RedRalph
Jan 21, 2009, 05:16 AM
Anyone else getting excited about this game? I only recently got HoI2, its great, cant wait for the new version...
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View Full Version : Hearts of Iron 3 RedRalph Jan 21, 2009, 05:16 AM Anyone else getting excited about this game? I only recently got HoI2, its great, cant wait for the new version... Luckymoose Jan 21, 2009, 01:19 PM Anyone else getting excited about this game? I only recently got HoI2, its great, cant wait for the new version... The graphics look terrible but the 10,000 provinces sound nice. I wish they would stop with the 3D until they can actually make it look nice and function. 2D maps are fine and honestly look way nicer. Maniacal Jan 21, 2009, 01:26 PM The only shots fo HoI3 I've seen were ALPHA shots. Which are never actually the finnished look (nless they screw up royally). Captain2 Jan 21, 2009, 02:17 PM http://www.gamersgate.com/eu3/hoi3/alpha_jan14.jpg it looks interesting Luckymoose Jan 21, 2009, 02:37 PM That screenshot looks good. I like that, and it is perhaps the only thing I like so far. Darth_Pugwash Jan 21, 2009, 04:35 PM I don't have great hopes for it. The 3D engine looks awful, and I can't believe that they'll be able to cook up an AI that can handle 10,000 provinces in any sort of sensible way. Maniacal Jan 21, 2009, 04:44 PM I'm looking forward to it. I found a beautiful 2d hand drawn-like map for EUIII which I use and I'm sure there will be something similar for HoI3, and it's the gameplay I care about. Dachs Jan 21, 2009, 04:51 PM Not a fan of the thousands of provinces approach (the minute level of control is IMHO not appropriate for a grand strategy game) but otherwise it looks good. I'll probably buy it, especially since the HoI2 map was so fugly. :p hossam Jan 21, 2009, 05:36 PM yeah , 10000 might be a bit to much. taillesskangaru Jan 21, 2009, 05:44 PM The game allows the AI to take over one theatre of war so you can concentrate on another IIRC. Still, 10,000 provinces might still be excessive. Screenshot looks good though. Maniacal Jan 22, 2009, 12:31 AM I don't see how 10,000 provinces is excessive, the problem I have in most games is that they are way to freaking small or have excessively large provinces (cough total war rome and m2 cough). I'm sure the AI will have no problem, seeing as how it is unlikely to have to deal with even 6000 of the provinces. Dachs Jan 22, 2009, 01:17 AM I don't see how 10,000 provinces is excessive, the problem I have in most games is that they are way to freaking small or have excessively large provinces (cough total war rome and m2 cough). Play one of the mods, then. I recommend Europa Barbarorum. :D Besides, how are RTW provinces too big? They seem just fine to me, and a reasonably accurate model. I'm sure the AI will have no problem, seeing as how it is unlikely to have to deal with even 6000 of the provinces. My fundamental problem is that it changes the focus of the game. Paradox games have not been about tactical control of units, ever. Good operational timing can have excellent results - see, for example, Kanitatlan's immortal SU and Nazi WCs - but he never maneuvered units on such a small scale. It doesn't make sense for the same person to be in charge of the national industry and diplomacy...and also be able to micromanage events on the front to an unprecedented scale. It feels less realistic in many ways than HoI or Vicky ever did: when did FDR exercise such exact control over military units? Did Stalin maintain a tight control over the entirety of any one front? Anyway, this just makes the game feel wrong to me, that's all. Like I said, I don't see a problem in implementation. Maniacal Jan 22, 2009, 04:25 AM You are not really the leader of your nation, that's some guy. You're the collective ruling body from the battalion commander to the ruling elite. At least, that's how I view myself. AndI find the provinces too big because, well, some of them are poorly shaped or nonconforming to the landshape and once you have taken a patheticly small amount of provinces you're half-way across europe! And I do/did play mods. RedRalph Jan 22, 2009, 07:49 AM I suspect the province system will be handled differently than in HoI2, given the utterly gigantic complexity of managing so many. Maybe for purposes of things like IC, oil productions, infrastructure etc each group of provinces (as you see in the dev diaries, they are only broken down to tiny provinces when you scroll in very close) is counted as one, but for warfare they are counted individually. The alliance system looks good, I just wish the timeframe was expanded, ideally from about 1925-1950 Danielos Jan 22, 2009, 09:15 AM While I think Paradox makes excellent games, Im getting more and more pissed on the way people are censored on their forum and the way they are trying to present a clean, unbloody WW2. No talk about holocaust, POW camps, atrocities, strategic bombing, civilian suffering and the casualties of war are allowed, and are not mentioned in the game. :( They seem to want to present a revionist WW2 similar to heroic WW2 movies of the 60s and 70s, and I think it is a disgrace to all the people that died and suffered horribly in this terrible war that you just make entertainment out of it and just delete the uncomfortable parts. :mad::mad: Still, HoI2 is one of the best games ever, so I still support it, even though I hate the policy around it... :blush: RedRalph Jan 22, 2009, 09:24 AM Strategic bombing is included in HoI3. I know what you mean, but none of that really takes away form the gameplay. I mean, how would you implement the holocaust in the game? Danielos Jan 22, 2009, 09:28 AM Strategic bombing is included in HoI3. I know what you mean, but none of that really takes away form the gameplay. I mean, how would you implement the holocaust in the game? I donīt think it should be included as a game option of course, but talking about in the forum should be allowed and I think the game could open with a disclaimer about what not is included and why... RedRalph Jan 22, 2009, 09:51 AM I donīt think it should be included as a game option of course, but talking about in the forum should be allowed and I think the game could open with a disclaimer about what not is included and why... Yeah I agree with that... Azale Jan 22, 2009, 10:12 AM HOI was probably the last series of Paradox games that needed an overhaul, IMO. RedRalph Jan 22, 2009, 10:25 AM Well TBH I would have prefered Vicky2 but whos to say thats not in the works Serutan Jan 22, 2009, 12:59 PM Did Stalin maintain a tight control over the entirety of any one front? No. Stalin maintained extremetly tight control over all fronts. And in 1941 and 42 he micromanaged at virtually all levels of command. By 1943, he had come to "trust" his Front commanders and staff to the point that he only micromanaged them, and did not interfere too much at lower command levels. 'Twill be interesting to see what if anything they do differently with nukes. Also, I really really want them to get rid of the AI naval cheats, or at least allow the player to disable them via a config file. Luckymoose Jan 22, 2009, 01:09 PM Well TBH I would have prefered Vicky2 but whos to say thats not in the works Vicky2 would be so amazing if they just did not go 3D. Paradox has the worst graphics designers ever. Kan' Sharuminar Jan 22, 2009, 01:23 PM I'll get it of course, but I can't see me getting into it for a long while after it's release. With the possible exception of HoI2, most Paradox games don't become brilliant until after a few patches. As Azale posted, it certainly wasn't the game that needed updating just yet. The developer diaries on the forum have been interesting though, hopefully it will be a good addition to the series. carmen510 Jan 24, 2009, 09:41 AM I don't really care about the look, although I agree that they need some serious overhaul of the HoI2 map and AI, especially those never-worked patching on ghost fleets. Also hope the AI remember to protect its transports and is just smarter, helps with a bit of challenge. I'm interested in what the technology screenies would be. :D ComradeDavo Jan 27, 2009, 06:21 PM It's looking awesome, i'm really looking forward to it! The Devolpers Diary's look like they are making a really great game!:D I have a strong suspiscion that after release my social life might take a nosedive!:lol: RedRalph Feb 04, 2009, 03:44 AM From some reason paradoxplaza is blocked for me, can someone C&P it for me please? Metromonkey Feb 04, 2009, 08:13 PM The Axis, the Allies and Comintern World War II was a clash of the three great ideologies of 20th Century with Fascism, Democracy and Communism fighting in war of ideas. In Hearts of Iron 3, each ideology is represented by a faction and each faction has its own special brand of power. We did this for two reasons, firstly because we felt that these ideology groups were distinct and different and as such should play slightly differently. The Second reason was replayability, win as Germany, well why not try the Soviet Union? The rules change a bit and this means that your strategic options change a bit as well. The Three Factions: The Axis The have nots, the countries that wish to over throw the territorial status quo and looking to expand, they will fight fiercely for what is theirs. They have the ability to pursue limited wars that do not bring in the rest of the faction members, allowing them to aggrandise themselves without having the share the loot. They also gain combat bonuses when fighting for provinces that they consider their cores. The Allies The Defenders of the Status quo, although allied countries populations wish to enjoy the fruits of peace they will make great sacrifices if war is forced upon them, in addition the Allies know that if they do not hang together they will hang separately. Members of the Allies have greater consumer demands during peace, but this is lowered during wartime. In addition guarantees of independence by Allied countries apply equally to all members of the faction, not just the country that issues the guarantee. Comintern The outsiders, the pulling power of the Communist Ideology leaves Comintern distrusted by all, but makes them the masters of subversion. They are also not bound by the rules of Capitalist markets making it easier for them support each other economically. Members of Comintern gain bonuses on espionage and can trade without payment with each other. In each case we tried to make these abilities mimic historical conditions. Starting with the Axis, the Finnish army will be useful to recover Karelia and other territories, but deeper into Soviet Union it will become less effective. The Allies will find it harder to do a huge military build up during peacetime, but during war they will be able to unleash their full industrial might. The Soviet Union will be able to use their espionage abilities to infiltrate the enemies and discover their plans. I suppose I should add that these are all sitting in a plain text file allowing you to edit them with ease. All in all we think we have achieved our goals in a simple but effective manner. Here is an example of a part of the commons/ideology.txt file. fascism = { national_socialist = { color = { 40 40 40 } } fascistic = { color = { 60 60 60 } } paternal_autocrat = { color = { 90 90 90 } } faction = { tag = axis icon = 2 rule = { limited_war = yes } modifier = { territorial_pride = 0.1 } #10% extra influence = align_towards_axis } position = { x = 200 y = 200 } } To end it all, here is a screenshot of Yugoslavia. http://www.gamersgate.com/eu3/hoi3/alpha_feb3.jpg Looks interesting but I think it could cause problems in that Axis and Comintern players might abuse it to not declare war until they're in a position to overwhelm the Allies in a few weeks. RedRalph Feb 05, 2009, 04:52 AM thanks man Gelion Feb 06, 2009, 06:20 AM thanks man Need your help (http://forums.civfanatics.com/showthread.php?t=250415) stratego ;) Oruc Feb 06, 2009, 09:48 AM I royally suck at this game (series) I couldn't even beat France when I was Germany. Kozmos Feb 06, 2009, 10:18 AM Holy crap, that's a lot of regions. taillesskangaru Feb 06, 2009, 06:30 PM That map is insane :eek: LightFang Feb 06, 2009, 07:06 PM Too many regions, I think. mythmonster2 Feb 07, 2009, 04:18 PM Is there a current release date? Looks interesting, and the extra provinces (I assume) look to add better military manuevering. Maniacal Feb 07, 2009, 04:31 PM FINALLY a game with the right amount of regions! And IIRC they are sub-regions to increase the military manouvers, so you won't have ot micromanage every single one :) Azale Feb 08, 2009, 11:55 AM I'll get it in 3 years when it's $10 at Half Price Books :p I can't imagine so many regions... RedRalph Feb 09, 2009, 03:23 AM Is there a current release date? Looks interesting, and the extra provinces (I assume) look to add better military manuevering. Q3 of this year. Could be July-September RedRalph Feb 09, 2009, 03:26 AM Need your help (http://forums.civfanatics.com/showthread.php?t=250415) stratego ;) Jesus dont ask me - believe it or not, irst time I got HoI2 I difnt like it and got rid after only two weeks, only to rebuy it a few weeks ago RedRalph Feb 09, 2009, 03:27 AM Winner I note in the old thread you mentioning playing the modern world mod - I'm haveing some serious trouble installing it, did it go smoothly for you? Gelion Feb 12, 2009, 12:20 PM Jesus dont ask me - believe it or not, irst time I got HoI2 I difnt like it and got rid after only two weeks, only to rebuy it a few weeks ago I've settled that little strategical dilemma now. If you have any questions, ask me. I am a lot better at HOI2 now. plarq Feb 15, 2009, 04:04 AM Wow, would you give us an AAR? RedRalph Feb 15, 2009, 06:03 AM I've settled that little strategical dilemma now. If you have any questions, ask me. I am a lot better at HOI2 now. ATM I'm playing the modern world mod, have you ever played it? welcome back BTW, long time no see Gelion Feb 15, 2009, 06:08 AM ATM I'm playing the modern world mod, have you ever played it? welcome back BTW, long time no see Exam time coming up, but thanks :) I will get back to playing around March at the earliest. |
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