View Full Version : Monarch Economies Walkthroughs Pre-Game Thread


futurehermit
Feb 14, 2009, 01:12 PM
I wanted to start this thread to get some feedback from the community. I am enjoying posting the SE walkthroughs. I find walkthroughs better suited for me than participating in succession style games because my interest in games fades rather quickly. I usually like to play games in 2 sittings over a 2 day period.

In my first SE walkthrough I played Ramesses.

In my second SE walkthrough I am playing Pericles.

In my final SE walkthrough I am thinking of playing a leader that does not have traits that favour a SE, but also does not favour a CE. I am looking at playing a leader the community considers to be on the weak end of the scale. Right now I am leaning toward some combination of pro/agg/imp maybe. Someone like Toku, Genghis, or HRE maybe. I am open to suggestions.

After finishing the SE walkthroughs, I was thinking I might either do CE walkthroughs or other specialized economies, such as one or more TRE (trade route economy) game. Again, I am open to suggestions here.

In total, I was thinking I would do maybe 5-6 games covering all the traits, depending on the degree of interest in this.

So far CE and TRE games have been suggested to me. I am open to other possibilities. I am comfortable with pretty much all strats on Monarch level, which I think is a nice level for educational walkthroughs since other Emperor+ players don't really need advice, at least not from me ;)

Any feedback is welcome.

DaveMcW
Feb 14, 2009, 01:29 PM
Monarch Economy (n).

Dominating a monarch game using whatever means you want, because hey, it's only monarch.

FlyinJohnnyL
Feb 14, 2009, 01:38 PM
I'd say use Charlie for the next one, he hasn't been featured on the boards much.

As for other economies, may as well go for FEUSS/CE whatever we're calling it now. Cottages!!

TheMeInTeam
Feb 14, 2009, 02:12 PM
Monarch Economy (n).

Dominating a monarch game using whatever means you want, because hey, it's only monarch.

It's a lot of fun, actually.

futurehermit
Feb 14, 2009, 02:53 PM
Monarch Economy (n).

Dominating a monarch game using whatever means you want, because hey, it's only monarch.

Well, people who struggle on noble-prince, of course, don't feel that way. And I know myself when I was a noble-prince player that it was hard to translate emperor+ game strategies into my games. If I can provide some general overviews of a variety of strategies at Monarch level then this might be educational for such players. Moreso than showing another "knock heads" emperor+ game anyway ;)

Also, not everyone enjoys playing at the highest skill levels because the available strategies shrink. I'm one of those people.

futurehermit
Feb 14, 2009, 02:54 PM
I'd say use Charlie for the next one, he hasn't been featured on the boards much.

As for other economies, may as well go for FEUSS/CE whatever we're calling it now. Cottages!!

Yeah, I was leaning toward Charlie. I consider him to be the weakest leader so that is a possibility.

TheMeInTeam
Feb 14, 2009, 02:59 PM
It's good to do the walkthroughs. IMO the #1, #2, and #3 things lower players lack are:

1. Diplomacy. I see this get diced up so badly it's painful.

2. Understanding of how multipliers interact with commerce, beakers, gold, and hammers. Essentially the "why" behind specialization of cities.

3. Enough attention to military while trying to attain 1 and 2.

Most players choke away games based on 1 and 3, but players who really struggle to keep up at a certain difficulty are usually having trouble with 2.

In short, be sure to highlight your trades and also your diplo reasoning if you want to help people raise levels. I'm not too disciplined in my writeups unfortunately - sometimes I will do that and often I don't.

futurehermit
Feb 14, 2009, 03:02 PM
Good points, I will try and highlight my diplo reasoning more. I think I am showing enough attention to producing military :D

cripp7
Feb 14, 2009, 03:33 PM
It's good to do the walkthroughs. IMO the #1, #2, and #3 things lower players lack are:

1. Diplomacy. I see this get diced up so badly it's painful.

2. Understanding of how multipliers interact with commerce, beakers, gold, and hammers. Essentially the "why" behind specialization of cities.

3. Enough attention to military while trying to attain 1 and 2.

Most players choke away games based on 1 and 3, but players who really struggle to keep up at a certain difficulty are usually having trouble with 2.

In short, be sure to highlight your trades and also your diplo reasoning if you want to help people raise levels. I'm not too disciplined in my writeups unfortunately - sometimes I will do that and often I don't.

I 100% agree with that! That's the exact problems that I have, mainly diplomacy and trying to figure out my triangle. Explanations of why certain trades are made and the reasoning to do so would be helpful.

I think HRE with the cottage economy would be good. Go into a little more detail on why certain building work better in certain cities.

futurehermit
Feb 14, 2009, 04:57 PM
I think HRE with the cottage economy would be good. Go into a little more detail on why certain building work better in certain cities.


My next game will be the final SE game. So if I got HRE it would still be SE. I will play a weaker leader with CE too if I get to that point. I definitely can go into more detail on the buildings and city specialization.

DMOC
Feb 14, 2009, 05:32 PM
I'd say use Charlie for the next one, he hasn't been featured on the boards much.

As for other economies, may as well go for FEUSS/CE whatever we're calling it now. Cottages!!

Charlie has been featured in this deity game (http://forums.civfanatics.com/showthread.php?t=304850) and in this other deity game (http://forums.civfanatics.com/showthread.php?t=282147) and in this immortal university game (this immortal university game.). Maybe someone like Mehmed (Expansive/Organized) or Churchill (Charismatic/Protective)? :dunno:

madscientist
Feb 14, 2009, 05:58 PM
I think Charlemagne's UB is pretty stronge and could overshadow the SE.

I suggest trying Mao or Boudica.


As far other types of economies, here is a list

1) CE. Do at least 2, one with a financial leader and another with a more limited leader.

2) Trade Route Economy

3) Espionage Economy. Using the slider exclusively.

4) Wonder Span/Settled Specialists.

TheMeInTeam
Feb 14, 2009, 06:04 PM
I think Charlemagne's UB is pretty stronge and could overshadow the SE.

I suggest trying Mao or Boudica.


As far other types of economies, here is a list

1) CE. Do at least 2, one with a financial leader and another with a more limited leader.

2) Trade Route Economy

3) Espionage Economy. Using the slider exclusively.

4) Wonder Span/Settled Specialists.

Where's hammer?

FlyinJohnnyL
Feb 15, 2009, 12:11 AM
Charlie has been featured in this deity game (http://forums.civfanatics.com/showthread.php?t=304850) and in this other deity game (http://forums.civfanatics.com/showthread.php?t=282147) and in this immortal university game (this immortal university game.). Maybe someone like Mehmed (Expansive/Organized) or Churchill (Charismatic/Protective)? :dunno:

I'd still like to see Charlie, but I think Mehmed would be awesome as well, since he can get A LOT of land. Churchill is rarely used as well, we should queue him up for Monarch Students. I know MS is probably of no use to you though DMOC, so you gotta push him for a deity game! Gliese?

Gliese 581
Feb 15, 2009, 12:25 AM
He wants a weak leader, neither Mehmed or Churchill fits that description.

fed1943
Feb 15, 2009, 05:46 AM
Well, for the last SE, why not a "closed" leader,i.e., Cyrus or Ghengis?
Make harsh war supported by the good SE.
(And your opponents can be hightechs behind warmongers).
Best regards,

futurehermit
Feb 15, 2009, 07:47 AM
Yeah, I want a weak leader from an economic standpoint. If Charlie isn't a go, then maybe Toku, Mao, Boudica, or Genghis. As I have posted before, I absolutely love Mehmed, I might play him as the strong leader in the TRE walkthrough.

Gliese 581
Feb 15, 2009, 02:26 PM
Toku is a good choice. I would never pick a charismatic leader if I wanted to play someone weak (ie Boudica is out). :)

futurehermit
Feb 15, 2009, 03:34 PM
Toku sounds good to me. He used to be my fav leader back in his Agg/Org days.

Hereditary Rule
Feb 17, 2009, 09:31 AM
Some other considerations for your final SE game:

Mao and Hammy b/c they are hardly ever featured in walkthroughs.

Another choice is Gilgamesh (you could squeeze a spy into your early cities with the Zig).

TheMeInTeam
Feb 17, 2009, 09:38 AM
Some other considerations for your final SE game:

Mao and Hammy b/c they are hardly ever featured in walkthroughs.

Another choice is Gilgamesh (you could squeeze a spy into your early cities with the Zig).

Hammy and gilg are strong, but I wouldn't mind shadowing them :).

Toku/mao have shown up lately but who cares? They're pretty weak. Mao > Toku on traits, great starting techs (arguably the best), and slightly better UU/better UB.

futurehermit
Feb 17, 2009, 09:45 AM
Yeah, Hammy and Gilga are too strong imo, plus Gilga is Creative and I've already shown that trait. Pretty much all leaders have been played out on these forums in one form or another. I will play whoever the majority consensus is in this thread, myself included. Right now that seems to be Toku, with Mao close behind (but arguably stronger than Toku).

futurehermit
Feb 17, 2009, 10:14 PM
Now that I am finished #2, I will be starting #3 soon. Unless someone can provide some good reasons in favour of a different leader, I will likely go with Toku. If you want to see someone else in action, now is the time to speak up :)

Yeosol
Mar 08, 2009, 04:55 PM
Definitely go Toku. As far as economics goes he really has the least bonuses (none?). His UB doesn't help ether. Also Japan is awesome, and not many walk through type games play him. Especially one focused on economy and not conquest. I'll be following this game :)

michmbk
Mar 08, 2009, 06:26 PM
It's good to do the walkthroughs. IMO the #1, #2, and #3 things lower players lack are:

1. Diplomacy. I see this get diced up so badly it's painful.

2. Understanding of how multipliers interact with commerce, beakers, gold, and hammers. Essentially the "why" behind specialization of cities.

3. Enough attention to military while trying to attain 1 and 2.

Most players choke away games based on 1 and 3, but players who really struggle to keep up at a certain difficulty are usually having trouble with 2.

In short, be sure to highlight your trades and also your diplo reasoning if you want to help people raise levels. I'm not too disciplined in my writeups unfortunately - sometimes I will do that and often I don't.

Heck, even quasi-emperor players like me muck up #1 pretty badly from time to time (as in the Charlie game)! Luckily I rarely get caught with too mny mistakes on #3.