View Full Version : Here's a well advanced Star Wars mod


Eneko Arizta
Feb 02, 2009, 08:51 AM
Here's a Star Wars mod I made from Final Frontier.

12 civs
36 leaders
Each one has his own traits, favorite civic and favorite value.

I didn't make the graphics for the unique units. I don't know how to do this and I need help.

CIVS (each one has his flag and his planet list)

Rebel Alliance (UU : X-Wing squadron, replaces Fighter squadron)
Luke Skywalker (Strategist, Efficient)
Leia Organa (Charismatic, Warrior)
Han Solo (Efficient, Underhand)
Chewbacca (Warrior, Efficient)

Galactic Alliance (UU : to be chosen)
Mara Jade (Underhand, Industrial)
Jacen Solo (Authoritarian, Underhand)
Jaina Solo (Scientist, Efficient)

Galactic Empire (UU : Star Destroyer, rep. Battleship)
Palpatine (Charismatic, Authoritarian)
Darth Vader (Authoritarian, Efficient)
Thrawn (Authoritarian, Strategist)
Gilad Pellaon (Warrior, Scientist)

Hutt Cartel (UU : Skyhopper, rep. Scout)
Jabba (Merchant, Efficient)
Vogga (Merchant, Industrial)

Sith (UU : Sith interdictor, rep. Cruiser)
Naga Sadow (Authoritarian, Scientist)
Exar Kun (Authoritarian, Warrior)
Darth Malak (Authoritarian, Industrial)
Darth Traya (Underhand, Scientist)

Old Republic (UU : republican cruiser (like Ender Spire in KOTOR), rep. Destroyer)
Revan (Charismatic, Strategist)
Bastila Shan (Scientist, Strategist)
Yoda (Industrial, Scientist)

Corporate Sector (UU : to be chosen)
Orman Tagge (Authoritarian, Merchant)
Fiolla (Merchant, Scientist)

Yuuzhan Vong (UU : Coralskipper)
Overlord Shimmra (Charismatic, Industrial)
Nom Anor (Strategist, Underhand)


Chiss Ascendancy (UU : Chiss Claw, rep. Fighter squadron)
Formbi (Merchant, Charismatic)
Drask (Strategist, Warrior)

Medium Rim (UU : N-1 squadron, rep. Bomber squadron)
Padme Amidala (Charismatic, Efficient)
Aks Moe (Charismatic, Scientist)
Aayla Secura (Strategist, Industrial)
Onaconda Farr (Industrial, Efficient)

CIS (UU : TF Cargo, rep. Transport)
Count Dooku (Charismatic, Underhand)
General Grievous (Underhand, Warrior)
Sev'Rance Tann (Strategist, Merchant)
Nute Gunray (Merchant, Underhand)

Mandalorians (UU : Basilisk, rep. Invasion ship)
Mandalore (Warrior, Industrial)
Boba Fett (Merchant, Warrior)

VALUES

Force (light side) spread by Jedi
Wealth spread by businessman
Gods spread by preacher
Force (dark side) spread by dark Jedi
Honour spread by advocate of honour

GOVERNMENT CIVICS (other civics are almost the same as in Final Frontier)

Clandestine organisation
Aristocracy
Parliament
Technocracy
Martial Law

DIPLOMATIC VICTORY

Build the Galactic Senate and be elected Galactic Heroe

PROJECT VICTORY

Build the New Star Forge



I'll submit it when I complete the civilopedia. I need help for the unique units

T_KCommanderbly
Feb 03, 2009, 10:48 PM
it looks good, is it in English too?

JEELEN
Feb 04, 2009, 12:11 AM
Looks promising indeed. Keep it up!:goodjob:

Eneko Arizta
Feb 04, 2009, 10:25 AM
Yes, T_KCommanderbly. It works in English and in French.

Civman09
Feb 04, 2009, 02:18 PM
is this mod just going to be like the planets or are we adding the actual land maps?

Civman09
Feb 04, 2009, 02:18 PM
is this mod just going to be like the planets or are we adding the actual land maps?

Civman09
Feb 04, 2009, 02:19 PM
is this mod just going to be like the planets or are we adding the actual land maps?

Civman09
Feb 04, 2009, 04:46 PM
sry my comp lagged when posting reply i only wanted to post one of these.

Eneko Arizta
Feb 05, 2009, 10:56 AM
I just tried to post the current version. But the 7z file is 33 Mo so it exceeds the maximum file size. How can I solve this problem ?

Popcornlord
Feb 05, 2009, 11:20 AM
Two options:
1. Use filefront or a similar file-uploading website
2. Divide it into smal files and upload those, if you have something against file-uploading websites
Looks nice, I'll want to try it!

Eneko Arizta
Feb 05, 2009, 11:44 AM
Here's the mod.

Please read how to install it. It's a little bit tricky but I had to do that
to reduce the 7z file size below 10 Mo.

1. Unzip the file you downloaded : Final Frontier - Star Wars.7z

2. Once unzipped, you get a "Final Frontier - Star Wars\" directory.
Cut and paste it in the BtS\Mods\ directory

3. Go to the following directory : BtS\Mods\Final Frontier\Assets\
and copy the Sounds\ directory.

4. Go to BtS\Mods\Final Frontier - Star Wars\Assets\ and paste the
Sounds\ directory.

5. Go to BtS\Mods\Final Frontier\Assets\Art\ and copy the Terrain\
directory.

6. Go to BtS\Mods\Final Frontier - Star Wars\Assets\Art\ and paste
the Terrain\ directory.

7. Now, you can play. Enjoy it !

civ editor11
Feb 20, 2009, 09:26 PM
:hammer2:I have a started mod could I have some help I've almost finished the tech tree and am adding jedi-sith as great spies
I can't fix my mod :hammer2: so I stopped it I don't think we can base off FF

Kissamies
Feb 21, 2009, 04:32 AM
Crashes every time. Some python oddity, I think. I'd have some comments, but I'd rather play it first.

Eneko Arizta
Feb 21, 2009, 05:18 AM
Crashes every time. Some python oddity, I think. I'd have some comments, but I'd rather play it first.

I didn't change any python file so it must be something else. The game doesn't crash on my computer. What happens exactly on yours ? Does someone else have troubles too ?

civ editor11
Feb 21, 2009, 08:20 AM
:nuke: Heres the file :nuke::confused:would someone help me with graphics and python:confused: my file won't upload help someone

civ editor11
Feb 21, 2009, 08:33 PM
i tried to start your mod but my civ 4 bts crashed :confused:

civ editor11
Feb 21, 2009, 08:41 PM
i found out why you need to change the python paths to the new folder right now they're to the regular final frontier paths

Kissamies
Feb 22, 2009, 08:21 AM
I didn't change any python file so it must be something else. The game doesn't crash on my computer. What happens exactly on yours ? Does someone else have troubles too ?
Sorry for slowish response, I got ill. Funny how I only ever get sick on weekends... Anyways, it loads most of it, until after "Init fonts" I think, it gives the "program has encountered an error and must be shut down." I can hear the menu music playing at this point.

T_KCommanderbly
Feb 22, 2009, 02:09 PM
^Ya I only tried it once and that error is exactly what I got

Ranos
Feb 23, 2009, 03:56 PM
in the civ ini file, turn on display python errors. Can't remember exactly what it's called. This will let you see what specific problem there was.

civ editor11
Feb 23, 2009, 05:18 PM
the python probaly caused it otherwise you could check your xml

PPQ_Purple
Feb 26, 2009, 03:17 PM
So, wait, this uses the standard FF grafics? All the factions look as defauld FF units?

Daryl95
Mar 06, 2009, 07:49 AM
I'm having the same problem as the people above. It crashes, I hear main menu music, and I see the desktop.

Daryl95
Mar 08, 2009, 11:34 AM
in the civ ini file, turn on display python errors. Can't remember exactly what it's called. This will let you see what specific problem there was.How do you set that option? I couldn't find that in the ini file.

marsrover21
Mar 20, 2009, 11:59 PM
Is there anyway to use the UUs from the old SW mod? Were there UUs in the old SW mod? Would be great if this thing got legs.

civ editor11
Jun 24, 2009, 08:02 PM
Yes, If only it could build itself