View Full Version : help- ala carte resource icons being blocked out


hahntsak
Aug 27, 2002, 09:06 PM
the attachment containts my files[36icon pcx].
all the other resource.pcx files show 0-35 but my saved files are just blocks of black even saving over the standard[using 20/20 - poiece of junk i know but its what i can afford-nothing]

anybody that can fix my resource fileso i can use these would have my gratitude... i got most fromancient mediteranian, harlans, double your plearures[pearl] and got camel from units_32 file cut and paste.

hahntsak
Aug 27, 2002, 09:07 PM
here is pcx of my resources

hahntsak
Aug 27, 2002, 09:08 PM
as a jpeg

hahntsak
Aug 27, 2002, 09:09 PM
the shadows as jpeg

Dark Sheer
Aug 27, 2002, 10:26 PM
The cause of that is your pcx file is not 256 color. I have converted them using the original resources.pcx palette into a 256 color pcx for both the files. Enjoy! :)

hahntsak
Aug 28, 2002, 08:22 AM
Originally posted by Dark Sheer
The cause of that is your pcx file is not 256 color.

i thought so. thanks.
hey could you fix this - it probablyhas same trouble
my units_32 file
btw you can have a copy of my pediacon and civilopedia as soon as i get done with units, govt etc.

hahntsak
Aug 28, 2002, 08:23 AM
hereis a jpeg of my units32

hahntsak
Aug 28, 2002, 08:58 AM
or does that matter on units 32?
i got flc files okay.
i plancombining junk, tongkang, vietcong, nva, longboat, mameluke, caravan, airship, etc...drewa scaled map out i'm putting in slowly. 2 scenarios: 1 with cities, 1with just starting positions. all civs, cities renamedand adding a 17th [ike leaderheads- only concise one i found. maybe hitler and elvis advisor for 18th [26th after ptw] - thgought about having this 18th civ being barbarian that got cities and civs... renamed real barbarians to ingrates.. possibly not having them in civ [realones called ingrates] pseudobarbarians require a leader...??



here'smy civpedia
only resourceentries so far pediaconavailablewith icons upon request
added resources are :
timber [req for most early ships]
marble [req for most buildings]
Palm
Amber
wool
salt
jade [req for forbidden palace]
cobalt [req for manymod units]
camels[required for caravan, mameluke]
olives
copper [no tin - decided they only needed to get copper for bronze stuff - besides wanted to keep it under 36]
opium [req for hospital appears with medicine]
cotton
pearls [to appear with mapmaking - harbor later boat building]

thinking of making all except fish, game, and whales luxuries so they canbe traded.
[trading wheat! selling cattle! ivory is a strategic resource> war elephant, even if name changed to pachyderm]

anybody know how to make an overland fast transport?
like a fast horse that takes up to 2 foot units? or camel? thius unit doesn't have to be able to use naval transport... bonus if it could.

also thinking of multinational special units
3-4 civs all use a series of special units like junk / tongkang / nva / vietcong / 2 other would have coracle / longboat another couple would use cales 2 more pachyderm... etc

more plans for govts additions
currently tinking around 20 or so from fascism to maoism to xaopengism to sultanate to theocracy[general] to etc

oh well gotta go for now

Dark Sheer
Aug 28, 2002, 09:29 AM
Yup, its the same problem as well. :)

hahntsak
Aug 28, 2002, 05:17 PM
thanks!

let ya know whe i get it all done.