View Full Version : Giant earth map better BTS AI 0.6


armand453
Jan 29, 2009, 11:23 AM
I merged the lastest better BTS AI with the giant earth map 6.0 for people who are interested ;).

You can download it here (http://forums.civfanatics.com/attachment.php?attachmentid=201903&d=1233249730)

Armand.

Genghis_Kai
Jan 29, 2009, 10:06 PM
Ah, thanks! May I put this into my next minor release?

Btw, do you know which version of Better AI I was using in GEM 6.0? I should record that.

armand453
Jan 30, 2009, 01:28 AM
Yes no problem, you were using 0.35 or 0.45 don't remember. To see the version you use, put your mouse during a game on the flag of your country on the left of the minimap ;).

Armand.

JEELEN
Jan 30, 2009, 01:43 AM
I merged the lastest better BTS AI with the giant earth map 6.0 for people who are interested ;).

You can download it here (http://forums.civfanatics.com/attachment.php?attachmentid=201903&d=1233249730)

Armand.

Excellent!:goodjob:

Ace of Spades
Jan 30, 2009, 05:25 AM
Hello Kai,

you were using Better AI 0.45 for GEM 6.0.

Best Regards,
Martin

Ace of Spades
Feb 01, 2009, 06:49 AM
Armand, one question: is this just the DLL or did you merge in the xml and python changes as well?

Best Regards,
Martin

armand453
Feb 01, 2009, 07:06 AM
I merged the python and xml too, but for the UnitInfo.xml file I gave a quick look in it with windiff to see the the difference between the GiantEarthMap one and the 0.6 one, it seemed that all the change made by unnoficial patch were already integrated; and the only differences it still had were the change of GiantEarthMap so I kept the GiantEarthMap one. But as I said I gave a quick look on it, if you want you can do a double check in the case I forgot on or two unoficial patch modifications. :)

Armand.

Ace of Spades
Feb 01, 2009, 07:27 AM
Thank you for your prompt reply, I am quite confident everything is all right then.

Best Regards,
Martin

Genghis_Kai
Feb 01, 2009, 10:02 AM
I merged the python and xml too, but for the UnitInfo.xml file I gave a quick look in it with windiff to see the the difference between the GiantEarthMap one and the 0.6 one, it seemed that all the change made by unnoficial patch were already integrated; and the only differences it still had were the change of GiantEarthMap so I kept the GiantEarthMap one. But as I said I gave a quick look on it, if you want you can do a double check in the case I forgot on or two unoficial patch modifications. :)

Armand.

Thanks for that :goodjob:

Ace of Spades
Feb 02, 2009, 11:26 AM
Armand, did you perhaps change Military Instructors? They seem to be giving +4 XP instead of +2 XP each now. Or is this some GEM 6.0 XML change that I missed somehow...

Best Regards,
Martin

armand453
Feb 02, 2009, 11:32 AM
No I didn't, I think it's more likely a Gem 6.0 than a unnoficial patch change because it's not in their scope these kind of changes but genghis have ton confirm that.

Armand.

Genghis_Kai
Feb 02, 2009, 11:40 AM
Yes. That was me :) forgot to document that.

I think +2 XP was too little in comparison to the option of +50% military production. I always choose to use the +50% military production instead.

It was experimental however. Let me know if you feel it is too much.

Ace of Spades
Feb 02, 2009, 11:55 AM
Thanks. I like it, suits my style of play, since I always try to get cities that specialize on military unit production. Now, with two instructors and a barracks, you get level 3 promoted siege units... :)

Best Regards,
Martin