View Full Version : Anyone else disable goodie huts?
Jtownsend Jan 15, 2009, 04:33 PM Well? I'm not liking it, to be honest, when I get a "good" hut - Bronze Working or Writing or something. If they were just random gold/maps exclusively, I'd be fine with that. But as it is I'm on noble and those techs are a little unreasonable; I know there's plenty of chance involved in how the RNG deals you your tiles; but when I get BW or something I feel like my start has been randomly chosen to be overpowered.
Firewind Jan 15, 2009, 04:46 PM I never do - any 'overpoweredness' the huts can give, they can also give to the AI if you're not fast enough. It's random luck what you get, and sometimes a sudden tech gain I wasn't expecting can turn the whole game around, or solidify my start when I wasn't sure it'd be worth playing on.
TheMeInTeam Jan 15, 2009, 05:15 PM Sometimes. The AI gets most of them Emp+.
A lot of games have them on by default though, and I'm not always in the mood to edit WB saves just to remove them.
oyzar Jan 15, 2009, 05:17 PM I use them in hof play because any help to the AI's or the players are good, but i don't like them much and don't play with them on if i can help it(especially in mp).
DanF5771 Jan 15, 2009, 05:31 PM Instead of disabling them completely one can also very easily mod them to not give any techs -- just remove all the
<GoodyType>GOODY_TECH</GoodyType>
lines from your custom assets copy of CIV4HandicapInfo.xml.
smackthewise Jan 15, 2009, 05:48 PM @DanF5771
That's pretty much exactly what is needed with the huts! Stumbling upon riches, maps and the occasional unit seems logical enough. But a small tribe with advanced technology? I'll definitely make this change.
Single Malt Jan 15, 2009, 08:08 PM Sometimes. The AI gets most of them Emp+.
A lot of games have them on by default though, and I'm not always in the mood to edit WB saves just to remove them.
Goody huts, or tribal villages is an option that can be turned off from the custom game menu, just like the infernal random events.
DMOC Jan 15, 2009, 08:15 PM I used to play with them on, but as I've moved up the higher difficulties, I'm more in favor of turning them off. 4 barbarians coming out of a tribal village near my second city site isn't the best thing that could happen.
kossin Jan 15, 2009, 08:26 PM I've grown to turn them off as well. I like the strategic part of civ.... not the luck part.
Getting an advantage kinda ruins the difficulty, whereas getting the hook might make the game kinda difficult... you never know.
FlyinJohnnyL Jan 15, 2009, 08:43 PM Goody huts, or tribal villages is an option that can be turned off from the custom game menu, just like the infernal random events.
I think he's referring to the plethora of posted games....he pretty much plays them all. Most of these, you have to WB edit to turn off RE, huts, etc.
azzaman333 Jan 15, 2009, 10:21 PM Huts give scouts a reason to be used.
Single Malt Jan 15, 2009, 11:22 PM I think he's referring to the plethora of posted games....he pretty much plays them all. Most of these, you have to WB edit to turn off RE, huts, etc.
That makes sense:blush:
TheMeInTeam Jan 15, 2009, 11:23 PM That makes sense:blush:
Indeed that's what I intended to mean. I wasn't clear though.
Sinapus Jan 16, 2009, 04:07 AM @DanF5771
That's pretty much exactly what is needed with the huts! Stumbling upon riches, maps and the occasional unit seems logical enough. But a small tribe with advanced technology? I'll definitely make this change.
That's pretty much what I did with my xml tweaks. Starting with Noble level, no techs are popped by huts. I replaced it with low gold bonus and warriors(?) or similar.
carl corey Jan 16, 2009, 04:39 AM This should probably go hand in hand with a "what level are you playing on" poll. I expect most Monarch- players won't disable goody huts, and most Emperor+ will. You know, if they're for me, great, if not, they're not fair. ;) I play on Emperor and I understand the desire to turn them off. However, I've taken enough advantage of them before this level that I feel like the AIs deserve this advantage now. :) And yeah, it can be frustrating: in one of my latest games I got one hut and was within one turn of getting two more (stupid warrior vs scout). Certainly makes me want to restart, but I didn't. Even one goody hut that will give me around 100 gold and other huts that will give AIs techs is a better situation than me not having any huts. I'm capable of focusing my research in order to take advantage of the AIs extra techs; it's harder to get some research done if I have no treasury at all.
macmert Jan 21, 2009, 07:44 AM Huts give scouts a reason to be used.
lol true...
I dont give a damn about huts thou, doesnt matter, well as long as they are raging barbs :D
Bandobras Took Jan 21, 2009, 08:22 AM I keep them on both because it gives an edge to scouts and because I enjoy a bit of uncertainty in my games (aside from Monsoons hitting my desert cities. :) )
azzaman333 Jan 21, 2009, 08:37 AM I keep them on both because it gives an edge to scouts and because I enjoy a bit of uncertainty in my games (aside from Monsoons hitting my desert cities. :) )
Monsoons and hurricanes are the two worst events, because you can't avoid or even minimise the hefty damage of losing two buildings.
|
|