View Full Version : extra civs


curswine
Aug 27, 2002, 02:04 PM
I'm using the double your pleasure mod and I figured I'd downloaded abbamouse's 14 civs mod to make the game even more interesting so I did then i fused them together to make a double you pleasure game with 14 extra civs and I heard that the max was 31/32 so I decided to add an extra civ to the game: Argentina so I did this and then went to put the start position on a world map but to my suprise I couldn't pick them from the list I have no idea why so I am asking you kind people to HELP ME! please :cry:

Try and find out what is wrong I've attached the .bic file aswell to aid you. ;)

Antiochus VII
Aug 27, 2002, 02:11 PM
You forgot to tag Argentina as a "playable civ" under Scenario Properties. Just do that and it should work now.

sealman
Aug 27, 2002, 02:13 PM
curswine: how easy was it to fuse 2 mods together? I want to pull the polish mod into DYP.

curswine
Aug 27, 2002, 02:13 PM
arrgghh i feel so stupid now someone please hit me :rolleyes: thanks for your help

Veera Anlai
Aug 27, 2002, 03:17 PM
The maximum number of civilizations is 32. The max number of playable civilizations is 31. The 32nd civ is reserved for the Barbarians. :scan:

curswine
Aug 27, 2002, 03:33 PM
sorry sealman you must've posted nearly at the same time as me :)

Well it took me about 2 days just to copy a few things across from the other mod like pediaicons and civilopedia entries then i added the civs the hard way instead of using gramphos' multi tool to copy some civs i just did it plain with the editor same with the units so it really should take a lot less than what it did for me.

sealman
Aug 28, 2002, 07:14 AM
Originally posted by curswine
sorry sealman you must've posted nearly at the same time as me :)

Well it took me about 2 days just to copy a few things across from the other mod like pediaicons and civilopedia entries then i added the civs the hard way instead of using gramphos' multi tool to copy some civs i just did it plain with the editor same with the units so it really should take a lot less than what it did for me.

Thought you discovered a 'merge mod' feature. I was going to do the samething once I had some free time.

warpstorm
Aug 28, 2002, 07:38 AM
There is the "import" option in the editor which allows limited merging of scenarios. It essentially takes one "rules tab" and merges it into the current scenario.

curswine
Aug 28, 2002, 01:18 PM
i thought it replaced it instead of merging :confused: