Bleys
Feb 15, 2009, 08:05 PM
As some of you know, I enjoy the island type GLH REXing maps. Not so much the smaller island ones like archipelago or tiny island ones, but the ones with lots of medium to small sized islands. I am a builder at heart, an in many of these games I end up with plenty of land to develop peacefully.
One of the easiest variations of this these is the "Non-Isolated Isolation". That means that you have your own landmass, and likely a few stray islands, but can meet some of other AIs with WBs/Galleys. This allows trade with less fear of war. If AI seems to suck at waging a regular war, its even worse when it comes to island to island warfare. They actually tend to "war" more with Settlers, trying to drop onto your land.
Anyway, I have been trying a few games with these settings to try to make the leap to Immortal:
http://i269.photobucket.com/albums/jj80/Bleys_bucket/Civ4ScreenShot0005-1.jpgAnd this is the start.
http://i269.photobucket.com/albums/jj80/Bleys_bucket/Civ4ScreenShot0006-1.jpgWilly is an amazing leader for this kind of "builder" game. Its hard to keep up militarily and REX mega-hard, which has to include Galleys to transport settlers/garrisons/workers and guard the seafood. The GLH is pretty critical, at least for me on this level. If I dont get it, I quit and start another (lame I know, but I dont have fun grinding).
Now, I am not really posting this as a play-along, or anything, since I am near 1500 AD and didnt take any screenies or notes. I am posting the save though, for those who wish to try it out. If you are an Emp-Immortal level player like me, have a go and see how you like it. It really does play a full level easier. Heres a hint and the save (experienced Immortal players wont need the hint, and should find this map super easy):
You have your own large, rich landmass, and will have contact with a couple AIs right away. If your game goes like mine, they will each found their own religion and fight over it constantly, leaving you free to build, build, build. Get the GLH, settle a few of the islands ASAP, and REX, REX, REX. Keep the AIs off your land and you may never have to go to war at all. The only thing that would make this map better is if I could meet a couple more AIs pre-Optics.
One of the easiest variations of this these is the "Non-Isolated Isolation". That means that you have your own landmass, and likely a few stray islands, but can meet some of other AIs with WBs/Galleys. This allows trade with less fear of war. If AI seems to suck at waging a regular war, its even worse when it comes to island to island warfare. They actually tend to "war" more with Settlers, trying to drop onto your land.
Anyway, I have been trying a few games with these settings to try to make the leap to Immortal:
http://i269.photobucket.com/albums/jj80/Bleys_bucket/Civ4ScreenShot0005-1.jpgAnd this is the start.
http://i269.photobucket.com/albums/jj80/Bleys_bucket/Civ4ScreenShot0006-1.jpgWilly is an amazing leader for this kind of "builder" game. Its hard to keep up militarily and REX mega-hard, which has to include Galleys to transport settlers/garrisons/workers and guard the seafood. The GLH is pretty critical, at least for me on this level. If I dont get it, I quit and start another (lame I know, but I dont have fun grinding).
Now, I am not really posting this as a play-along, or anything, since I am near 1500 AD and didnt take any screenies or notes. I am posting the save though, for those who wish to try it out. If you are an Emp-Immortal level player like me, have a go and see how you like it. It really does play a full level easier. Heres a hint and the save (experienced Immortal players wont need the hint, and should find this map super easy):
You have your own large, rich landmass, and will have contact with a couple AIs right away. If your game goes like mine, they will each found their own religion and fight over it constantly, leaving you free to build, build, build. Get the GLH, settle a few of the islands ASAP, and REX, REX, REX. Keep the AIs off your land and you may never have to go to war at all. The only thing that would make this map better is if I could meet a couple more AIs pre-Optics.