Zeiter
Jan 15, 2009, 10:16 PM
I think I'm starting to appreciate the specialist economy much more.
Background: I'm playing a marathon tectonics game, 60% water, as Lenin (phi/chm) of the Russians (WolfRev mod that I just downloaded, which is totally sweet, btw!). My starting area is a temperate region with not too many hills, a few food specials, and lots of luscious forests.
I decide to try a specialist economy for at least the early part of the game. At first I was intending to be more flexible and hybrid about this, but as the game has gone on, I haven't had occasion to put down a single cottage! It has turned out to be completely unnecessary so far. Even after expanding past 10 cities, courthouses and specialists took care of the finances and research rate just fine (Snagging the Pyramids and getting representation helped...and the forests, in turn, helped with that, as I discuss below). So what instead did I do with all that land?
First, I chopped out Stonehenge at my capital. I had enough forest such that I could pick the best forest tiles to chop so as to get maximum regrowth (2, 3, or even 4 forest tiles bordering the chopped tile). I had been intending to develop some of the tiles (this was before I had settled on the idea of a strict early SE + forest harvesting model), but then I had other more urgent things for my workers to do, so they never got a chance to develop this land, aside from the food specials and like 2 mines.
By the time I got back to my capital with my workers, most of the tiles had re-forested. So, I chop the same tiles again, by now for 90 hammers a piece after getting mathematics, while working on the Pyramids. I was still thinking about then developing some of those tiles, but then once again more urgent things come up for my workers to do (hooking up food specials at new city sites, etc.), so that I once again left the tiles as they were.
By the time my workers got back to the capital for a third round of development (~1 AD), the forests had mostly regrown once more. I realized that my capital didn't need the tiles developed anyways because it was working 2 food specials + a grassland farm + two grassland mines, and then running 2 or 3 specialists (this is why the forest harvesting strategy is suited more to a specialist economy than a cottage one--in the latter you need the land for the cottages, but with the SE your citizens work in the city so you can let the countryside go wild for a little longer), so I finally settled on just continuing this trend of harvesting select forest tiles. This same process occurred at most of my other cities as well.
How sustainable has this strategy been? On average it seems like a worker will chop a forest for 9 turns (and get 90 hammers), and then will run off somewhere else to hook up new cities and whatnot, and after about 50 turns the forest will have grown back, and my worker comes back, repeats, etc. It seems like it's almost every turn that I have a forest growing back somewhere in my territory...I've even had 2 grow back on the same turn on occasion.
So in general, I'm getting 90 renewable hammers per harvested tile per every 60 turns or so. In a marathon game, there are 1500 turns, so, discounting the first 60 turns or so, that still leaves 24 renewable chops throughout the game (and that's not even counting the power of forest reserves later, although I'm not sure if different priorities would become imperative for this land to not make it worth it. I need to play this current game through to the late game before I make a judgment on that). That's potentially 24*90 renewable hammers throughout the game (let's round it to 20*90 since some of those chops will be 60-hammer chops)...so we're looking, per harvested tile throughout the game, at 1800 hammers for an investment of 120 hammers + (9+1)*20=200 worker turns (1 turn to enter the tile). Pretty good investment, I say! To give a sense of scale when applied to my whole territory: so far I've had 3 wonders almost entirely fueled by this wonderful renewable fuel.
And the limiting factor to my early game always seems to be hammers, so finding a way to boost that helps a lot. With all the hammers, I can build out infrastructure really quickly, and then maybe later in the game I can transition into actually improving those tiles and have it count for more with all of the multipliers. Or, I could keep it going with forest preserves (and for once I could put the national park in one of my better well-developed cities...maybe even my national epic city...). Or I could go the lumbermill route en masse. It will depend on the needs of my economy. Once I start expanding into Ragnar's jungle up north, it's possible I could devote those cities to a CE and keep the specialist economy + forest harvesting going in my other cities for the rest of the game.
Note that this is not a very worker-intensive strategy, surprisingly. That's because your workers are doing only three things: hooking up new cities, minimally improving new cities (specials, etc.), and chopping at old and new cities.
Now, of course, for this strategy to work, you need to start off with a nice, thick expanse of forest in the first place so that you can afford to selectively chop, keeping 3 or preferably 4 forest tiles surrounding the chopped tile. There are perhaps 2 other conditions that help facilitate the specialist-economy end of the deal in general: playing a philosophical leader (to make the SE worth it), and if possible, getting the Pyramids.
Background: I'm playing a marathon tectonics game, 60% water, as Lenin (phi/chm) of the Russians (WolfRev mod that I just downloaded, which is totally sweet, btw!). My starting area is a temperate region with not too many hills, a few food specials, and lots of luscious forests.
I decide to try a specialist economy for at least the early part of the game. At first I was intending to be more flexible and hybrid about this, but as the game has gone on, I haven't had occasion to put down a single cottage! It has turned out to be completely unnecessary so far. Even after expanding past 10 cities, courthouses and specialists took care of the finances and research rate just fine (Snagging the Pyramids and getting representation helped...and the forests, in turn, helped with that, as I discuss below). So what instead did I do with all that land?
First, I chopped out Stonehenge at my capital. I had enough forest such that I could pick the best forest tiles to chop so as to get maximum regrowth (2, 3, or even 4 forest tiles bordering the chopped tile). I had been intending to develop some of the tiles (this was before I had settled on the idea of a strict early SE + forest harvesting model), but then I had other more urgent things for my workers to do, so they never got a chance to develop this land, aside from the food specials and like 2 mines.
By the time I got back to my capital with my workers, most of the tiles had re-forested. So, I chop the same tiles again, by now for 90 hammers a piece after getting mathematics, while working on the Pyramids. I was still thinking about then developing some of those tiles, but then once again more urgent things come up for my workers to do (hooking up food specials at new city sites, etc.), so that I once again left the tiles as they were.
By the time my workers got back to the capital for a third round of development (~1 AD), the forests had mostly regrown once more. I realized that my capital didn't need the tiles developed anyways because it was working 2 food specials + a grassland farm + two grassland mines, and then running 2 or 3 specialists (this is why the forest harvesting strategy is suited more to a specialist economy than a cottage one--in the latter you need the land for the cottages, but with the SE your citizens work in the city so you can let the countryside go wild for a little longer), so I finally settled on just continuing this trend of harvesting select forest tiles. This same process occurred at most of my other cities as well.
How sustainable has this strategy been? On average it seems like a worker will chop a forest for 9 turns (and get 90 hammers), and then will run off somewhere else to hook up new cities and whatnot, and after about 50 turns the forest will have grown back, and my worker comes back, repeats, etc. It seems like it's almost every turn that I have a forest growing back somewhere in my territory...I've even had 2 grow back on the same turn on occasion.
So in general, I'm getting 90 renewable hammers per harvested tile per every 60 turns or so. In a marathon game, there are 1500 turns, so, discounting the first 60 turns or so, that still leaves 24 renewable chops throughout the game (and that's not even counting the power of forest reserves later, although I'm not sure if different priorities would become imperative for this land to not make it worth it. I need to play this current game through to the late game before I make a judgment on that). That's potentially 24*90 renewable hammers throughout the game (let's round it to 20*90 since some of those chops will be 60-hammer chops)...so we're looking, per harvested tile throughout the game, at 1800 hammers for an investment of 120 hammers + (9+1)*20=200 worker turns (1 turn to enter the tile). Pretty good investment, I say! To give a sense of scale when applied to my whole territory: so far I've had 3 wonders almost entirely fueled by this wonderful renewable fuel.
And the limiting factor to my early game always seems to be hammers, so finding a way to boost that helps a lot. With all the hammers, I can build out infrastructure really quickly, and then maybe later in the game I can transition into actually improving those tiles and have it count for more with all of the multipliers. Or, I could keep it going with forest preserves (and for once I could put the national park in one of my better well-developed cities...maybe even my national epic city...). Or I could go the lumbermill route en masse. It will depend on the needs of my economy. Once I start expanding into Ragnar's jungle up north, it's possible I could devote those cities to a CE and keep the specialist economy + forest harvesting going in my other cities for the rest of the game.
Note that this is not a very worker-intensive strategy, surprisingly. That's because your workers are doing only three things: hooking up new cities, minimally improving new cities (specials, etc.), and chopping at old and new cities.
Now, of course, for this strategy to work, you need to start off with a nice, thick expanse of forest in the first place so that you can afford to selectively chop, keeping 3 or preferably 4 forest tiles surrounding the chopped tile. There are perhaps 2 other conditions that help facilitate the specialist-economy end of the deal in general: playing a philosophical leader (to make the SE worth it), and if possible, getting the Pyramids.