hgthechinese
Jan 10, 2009, 12:01 AM
So.....I suppose this is kind of a bug, although it could be hard to fix.
The story goes: Future era, my wonderful plasma armors (5 of them to be exact) was invisibly transported to another continent for a quick war, and Joan's stacks of dozens of infantry did not scare me at all. However, I was too arrangant; I did not pay enough attention to the fact that he also had future-tank killers in his cities: GUARD DOGS!
about 10 suicidal attacks by those dogs later, all of my tanks are heavily damaged:crazyeye: thanks to all the collateral damages they infact, and a couple bomber attacks later my plasma army of the future was destroyed by his infantry:eek:
Not exactly bitter, since my second stack of plasma armors were lucky enough not to encounter dogs and run his entire Empire to the ground. But I DO hope that this kind of.....super tank-killing dogs can be eliminated somehow. Maybe limit collateral damage of some units to specific types of enemy? Is that possible to implement?
Also, I have to defeat about 10 "militia" MECHANIZED infantries per city before conquering it....this also seems odd. Note that "drafting" mechinaized infantries would cost 5 population, but when they emerge as militia, they only cost 1 unit of population. Bug perheps?
The story goes: Future era, my wonderful plasma armors (5 of them to be exact) was invisibly transported to another continent for a quick war, and Joan's stacks of dozens of infantry did not scare me at all. However, I was too arrangant; I did not pay enough attention to the fact that he also had future-tank killers in his cities: GUARD DOGS!
about 10 suicidal attacks by those dogs later, all of my tanks are heavily damaged:crazyeye: thanks to all the collateral damages they infact, and a couple bomber attacks later my plasma army of the future was destroyed by his infantry:eek:
Not exactly bitter, since my second stack of plasma armors were lucky enough not to encounter dogs and run his entire Empire to the ground. But I DO hope that this kind of.....super tank-killing dogs can be eliminated somehow. Maybe limit collateral damage of some units to specific types of enemy? Is that possible to implement?
Also, I have to defeat about 10 "militia" MECHANIZED infantries per city before conquering it....this also seems odd. Note that "drafting" mechinaized infantries would cost 5 population, but when they emerge as militia, they only cost 1 unit of population. Bug perheps?