View Full Version : Term 1 - Military Dept. - The Ministry of War


Eklektikos
Aug 31, 2002, 06:37 PM
http://www.civfanatics.net/uploads/fanatika_war_fluttering.gif

Leader: Eklektikos
Deputy: CivGeneral

Welcome to the Ministry of War. This is the place to bring up your questions and concerns regarding Fanatika's military policy, as well as any suggestions regarding the management and disposition of our forces. All current military policies will also be displayed in this first post once some have been finalised.
Fanatika's Unit Roster: 4000BC

Unit |EF|VF|RF|CF|TF|EG|VG|RG|CG|TG| T|Const
----------------------------------------------------------------
Settlers | | | | | | | | | | | |
Workers | | | | |01| | | | | |01|
Warriors | | |01| |01| | | | | |01|
Spearmen | | | | | | | | | | | |
Archers | | | | | | | | | | | |
| | | | | | | | | | | |
----------------------------------------------------------------
Key: E=Elite, V=Veteran, R=Regular, C=Conscript,
T=Total, F="In the field", G="Garrisoned",
Const=Under Construction

Eklektikos
Aug 31, 2002, 07:45 PM
A proposal regarding early game strategy (http://forums.civfanatics.com/showthread.php?s=&threadid=31100) has been posted in the citizen's forum.

CivGeneral
Aug 31, 2002, 08:27 PM
Good plan Eklektikos. I do the same plan when I play Civ 3. May I suggest fortifying one archer, one warrior, and one spearmen (Can make extra). The units you have listed and listed there orders can expolre the land around us. The extra units defending is a percausionary measure incase if we get any attacks from opposing civs or defend against supprise attacks from the Barbarians.

Eklektikos
Aug 31, 2002, 08:52 PM
Excellent suggestion, CG. This is something we can bring up with the governor as a seperate issue to the opening gambit. Well, we can once he provides us with an actual thread to post in :)

Octavian X
Aug 31, 2002, 09:35 PM
Eklektikos and CivGeneral, if possible, what do you plan on naming your cities? I am compiling a registry, and would like to know if possible. Thanks.

@CivGeneral: :splat:

Phoenix
Sep 01, 2002, 07:46 AM
A good agressive strategy is always good ;)

CivGeneral
Sep 01, 2002, 11:37 AM
Originally posted by Octavian X
Eklektikos and CivGeneral, if possible, what do you plan on naming your cities? I am compiling a registry, and would like to know if possible. Thanks.

@CivGeneral: :splat:

@Octavian X: I have been thinking of calling my city Nar Shaddaa :). Here is a box of Doughnuts to calm your compulsive trout slaping ;).

Phoenix
Sep 01, 2002, 12:59 PM
Has anybody got a picture of the war flag without the bit cut out made small so i could use it as my avatar. If so just post it here.

Phoenix
Sep 01, 2002, 01:12 PM
Just thinking but why not have an official Minister of Defence as a sub unofficial who can order the building of fortifications and defencive units but never overrules the Military Leader.

Curufinwe
Sep 01, 2002, 01:17 PM
Culture, (especially me, yelling at Falcon, lol) Would like to request that we keep eachother in mind. Culture has needs, as well as Military. I'm more than williing to sacrifice the building of culture improvements (in particular libraries and universites, for temples are happiness aids, which'll be important) if it is required to give aid to the Military department. However I expect in return that you will allow the building of libraries, universities etc, in the centre, and in newly conquered areas.

Phoenix
Sep 02, 2002, 02:31 PM
Yes, but libraries and universities allow us to advance quicker and so to have advanced military units. So i think that we need to make a compromise.

Note - I found that flag (as you can see).

Stuck_as_a_Mac
Sep 02, 2002, 02:33 PM
1. ceremonial burial
2. iron working
3. mysticism
4. polytheism
5. monarchy
6. alphabet
7. writing
8. the wheel
9. literature
10. pottery
11. map making
12. horseback riding
13. masonry
14. philosophy
15. code of laws
16. republic
17. math
18. construction
19. currency

this is the proposed science queue. its good for peace, war and monarchy. and octavin, my brother, you must give up your trout-violence ways. invision a troutless world. repeat after me:
there shall be no trout. trout are bad. let us be peaceful, with one another, that is. and let us be warlike to our enemies.

Eklektikos
Sep 02, 2002, 02:44 PM
SAaM, why don't you start a discussion on this in the citizen's forum? That's the only way you're going to get anything like a conclusive answer as to what the people believe the build queue should actually be... posting it back and forth between the various interested department threads will just result in frustration for you and everybody else.

Eklektikos
Sep 03, 2002, 07:16 AM
Have added a Unit roster chart to the first post. I'll try to keep it updated the day after every turn chat, but if I find that this becomes far too time consuming it may disappear again. ;)

Chieftess
Sep 03, 2002, 07:28 AM
hehe.. That's looks like some of my stat data in the turn chat/historical stat index thread. ;)

Chieftess
Sep 03, 2002, 07:37 AM
Please post any turn chat instructions (if applicable) in this thread (http://forums.civfanatics.com/showthread.php?s=&threadid=31180) for tonight's game.

Falcon02
Sep 03, 2002, 07:39 AM
Originally posted by Eklektikos
Have added a Unit roster chart to the first post. I'll try to keep it updated the day after every turn chat, but if I find that this becomes far too time consuming it may disappear again. ;)

I like your format, just don't copywrite it and say no one else can use the format ;) copywrites tend to be taken to far these dyas... but that's a different topic.

Bill_in_PDX
Sep 03, 2002, 10:22 AM
Originally posted by Stuck_As_a_Mac
this is the proposed science queue. its good for peace, war and monarchy.

I think on this level, early in the game, it is potentially dangerous to split your aims between peace or war.

This fundamental question is, shall we get iron working, and then drive for Literature and the GL? I say yes...

Ceromonial Burial will come to us either through a hut or via trade.

Stuck_as_a_Mac
Sep 04, 2002, 05:56 AM
@bill- official queue differes from this. we are taking it 3-4 techs at a time. were making the rush for lit after getting iron working.

Phoenix
Sep 05, 2002, 12:34 PM
What government are we going for. I have heard rumors about Monarchy and would favour that myself. If so shouldn't we make a push for that in research. However I have been experiencing some problems with that in my games: it seems that if you advance in another tech' that the time to research the next tech drops. Is this a real effect or is it due to more science boasting improvments being made in my cities.

I know that was a bit offtopic but it may effect out research stratery.l

Falcon02
Sep 05, 2002, 02:17 PM
Since we're on Emporer wouldn't it be advisable to try and Rush for The Great Library?

CivGeneral
Sep 05, 2002, 02:50 PM
Originally posted by Falcon02
Since we're on Emporer wouldn't it be advisable to try and Rush for The Great Library?

If we can get an Elite Unit to create a Great Leader :) then it would be possible to rush build a wonder.

neutral leader
Sep 05, 2002, 03:31 PM
if you all would be kind enough to check the science queue discussion in the science department thread, you will see that the tech queue proposed by stuck_as_a_mac 3 days ago is the one i had proposed a while back with masonry and literature switched. sincerely, no hard feelings stuck, i took to long to get back to you on oking that change, but in the future id like credit when you borrow my ideas. look forward to working with you in the future. thanks.

neutral leader is a good, responsible provincial governor

donsig
Sep 05, 2002, 05:27 PM
Great Liberry! Bah humbug! Wir sollen ein konig! Pardon my German, but we need a king, not a musty old building stuffed with scrolls!

CivGeneral
Sep 05, 2002, 06:05 PM
Originally posted by donsig
Great Liberry! Bah humbug! Wir sollen ein konig! Pardon my German, but we need a king, not a musty old building stuffed with scrolls!

We need the Great Library. How can we keep up with the other Civs? The last thing I want to see is our spearmen and archers (or Knights and Longbowmen by then) surrendering in the face of an enemy civ with Modern Armor rolling accross Fanatica. I just dont want to see that bleak future happening :cringe:.

donsig
Sep 05, 2002, 07:54 PM
Give me more soldiers noble leader that they may sheath their swords in the beating hearts of our enemies!

Octavian X
Sep 05, 2002, 09:18 PM
Whoa, donsig! Where getting a bit to graphic here...

I agree, we need the Great Library, especially if we shall follow the warmonger's path. It is exteremly like we will be spending lots o' cash on our units early on, at the disadvantage of science.

Danke
Sep 06, 2002, 11:03 AM
Having now played a half-dozen ancient age games using the same starting settings, I'm increasingly swayed towards Grey Fox's Warrior/Swordsman rush and conquer approach.

Is it me, or is Emporer level really tough?

Shaitan
Sep 06, 2002, 11:11 AM
It's not just you, Danke. Emperor level is really tough.

Phoenix
Sep 07, 2002, 05:16 AM
And thats why we are playing on Emperor. However I'm not sure about the idea about rushing the Great Library with a leader: I normaly use my first leader to make an army so that I can quicky start to make them. Still though the Great Library is definety a must have.

CivGeneral
Sep 07, 2002, 09:14 AM
Originally posted by Phoenix
And thats why we are playing on Emperor. However I'm not sure about the idea about rushing the Great Library with a leader: I normaly use my first leader to make an army so that I can quicky start to make them. Still though the Great Library is definety a must have.

Same here, I mostly use a Great Leader to create an army and load all my foot units on it. Though when I get to build the Military Acadimy (Spelling :p ). If we do get a Military Acadimy (Spelling, again :rolleyes: ) then we can safely comit out Great Leaders on Rushing wonders. But now we must rely on disscutions and polls to decide the fate of the Great Leader.

Octavian X
Sep 07, 2002, 11:16 AM
The military academy is available after military tradiition. I wouldn't pin all our hopes on it. If the first leader creates an army, and that army is voctorious, we can dedicate leaders to wonders.

CivGeneral
Sep 07, 2002, 11:25 AM
Originally posted by Octavian X
The military academy is available after military tradiition. I wouldn't pin all our hopes on it. If the first leader creates an army, and that army is voctorious, we can dedicate leaders to wonders.

True, (I wasint putting my hopes on the Military Academy anyway ;) ) Although we should save this topic on "What to do with our Great Leader" untill we get one ;).

Octavian X
Sep 08, 2002, 06:12 PM
General Eklektikos, I request that you start some discussion on the subject of exploration. This department has control over our scouting warrior, and I think we need to talk about where the best places from it to explore are.

disorganizer
Sep 09, 2002, 01:07 AM
I second octavian here. Discussion on the general directions of our explorations are urgently needed!

Phoenix
Sep 09, 2002, 11:24 AM
I think getting a victorious army shouldn't be very hard at all (it isn't for me - I play on Regent). If it is hard then what we should do is get an enemy unit to 1 point of health left and attack it. Since we will have 3 units in there then (assuming that the units are Regulars - which they probaly won't be: I load in Vets normaly) we have 9 hit points compared to there 1 hit point if we lost that battle then I will quit playing civ.

Note - Nobody seemed bothered about my idea about having somebody assess our defencive capabilities so I am going to do it (it is an unofficial position). If somebody manages to fabricate somthing wrong with this please post it here (Here's looking at Disorganizer :lol: ) ;)

neutral leader
Sep 09, 2002, 04:40 PM
civgeneral, i just read your signature, you didnt come up with that all on your own did you (insert sarcastic tone of voice here)?

CivGeneral
Sep 09, 2002, 06:50 PM
Originally posted by neutral leader
civgeneral, i just read your signature, you didnt come up with that all on your own did you (insert sarcastic tone of voice here)?

http://apolyton.net/forums/images/smilies/uhoh.gif Ack! Sorry, I did not mean to :(. I have Changed my signature :(.

Eklektikos
Sep 10, 2002, 07:09 AM
Just a post to let everyone know that the Ministry has opened a discussion regarding exploration (http://forums.civfanatics.com/showthread.php?s=&threadid=31759) in the Citizens' Forum, and that the second phase of the proposal for early aggression (http://forums.civfanatics.com/showthread.php?postid=480556#post480556) is now up for debate.

Phoenix
Sep 10, 2002, 11:41 AM
Ok this is my first report as Defence Minister and since we have just started it going to be short:
We have 2 warriors (1 city). One warrior is exploring the other is fortified in the Capital.
Our Military Advisor says that compared to the Aztecs our Military is WEAK!

Danke
Sep 10, 2002, 12:02 PM
Cause they probably have 2-3+ Jaguar warriors

Chieftess
Sep 11, 2002, 08:52 AM
Please vote in the Council Vote for Domestic Leader (http://forums.civfanatics.com/showthread.php?s=&threadid=31915).

Phoenix
Sep 11, 2002, 12:18 PM
Yes Danke I had already considered that and I don't think that they will be to far in front of us hopefully they only have 1 city so we can stop them from expanding will our military. However in my experience the AI builds a defencive unit to protect its first city then another with a settler meaning that they may have 2 or more cities already.

Chieftess
Sep 15, 2002, 06:08 PM
Please cast your vote in the Council Vote (http://forums.civfanatics.com/showthread.php?s=&threadid=32094) for Culture Leader.

Phoenix
Sep 16, 2002, 11:05 AM
Wow! What happened there? Was the site down for everybody for about 3 days? If so does this mean that all of our plans are to be puched back by 3 days? :confused:

Eklektikos
Sep 16, 2002, 11:13 AM
Originally posted by Phoenix
Wow! What happened there? Was the site down for everybody for about 3 days? If so does this mean that all of our plans are to be puched back by 3 days? :confused:
Seemingly not... the turn chat went ahead as scheduled, (although I only found this out today, but serves me right for making the assumption that it would be cancelled).

Danke
Sep 17, 2002, 08:36 AM
I made the same assumption, Eklektikos. But as someone recently pointed out, making an assumption just serves to make an ass out of umption. Or something like that.

Eklektikos
Sep 18, 2002, 05:36 AM
Poll proposal (http://forums.civfanatics.com/showthread.php?postid=491132#post491132) for the second stage of the Early Aggression Strategy has now been posted.

Phoenix
Sep 18, 2002, 11:18 AM
Now that we have 2 cities and are close to founding a second I am going to make my second defencive report.

We have the following units:
1 worker
3 warriors
1 archer
1 spearman
:cool:

Compared to England our army is average. :)
Compared to The Aztecs our army is weak. :eek:
Compared to Japan our army is weak. :eek:

However I am informed that in 12 turns our strike force will be assemble and ready to take on the infidels (I would reconmend England). :p

Eklektikos
Sep 18, 2002, 11:29 AM
England? :hmm:

I still believe that the Aztecs are our best target for the early strike, since the English would appear to be significantly further away and are a less threatening presence than the Green Menace. Lizzie's time will come eventually though, I hope :mischief:

Apart from that, nice report! :)

Great Iguanaman
Sep 18, 2002, 06:27 PM
I am taking it upon myself to tell you that we have discovered Iron Working and that it is within site. Thought you might want to know this to continue military preperations.

The Great Iguanaman

Danke
Sep 19, 2002, 06:53 AM
Given the very close proximity of Iron I suggest we go full bore for the warrior/swordsman offensive tactic against the Aztecs.

Phoenix
Sep 19, 2002, 12:19 PM
I choose England for just one reason they will be weak compared to us after the build up and I was under the impression that all of the civs were very close to us.

WarriorZeus
Sep 20, 2002, 04:42 AM
Yeah but they dont pose a tactical threat, the aztecs are too close to not be destroyed/attakced first, if they are eliminated as a serious threat that leaves us a good lot of space to expand and see where the others are (in order to give them a good licking too)

Chieftess
Sep 20, 2002, 10:50 AM
Please cast your vote in this council vote (http://forums.civfanatics.com/showthread.php?s=&threadid=32463) for the Governor of Bohemia.

Eklektikos
Sep 20, 2002, 10:58 AM
Way ahead of you there, Chieftess ;)

Phoenix
Sep 21, 2002, 10:15 AM
I, your defence minister, has suffered injury my Aztec hands! While skiing I have injured my right hand and so won't be posting much for a few days.

donsig
Sep 24, 2002, 06:58 AM
One of your archers has strayed to the west. Should he be in the south preparing to shoot Aztecs full of arrows?

The current build queues of are two cities include a granary (when we need workers to build roads to our new iron city and those spices) and a temple (when we need warriors/swordsmen)!

Also, will our archers have a spearmen escort? If so, don't we need to bring a warrior back to Bavaria to act as garrison?

Falcon02
Sep 24, 2002, 08:45 AM
I kinda agree... we need to concentrate on preparing for an attack on the Aztecs... Exploration, that far from our cities... isn't that important yet.

neutral leader
Sep 24, 2002, 09:57 AM
SPAM deleted

Eklektikos
Sep 24, 2002, 09:59 AM
"neutral leader is a mean, lean campaigning machine"

:nospam:

In future I would appreciate if candidates would refrain from spamming this thread in the course of their electioneering.

Phoenix
Sep 24, 2002, 12:33 PM
What happened there? What was the SPAM (I know what it mean though)? I am now almost recovered from the Aztec attack. I am going to download a saved game now and if there is anything to report (about our defences) then I shall edit this post.

neutral leader
Sep 25, 2002, 04:44 PM
thank you for the compliment, eklektikos. i can post again, woohoo!

CivGeneral
Sep 30, 2002, 05:59 PM
Here is the link to the Term - 2 Military Department: Fanatikan Department of Defense (http://forums.civfanatics.com/showthread.php?s=&threadid=33209).