View Full Version : RPG Rules - Overall acceptance poll


Shaitan
Aug 28, 2002, 07:23 AM
This poll will be up for 48 hours. The topic was discussed in an ungodly number of threads all over the place. The majority of the applicable conversation is in the last 3 pages of this thread (http://forums.civfanatics.com/showthread.php?s=&threadid=26197).

The rules:

SALARY
Starting cash
Each player starts with 100g in their account.

Job bonuses
Each citizen receives a salary of 10g per turn chat. A bonus is received for those holding additional jobs. A player (except for moderators) may receive a bonus once for each level where they hold a job. Mods may receive only their base pay plus mod bonus.

+5 President

+4 Department Leader, Governor, Judiciary, Vice President, RPG Managers, Moderators

+3 Deputy, Acting Governor

+2 High Unelected Positions (Chat Representative, Citizen Registry, Citizen Honors, Office Heads, etc.)

+1 Low Unelected Positions (RPG Assistants, Mayors, Art Museum Curator, Office Assistants, etc.)

The RPG Managers will decide on the status of an individual position if it could fit into both the High and Low Unelected categories.

Example: Alphonse the Exhausted is a Department Leader, RPG Manager, Mayor and Art Museum Curator. He receives a salary of 10 (base) plus 4 (Dept Leader or RPG Manager) plus 1 (Mayor or Museum Curator) for a total of 15. He receives each pay bonus level once despite having two jobs in each pay level.

Honors Bonus
Every player (no exceptions) receives an additional +2 salary bonus for each citizen honor received.

BANKING
All accounts are kept at the Bank. Salaries are added to all accounts after each turn chat. All transactions must be posted at the bank with a link to the transaction post or a copy of the PM/email where the transaction occured. Only one party of the transaction should make the transaction post, to avoid confusion. If the transaction is made at a business, the business owner will post the transaction. All amounts are rounded to the nearest whole number. Private transactions should be posted immediately. Businesses may hold their transactions until the day of the next turn chat and post them all at once.

Loans
Simple loans are available from the bank at 5% or 10% interest. 5% loans are for the purchase of assets (items, stores, etc.). 10% loans are signature loans and can be taken for any reason. Loans are repaid over a maximum of 3 terms. Maximum loan amount is 1/2 of your expected income over the loan period. All calculations will be based on an expected 8 turn chats per term. Loan payments are deducted automatically from salaries. A citizen may have only 1 outstanding loan at a time. Loans may be paid off early but no refund of interest is given.

Example 1: Psychlo the Unsure is a governor and an honored citizen. He has a salary of 16 per turn chat: 10 (base) plus 4 (governor) plus 2 (honored citizen). In one term he has an expected income of 128. He can borrow 64g and pay it back in one term, 128g and pay it back in 2 terms or 192 and pay it back in 3 terms. He is starting a new business so needs as much as he can get. He borrows 192 at 5% interest (the money is going towards assets). The total he must pay back is 202g (192g + 10g interest). His payments will be 8g per turn chat until the 202g is paid (this will take about 3 terms).

Example 2: Shagrath the Incipid is a party animal. He wants to throw a blowout to celebrate an important military victory. He has no job besides being a citizen so makes 10g per turn chat. His expected income is 80g per term. He can borrow 40g to pay back in 1 term, 80g to pay back in 2 terms or 120g to pay back in 3 terms. He isn't drunk yet so restrains himself to a 1 term payback. He borrows 40g and will be paying back a total of 44g, that is 40g plus 4g interest. Shagrath is paying 10% interest as he's getting a signature loan. His payments are 6g per chat turn until the 44g is repaid (this will take about 1 term).

OFFICIAL BUSINESSES
These are business threads run by the Price Manager (or an Assistant) that sell goods at the official market price (as set or authorized by the Price Manager). They record all transactions to the bank at each turn chat. They do not record profits.

PRIVATE BUSINESSES
The first business that each citizen starts up during the game has no startup costs. Additional businesses may also be started but will cost money to get them up and running. Two payments are necessary; legal fees and place of business expenses. Legal fees are 100g for all businesses. Place of Business expenses include factories, sweat shops, stores, offices, etc. plus all of the equipment needed to get the business running. Manufacturers cannot sell to the public, only through resellers. If a manufacturer wants to also be a sales center they need to pay the legal expenses to do so (but no additional material costs). Place of Business startup expenses vary by business type:

Place of Business startup expenses
200g: Manufacturing (creating goods)
100g: Resale (selling goods)
50g: Services (no goods exchanged)
0g: Non-profit organizations (no goods or services exchanged)

This startup cost is multiplied by Size and Expense factors. These factors are based on the original price list and represent the increased cost that a large organization will require to start up or that an expensive product line will cost. These factors increase the Place of Business startup expenses ONLY.

Size factor:
Personal business: no modifier
Private company: x2
Public company: x4
Corporation: x8

Expense factor
Avg cost 1 to 10: no modifier
Avg cost 11 to 50: x2
Avg cost 51 to 100: x4
Avg cost 101 to 200: x6
Avg cost 201 to 500: x8
Avg cost over 500: x10

Example 1: Tibu Teak, a custom habidasher is going into business. They are a light manufacturer (they make their own fine clothing and create custom designed T-shirts). They also will be selling their own products. They are a personal business and the average cost on their price list is 5g. They pay 100g for fees to manufacture and another 100g for fees to resell. Their Place of Business starup cost is 200g (manufacturing) with no size or expense modifiers. Their total startup cost will be 400g.

Example 2: Apro, Poe & Nuffin, attorneys at law want to open a practice. They don't make or sell anything, they simply provide a service. The average cost of their services is 35g. Their startup cost will be legal fees of 100g and 100g for Place of Business startup expenses (50g base x2 for their high prices - they need posh offices and a big aquarium in the lobby to attract high paying clients). So they are in business for 200g.

Supply
It is assumed that each business has enough material to supply their customers.

Making money
Prices and profit are determined by the sale price of goods and services. Manufacturers keep 1/2 of the money received for their product. The other 1/2 is assumed to go for upkeep of property, salaries for employees, rent, material costs, machinery, etc. Resellers keep 1/2 of the money received for sales. The other 1/2 is absorbed by the cost of doing business, just like manufacturers. Services keep 3/4 of the money received for services as they have a much lower cost of doing business.

A manufacturer/reseller (a company that makes and sells its own products) keeps 3/4 of the final sale price.

If an item is on the official price list, the wholesale cost of that item is fixed at 1/2 of the official sale price. The manufacturing cost of that item is fixed at 1/4 of the official sale price.

Example: Micron's Tiny Electonics sells a PDA for 6g. This means they make a profit of 3g per PDA sold. The PDA shows up on an official price list for 8g. Micron must now pay 4g for each PDA he sells (1/2 of the official price of 8g). He must either raise his prices or be content with only making 2g for each sale now.

Building Business
Businesses may grow and want to change to a different Size factor or Expense factor. Someone may wish to let partners into their personal business becoming a private company or may wish to go public. Similarly, changes in a product line may raise the average price on the price list into the next category. Before these things can be done the company must pay additional Place of Business expenses to get to the higher category. Simply take the normal Place of Business charge for that business and multiply by the difference to the next modifier.

Example 1: Tony's House of Lamb is a personal business. His normal Place of Business expense was 50g (Service). Tony wants to take on partners to raise capital. He will be going from Personal Business (no Size modifier, or x1) to Private Company (a x2 modifier). He must pay 50g to become a private company before taking on partners.

Example 2 : Smiling Bob's Discount War Machines sells previously enjoyed military vehicles. Bob's is a personal business that currently has a price list average of around 55. Bob has a line on new jet fighters which will raise his price list average to over 220g. Bob's normal Place of Business expense was 100g (Reseller). He is already in the x4 Expense factor. The Expense factor for a price list average of 220g is x8. Bob will need to cough up another 400g (100g base times 4, the difference between the original x4 category and the new x8 category) before adding the jet fighters to his product catalog.

Selling the shop
Businesses can be sold or liquidated. When liquidated, 50% of the Place of Business costs are returned to the seller. If sold to another private owner the price is negotiated. The buyer will then need to pay normal legal startup fees but will not have any Place of Business expenses.

How to get a licensed business open
Only licensed businesses can post transactions in the bank. As a result, only licensed businesses can make a profit of money or actually give items to a player.
Build a price list of all items that the business will sell.
Send this list, with a brief description of the business to the Price Manager.
The Price Manager will reply and tell you what your total startup costs will be. If your price list is seriously out of whack, the Price Manager will tell you what should be changed.
Secure your startup funds. If you need a loan, go to the Bank.
When your funds are secured, post a transaction at the Bank paying your startup fees.
The Price Manager will respond in the Bank thread with your certification to start up the business.
Post in the RPG Index & Registry thread with a link to your business, a one line description of your business and a link to the approving post from the Price Manager.

GOING BROKE
Overdraft Protection
A player's account can go into the negative by the amount of his regular paycheck. If he normally makes 10g per turn chat he can go to a -10 balance without penalty.

Auto loan coverage
If a player's account dips below their overdraft protection and they do not have an outstanding loan, and a signature loan would cover the bad debt, they will immediately be granted a signature loan for the bad balance on their account.

Bankruptcy
If a player exceeds all of the protections above they go bankrupt. The Bank Manager and Item Manager will disolve the player's assets (valuing them at 50% of original value) to pay off the bad debt. This will include ownership in businesses, any items owned and any other tangible RPG properties.

If the bankruptcy proceedings aren't sufficient to cover the debt the player's salary will be garnished (100%) until the debt is covered. While the salary is being garnished the player may not make any transactions.

POSITIONS
Game Manager: The Game Manager is responsible for the overall flow of the RPG game. He can take over the duties of any other manager at times of need (manager absent or manager is personally involved in a transaction).

Bank Manager: Responsible for running the Bank, recording transactions, tracking loans and loan repayment, etc.

Item Manager: Responsible for keeping official track of what items each player has.

Price Manager: Responsible for keeping the official price lists and checking that private businesses are figuring costs correctly when selling an item that is on the official list. Responsible for Official stores.

Each manager may hire as many assistants as required to handle their responsibilities. The 4 managers together may create or alter rules. A 3/4 majority is required to do so.

Managers are elected and serve and indeterminate length of time. A manager may be removed from office through a vote of no confidence. This is an open poll and requires a 2/3 majority to oust a manager.

Almightyjosh
Aug 28, 2002, 07:40 AM
Totally unworkable startup costs. Anyone starting up a light manufacturing buisness, who goes into buisness with a partner, or who has items more expensive then 1g-10g cannot possibly afford them. Even highly paid persons like 15g-17g could never raise more then about 200g. 400g, where the hell are we supposed to get that kind of money? We won't be able to earn it, everyone will be busy paying off stupid loans for buisnesses that won't make any money.

Apart from that one, glaring, problem, the theory is sound.

Shaitan, in 'building buisness' example 1, the upgrade cost should be 50g not 100g as the owner is moving from a x1 to a x2 and the base rate for a service is 50g.

Almightyjosh
Aug 28, 2002, 07:44 AM
Also, could you please explain if there are any startup costs for a private company if both parties have no other buinsesses?
Plus, can one have multiple item types if they are related? Can one have a buisness with multiple departments? What if you want to manufacture, service AND retail in one buisness?

Basically, does the no cost for first buisness apply NO MATTER what the startup cost of that buisness would otherwise be?

Shaitan
Aug 28, 2002, 07:45 AM
@AJ - The first business for every player is free of startup costs. Loans at very good rates are available at the bank. Everybody starts with 100g in their account.

Thanks for catching the error!

Almightyjosh
Aug 28, 2002, 07:47 AM
What if services are chared on a per day or pur turn or per hour basis? Is the average cost based on the per day cost or the overall contract cost which varies?

Don't worry, though I have many questions, I have only one serious objection, the startup costs.

Shaitan
Aug 28, 2002, 07:56 AM
Originally posted by Almightyjosh
Basically, does the no cost for first buisness apply NO MATTER what the startup cost of that buisness would otherwise be?
Yes. Your first business is free. If you are going in with other people, your portion of the startup is covered. So, if 3 people start a new company and 1 has already used his free startup the total startup cost of that company would be 1/3 of normal (2 parts free, 1 part regular price).

Originally posted by Almightyjosh
Plus, can one have multiple item types if they are related? Can one have a buisness with multiple departments? What if you want to manufacture, service AND retail in one buisness?

What if services are chared on a per day or pur turn or per hour basis? Is the average cost based on the per day cost or the overall contract cost which varies?
All of these particulars will be resolved by common sense, Price Manager decision or RPG Managers' collusive decision. For these specific questions I would say:

Yes, related item lines should generally be allowed. A hostler also sells tack and maybe feed to go with the horses.

When adding additional categories to a business plan you must pay the legal startup fees for each but the material startup costs only for the most expensive (manufacturing in the example you questioned).

Pricing schedules and how to interpret them will be up to the Price Manager's discretion. Generally speaking I would figure prices out at the overall cost per term as that is our basic fiscal period.

Almightyjosh
Aug 28, 2002, 08:04 AM
What if the buisness I described was my first buisness, (ie manuf, sales, service) would that be free? Sorry for all the questions, but if I don't ask someone will.

Shaitan
Aug 28, 2002, 08:11 AM
Yes. The first business is free. Make it your dream business. Try to avoid the temptation to min/max a "super" business. Remember that this is the Role Playing game, not the actual game on Emperor level. Play a role. Pick a business that you want. There are no winners or losers, just players.

Almightyjosh
Aug 28, 2002, 08:26 AM
It was less ascertaining if I could start a "super" buisness, and more wanting to know if I could combine a couple of similar buisnesses of me and a partner and not be penalised.

I will now vote YES to these rules.
We can always change them later if something does not work.

disorganizer
Aug 28, 2002, 09:28 AM
@shaitan: A TOTALLY STUPID COMMENT RESULTING FROM TOO MUCH WORK WAS HERE AND WAS DELETED...?!?#!-x

@josh:
400gold with 10gpt=40 turns. 40 turns=4 turn chats. so next month you could start your business, if you dont spend you money for other things ;-)

Danke
Aug 28, 2002, 09:29 AM
I think these rules are a great starting point (nice work!) Let's adopt them and then fine tune them as needed. This gives us a very solid framework for moving forward, and everyone is pretty much chomping at the bit.

disorganizer
Aug 28, 2002, 09:33 AM
I still think some of the payments need more discussion (i think the pay-only once per position-level was only rarely discussed), but nevertheless, this is better than the thing we started with. And so, i vote YES, but recommend further talk about the details.

Maybe we should have a discussion thread for each part of the ruleset for ongoing discussion ;-)

disorganizer
Aug 28, 2002, 09:36 AM
The most expensive startup cost will be 16000gold! wow.
this means at 15gpt 1066 turns=107 turn chats. this is 25 months. or one month if 25 persons build that business ;-)

Shaitan
Aug 28, 2002, 09:38 AM
Originally posted by disorganizer
[B@josh:
400gold with 10gpt=40 turns. 40 turns=4 turn chats. so next month you could start your business, if you dont spend you money for other things ;-) [/B]
Correction: Pay is per turn chat, not per chat turn. The expected salary of a player with zero additional income is 10 per turn chat x 8 turn chats per term = 80g per month.

Every player can take out a loan for up to 50% of their expected income over the next 3 terms. That would be a minimum of 40 (half of 80) x 3 = 120g for the lowest paid player.

Added to that, each player starts play with 100g. That means that each player can apply a minimum of 220g towards a second business right at the start of the game. (Remember that the first business per player is already free.)

Shaitan
Aug 28, 2002, 09:40 AM
Originally posted by disorganizer
The most expensive startup cost will be 16000gold! wow.
this means at 15gpt 1066 turns=107 turn chats. this is 25 months. or one month if 25 persons build that business ;-)
Yup. But by definition, that business is a multinational conglomerate.

disorganizer
Aug 28, 2002, 09:42 AM
@shaitan: sorry, but i seem to have missed something: werent the original proposals in the g1 about a game-turnly pay? at least when i still followed the discussion.
@strider: could you clarify the above point finally?

Almightyjosh
Aug 28, 2002, 09:52 AM
10g a t/c? Good lord Shaitan, that's not much!! 80g? a month? I've spent twice that already. OK, time to go see BCLG100 about smuggleing.
I think that it is a real problem to have high taxes and low payments. It doesn't matter if you first buisness is free if no-one is ever going to have any money to spend. My prediction, we will have to increase payments to at least 100g per t/c to be functional. At this rate it would take you a week to buy a hat (no kidding) a month to buy a wreck of a horse and a year to buy a kick-ass sword. How long will it take to save up for a car?

disorganizer
Aug 28, 2002, 09:56 AM
Im sorry to say, but ALL the prices seem to be calculated on a "per game turn" base. We would have to introduce 1/100 gold!

No kidding: I think that is a typo somewhere when taking over data from a post... I should really say per turn... :-(
Otherwise we should multiply the payments by 100.

Stuck_as_a_Mac
Aug 28, 2002, 10:04 AM
note- mayors get 2gpt. we worked that one out.

disorganizer
Aug 28, 2002, 10:11 AM
@shaitan: could you officially stop this poll? we seem to need more discussion. or maybe we just cut out the payment plan for a seperate poll...

NOTE TO ALL:
we will not be able to start the rpg really until the payments are worked out! so please speed up discussion and polling on that!
;-)

disorganizer
Aug 28, 2002, 10:12 AM
@saam: you are right. i missed that one this time (i shouldnt work so long!).

Stuck_as_a_Mac
Aug 28, 2002, 10:15 AM
also, can you just throw this all into a word file and make it downloadable?
its extreemly helpful and explains everything.
also, see my ultamada in the main thread.

Shaitan
Aug 28, 2002, 11:27 AM
The pay scale is the basis of the economy. Prices must be set to match pay, not the other way around. Salary per turn chat was the established concensus from the very beginning (as far as I can tell from the morass out there, anyway).

To reiterate, this is the starting point. The rules that the rest have to be based on. This pay scale is essentially equivalent to 1/100 USD. That is, if you make 20g per week that is the rough equivalent to $2000 per week (after taxes!).

To figure out base pricing, take the normal US price for an item and knock 2 decimals off of it. A $35,000 car should be around 350g. This is a workable, solid, base. Easy to figure.

The buk starts here.

Shaitan
Aug 28, 2002, 11:30 AM
Originally posted by Stuck_As_a_Mac
note- mayors get 2gpt. we worked that one out.
Salaries were corrected to fall according to relative rank and job responsibilities. After posting the pay schedule I asked for any feedback or justification for different pay levels. Several items were changed. No justification was offered for why mayors should make more money.

Chieftess
Aug 28, 2002, 12:15 PM
I thought salaries were per turn?

10g per turn chat is too few, and it won't be a true representation. What if there's a war, and we stop at turn 2? That's 10g for that one (4 per turn). And what's the bonus? A one time thing? Or, what if we decide to play 20, since there's nothing going on? (maybe we're stuck on an island. It's kind of hard to tell when we're in a clearing of a forest. ;) or even sand..)

I thought we decided to do the 1gpt - 5gpt setup. :confused: (Yes, I know, 1 gpt would be 10g per turn chat if we did 10 turns). I just think the gpt idea better represents the turns played. This seems like it will cause a stagnant economy. Even if you do get 10 people to by something (maybe 10g), they can't buy anything elsewhere. 2nd shops would be useless (and maybe only first-time shop owners would have enough to support them. Why? Because 2nd shop-owners would need higher prices to pay for expenses).

Also, why do mayors make less than citizens? :)

Shaitan
Aug 28, 2002, 12:28 PM
The salary bonus is a per paycheck thing. It adjusts the base salary of 10.

Salary per turn chat is far MORE reliable than salary per game turn. In your example, Chieftess, the economy would stumble any time a turn chat was cut short and bust every time the turn chat went long.

It does not matter what salary scale we start with, we just need to start with a salary scale. Multiply every salary by 10. By 100. By 1000. All that does is put zeros at the end of the number. No matter what the scale is, prices of items must adjust to match. All these rules establish is our starting point.

All citizens make 10g per chat. Mayors make the standard 10 and an additional +1 salary bonus.

Chieftess
Aug 28, 2002, 12:51 PM
But, wouldn't you be able to tell how many turns have been played? and use that...

Even still, I think the other expenses are too high...

80g per month. Things would move really slow in the Demogame RPg... In the other game, we played what, about 350? 400 turns? About 350-400g estimated. Incur 1 debt, and you might be working the entire game just to pay it off (and not be able to do other stuff).

Shaitan
Aug 28, 2002, 01:03 PM
I'm really having a hard time getting through here. What if 10g is worth a million dollars? Is 10g per chat enough? We are establishing an arbitrary scale. The prices will determine the value of any salary scale.

disorganizer
Aug 28, 2002, 02:15 PM
you are right here, but maybe all people calculated their prices according to gp-turn rather than gp-chat as all thought we would talk about that... this also reflects in the founding costs of firms...
50g startup for a small service business with cheap prices will need 5 turn-chats=3 weeks to gain this money. and only if you a) dont travel b) dont eat and c) dont drink and d) live in public housing

Stuck_as_a_Mac
Aug 28, 2002, 02:24 PM
when i created the gpt system, i assumed gpt meant g per every tc. so an average 5 turn tc would mean the average citizen made 50g per tc. sp the business price could be made in one tc, not 3 weeks. i had business in mind when i created this.
should i rephrase is as 10gptptc? (gold per turn per turn chat)

disorganizer
Aug 28, 2002, 03:07 PM
here is the original proposal by eyrei, post #22 of the rpg-thread:
http://forums.civfanatics.com/showthread.php?postid=356255#post356255

there he definitely talks of gpt as gold per game-turn. i reread almost the whole(!) thread and did not find any other definition of that one up to page 7 (including).
the calculation(!) of this will be done per turn-chat, so if a turnchat took 7 turns, a normal citizen will get 70 gold added to his/her account the day after the chat.

i definitely believe this is an error in the interpretation of gpt. we need urgent clarification by strider here!

to get back to the example of 16000gold: with 10 gold per turnchat per citizen, a single citizen would take 200 months to get there. if we assume 10 month for the game, you would need 20 citizen to reach it saving their money directly from the beginning to found the firm at the end of the game.

BCLG100
Aug 28, 2002, 04:01 PM
i agree with most of it except electionswhich we need to hold off on until we get everything set up

disorganizer
Aug 28, 2002, 05:05 PM
spawned discussion about those rules:
http://forums.civfanatics.com/showthread.php?s=&threadid=30868

Shaitan
Aug 28, 2002, 05:19 PM
Yet another discussion thread. What, pray tell, is wrong with any of the 4 existing discussion threads?

I have never in my life run into such a massive pot of chaos. Definitely not one with a standing army ready to protect it from even a filament of order.

It amazes me how much feedback there is in a poll when there was virtually none while I was presenting the rules in progress.

BCLG100
Aug 28, 2002, 05:30 PM
i was feedbacking but at the time didnt know you had this idea all i think is that we need to hold of with ewlections until everything is sorted we accept constructive critiscm but not your doing it wrong get a move on stuff like that

eyrei
Aug 28, 2002, 05:37 PM
Originally posted by disorganizer
here is the original proposal by eyrei, post #22 of the rpg-thread:
http://forums.civfanatics.com/showthread.php?postid=356255#post356255

there he definitely talks of gpt as gold per game-turn. i reread almost the whole(!) thread and did not find any other definition of that one up to page 7 (including).
the calculation(!) of this will be done per turn-chat, so if a turnchat took 7 turns, a normal citizen will get 70 gold added to his/her account the day after the chat.

i definitely believe this is an error in the interpretation of gpt. we need urgent clarification by strider here!

to get back to the example of 16000gold: with 10 gold per turnchat per citizen, a single citizen would take 200 months to get there. if we assume 10 month for the game, you would need 20 citizen to reach it saving their money directly from the beginning to found the firm at the end of the game.

:eek: Don't blame it on me! j/k

Unfortunately, if you want to get this started along with the game, you only have few days. You could of course, target the start date to be after we discover currency...

Trying to establish a capitalist economy based on this RPG may be too difficult until you have designed and tested a very basic economy, or one where all businesses are state run. Then people can still get jobs, spend money on items that will enhance their 'character', and get used to the idea in general. I suggest a few businesses are designed, voted on, and implemented to supply the basic needs of the community without any individual having to open them. This obviously needs some work, and playtesting it should be quite helpful. Just my two cents.

Stuck_as_a_Mac
Aug 28, 2002, 05:55 PM
This is the banks interpertaiton on the whole gpt v gptptc mix up. WHen i created this, i intended on making it 100 gold per turn chat. also, ive reconsidered it and made it 5 gold for the standard. so thats 50 gold per turn chat, also lower the business prices.
SaaM

Shaitan
Aug 28, 2002, 07:00 PM
The business prices are commensurate with making 10 gold per chat. Do you really want people to be able to open a new business after every single turn chat?

Stuck_as_a_Mac
Aug 28, 2002, 07:32 PM
tru, but every week if you do nothing you make 20 gold? add that to the 100 starting gold, and the average person makes less the 250gold per term.

Chieftess
Aug 28, 2002, 08:33 PM
I've noticed everyone's been shifting over to "RPG=businesses" idea. When the idea first spawned, I had a more society-based RPG. That is, each technology, and/or improvement would bring about something in the RPG.

For example:

2800 BC: Capital builds a ganary - this could open stuff about farming, or new farming methods. Bartering for goods. (currency hasn't been "discovered" yet)

2300 BC: Capital builds a temple - This could open threads for religous groups.

2000 BC: Capital builds a barracks - This could open threads for military and such.

Techs would also enable different aspects if the game. Currency would allow for an economic system based on currency instead of bartering.

BTW - bartering would be the most fun, since there are no limits on pricing. I could trade 3 trouts for 15 'poly bananas. Someone might trade 2 trouts for 10 peaches, and 2 bananas.

Banking would open up the banking economic system.

This means, we have to be prepared for the economic system. It also means we can't do anything "out of tech". That is, We can't drive a car to the next town until the industrial age, we can't by/sell planes until flight.

Shaitan
Aug 29, 2002, 02:33 AM
Originally posted by Stuck_As_a_Mac
tru, but every week if you do nothing you make 20 gold? add that to the 100 starting gold, and the average person makes less the 250gold per term.
Like I keep saying, this does not matter. We are only establishing a base that everything else will build on. We can set the price for Civanator's jet plane at a million gold or at 10g. How much you can buy depends on what the prices are. People that price their products too highly will not sell anything. The law of economics will prevail.

disorganizer
Aug 29, 2002, 02:55 AM
@shaitan: i opened a thread for the rule-debatte. the 4 threads are NOT ontopic, and thats why nobody participates there. the whole discussion was so scattered around in so many different threads with undefined topic (like the rpg-monster-thread) that the whole decission process was totally hidden from the public.

what i want to express is: all our cost for businesses for example seem to be calculated on the per-turn basis. many other expenses are calculated this way. i dont care how much we earn, but what bugged me was that a) the definition of gpt was obviously changed from the original aspect to something other without telling and b) we have prices calculated with mixed base values.

we need to a) change the payment method or b) recalculate and check ALL prices. and this must be done before we start. there was already much harm done by the pension-discussion because it was not clearly discussed before setting up the rule, and because there were changes between the last discussion and the first official post.

when i recap the original strider-rules, i think the bank is responsible to set up the payment. so if the bank sais gpt is per turn, this should be rule.

Shaitan
Aug 29, 2002, 03:00 AM
I've posted in that thread, dis.

The cost for business was very specifically designed around 80g per term.

Prices are going to need to be reviewed no matter what. Price lists were developed independently from each other and have skewed prices. The Price Manager will be a busy boy at the start of the game.

The original Strider rules are not what we are polling about. As Strider himself said, he is not a rules writer. That is why he asked me to do it for him. The ruleset here is a simple and effective one. It also allows for future growth and future changes.

disorganizer
Aug 29, 2002, 03:03 AM
Well, i think the rest of the rules are ok, but the only problem is that everybody always talked about gpt as a gold per turn, and suddenly it is now changed to gold per chat (which obviously nobody noticed, as we always talked in gpt because its shorter).

BCLG100
Aug 29, 2002, 05:12 AM
@chieftess we couldnt really do that as we wouldnt get banking till the middle ages we couldnt trade anything till marketplace

Shaitan
Aug 29, 2002, 11:03 AM
There have been comments by many people in this poll regarding pay based on turns or pay based on chats but very few in the new discussion thread (http://forums.civfanatics.com/showthread.php?s=&threadid=30868) that disorganizer set up.

We are currently preparing a poll to determine public opinion for a steady economy or a fluctuating one. Please comment in that thread.

Thank you.

Shaitan
Aug 30, 2002, 02:01 AM
There is a poll up to decide the fate of the economy (salary per chat vs. salary per game turn). LINK (http://forums.civfanatics.com/showthread.php?s=&threadid=30958)

That poll will modify these rules if salary per game turn wins.

BCLG100
Aug 30, 2002, 04:57 AM
i dont know if anyone has posted this but how about when people get a PI they have to spend a few days in the rog prison then if they get found guilty then they have to spend more time there

and this isnt the thread im meant to be posting in is it

Shaitan
Aug 30, 2002, 05:42 AM
I think it's an interesting roll playing option, and probably was disorganizer was thinking when he started the prison.

This is the correct place, BCLG100. Rule discussions for the RPG should go here.

BCLG100
Aug 30, 2002, 05:36 PM
oh good next query how can there be so many posts yet only 10 votes in the poll

Almightyjosh
Aug 30, 2002, 06:08 PM
I think people are either very unsure or don't care about these rules

disorganizer
Aug 31, 2002, 02:10 PM
@bc: we should make the prison rules in the prison thread ;-)

And yes, it was my intention. What do we do with killers, or burlars and other people?
People could try to bribe others, or just do wrong booking. We need the prison in the rpg, but it can also serve for the normal game ;-)

The participation is pplbly so low because we discuss this thing at the moment.

donsig
Sep 01, 2002, 06:19 AM
Will someone please let me know when RPG for Dummies comes out?

Shaitan
Sep 01, 2002, 07:15 AM
Originally posted by donsig
Will someone please let me know when RPG for Dummies comes out?
This is the Dummies(tm) rule set. The unabridged version comes out next week. :lol: