View Full Version : World Size and Land Mass


Cyc
Feb 08, 2009, 08:54 PM
In previous discussions, it was more or less determined that this first Revival Game should not be made too large or to run for too long, but just to get back into the swing of things.

A Pangaea on a Standard size Map was the initial solution. This would keep the game fun and operational in DG terms, but not get too top heavy towards the end.

What are your thoughts?

DaveShack
Feb 10, 2009, 11:58 AM
Standard size sounds good to me. Either continents or pangaea would be OK.

It's been a while since I've played C3C, gonna have to find the disk.

Furiey
Feb 10, 2009, 03:30 PM
Standard sounds good, either pangea or continents would be fine. Continents would encourage us to have a navy.

I've got to not just find the disc but re-install Civ this weekend as I've finally upgraded my PC from ME to XP.

donsig
Feb 10, 2009, 04:46 PM
Yeah, continents. Lots of 'em.

Nobody
Feb 10, 2009, 04:49 PM
i like contients, standard or bigger

CivGeneral
Feb 10, 2009, 10:38 PM
Standard on a Contentent land mass.


It's been a while since I've played C3C, gonna have to find the disk.

You and me both. ;)

Falcon02
Feb 10, 2009, 10:51 PM
I lean towards Pangaea, but Continents are okay

civplayah
Feb 12, 2009, 03:53 PM
I lean towards Pangaea, but Continents are okay

Same here. I also like Fantasy World, although I've never figured out what's the difference.

Cyc
Feb 12, 2009, 04:59 PM
It's basically 5 to 5. Pangaea to Continents. :undecide::yup::nope::dunno:

I have never really been one to build a navy (well, there was the WWII scenario). Other than a galley or A caravel to explore, plant a city. So I'm not seeing the advantage of a smaller land mass. Why would having smaller, thinner pieces of land be better to develop a nation on? Clue me in. Why are Continents better than Pangaea?

DaveShack
Feb 12, 2009, 05:47 PM
Continents add mystery to the game. You don't have quick contact with everyone, and don't know what's going on with the other continent's tech speed and development. Sometimes the first you hear of a wonder is when the other continent completes it. There's more of a variety of things to build -- who builds ships on pangaea? With no ships you don't have stories about ships and sailors, no intrepid voyagers risking their lives crossing ocean in a galley, no need to research <whatever tech it is> to enable ocean trading.

Continents gives the whole game experience. :yup:

Small land mass can be avoided by using 60% water. ;)

Falcon02
Feb 12, 2009, 07:53 PM
Pangaea made the Great Domino War of DG1 possible :yup:

mickyd47
Feb 13, 2009, 08:19 AM
I agree with DaveShack about continents adding mystery to the game. Not sure about land mass though.

civplayah
Feb 13, 2009, 06:15 PM
Same here. I also like Fantasy World, although I've never figured out what's the difference.

Sorry, this is CIVIII.
I think that Archipelago is even more mysterious than Continents. If we want mystery and a challenging game, I'd say that we should go with Archipelago.

Black_Hole
Feb 14, 2009, 01:41 PM
I would prefer continents to pangea. I kinda like have a little navy.

malaywarrior
Feb 16, 2009, 05:02 AM
we could try archipelago, adds a challenge with building an empire..across various islands.
if continents vs. pangaea, i would go with continents with the same reasons above =D

Cyc
Feb 16, 2009, 08:51 AM
Ok, it looks like we are shifting towards Continents. I'm going to put up a Land Mass poll. It appears we only have one suggestion of going larger than a Standard Map. So for now, we'll leave that as our decision. If I am wrong, please let me know.

Hasdrubal Barca
Feb 22, 2009, 01:26 PM
Pangea = Borders and Borders = War :D

El Justo
Feb 24, 2009, 10:54 AM
continents for me :D i like navies :cool:

Cyc
Feb 24, 2009, 10:59 AM
El Justo, please be sure and go to the Poll sub-forum and vote on these issues. We need your votes. :thumbsup:

El Justo
Feb 24, 2009, 11:09 AM
done & done :D