, the Hindu civs would suffer less instability than the Jewish because of their "stronger" religion. So when AI Isabella tries to convert the entire world, she at least has an in-game reason to do so - more civs converted = stronger religious authority = less revolts.
And although this is mainly a game mechanics issue, I think there is some historical justification for it. If governments are part of a huge, well-established religious community, it does provide some stability. Look at medieval christendom - when a 'new' religion appeared in france (the cathars), the rest of christian europe promptly launched a crusade to help the french eradicate the rebellion and protect the status quo.
just an idea. any thoughts?
So I was thinking if the revolution mod could give some kind of in-game reason to care about other people's state religion, and so make the AI's behavior make more sense.
My idea was that the revolt risk could be affected by the global standing of the state religion. So if 6 civs were Hindu and only 2 were Jewish, the Hindu civs would suffer less instability than the Jewish because of their "stronger" religion. So when AI Isabella tries to convert the entire world, she at least has an in-game reason to do so - more civs converted = stronger religious authority = less revolts.
And although this is mainly a game mechanics issue, I think there is some historical justification for it. If governments are part of a huge, well-established religious community, it does provide some stability. Look at medieval christendom - when a 'new' religion appeared in france (the cathars), the rest of christian europe promptly launched a crusade to help the french eradicate the rebellion and protect the status quo.
just an idea. any thoughts?