Provolution
Jan 21, 2009, 07:53 AM
sure thing..
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View Full Version : Kazakstan pitboss game Provolution Jan 21, 2009, 07:53 AM sure thing.. donsig Jan 21, 2009, 07:59 AM Well, I now have BTS so I'm willing to give it a go. On a side note, it is interesting that only us and Team Cav haven't done this yet. Could it be the other teams have not met anyone yet and have so much time on their hands? Sommerswerd Jan 21, 2009, 08:25 AM Well, I now have BTS so I'm willing to give it a go. On a side note, it is interesting that only us and Team Cav haven't done this yet. Could it be the other teams have not met anyone yet and have so much time on their hands? I think that is good analysis Don... Internal pitboss game would be fun though... maybe it would also progress faster... Indiansmoke Jan 21, 2009, 08:34 AM Ok if we get interest from at least 3 more players i can set up a game...what settings do you propose? Provolution Jan 21, 2009, 08:37 AM It would be interesting to play a game mirroring this world. Sommerswerd Jan 21, 2009, 08:40 AM I agree, we should use similar settings to this world... Won't someone have to know the map though? :cry: I guess it does not really matter... It will still be fun regardless:) Indiansmoke Jan 21, 2009, 08:41 AM Yes what map would mirror this world? This is a custom map... Sancta is playing their game on balanced map and Saturn on continents Provolution Jan 21, 2009, 08:44 AM Maybe Pangea would be good, that or Terra, Sommerswerd Jan 21, 2009, 08:46 AM Same settings (barbs, huts, speed, difficulty etc.) Map type is irrelevant to me... especially as there is no way to customize the map without ruining the fun for somebody... Unless someone who is not playing the game designs the map. Indiansmoke Jan 21, 2009, 08:57 AM One of the most fair maps is wheel as every player gets his own area...that is what I would suggest.. other settings could be same as the diplo game...with tech trading off though to avoid controvercy among our people :) Provolution Jan 21, 2009, 09:00 AM I think pangea and terra still. Or even shuffle. Kaleb Jan 21, 2009, 11:11 AM I'm up for this, should be fun :) can use same game settings and use a random wheel map I would leave tech trading on though. what turn timer should we have? Indiansmoke Jan 21, 2009, 11:17 AM I'm up for this, should be fun :) can use same game settings and use a random wheel map I would leave tech trading on though. what turn timer should we have? By random whell map I assume you mean wheel map with no worldbuilder editting... Timer can be 24 hours with simultanious turns Tech trading I want it off, as it increases the ammount of time you have to spend with the game alot, and it creates controvercy (being left out of deals is no fun) ......but if most people want it on it is OK. Provolution Jan 21, 2009, 11:27 AM tech trade, yes. Sommerswerd Jan 21, 2009, 11:39 AM Tech trade yes... If I get left out, I wont be mad...It's just a game... I'll just suicide rush the nearest civ and go out in a blaze of glory:lol: I do agree that we should remember to leave the team-game politics and rivalries out of our Team Kazakhstan dealings... We might even consider not talking about the team-game outside of the designated team-game thread... Indiansmoke Jan 21, 2009, 11:42 AM Tech trade yes... If I get left out, I wont be mad...It's just a game... I'll just suicide rush the nearest civ and go out in a blaze of glory:lol: ... Exactly what I am afraid of ;) cav scout Jan 21, 2009, 01:54 PM This sounds like fun! I'm not anywhere close to the experience level of some of you guys but what better way to learn right? :D Oh and for any WWII buffs on the team- would anyone be interested in playing a PBEM game of the WWII in the Pacific Mod? Provolution Jan 21, 2009, 01:56 PM i prefer pitboss, as its simple. Kaleb Jan 21, 2009, 02:08 PM Let's play with tech trade but no tech brokering? How's that for a middle ground? Provolution Jan 21, 2009, 02:08 PM Sounds good. No brokering. cav scout Jan 21, 2009, 02:08 PM Well I was just talking about a little side game with a Mod, but yeah pitboss is great. Just need to find someone who can host. Jimmy369 Jan 21, 2009, 03:42 PM I'll join. It sounds fun. We should of thought of this earlier. Kaleb Jan 21, 2009, 03:47 PM not so sure about simultaneous though, not played that type of game before, but it does give an advantage to those who can login quicker, no? Indiansmoke Jan 22, 2009, 12:51 AM not so sure about simultaneous though, not played that type of game before, but it does give an advantage to those who can login quicker, no? During battles double moves are banned...other than that no advantage for logging in quicly as all things are done when everyone ends turn, not when you end your turn...so you can log back in game agaian and again and change things during same turn...like that gold...we would not have missed it if it was simultanious turns. and it is the only way we can play, turn based will take many years and I am not up for that. Indiansmoke Jan 22, 2009, 02:04 AM We got 7 interested so far...it is good number of players for a game. proposed settings Map: The Green wheel (green version to reduce deserts) size: standard water level: high clim: temperate resources: balanced Barbs: off Huts: off Random events: on Vassals: off Perm alliances: off Tech trading: on with no tech brockering Speed: normal Level: monarch Civ choice: yes but no dublicates turns: simultanious timer: 24 hours win conditions: all but diplomatic off or if we want a map with more war...pangea Sommerswerd Jan 22, 2009, 02:19 AM not so sure about simultaneous though, not played that type of game before, but it does give an advantage to those who can login quicker, no? How long will turns be? I say 24 hours or less... I say no on simultaneous... I don't really understand how it works in a game like this. Also, I would rather barbs were on, and brokering was on. Ultimately, I will play regardless of settings, so my preferences don't really matter. Lastly wheel is fine, but pangea is better, especially if we are going to go simultaneous... Im excited... Whoopee!!! Indiansmoke Jan 22, 2009, 02:21 AM How long will turns be? I say 24 hours or less... I say no on simultaneous with 24 hour timer turns give you between 24 and 28 hours to play your turn...as in game timer runs slower when someone is in the game. Simultanious is not up for debate sorry...with turn based it will take about 2 years to finish game and I am not up for that...with simoultanious we can do it in a year. Shogu Jan 22, 2009, 02:27 AM I want to join but i have to learn how to use pitboss first Indiansmoke Jan 22, 2009, 02:31 AM I want to join but i have to learn how to use pitboss first very easy..not to worry Kaleb Jan 22, 2009, 05:27 AM Map: The Green wheel (green version to reduce deserts) size: standard water level: high clim: temperate resources: balanced Barbs: off - can we have this on? Huts: off Random events: on - I prefer this off Vassals: off Perm alliances: off Tech trading: on with no tech brockering Speed: normal Level: monarch Civ choice: yes but no dublicates turns: simultanious - ok, I'm happy with this as long as double moves are banned, but how exactly is this managed? what if they other guy takes ages to move and you are running out of time to login and do your own turn? timer: 24 hours win conditions: all but diplomatic off - I agree classical_hero Jan 22, 2009, 05:44 AM If you can wait until next Saturday, my right hand will be back in use again. That will be th 31st. Indiansmoke Jan 22, 2009, 06:24 AM If you can wait until next Saturday, my right hand will be back in use again. That will be th 31st. sure classical :) Indiansmoke Jan 22, 2009, 06:26 AM Map: The Green wheel (green version to reduce deserts) size: standard water level: high clim: temperate resources: balanced Barbs: off - can we have this on? Huts: off Random events: on - I prefer this off Vassals: off Perm alliances: off Tech trading: on with no tech brockering Speed: normal Level: monarch Civ choice: yes but no dublicates turns: simultanious - ok, I'm happy with this as long as double moves are banned, but how exactly is this managed? what if they other guy takes ages to move and you are running out of time to login and do your own turn? timer: 24 hours win conditions: all but diplomatic off - I agree Lets vote on random events and barbs...I don't mind either.. Regarding double moves...we will give 14 hours to move and then you can double move if opponent has not moved in first 14 hours...it should not be a problem...all pitboss games are played like that...i wil post extensive rules on this once we start. Sommerswerd Jan 22, 2009, 07:52 AM I vote for barbs on and random events on... all the other settings listed are fine... but again, I'm playing regardless of settings so as soon as Classical Hero is back let's get it cracking!!!:whipped: jkpsmp1 Jan 22, 2009, 08:01 AM Count me in too. I can't wait to have my butt handed to me.:blush: I hope to not be the first person knocked-out. Jeff Indiansmoke Jan 22, 2009, 08:07 AM This is 10 of us now...great stuff :) Sommerswerd Jan 22, 2009, 08:26 AM I hope to not be the first person knocked-out. Don't worry, you won't be... I got dibs on that:) Bolkonski Jan 22, 2009, 09:27 AM A quick suggestion - I would be interested to play but I cannot play all the time. How about playing with two of us for each civ. It provides cover if one of us is away and so will speed up the game. It will also help players develop their skills. It would also decrease the number of civs, Indiansmoke Jan 22, 2009, 09:32 AM A quick suggestion - I would be interested to play but I cannot play all the time. How about playing with two of us for each civ. It provides cover if one of us is away and so will speed up the game. It will also help players develop their skills. It would also decrease the number of civs, We could do teams 2vs2vs2vs2vs2...so teamate can cover when you are away.. Or some of us could do what you suggest.. Sommerswerd Jan 22, 2009, 09:57 AM As far as Bolkonski's suggestion goes... I think it is a good idea because it adds a little bit of the MTDG element to our private team-game... it will make the game longer though since with 2 players, you have to consult each other and there is no majority... so how do you resolve conflict? Again, again again, I am playing regardless so ignore me or count my vote, what ever gets the game going faster...:crazyeye: Bolkonski Jan 22, 2009, 11:01 AM As far as Bolkonski's suggestion goes... I think it is a good idea because it adds a little bit of the MTDG element to our private team-game... it will make the game longer though since with 2 players, you have to consult each other and there is no majority... so how do you resolve conflict? Again, again again, I am playing regardless so ignore me or count my vote, what ever gets the game going faster...:crazyeye: The following are just a few suggestions/observations that come to mind. One idea is to run the game with simultaneous rather than sequential turns, also with a 16 hour timer, which guarantees either one or two turns a day; however there needs to be some understanding regarding double moves with this scenario. I actually ran a PitBoss game The Iliad (http://forums.civfanatics.com/showthread.php?t=221897) on these lines but with single players, which in retrospect was a mistake because it slowed the game down if one person did not take their turn. That is why I am suggesting playing in pairs. For those who are interested another mistake in my game was to play on Epic speed; it was just too slow. Also, we started with 18 players - too many. In future I would play at standard speed with a standard number of civs. One thing I got right was to play a standard game with default options on a fractal map and assign random civs - that ensured that no one had an unfair advantage at the start. One last thought, which would help if we have an uneven number is that some of us could play in pairs and others as singles. Perhaps pairing a less experienced player with a more experienced might work well and some of the more experienced might prefer to be on their own. Indiansmoke Jan 22, 2009, 12:32 PM All of the points you made Bolkonski are good points. Epic speed is out of the question really....I am involved in an earth pitboss with epic speed at the momment and while it is great fun, we have been playing for 10 months or so and are still at 1.100 AD. My favorite speed is quick...for many reasons... but mainly for being able to finish a game in 10 months....I know however that people who have not been involved in any gamespy multiplayer don't like quick much so I did not bring it up as an option. Wheel map I suggested because it gives everyone same space start and it is less bloody than other maps. Also it is a big map so you can play 8-9 people on standard size easily....However what you suggest random map random civs creates a more exciting game...some players could end up with a dissadvantage, but it is part of the game. The timer I have found 20 hours to be ideal...but I said 24 to avoid scaring people new to pitboss...and on the way everyone wil realize 20 is enough so we could bring it down a few hours whenever and if we like. Another thing is difficulty level...people do not realize that by upping the difficulty level (to monarch or whatever) all you do is slow the game down...nothing changes...all it does is to make the game longer as you tech and grow slower...it is pointless if you ask me. Regarding 2 people playing same civ, it is an interesting concept...only drawback, you will need to spend more time with the game at the end, discussing things with teamate..... My ideal game with 10 people would be large size, random map, random civs, quick speed, 20 hour timer, no tech trading, no barbs, no huts, no R events...noble difficulty. but I feel most people here would not like anything like that. cav scout Jan 22, 2009, 12:39 PM Fractal map is an excellent choice. I also like the idea of 1 or 2 members per team depending on the preference of individual players. Sommerswerd Jan 22, 2009, 03:31 PM Fractal map is an excellent choice. I also like the idea of 1 or 2 members per team depending on the preference of individual players. Agreed... Fractal Map or Random Map is best. Also giving people a choice about whether they want teammates or not is a good compromise. Provolution Jan 22, 2009, 03:34 PM standard size, random map, random civs, standard speed, 20 hour timer, tech trading but no brokering, barbs, no huts, R events...noble difficulty Kaleb Jan 22, 2009, 04:46 PM large size, fractal map, choose civs, standard speed, 24hr timer, tech trading but no brokering, barbs, no huts, no R events, noble difficulty :) 1 player teams in the main but 2 player teams allowed if people don't feel they have enough time to play on their own. (I want to play solo btw :) ) Sommerswerd Jan 22, 2009, 06:09 PM standard size, random map, choose civs, standard speed, 24hr timer, tech trading with brokering, barbs, no huts, R events on, noble difficulty, 2 player teams allowed. I also want to play solo. donsig Jan 22, 2009, 06:44 PM I don't care about the settings and I would be happy to have a partner. How would we determine partnerships? Provolution Jan 22, 2009, 06:46 PM I can team up with Donsig, if he dares :) Bolkonski Jan 22, 2009, 06:48 PM A quick word about the timer: I thought about this a lot before setting up the game and took advice from others - 16 hours actually worked very well. It assumed that every player would be able to play a turn in the morning or the evening in their local time. Some days they would play both morning and evening. It moves the game along quite nicely. Playing simultaneous turns once the last player has finished a turn a new turn starts. Also, if the turn plays out with PitBoss it is never the number of hours stated but always longer. My idea for playing in pairs is not so much to discuss everything all the time but more to provide cover for absences. An overall sense of direction is all that is required on the part of the person taking the turn. Bolkonski Jan 22, 2009, 06:53 PM I don't care about the settings and I would be happy to have a partner. How would we determine partnerships? We could do this in several ways. I favour plurality. Some could choose to play solo, some might choose their partner or some could have a partner chosen at random. Personally I prefer randomisation as it levels the playing field. donsig Jan 22, 2009, 07:06 PM Personally I prefer randomisation as it levels the playing field. No offense Provo but I like this idea. Provolution Jan 22, 2009, 07:14 PM Ok, let us do the randomization then. Sommerswerd Jan 23, 2009, 12:39 AM That means we need at least one more person who wants to be on a 2 person team to accomodate Bolkonski... Alternatively, either Provo or Donsig could just join up with Bolkonski and the other could just go solo... I would rather go with an option that encompasses the most participants, rather than the most civ/teams. Indiansmoke Jan 23, 2009, 12:45 AM OK: 1. map will be random we all agree on that 2. size will depend on players/teams...so far solo: Kaleb, Indiansmoke, Sommerswerd team: Provo Donsig, Bolkonski others plese say what you want.. 3. Civs will be pick but no dublicates...I propose unrestricted with reverse pick...see below how that works 4. If we have barbs on, random events will be off, if no barbs random events on 5. huts off 6. Tech trading on with no tech brockering 7. level noble 8. Timer 24 hours with simoultanious..we can lower the timer at any time if we like 9. Speed normal Reverse pick how it works: I will send a PM with a list to kaleb with all the players/teams and randomly assign numbers form 1-10 (according to how many players) in front of the names Then Donsig when we say we are ready will post a list of numbers in this forum, form 1-10 in mixed order. This list wil determine who picks first according to numbers allocated to my PM to Kaleb. So for example lets assume we have 5 players/teams and my list is: 1. Kaleb 2. Indiansmoke 3. cav scout 4. provo/donsig 5. Sommerswerd and Donsig posts his list as 4 2 1 5 3 Then provo picks first, me second, Kaleb third and so on. We first pick leaders...so Provo picks leader then me then Kaleb and so on....The last person to pick leaderpicks civ as well..and then the list reverses, so the person before the last picks civ second and the person who picked leader first picks civ last. Provolution Jan 23, 2009, 02:01 AM I can go solo, Donsig hinted we should randomize it when I suggested a team with Donsig, so I suggest that he teams up with Bolkonski, the other random team player. classical_hero Jan 23, 2009, 02:42 AM I would like to play a pangea game. I don't like random since it can give bad starting positions. If we are going to have teams, I say that we should go random pairs, so it would be interesting to see that happen. Indiansmoke Jan 23, 2009, 02:51 AM I would like to play a pangea game. I don't like random since it can give bad starting positions. If we are going to have teams, I say that we should go random pairs, so it would be interesting to see that happen. Pangea cannot give bad starting positions? Starting in the middle of a pangea with 9 other players arround you is not exactly nice... Random is a random choice, not a map script, it can be islands, archipelago, fractal, pangea, continents..etc. It adds to the fun part and makes civ choices even more interesting... In any map script, but equal or wheel type maps...there is always a chance you get wosrt starting position than others...but it is in the game IMO. cav scout Jan 23, 2009, 02:53 AM Who is going to host? Indiansmoke Jan 23, 2009, 03:00 AM Who is going to host? .......me ;) Kaleb Jan 23, 2009, 05:46 AM OK: 1. map will be random we all agree on that 2. size will depend on players/teams...so far solo: Kaleb, Indiansmoke, Sommerswerd team: Provo Donsig, Bolkonski others plese say what you want.. 3. Civs will be pick but no dublicates...I propose unrestricted with reverse pick...see below how that works 4. If we have barbs on, random events will be off, if no barbs random events on 5. huts off 6. Tech trading on with no tech brockering 7. level noble 8. Timer 24 hours with simoultanious..we can lower the timer at any time if we like 9. Speed normal Reverse pick how it works: I will send a PM with a list to kaleb with all the players/teams and randomly assign numbers form 1-10 (according to how many players) in front of the names Then Donsig when we say we are ready will post a list of numbers in this forum, form 1-10 in mixed order. This list wil determine who picks first according to numbers allocated to my PM to Kaleb. So for example lets assume we have 5 players/teams and my list is: 1. Kaleb 2. Indiansmoke 3. cav scout 4. provo/donsig 5. Sommerswerd and Donsig posts his list as 4 2 1 5 3 Then provo picks first, me second, Kaleb third and so on. We first pick leaders...so Provo picks leader then me then Kaleb and so on....The last person to pick leaderpicks civ as well..and then the list reverses, so the person before the last picks civ second and the person who picked leader first picks civ last.That all sounds fine. But what about Jimmy, Jeff, Shogu and classical hero? solo or teams for them? Sommerswerd Jan 23, 2009, 08:27 AM :agree: I agree with settings. As far as barbs v. events goes, I vote for Barbs on, events Off if that is the choice. The only difference I would encourage is that we allow folks to pick EITHER their leader OR their civ first as opposed to leader first, civ second. I'm even more excited than I was before:blush: Indiansmoke Jan 23, 2009, 09:34 AM Ok I did some tests and random script sometimes starts you on a tiny island...we don't want that to happen to anyone...so it is better to be pangea game like classical said... jkpsmp1 Jan 23, 2009, 12:18 PM I will gladly play on a team - for time and because I am not all that good. Jeff Indiansmoke Jan 24, 2009, 03:40 AM Ok we are looking for another person willing to play on a team to start this...so far... Bolkonski Donsig jkpsmp1 Shogu Jan 24, 2009, 12:08 PM Do i have to actually download pitboss server to make turns ? I would play solo. Bolkonski Jan 24, 2009, 12:16 PM Do i have to actually download pitboss server to make turns ? No - you don't need the PitBoss server. You join a game through the multiplayer menu. The host will give you instructions as to how to join. For example, the Direct IP address for our current game is daveshack.dyndns.org:2057 classical_hero Jan 25, 2009, 03:11 AM Have a look at the how to play guide that I made up. Indiansmoke Jan 26, 2009, 03:12 PM I have created a Hamachi network...can everyone please download hamachi and join network: network name: Kazpit pass: natalya we will need hamatchi to play the pitboss. You can download from here http://hamachi.en.softonic.com/ After all is logged in network with no problems we can start pick process. Kaleb Jan 26, 2009, 03:34 PM what's a Hamachi network? Jimmy369 Jan 26, 2009, 03:59 PM I'll play on a team team to make two teams. Indiansmoke Jan 27, 2009, 01:38 AM what's a Hamachi network? Hamachi is a virtual network program..all people wanting to play in this game must download from the link I posted, install and join the network as I said. classical_hero Jan 27, 2009, 05:54 AM Are you going to have a test game up? Indiansmoke Jan 27, 2009, 05:57 AM Are you going to have a test game up? Yes later today Indiansmoke Jan 27, 2009, 05:59 AM For some weird reason the first post of this thread, where I had all the names and was going to post rules is gone missing!!! So I will start a new thread to post all the details classical_hero Jan 27, 2009, 06:25 AM There was a DB error yesterday, so that could be the cause of the problem. The server will be moving to much larger one and the problem we have been having should be a thing of the past. Bolkonski Jan 27, 2009, 08:48 AM Unfortunately, I am not allowed to run Hamachi on the computer on which I would normally play. Can we use a direct IP connection as has been the case in all other PitBoss games I have played in? Indiansmoke Jan 27, 2009, 10:54 AM Try this 88.218.159.47:3838 This is what shows on web, plus the port I use for the game...I cannot connect to it from my other Lan pc however, so I will use hamatchi...try see if you can connect to test game..just claim any civ Kaleb Jan 27, 2009, 11:16 AM Ok, I'll try and give it a go later to test. I'd also prefer a direct ip but I'll try the hamachi out as requested Sommerswerd Jan 27, 2009, 12:50 PM I also prefer the direct IP as I am already familiar with how it works, but I will try to see if I can work Hamichi. Bolkonski Jan 27, 2009, 11:03 PM Try this 88.218.159.47:3838 This is what shows on web, plus the port I use for the game...I cannot connect to it from my other Lan pc however, so I will use hamatchi...try see if you can connect to test game..just claim any civ Unfortunately that did not work. Sommerswerd Jan 28, 2009, 01:42 AM 2. size will depend on players/teams... So what # of players / teams will mean Standard size... Large... Huge... etc? Also, if Bolkonski can't play Hamachi, maybe we can do something else... I would like to have as many team members playing as possible. cav scout Jan 28, 2009, 01:48 AM i'm not too hot about hamachi either... can anyone host the way Daveshack is for this game? classical_hero Jan 28, 2009, 02:51 AM Hamchi is just a program that allows you to get over connection issues. I have played a few games ove Hamachi without any problems. donsig Jan 28, 2009, 07:08 AM I haven't had a problem with Hamatchi but Bolkonski said he can't use it. |
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