Khan Quest
Feb 13, 2009, 02:53 PM
There has been much discussion of how to play different civs depending on traits, UUs and UBs.
Ignoring a given game’s condition specifics, what is the best time to attack a rival civ? In some threads I have read that as Sitting Bull is a slow techer, you will have an easier time post medevil era. And many agree that Shaka is ASAP as his threat just continues to grow.
Toku is another to wait for. The only games I have seen Toku do well in are those where I was his budo buddy.
Rome is easy - Prats are tough. Hit ‘em before iron is hooked up or wait till maces.
With his super courthouses and Landershnats (or whatever), its best to hit HRE before those courthouses are built. Otherwise Charlie will speed up research or production, making him tough to conquer.
I like to hit Mansa Musa early too, before he gets too far ahead in tech. He often goes for an early religion, delaying his skirmishers, making him an easier target. If I let him go too long and he’s not been in other wars, I find him to be a tough opponent.
In fact all the early religion targeting civs are probably good early targets for the same reason (Can anyone name them?).
What about starting conditions of opponents? If I see a close civ with a heavily forested start are they easier? How about those with bad starting techs, limiting growth and production in those crucial early turns?
What about protective in general? Before longbows? After medevil?
Whudya think?
Ignoring a given game’s condition specifics, what is the best time to attack a rival civ? In some threads I have read that as Sitting Bull is a slow techer, you will have an easier time post medevil era. And many agree that Shaka is ASAP as his threat just continues to grow.
Toku is another to wait for. The only games I have seen Toku do well in are those where I was his budo buddy.
Rome is easy - Prats are tough. Hit ‘em before iron is hooked up or wait till maces.
With his super courthouses and Landershnats (or whatever), its best to hit HRE before those courthouses are built. Otherwise Charlie will speed up research or production, making him tough to conquer.
I like to hit Mansa Musa early too, before he gets too far ahead in tech. He often goes for an early religion, delaying his skirmishers, making him an easier target. If I let him go too long and he’s not been in other wars, I find him to be a tough opponent.
In fact all the early religion targeting civs are probably good early targets for the same reason (Can anyone name them?).
What about starting conditions of opponents? If I see a close civ with a heavily forested start are they easier? How about those with bad starting techs, limiting growth and production in those crucial early turns?
What about protective in general? Before longbows? After medevil?
Whudya think?