View Full Version : Turn Orders


General_W
Jan 02, 2009, 04:24 PM
Turn Orders Thread

http://lh3.ggpht.com/_78nRNNGaPdg/SSxLCEvCivI/AAAAAAAAARc/dtRo5IFe6Rg/s400/SANCTA_logo.png


This thread is for the Daimyo to post official orders for the Shogun to follow.





If you haven't been elected as the Daimyo of Domestics, Daimyo of War, Daimyo of State, or as our Shogun - please, DO NOT POST in this thread.

Any and all discussion should be contained in the proper threads.
This thread is exclusively for posting orders to make it easier for our Shogun to implement the will of the team.
(and for the Shogun to ask clarification questions of the Diamyo, if necessary)


:thanx:



.

Krill
Jan 04, 2009, 05:50 AM
Turn 34: Set research to 0%, EOT pottery is 79/119, 13g in bank
Turn 35: Set research to 100%, EOT pottery is 100/119, 11g in bank
Turn 36: EOT Pottery is researched 121/119, 9g in bank

Krill
Jan 07, 2009, 04:41 PM
Turn 37
Research: 0%, set to AH
W3: move to plains/hill/forest, unless there is mass outcry before you play the save...

Turn 38
Research: 100%, set to AH
IS: Change city labourer to newly mined plains hill.

Memphus
Jan 08, 2009, 10:15 AM
I thought so. did you want a worker right off the bat (instead of granary?) will the 3 :hammers: missed mess that up now?

Krill
Jan 08, 2009, 10:18 AM
Nah, grow to size 2 while building a granary, then start on the worker when CK is size 2.

Krill
Jan 09, 2009, 03:57 PM
Worker 3, chopping the forest, needs to be renamed Viva_Chingon.
Worker 4, built at end of next turn, needs to be named AutomatedTeller.
Worker 5, built from CK in a few turns needs to be renamed Kylearean.

No massive rush, I'll do it if I have to play the save tomorrow evening.

Krill
Jan 11, 2009, 04:03 PM
Worker 3 (Viva_Chingon): Mine plains hill
Worker 4 (AutomatedTeller): Move onto plains forest (requires road on jungle hill first). (OK, while it doesn't matter which eastern forest we chop first, it's better to keep a variety of tiles around for as long as possible, better to keep the 2/1/0 tile instead of the 1/2/0 tile incase we are forced to change our economic plans).

Krill
Jan 12, 2009, 03:35 PM
CK: If the copper mine is finished this turn; start working that instad of the grass forest.

Workers
AutomatedTeller: chop
General_W: Move SE, road

Krill
Jan 13, 2009, 07:32 AM
EOT: set research to Myst, keep at 100% research

Workers

Remake20: Road

Krill
Jan 16, 2009, 02:28 PM
Workers
Remake20: E, road
Viva_Chingon: NN
AutomatedTeller: W

Krill
Jan 27, 2009, 06:22 PM
Rename city 3 to Jade Dew please, Memphus.

Krill
Feb 04, 2009, 05:14 PM
Turn 56

General_W - move 39
Remake20 - move 96 irrigate
Viva_Chingon - move 33 irrigate and cancel
Automated Teller - irrigate
Kylearean - road
New Worker (rename to the next active person on the roster below; use yourr own judgement) - road


6. dre131
7. Theoden
8. Joe Harker
9. civplayah
10. 1889
11. Memphus
12. Karhu
13. IamJohn
14. mostly-harmless
15. azzaman333
16. Krill
17. Ronnie1
18. Whomp
19. dutchfire
20. Robi D
21. regoarrarr
22. Strow

Memphus
Feb 04, 2009, 05:20 PM
Viva doesn'r road on the Hill to the N? isn't that a wasted turn ;)

Krill
Feb 04, 2009, 05:21 PM
go to the wargaming thread :p

Krill
Feb 10, 2009, 07:55 PM
Rename NewWorker 1889?