View Full Version : Journey to Nowhere - Game Thread


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Chandrasekhar
Mar 20, 2009, 12:22 PM
"The food ought to be distributed as evenly as possible, yeah. As to the weapons, I'm quite happy with my crossbow, so you all can take whatever you want. Whatever you guys don't want, I'll take and break down for parts. You can never have enough of those. Those rockets especially could be interesting...

"As to Bentham, I hadn't marked him for a traitor. I doubt we could find him in this wilderness anyway. I guess there's nothing to do but continue south and hope he comes back."

oyzar
Mar 20, 2009, 12:25 PM
Well for the rockets i should be able to use them at least... So no need to break them down into parts. Unless you have an idea for what we could build out of the parts first...

Diamondeye
Mar 20, 2009, 01:32 PM
OOC: Aw, too bad. I know it's not nice of me, but because of five days absence, I am going to allow myself one last IC post since time hasn't actually moved since I passed away.

Ninosca's body was in desperate cramps from her several injuries. The doctor had, correctly, assumed that her odds of surviving were low. She cursed in her mother tongue through gritting teeth before speaking what would be her last words.

"I... Am sorry. I should have known better than to trust him after he survived the attack. I want you all to continue the fight without me. The cause is more important than any single one of us. I want my weapon and ammunition to pass on to the doctor as a sign of trust, and..."

She sighs heavily before continuing: "... As an apology for misjudging him. His brave attempt to save my life was..." Ninosca seems to forget what she is saying halfway through the sentance.

"Heed my one last command; Break them."
She speaks with a pained smile on her face. She breathes out as Dazzler approaches and carefully snuffs at her face. Her eyes flicker and close as the last cramp ebbs out and her body settles in the calm of death. Between her teeth, still resembling a small smile, blood runs down her chin and throat.

Ninosca had died.

The13thRonin
Mar 20, 2009, 06:17 PM
I'm gonna continue what I've been doing with my new weapon... Have a search for tracks for the missing lad as well...

LightFang
Mar 20, 2009, 06:40 PM
There's no need to search for him, let's just keep going south. I'll be fine without any weapons, since I can't use them, but if you have any extras, just give one to me.

I also don't know if we should elect a new leader. Maybe we should just not elect one, it seems to not have worked for us so far...

The13thRonin
Mar 20, 2009, 06:43 PM
There's no need to search for him, let's just keep going south. I'll be fine without any weapons, since I can't use them, but if you have any extras, just give one to me.

I also don't know if we should elect a new leader. Maybe we should just not elect one, it seems to not have worked for us so far...

That seems like a very suspicious thing to say *readies pistol with a satisfying click*. I'm still going to look for him thanks.

LightFang
Mar 20, 2009, 06:47 PM
Mike Hammer rolls his eyes, probably the rudest gesture he has made yet on the journey. That gentility of his...

Put your gun away, Mr. Ronin, there is no need to become violent. You can run off and look for Mr. Bentham if you like, but the prudent thing for us to do is to keep heading south towards the rebel safehouse. I don't want to waste our time on a wild goose chase looking for him. If we happen to find him, we'll find him. Otherwise, let's get to the safe house before we run out of rations and ammunition.

The13thRonin
Mar 20, 2009, 07:07 PM
I'm a lot faster than you guys, I'll go alone and move silently through the woods. I will be able to pick up his tracks and I'll be on the look out for traps. I'll send out a birdcall if I find anything and you guys come running.

*Shows the birdcall*

Terrance888
Mar 20, 2009, 07:48 PM
Terni heard the yelling after Ninosca died. He lifed his pained eyes to see Ronin and Mike yell at each other. Ronin is saying that Mike's reference of a lack of leader is suspicious while Mike told Ronin to put his gun away.

"You two settle down: We are all in this together right?"

BananaLee
Mar 20, 2009, 09:57 PM
I feel that if we go now, we could get away before Bentham does anything is a spy. If not, then it's still imperative we get to the border - unless the Ronin can guarantee that there aren't Vlats around here.
One man wouldn't be able to take us all down - especially if we get to the border as fast as possible. I say we push on.

But yes, if Ronin wishes to go look for tracks, then we may as well go ahead and let him do so. Unless for some reason, any of us are suspicious of him for abandoning us.

Splime
Mar 21, 2009, 06:06 PM
It's the deadline and I have...

2 orders. (I'm counting any PM after the last turn as orders.)

I would like to see the other orders... soon, or else I may have to whip out the RNG, which won't be very forgiving. (I realize some people are away, but not everyone...)

BananaLee
Mar 21, 2009, 06:08 PM
It's hard to write orders when there is no consensus. :(

Splime
Mar 21, 2009, 06:13 PM
That's a good point... and part of the reason why having a leader helps me. However, if you guys want to establish an official voting system in order to make the group do certain things, you can go ahead.

I am willing to give a 12+ hour extension in order to sort that stuff out this time.

BananaLee
Mar 21, 2009, 06:23 PM
Okay,
I reckon we need a new leader. Who's willing to step up to the plate?

Either that or we need to start disscussing how to go about doing things.

Terrance888
Mar 21, 2009, 06:44 PM
My orders are simple

Lay down on my back and try not to disturb anyone else as I am being carried. Sleep during the day and make sure there are no movements at night.

Keep my pen-dart handy.

Splime
Mar 21, 2009, 06:57 PM
Actually, if you guys are ok with it, I have an update ready. Just let me know in the next hour or two about whether you want the next update or not.

Winston Hughes
Mar 21, 2009, 07:12 PM
(OOC: Sorry, been very busy. Will have more time tomorrow, but must sleep now. Go ahead and do the update if you want.)

Terrance888
Mar 21, 2009, 08:02 PM
Out of Chacter in Contest.
I am with Winston.

Update For the Win because Charles and Winston votes it!

Splime
Mar 21, 2009, 08:35 PM
Journey to Nowhere – 1200 hrs, 29.05.00 (Update 10)

Once everyone realized that Jeremy Bentham was missing, the consensus was that Bentham was a traitor to the group, and most people just wanted to move on south. The Ronin, however, decided to try and find Bentham while doing his usual sweep for ambushes, and after some initial arguing, he left to find Jeremy. The rest of the group proceeded southward.

After a few hours, the Ronin still hadn’t returned, so Benjamin Cook suggested that he go look for Ronin. More argument erupted, but Benjamin just left and started his own search. Eventually, it was noon, and the group stopped for lunch. Neither Benjamin nor the Ronin (nor Bentham) had appeared, so the rest of the group was getting pretty suspicious.

All of a sudden, a gun fired out of the woods, and hit Mike Hammer, who was wounded by the shot. Then, shouting came out of the woods, and it sounded like Benjamin Cook and the Ronin. The nearby group divided in two – one half staying to heal and protect Mike Hammer, the other going to investigate the shouting, with guns drawn. Benjamin Cook called the Ronin a murderer, leapt out of the bushes, and started attacking with his knife. However, the Ronin seemed ready for it, and shot Benjamin three times with his pistol, critically wounding him.

Right after the scene erupted, Alen and Dickie held up their weapons, and shouted at the Ronin and Benjamin to stop their fighting. The Ronin complied, and Benjamin was so badly wounded that he could barely move. The issue of what to do now faced the rest of the group – a conflict this serious had to be solved quickly.

It is now 1200 hrs, the 29th of Blooming, Year 00. The next turn will last at least 24 game hours (probably 48), and the deadline for orders is Tuesday March 24th at 11:59 PM GMT (7:59 PM EDT).

Status Report:

Benjamin Cook is critically wounded, and the conflict between him and the Ronin needs to be resolved. If you need extra time to sort it out, I’ll give it to you, but please try to deal with this before the next deadline.

The following are things that need to be distributed:
- 11 Days' Food
- Cleaver
- Knife
- 2 Pistols (8 Clips)
- AK47 (3 Clips and 20 Spare Bullets)
- Tent and Sleeping Bag
- 2 Vlatixan SMGs (4 Clips)
- 3 Snipers (3 Clips)
- Rocket Launcher (2 Rockets)

Food levels have not changed. I do have a few PMs to make, however.

Map:
http://i285.photobucket.com/albums/ll57/Splime200/Map010.png

The13thRonin
Mar 21, 2009, 11:55 PM
The Ronin keeps one hand on his holstered pistol at all times and another hand only a breaths length away from his knife.

While scouting I found Jeremy Bentham's corpse, he had several knife wounds to the neck and a bloodied knife was lying beside him. If anyone would like to check that I will happily give you directions to the corpse or walk you there myself. I saw Benjamin Cook crouched behind some bushes and managed to sneak up behind him. He then shot Mike Hammer and charged me with his knife. I shot him three times in the chest point blank with my pistol. I have no remorse for my actions, my job has always been to further the rebel cause. If you ask me I think you should all let me put one more into Benjamin Cook after we interrogate him. Finish the job...

As matters stand I refuse to relinquish my weapons, especially until someone checks for the body and we hear Mike Hammer's account (seeing as I did just save his life). I have no motive for hurting anyone who isn't trying to prevent me from guiding you all to the rebel safe-house.

BananaLee
Mar 22, 2009, 02:04 AM
OOC: If I wasn't critically injured, I'd call you a bloody liar. Heheh

The13thRonin
Mar 22, 2009, 02:12 AM
OOC: If I wasn't critically injured, I'd call you a bloody liar. Heheh

(OOC: Damn it Lee... Why'd you have to go try and blow LightFang away?)

BananaLee
Mar 22, 2009, 02:14 AM
OOC: Wat? I was watching you shoot at Lightfang, that's why I jumped out at you with a knife. Not surprising you had your gun at ready.

The13thRonin
Mar 22, 2009, 02:45 AM
It's quite simple to tell that Banana is lying. I'm a crack shot. I only fired the three bullets I needed to stop him. You guys can check the clip if you like

The Ronin ejects the clip for observation and replaces it.

I suggest you check his weapon as well... See how many bullets his clip is missing.

Love
Mar 22, 2009, 12:38 PM
{I'm back!}


Seems that we have a murder case on us. It must be solved. I suggest we check out the place of Benthams corpse and hold both Ronin and Benjamin Cook away from eachother under guard.

LightFang
Mar 22, 2009, 12:42 PM
Hey now...

Mike Hammer kept an easy countenance, despite the pain he was in. That was how he'd been raised.

Look, it's not a murder case till I'm actually dead, you know? He cracked a grin.

Anyway, I don't know what we should do about those two, but clearly one has to be right, and the other has to be wrong.

And we really should be dividing up those items. Tell you what, I'm not that good of a fighter, like I've been saying. So just hand me that knife, to replace the one that's been stolen from me. We should also divide the pistol clips up among everybody who has a pistol as evenly as possible. Finally, I think we should divide up the high-power weapons among those who can best use one, maybe giving some people two (for example, they could have a rocket launcher and a SMG for close distance), and then hand the extras out to people like me, since I don't think anybody really needs five weapons all to himself, hmm?

Chandrasekhar
Mar 22, 2009, 12:46 PM
Alen keeps his crossbow trained on the Ronin, his finger on the trigger.

"None of this makes sense. Why would Benjamin shoot Mike? I have no doubt that you're working against the Imperials, Ronin. Call it a gut feeling. But I want to know exactly what's going on here before I turn my back on either of you."

Winston Hughes
Mar 23, 2009, 12:08 PM
*Dickie looks nervously back and forth between the two suspects, keeping Delilah at his shoulder at all times. Eventually, his (and Delilah's) gaze comes to rest on Benjamin.*

I gotta say, it's lookin' bad for you, Ben.

Like how you was the only one who come back from that expedition to the lake... Must say, that gave me cause for suspectin' you already.

And I can't say as I saw you leapin' into action when we fought them Imperials at the cave, neither.

What's more, you said you'd stand guard a couple of nights back, but Mr. Bentham says no and takes up the post himself. Next thing, we find he's gone missing.

And now, Ronin tells us Mr. Bentham's gone got himself murdered.

*He shakes his head*

Aye, it's lookin' real bad...

Terrance888
Mar 23, 2009, 06:51 PM
Terni groaned.

"Do you guys have respect for each other? Death of one of the crew... check Bentham's wounds and check it with their weapons."

The13thRonin
Mar 23, 2009, 06:54 PM
You even move towards that trigger Mr Alen and you better hope the first bolt hits me in the head.

Believe me if I wanted to kill Mike Hammer he'd be dead by now. I carry a scoped and silenced hunting rifle capable of semi-automatic fire. I have a very good knowledge of the woods. It wouldn't have taken much talent to put a high caliber bullet in the back of his head. Obviously the bullet that hit Mike Hammer came from a smaller caliber gun... Seeing as my clip is accounted for as I only fired three shots and Benjamin Cook has three wounds I don't see the point in your trivial suspicions. Seeing as Benjamin Cook charged me with a knife I'd suspect he dropped his weapon in the brush he was hiding in... Why don't you check for it there and examine his clip? Unless of course you're his accomplice Mr Alen?

Terrance888
Mar 23, 2009, 07:04 PM
"Now now, we don't want ourselves to kill our whole group."

"Ronin, and Benjamin, sit. I will pretend to be Dr.Phil in a simpler age of which I can't distinctly remember (aka, another part of the Forum Games Metaverse)"

"Ronin, you are a calculated but suspicious wildcat, silent and willing to do what is right but putting such aside to defend oneself."

"Benjamin, you are a dark raven, always at the wrong place at the wrong time. Us never knowing if you did it or wether you are just a victim of fate."

"Tell me everything you know and tell the truth. I have seen enough monkeys scowling at me before they hug me or another smiling at me to shake my hand before it SHHts on me to know facial emotions well. (GM tells :))"

(And, I am still hurt so this is like lunacy, except I really am trying to do this and I am not pretending :))

BananaLee
Mar 23, 2009, 09:19 PM
OOC: I'm critically injured, I can't talk. And Ronin should get his arse on MSN because well... it'sirritating not to be able to discuss things like NOTW and JtN.. Bloody murderer

Love
Mar 24, 2009, 01:10 AM
Allright, I'm going to investigate Jeremys body, since i am a doctor in this country i do know a bit of crimes too.

However i need some protector and witness. Since I don't have a gun and so you are sure I'm not lying..

Splime
Mar 24, 2009, 11:10 AM
OOC: Just so you guys know, I will need to know how your characters will try to resolve the situation, or else I can't make an update. (For example, if you want executions, you better say that in your orders. If you want to bind them up with rope, you have to say that. Or, if you want to forgive them, you have to say that too.)

Oh, and there's 7 hours left until the deadline.

Love
Mar 24, 2009, 01:19 PM
I have suggested on binding both.

Until we find the killer.

Chandrasekhar
Mar 24, 2009, 01:40 PM
"Let's finish off Benjamin Cook. Dickie has me convinced, there. We'll take Mike Hammer with us if he can move fast enough. I think Ronin's innocent. We can't waste our time here, or tie up half our team. We need to move, and quickly. The Imperials are still out there, looking for us."

{Edit:} "Oh, and any weapons you all don't claim, I'm taking and breaking down for spare parts."

The13thRonin
Mar 24, 2009, 04:59 PM
I vote we bind Benjamin Cook, we must learn who his superiors are.

oyzar
Mar 24, 2009, 05:01 PM
I vote we bind them both to find out what they know...

The13thRonin
Mar 24, 2009, 05:24 PM
You attempt to bind me and you're all just going to get ambushed again. Also there are others like me out there... Lone wolves working for the corporation... They're all just as dangerous as me... Some more... If they wander across us with me bound in rope they're going to shoot first and ask questions later. I've already proved my innocence so if you continue to vote upon binding me and restricting my movement... Well... I'm going to have to eventually get loose or die... And if I do get loose you already know that I never miss a shot... The Ronin spins his clip with the missing three bullets with his finger. You sure you guys want to do that? Seems to be giving a lot of advantage up just to bring down an awful lot of disadvantage on your heads. And for what? There's no possible way I could have killed Jeremy and I shot Benjamin Cook in self defense under suspicious circumstances. I refuse to relinquish my weapons and I plead that those with a sprinkling of sense come forth now and offer their assistance against the violent mob.

Terrance888
Mar 24, 2009, 05:32 PM
Dude, when will you finish checking the body?

Winston Hughes
Mar 24, 2009, 05:36 PM
As much as I suspect Mr. Cook, I ain't in the business of executin' people on such flimsy evidence. In any case, it don't look like he'll be runnin' away from us in a hurry, so I don't think we'll need to be bindin' him today.

And while we're on the subject... Doc? Could you at least stop the bleedin', and patch Ben up enough so he'll live to tell his side of the story?

As for our other suspect... I don't fully trust him yet, but I reckon we might need Ronin's shootin' arm on the way to this safehouse, so I vote against bindin' him as well.

What I will say is that our newest arrival should stick with the group at all times - so no scoutin' missions today - and that a couple of us should stand guard when the group stops to rest.

Hey, Selena... How d'you fancy stayin' up late with ol' Dickie?

*There is a slight twinkle in Dickie's eye. Dazzler's eyes hold nothing but contempt.*

(OOC: To be clear, that's bind no-one, head towards the safehouse, and stand guard at night.)

oyzar
Mar 24, 2009, 05:43 PM
Ok after talking with ronin I think that we should just bind up Benjamin and head out to the safehouse. I would still like one of those SMG's and a Sniper. We need to distrubute the food around. Personally I could use quite a bit of it as I don't have much left. I am quite capable with weapons and could certainly be able to put both to good use. After Ninosca left us we've been missing quite a bit of direction.

Splime
Mar 24, 2009, 06:07 PM
Journey to Nowhere – 0600 hrs, 01.06.00 (Update 11)

With Benjamin Cook critically injured, and the Ronin holding a smoking gun, the group had a decision to make. After a bit of arguing, Dr. Richard went ahead and tied Benjamin up with some vines he found, depite some objections from others. Benjamin Cook lacked the strength to struggle, and the Doctor approached Ronin to tie him up. However, overwhelming objection from the group stopped him (Dr. Richard learned his lesson from his attempt to escape to Bakerstown). Benjamin Cook started muttering some things, but then Alen stepped forward and shot an arrow in his head. Mike Hammer went up to his body, and whispered, “I forgive you.” Investigation of Benjamin Cook revealed that his pistol’s clip was short one bullet.

The next step was to find the body of Jeremy Bentham, and the Ronin led the group there. As the Ronin had said earlier, there were knife wounds to the neck, and a bloody knife lying nearby. Dr. Richard searched for fingerprints and any other evidence, but couldn’t find any. However, they did find Bentham’s big backpack, loaded with all sorts of miscellaneous junk, and some more interesting things.

After the commotion that day, the group knew it would be best to stay where they were, and they discussed the situation, splitting all of the food and other items from dead people. There were a few things they left for later, however, including Jeremy Bentham’s large backpack. (However, Dr. Richard did take his gun back.) Then Dickie sent Dazzler to hunt for some rabbits, and he returned with enough to feed the group with. (Food totals do not go down for this day.) Everyone went to sleep, and prepared for the next day.

In the middle of the night, the Ronin heard a plane pass by, but it was high in the sky, so nobody could shoot it down. The next morning, he told everyone, and they knew they’d have to pack up and move quickly. They dropped the spare sleeping bags and tents to lighten their carrying weight, and moved ahead. The group of seven moved southwards pretty quickly, especially considering that Terni Hans was still somewhat wounded.

By the time sunset arrived, the group was within a few hours of the rebel safehouse. Terni Hans suggested that they keep travelling, since it was so close. The Ronin, however, said it was not a good idea, because there was always the risk that the safehouse was captured, and the fact that a plane flew by earlier on made things even riskier. The group camped out for the night, ready for what could be the most dangerous leg of the journey.

It is now 0600 hrs, the 1st of Daybound, Year 00. The next turn will last ~24 game hours, and the deadline for orders is Friday March 27th at 11:59 PM GMT (7:59 PM EDT).

Status Report:

Well, it seems like you’re close to the end of the journey. However, the end might just be the hardest part. Be prepared, as anything can happen.

The following are things that need to be distributed:
- Cleaver
- Hunting Knife
- Large Backpack (Includes some sort of security mechanism that requires some time to open and inspect)
- Radio

There’ll be inventory PMs again, since I’ve gone ahead and distributed most of the dead people’s possessions.

Map:
http://i285.photobucket.com/albums/ll57/Splime200/Map011.png

LightFang
Mar 24, 2009, 07:17 PM
Well, well. The knife that was used to murder Mr. Bentham was mine. Very interesting, that.

Mr. Hammer looks around for the good Doctor, and nods.

Thanks for patching me up there, I feel a lot better. I'd probably feel better if I could get rid of these bear traps and rabbit traps. I made them thinking we'd hole up somewhere, but, well, we're already at the safehouse. I don't know how useful they can be.

Mr. Ronin, maybe you have some ideas? You're the expert...

The13thRonin
Mar 25, 2009, 03:54 AM
The Ronin gathers everyone around.

The safe-house was attacked by Vlatixans when I headed north to the caves. I don't know who won, but I do know that our only shot at getting out of the Vlatixan Empire is the collection of high speed train cars in the basement of the safe-house.

With the plane that flew overhead I am filled with an overwhelming sense of dread that at best the Vlatixans have captured the safe-house and at worst know of our presence on top of that.

I trust nobody grabbed that RPG or the rockets? Typical... The Ronin mutters something about amateurs... We've got one shot at this and if anyone screws up we're as good as dead. It is almost certain that we're going to be outnumbered and outgunned.

Here's how I think we should proceed... I'll walk a little ahead of the group to make sure we avoid any traps and ambushes, stay alert and have your weapons ready at all times... Once we get within a certain distance of the safe-house I will scale a tree and ascertain whether the safe-house has been captured. If it has I will give you all the signal and you should fall out. I will take position in a inconspicuous tree and I will also deliver the first shot... No-one... I repeat... No-one (unless necessary to survival) will engage the enemy and alert them to our presence. Terni Hans and Benedick “Dickie” Barrow will all find appropriate spots in the brush covered by makeshift camouflage made up of the tent canvas and leaves and dirt, acquiring a target before the conflict starts. Soldiers with heavy weapons and notable ranked soldiers shall be the first targets. While the three of us engage the enemy Mike Hammer (equip now with Benjamin Cook's SMG or Jeremy Bentham's shotgun) and Dr. Richard Of Eastduke covered by Alen will move down the left flank (never leaving the tree line) providing sporadic fire and keeping the foe divided and confused while Selena Demas sits, hidden in brush near the snipers, covering the right flank from being overtaken and our snipers being compromised. Chances are we're going to have to engage in close quarters fighting so if we have any spare pistols and knives everyone take one. I suggest if we have any tent canvas left we use it to cover holes we dig a little back from the treeline to hamper and slow any enemy movement forwards toward the snipers. Once the enemy is neutralized the left flank move towards the safe-house across the open. The right flank shortly after escorts our snipers to follow in while the left flank set up defensive positions around the front of the safe-house. Then we enter together with SMG and Shotgun wielding soldiers crouched in front... While pistol wielders and Alen cover with close quarter fire over the top. We move fast incase of enemy reinforcements...

Any questions/comments about the plan?

EDIT - After talking with Alen he has enough weapon parts to augment many of our weapons... He also has two RPG's... He'll be saving one for any helicopter/armored vehicle resistance we MIGHT receive. The first RPG will be fired as the enemy combatants begin to run towards the treeline and across the open, this will be a deterrent shot mainly (the enemy has no idea how many rockets we have) but will also aim to kill and further confuse their forces.

In regards to the left flank... If Alen dies someone needs to pick up the RPG and rockets and continue, they're invaluable.

Chandrasekhar
Mar 25, 2009, 04:04 AM
Alen raises his hand.

"Yeah, Ronin, I've got a couple of rockets here. I, uh, took apart the launcher to have a look at its workings, but I'll put it back together better than it was before. Anyway, if you all want some work done on your weapons - scopes, hair triggers, whatever - come to me."

LightFang
Mar 25, 2009, 09:44 AM
Well, that sounds like a good plan, 'cept you're sending me and Dr. Richard out together, and I don't think either of us are very good fighters. Well, at least I know I'm not. Guess I'll take that shotgun, if it's still around. It's got a wide spread, even a fool like me would be able to hit something with it.

Also, since we can't figure out what we're going to do with these superfluous bear traps and rabbit traps, I'm just going to toss them here. Maybe someone will step on them, hmm? Or we could light them on fire and throw them in.

He hums quietly a little tune very popular back home, "Kryta's On My Mind."

Love
Mar 25, 2009, 09:48 AM
I am a lousy fighter. It's better if I stay in the center to take care of any hurt since they probably need help right away or they will pass away.

Terrance888
Mar 25, 2009, 04:28 PM
"At least I can walk again!

If you can put a scope on my old Rifle that will help in the upcomming conflict... which I hope will be avoided."

The13thRonin
Mar 25, 2009, 09:38 PM
Alen will fix our snipers with scopes and saw off the shotgun for you Mike Hammer. We need all hands on deck so you will be fighting my good DR. I also need you to stay with the left flank to take care of any wounded on the move. You don't need to be a great shot, we're giving you an SMG so just pour some covering fire on them and damn well keep moving. Mike you'll be fine, if you need someone to help you along Alen will shoulder you and you'll have lots of covering fire.

Winston Hughes
Mar 26, 2009, 11:17 AM
Can't say I'm a crack shot, but I'm happy to do as Ronin suggests.

I'd only make one change to the plan - I reckon the doc should stay back, ready to come help anyone who takes a hit. If Richard don't mind, he could look after Dazzler as well. That way I can keep my mind on the job, rather than keepin' Daz from doin' somethin' stupid.

The13thRonin
Mar 26, 2009, 10:01 PM
Can't say I'm a crack shot, but I'm happy to do as Ronin suggests.

I'd only make one change to the plan - I reckon the doc should stay back, ready to come help anyone who takes a hit. If Richard don't mind, he could look after Dazzler as well. That way I can keep my mind on the job, rather than keepin' Daz from doin' somethin' stupid.

Sounds good.

LightFang
Mar 26, 2009, 10:51 PM
I get to be the entire left flank?

If only Mom could see me now.

(OOC: Also I'm not sure where that shotgun went, or if anyone took it.)

OOC: I just realized, that wasn't actually OOC.

Chandrasekhar
Mar 26, 2009, 11:04 PM
"Oh yeah, I took the shotgun and took it apart. No one else claimed it, after all."

The13thRonin
Mar 27, 2009, 05:39 AM
I get to be the entire left flank?

If only Mom could see me now.

(OOC: Also I'm not sure where that shotgun went, or if anyone took it.)

OOC: I just realized, that wasn't actually OOC.

Alen's covering you and he's carrying the RPG.

oyzar
Mar 27, 2009, 03:17 PM
I am not sure if me hiding in the bushes is the best plan.... I am a pretty good shot, I do have a sniper myself... Pretty sure I could snipe and be lookout at the same time. What happens with the last radio btw? I'll take care of it if noone wants to carry it i guess...

Splime
Mar 27, 2009, 09:29 PM
Journey to Nowhere – 1200 hrs, 01.06.00 (Update 12)

The group of seven was within hours of the safehouse, but the safety of said safehouse was questionable. However, without an alternative, the group pushed ahead, dropping their excess weight and taking as many measures as possible to be stealthy.

Within a few hours, their worst fears were realized. A full Vlatixan unit was stationed at the outpost, with at least 20 soldiers. Once everyone was in position, Alen fired the first of two rockets, taking the guard by surprise. Everyone else sniped down the visible opposition, and surprisingly, they retreated into the woods, thinking that the rebels were much better armed than they thought. After a quick check of their surroundings, the rebels left their cover to move towards the safehouse and find the escape vehicle.

Just then, the Ronin spotted a missile coming in from the sky. He shouted at everyone to take cover, but it was too late. Selena Demas was directly hit and killed, and the Ronin and Dr. Richard were wounded by the splash damage. Only Dickie and Alen were completely uninjured, though Mike Hammer and Terni Hans were healthy enough to stand up and fight.

At that point, a high-ranking officer and at least 20 soldiers emerged from the woods behind them, guns drawn. The officer then spoke:

“I’m sure you’re wondering why we would spend so many resources just to catch you rebels, who would have been out of our way in another few hours? Or why we bothered to destroy Areville and its massive industrial potential just to destroy a little rebellion? Well let me tell you something—we like to set examples. Rebel against us, and we will hunt you down, even if it would be cheaper to let you go.”

“I’m guessing you knew Benjamin Cook? The least efficient spy we’ve ever had. Too busy getting drunk to give us half-useful information. But he was lucky enough to run into you guys, and lucky enough to get half of you killed. Thanks to those radios you picked up at the old outpost, he got some of us to attack. Sadly, small special ops groups were no match, so we had to step it up a bit.”

“So, I’ll stop rambling on now. Since we like to pretend we have justice in this Empire, we’re going to have to jail all of you now. I hope you’ll cooperate, or you may be short a few heads…”

Just then, the Ronin yelled at the healthy rebels to escape, and Alen launched his last rocket, killing the officer and several of his soldiers. Alen, Dickie, Terni, and Mike ran for the safehouse, firing back at the remaining Vlatixan soldiers once in a while. Mike got inside, and immediately saw the train car the Ronin was talking about. It looked like the rebels that were there before took the front car of a train, and got rid of everything else.

Then the Vlatixan soldiers, realizing that the rebels were about to escape, aimed their guns at the wounded rebels, Dr. Richard and the Ronin, and fired, killing them immediately. The story about jail was a complete lie. Then one of the soldiers shot and killed Dazzler, Dickie’s dog, and Dickie shouted in pain when he saw it happen. However, he realized that he had to move on, or his journey would come to nothing.

Mike started up the engine, and the other three rebels got inside. The Vlatixan soldiers were closing in, and so Dickie, Alen, and Terni aimed their weapons out the windows, firing shots at the last remaining soldiers. The train then started moving, and accelerated to full speed within a few seconds. The soldiers couldn’t catch up, and the rebels zoomed off into the distance, beginning their train journey to nowhere.

Game Over. Rebels Win.

So that’s Journey to Nowhere. If I get around to making Journey to Nowhere II, it’ll be starting from this point. So, the thread is now open for everyone to talk about what happened from their point of view. Soon I’ll post my thoughts as GM of this game, and some of the especially hilarious events that happened on my end.

BananaLee
Mar 27, 2009, 10:45 PM
Good times.

Personally, it was harder and harder to devise methods to kill people with time running out as it were. I knew the me surviving the massive artillery attack would be highly suspicious and decided to lay low for quite a bit.

Ronin's appearance really screwed things up and I felt I had to get rid of him quick. My skills was being epic in a knife fight and the ability to sneak. I knew Ronin could sneak and snipe and I gambled that I could stab him with the trick on Lightfang. I lost that gamble.

The Vlats pretty much knew our location at all times because I got my hands on the radio - but they were pretty stupid with attacking people at the caves. And again, Ronin's appearance put everything out of whack.

That's pretty much all really. Haha.

In internet parlance, gg. :D

CCRunner
Mar 27, 2009, 10:48 PM
How different would the game have been if I had been the one to keep my radio? I suppose I would have been stabbed in the back rather quickly...

BananaLee
Mar 27, 2009, 10:51 PM
Well, on the splitting night, I had planned to kill the whole scout party anyway. Having the radio and calling for an arty strike was really an off-the-top-of-my-head idea.

Chandrasekhar
Mar 27, 2009, 11:27 PM
Interesting game. I wish it had lasted longer, but we do have DGJ starting soon enough, and I have high hopes for the sequel. I intend to eventually host a game along similar lines, but I'd rather not step on Splime's toes, and I do have that last Pre-ChaNES update to finish.

Anyway, there's not a whole lot to explain from my end, except that I was roleplaying as much as I was strategizing. Killing BananaLee was an example of this - I was divided on the issue of whether it'd be smarter to keep him alive, but just shooting him in the head was much more suitable for Alen's character. Hopefully we'll have more chances for character development in the next game. Simple stuff like battle strategies can be fun, of course, but I don't think it can make for a fulfilling game by itself. That's probably why you saw participation drop off sharply once it was nothing but item claiming and battle strategizing. I want to interact with this game's world in more meaningful ways.

I'm also a little bothered by the easy, frequent player deaths. I know that if my character, who I've invested time designing and detailing, was killed off by pure random chance, I'd be a little put off. I see what you're going for, here, and I approve of the broad idea - the threat of death is important to keep the players engaged, too - but I'd suggest giving us all a little more control of our own fate, and using more non-death penalties that create more interesting dilemmas.

But anyway, those are just my own musings on game design from what I know of how you ran it. If you'd rather keep the details confidential, then feel free to let this reply sit, but I'm curious about how you've designed this game for the sake of designing my own upcoming game, as well.

LightFang
Mar 28, 2009, 12:25 AM
Yes, that was rather interesting. I did try to roleplay as much as I could. If you haven't guessed, Mike Hammer was supposed to be a Southern gentleman, very polite, soft-spoken, but somehow not good with guns. He was a carpenter. Of course, I couldn't really think of useful things to do because we never seemed to stay in the same place very long.

Winston Hughes
Mar 28, 2009, 04:44 AM
How could you kill off Dazzler?! :cry:

Ah well, at least Dickie lives to fight another day. I'm quite fond of my gentleman-of-the-road (who has hidden depths only hinted at thus far), so I'm hoping there'll be a chance to give him another run out.

Overall, this was a great idea, well executed. But I agree with Chand that it would have been nice to have more character-based choices, so that character revelation/development was more than just pure RP.

Btw, I'd be interested to see the dead guys' original character sheets, if people feel like posting them.

Diamondeye
Mar 28, 2009, 06:53 AM
Im glad you asked, Winston. I specifically kept those PMs concerning this game for that purpose...

Diamondeye, you are a Weaponsmaster. Your skills have to do with using and maintaining weapons. That's your basic role, and it is now your turn to figure out the following, based on this role:

- A Special Ability (Besides your natural skill with weapons)
- A Main Weapon
- Extra Equipment
- Basic Character Info (name, age, sex, etc)
- Character Story

Please PM me with this info, along with anything else you think would be useful, once you have determined it.

Some Examples I've thought of:

- You used to the officer in charge of the rebel armory. As such, you know how almost every gun works, and can take advantage of that to inflict maximum damage. Your special ability is that nearly every shot you make is deadly, since you know just how to aim the weapon for maximum damage. When you escaped Areville, you brought along some extra ammo, so that you could fight off anything in your way.

- You were always the guy behind the big guns, after you managed to find and repair a minigun after a a failed Vlatixan raid on town. Your main weapon is that minigun, and you have lots of ammo for it as well. Your special ability is that you can repair almost any weapon without much help.

- Whatever else you can think of

Your ideas will not be final — I have the final say whether something is permitted, and you can always modify your character up until they enter the game. As of now, there is no deadline for these character plans, because not every slot has been filled up. Good Luck!


Diamondeye, you are a Weaponsmaster. Your skills have to do with using and maintaining weapons. That's your basic role, and it is now your turn to figure out the following, based on this role:

- A Special Ability (Besides your natural skill with weapons)

Ability to repair weapons easily

- A Main Weapon

An AK-47, one of the most endurant automatic rifles ever produced and a classic rebel weapon.

- Extra Equipment

A small (hidden) handgun that fires normal size pistol bullets (.223?), if this is allowed (basically I want this if my main weapon is stolen/destroyed and/or if I for some reason need to put some unidentifiable bullets in someone :eek: - is that too much to ask?)

- Basic Character Info (name, age, sex, etc)

Female, 29 years old, named Ninosca. Faint trace of foreign family (I am thinking spanish but you can invent a country if you like).

- Character Story

Ninosca, who originally fled her home country (hence the "spanish" traces) during the final episode of a civil war, after having fought on the rebels sides on a couple of years, since age 15. During her years as a freedom fighter she quickly grasped the mechanics of many of the relatively simple weapons she had access to and quickly became an important part of the rebels. She fled when the rest of her team, including her even-aged boyfriend, was eliminated due to a rat/squeeler. She has lived in relative solitude since then, secretly maintaining her flair for weapon repairing.

Among the weapons she has owned for these last ten years, she managed to fix a small handgun with common ammo, which she out of paranoia always carried on her. She managed to slip it along when escaping out into the forest, even without the other rebels noticing.

What I would use these items for:
I am thinking that combining the identity of the bullets combined with me being the weapons expert would result in a relatively good chance to evade suspicion if I kill someone (whether a player or a NPC) in secrecy. Because I know it is :gripe: to be killed in such a game as this, I want to reassure you that I would only do this to a player if my character has a really good reason, preferably a serious suspicion that there is a traitor among the group (because of the detest of rats/squeelers from the background story). I have complete understanding if you would not accept this and asks me to pick a new extra item.

Looking foward to playing this!

Diamondeye


BananaLee, if I hadn't been killed that early, you'd probably been shot in the night :mad: - I feel I RPed my character really well, too bad it was - as Chand said - such a short aquintance. I really liked her, and the forming of relations with the other characters was thrilling. Some examples from my PoV:

I suspected Love would run off to deal with the vlats, and as the leader of the squad I felt I had some kind of responsability. If you have read my character description, you will know just how far Ninosca would be willing to go to avoid a breach, and it gets better:

-Rhawn's character had a past as a torturer and offered his services in extracting info from Love. I seriously considered this, and was on the verge of accepting, until...

-Winston's character approached me with a more moderate solution. He would hint to the doc that he wasn't in fact dedicated to the cause himself, and try to see if that could get Love to say something that could indicate his own lack of dedication. Of course, one cannot rely on people this easily (what if they were both infiltrators?), so I asked

-Chandrasekhars character to watch over them the night that Winston took the guard, just in case. Looking back, I think I judged both Winston's and Chand's characters rather well. Love's not especially so, and absolutely not BananaLee's :sad:

Too bad I died that early. And too bad about Daz aswell, Winston. That dog was growing on me. :sad:

Love
Mar 28, 2009, 09:01 AM
Love, you are a Healer. First of all, you need to determine your exact role — Battlefield Medic, Priest, or Something Else. Your skills have to do with finding hidden knowledge about other people. That's your basic role, and it is now your turn to figure out the following, based on this role:

- A More Specific Role
- A Special Ability (Besides your skill at healing people)
- A Main Weapon
- Extra Equipment
- Basic Character Info (name, age, sex, etc)
- Character Story

Please PM me with this info, along with anything else you think would be useful, once you have determined it.

Some Examples I've thought of:

Spoiler:
- You are a medic. Whenever your comrades have been injured, you've risked your life to bring them back and heal them. Your special ability is to avoid fire while rescuing injured comrades. To help you, you wear a bulletproof vest, which is not 100% effective, but has still saved your life too many times to count.

- You are a priest, and those that you have helped have usually seemed to recover miraculously. In addition, your special ability is that you can place a 24 hour charm of protection on any character once every other day. You also possess 5 holy hand grenades, which are just grenades with religious symbols on them.

- Whatever else you can think of


Your ideas will not be final — I have the final say whether something is permitted, and you can always modify your character up until they enter the game. As of now, there is no deadline for these character plans, because not every slot has been filled up. Good Luck!
I take a short story about what i have been thinking about first to see if you like the idea.

I'm a high class born 23 years old man who are educated (the expensive way) in medicine. However he's good at what he does. Which is drinking. That is how the government got hold of him. (Yes, i'm a drunkard agent medic) They told him to claim to come to the rebel celebration mostly because of the party. As the retarded ministry of Love thought it was a great idea. He should be carrying a book of (suprise) medicine... As there should be full of dirt and diseases.

- A More Specific Role:

Allright, He's an "Agent" sent by the ministry of love to the celebration to find out who is the leader of the rebels. However, he didn't know about the barrage. Getting out of it alive made him think about that they wanted to get rid of him.
But in the middle of nowhere, he wants to find out the leader and get out of there alive to report back, or even better. Kill everyone. But as a doctor, he can't do it directly.


So my character was kind of evil, yes. But i still didn't trust the government either so it was kinda lame, but i thought of that after the game had started.

- A Special Ability (Besides your skill at healing people)

This guy can also except for healing, heal wrong. Make doctoral "mistakes". Also he can cure different diseases and amputate legs and all that.

- A Main Weapon

Poison and drugs. And a lot of it. And a scalpel.

- Extra Equipment

Medical book.

Supplied by the government, you can't trust it to be completely right. However it sounds like it is...

- Basic Character Info (name, age, sex, etc)

Name: Dr. Richard Of Eastduke, age 29 years old, male, comes from the better parts.

- Character Story

Dr. Richard Of Eastduke is a high class born 29 years old man who are educated (the expensive way) in medicine. However he's good at what he does. Which is drinking. After a operation mistake while drunk the government got hold of him. They told him to claim to go to the rebel celebration because of the party and find out the name of the rebel leader. He didn't know about the barrage though, and now show suspicion to the government, but not as much as other rebels are. He's still thinking he's better than those peasants and wants to complete this mission to get back to the former life of partying. And as the retarded ministry of Love thought was a great idea, he should be carrying a book of medicine... Which isn't at all correct, but it might work against the diseases. He has a minor hospital in his backpack with loads of drugs. Also that supplied by the Government.

I didn't play well, mostly because I thought that if I poisoned somebody, i was to blame immediately and shot. Probably for my little visit attempt to the town. However i was honest about finding a safehouse. Just that once there i would spring a trap. I was this close on shooting the other chap on the left flank and then be running as hell the other way.

Also i had zero use of my medical book.

Diamondeye
Mar 28, 2009, 09:07 AM
Seems I wasn't exactly wrong about your character then, Love. Can I ask you spoiler the quote, by the way? For practicality, like I did?

Splime
Mar 28, 2009, 09:54 AM
Interesting game. I wish it had lasted longer, but we do have DGJ starting soon enough, and I have high hopes for the sequel. I intend to eventually host a game along similar lines, but I'd rather not step on Splime's toes, and I do have that last Pre-ChaNES update to finish.

Anyway, there's not a whole lot to explain from my end, except that I was roleplaying as much as I was strategizing. Killing BananaLee was an example of this - I was divided on the issue of whether it'd be smarter to keep him alive, but just shooting him in the head was much more suitable for Alen's character. Hopefully we'll have more chances for character development in the next game. Simple stuff like battle strategies can be fun, of course, but I don't think it can make for a fulfilling game by itself. That's probably why you saw participation drop off sharply once it was nothing but item claiming and battle strategizing. I want to interact with this game's world in more meaningful ways.

Yeah, I did notice a drop off in participation... Crap, now you're giving me ideas for a game after the game I haven't even started yet...

I'm also a little bothered by the easy, frequent player deaths. I know that if my character, who I've invested time designing and detailing, was killed off by pure random chance, I'd be a little put off. I see what you're going for, here, and I approve of the broad idea - the threat of death is important to keep the players engaged, too - but I'd suggest giving us all a little more control of our own fate, and using more non-death penalties that create more interesting dilemmas.

That's a good point, and I always felt bad about killing off characters... I will say that Ryan Hall, Gavin, and Jeremy Bentham had to be killed early, since Benjamin Cook killed them directly via his orders. (By the way, he stabbed all of them. The artillery was an idea that BananaLee came up with in a few of our IM conversations...) Next time around, I'll probably make killing people a bit harder.

Also, next time around, those of you with characters that are alive will be able to continue, assuming you're around then...

But anyway, those are just my own musings on game design from what I know of how you ran it. If you'd rather keep the details confidential, then feel free to let this reply sit, but I'm curious about how you've designed this game for the sake of designing my own upcoming game, as well.

If you're setting up a similar game, I'd love to play. This was really a bit of a test run of an idea, a bit like the Alpha run of Doppleganger's Dungeon, for those who were around when Unser Giftzwerg was. If you have any other questions about this game, feel free to ask.

How could you kill off Dazzler?! :cry:

Ah well, at least Dickie lives to fight another day. I'm quite fond of my gentleman-of-the-road (who has hidden depths only hinted at thus far), so I'm hoping there'll be a chance to give him another run out.

Overall, this was a great idea, well executed. But I agree with Chand that it would have been nice to have more character-based choices, so that character revelation/development was more than just pure RP.

Btw, I'd be interested to see the dead guys' original character sheets, if people feel like posting them.

Well, when I was making that last update, I wanted to make it a crazy battle, and that involved killing off about half of the group. Since Dazzler was in the back of the group, it made sense. It also helped the Vlatixans seem really evil.

----

So what I'm getting from everyone is that they'd have liked a longer game so that they could develop their characters more? Well, I guess you can think of Journey to Nowhere II as a continuation of this game, just taking a break for DGJ. (For DGJ, basically I want to run a game of NotW, but the line to do so is way too long. So, I cheated, and changed the setting, and added some new elements...)

I'll have a turn-by-turn discussion of my point of view in just a bit.

Diamondeye
Mar 28, 2009, 10:01 AM
I would love to play in JtN II or a similar game if Chand starts one.

Splime
Mar 28, 2009, 10:30 AM
Turn 1
So, the first turn was a time for everyone to start preparing strategies when they had no clue what was going on. It was entertaining to see how everyone wanted to be the leader, but not that surprising. It was also interesting to see that everybody revealed their roles so early... of course, there was no evidence that there was a spy yet, but it was till interesting to see. Unsurprisingly, all of you decided to go south, as I tried to make that choice obvious.

Turn 2
Bakerstown. I just included that for flavor, thinking that the obvious thing to do would be avoid the big towns... it was pretty funny seeing it being legitimately discussed. The game was truly player-run at that point, since I would have had to figure out how Bakerstown would resolve itself. Fortunately, Ninosca made the executive decision to head towards the outpost, and she shot Dr. Richard just to keep it that way, creating a whole new situation.

Turn 3
During this turn, Charles Li asked to join the game, though instead of letting me give him a role, he created it himself, which put me in a dilemma: The character was OK, but it didn't give me too much control. However, I used it as a way to let everyone know that Vlatixan presence in Bakerstown was heavy, and I think it worked out.

Also, the outpost was a good way to refuel your food levels, though food is a game mechanic I really should have tried to make a bit more important. Nobody was really close to running out of food except for Benjamin Cook (who left most of his food at the scout camp to seem like he'd been attacked) and Selena Demas, but other people generously gave out food.

Turns 4+ will be up next post.

Splime
Mar 28, 2009, 10:55 AM
Turn 3 (continued)
I also used Turn 3 as a way to get Benjamin Cook communication with the outside world, as my original idea for the spy would be to report the rebels to the Vlats, and so they could send in their troops and there would be a fight. It also had the side effect of making separated groups possible, which I'll discuss a bit later.

Turn 4
Next up was Selena Demas, who I had to drop into the game in such a way that made it a question whether or not to keep her around, while still keeping her chance of living fairly high. Selena Demas was in fact a Vlatixan pilot, who had a bit of a moral dilemma - side with the rebels, or the Vlats? I was a bit surprised by how easily everyone accepted her into the group. The main purpose of her role was to add another potential assassin, so that the numbers would work out to make it a tight battle between rebels and spies.

Also, I wasn't exactly happy about the group splitting up, since it meant more work for me. However, since I said it would be a player-run game, I had to suck it up and go with it anyway. Benjamin Cook murdering Ryan Hall and Gavin made things easier anyway. I think I handled a separated group fairly well, posting the main group's update here, and PMing the scout update, which turned out to be a personal PM to BananaLee.

That also created the question of how to handle death. The first issue was that the main group didn't know about the death, which could become a problem if they tried to communicate with the dead. I fixed that with the mid-turn update though. Then, there was the question of whether I should inform them of how they died, and who killed them. Ultimately, I decided not to, borrowing things from NotW - you don't find out who the wolves are when you get killed.

Then there was the mid-turn update. As I said before, I had to make sure the alive people didn't accidentally talk to the dead, and there was Benjamin Cook's cover-up. Overall, it was a pretty interesting turn.

Turn 5
Then, there was the "rescue" of Benjamin Cook. BananaLee had in fact given me plans to kill Ninosca if she was the only one, but it didn't work out that way, since I had to simulate people's missing orders. Of course, this meant more group splitting, but it wasn't so bad, since it was in order to reunite the group.

Then, there was the question of the caves. I tried to make it seem as if it might be a tunnel, but create a serious question about whether it was the right way to go. It was a serious question before Benjamin Cook decided to kill off two scouts, making many believe that the Vlats were attacking and they had to find shelter.

Turn 6
Turn 6 was one of the few turns where the group stayed still, and they probably could have made a little settlement there. (Actually, funny story, the original intent of JtN was to start with the rebel settlement, but then I got the idea to start everyone off by looking for the ideal place... by the end, it was just a journey. I'll try to reincorporate this idea in JtN II.) Also, while the scout group was two days away from the caves, I decided to stretch it, since a second turn would have been more of the same.

Oh, and there was Terni Hans's ferret. When I found out that Charles Li actually wanted the ferret to hunt small animals, I had to kill it off, since there was no way it would be able to survive doing that in real life.

Turn 7
Then, there was the first real attack by the Vlatixans, after the rebels went through the caves. I pulled out the RNG for this one, but in the future, I'll try to be less brutal about random killings. Benjamin Cook was the one that ordered this attack, by the way.

Turns 8+ next post

Love
Mar 28, 2009, 11:12 AM
Hmm that was actually murders that also I could make, i just didn't pay attention that it was another assassin in there.

Splime
Mar 28, 2009, 11:15 AM
Turn 8
So, this was the first battle, and there were some interesting battle plans. Now, the overwhelming strategy was to hide inside the caves and snipe. The only problem with that strategy is that it doesn't give you much view of the enemy, and allows them to launch some explosives into the caves. Which is just what they did. That's when I introduced the critical wound game mechanic, which included flipping a coin to determine whether they would live or die. (Seeing Chand's post here, this coin flipping will likely be removed for JtN II.)

Basically, whenever I see specific battle plans (they weren't too specific here, but my response was the same) I try to turn it upside down and throw something it wasn't ready for. In this case, it was rockets.

Turn 9
This was the turn that Jeremy Bentham got killed. BananaLee wanted to kill the Ronin too, but the Ronin had super-powerful senses, so there wasn't really a good opportunity for it. This was mainly a recovery turn though, since there was just a fairly large battle.

Turn 10
When everyone found out about Jeremy Bentham going missing, I was amazed how nearly everyone called him a traitor. I thought it seemed like he had been murdered, but I guess not... In fact, if The13thRonin hadn't sent in the order to find Jeremy Bentham, you guys never would have known. Hell, Benjamin Cook may have been able to kill more of you, if he didn't screw up trying to kill the Ronin...

Turn 11
After the crazy scene between the Ronin and Benjamin Cook, I was really hoping to finally see some NotW-style lynchings, but was surprised to see a majority go against it. Fortunately, Chandrasekhar sent in the order to kill Benjamin anyway, so that issue was resolved. Then there was my question to oyzar about whether to go against or for the rebels, which might have decided the course of the game.

Turn 12
Finally, the last turn. I was contemplating making another, but I thought this would be a good place to pause the game for a while. After I saw The13thRonin's massive battle plan, I started to read, and then thought, "too much work", so I came up with the retreat and ambush idea. If there had been some sort of diagram, I might have been able to follow the plan more closely, but in dense paragraph form, I realized I'd have to find a workaround. I also had to figure out how to kill off about half of the group to make for a tight ending, and so Alen's rocket launcher helped there.

In the end, I now have the perfect start point for JtN II... and at least a month before it happens (probably more).

LightFang
Mar 28, 2009, 12:50 PM
Well, since my character lived, I'm not showing you his information. :p

But I will be eagerly awaiting JtNII. I also concur with the points already said; it should be longer, so we can develop our characters more meaningfully.

Edit: Also, Splime, I'm just curious, how did you determine the character roles? I found it especially fitting that CCRunner got a Scout. :p

CCRunner
Mar 28, 2009, 12:57 PM
CCRunner, you are a Scout. Your skills have to do with traversing land, and gathering intel based on the land. That's your basic role, and it is now your turn to figure out the following, based on this role:

- A Special Ability
- A Main Weapon
- Extra Equipment
- Basic Character Info (name, age, sex, etc)
- Character Story

Please PM me with this info, along with anything else you think would be useful, once you have determined it.

Some Examples I've thought of:- You could be a former hunter, skilled at tracking down prey. When you joined the rebellion, you were especially good at chasing down the enemy when they were hidden, and determining when they were about to strike. Your ability is to sweep the area silently, and determine any activity nearby or far away. You carry around 5 modified bear traps, that can be strategically placed to slow down any enemies coming in from the distance.

- You could be a former hiker, traveling the country on foot to survive in the wilderness. Your special ability is to determine the living conditions of the area, as well as those of nearby locations. This has been especially useful en route to attacking royal outposts, often located in the middle of the wilderness. You carry a shovel, useful for digging wells and trenches.

- Whatever else you can think of
Your ideas will not be final — I have the final say whether something is permitted, and you can always modify your character up until they enter the game. As of now, there is no deadline for these character plans, because not every slot has been filled up. Good Luck!and my character....
- A Special Ability : Able to uncover hidden enemies while staying hidden
- A Main Weapon : Arctic Warfare Sniper Rifle
- Extra Equipment : Six (;)) modified bear traps
Name: Ryan Hall (he’s an American distance runner)
Age: 25
Sex: Male
Family: None, parents died, never married
Character Story: All his life, Ryan has been living in the shadow of his loving Uncle Ben, an ex-soldier for the empire. As a child, Ryan received lessons from Ben in general survival skills as well as Ben’s specialty of sniping. When the empire started to openly oppress its people, Uncle Ben resigned his post and joined the growing rebellion. Unfortunately, Ben was killed in the assault. Ryan grabbed his dead uncles trusty rifle, a few of his bear traps from his numerous hunting trips, a handgun and some food and ran off into the hills with a few of his friends intent on continuing the rebellion.

Is that good? It’s the first time I’ve ever written a character biography or anything like it.

Splime
Mar 28, 2009, 01:15 PM
Character Roles were actually assigned randomly, if you'll believe that...

By the way, these are the roles that I made, without any names:

Scout
Vlatixan Spy
Repairman
Hunter Gatherer
Interrogator
Brewer
Carpenter
Healer
Thief
Weaponsmaster
Dirt-Poor Rebel
Naturalist*
Vlatixan Pilot
"Railroad Worker"

*I didn't make this one

See if you can match the names to the roles!

Diamondeye
Mar 28, 2009, 01:22 PM
CC is scout, Banana is Vlat, Chand is a repairman, Winston is Hunter/Gatherer, Rhawn is interrogator, Tailless is brewer, Lightfang is carpenter, Love is thief, I was the weaponsmaster, Oyzar is the pilot, Charles the Naturalist, and Ronin the "railroad worker"...

Thomas could be any of the two last, but I'd guess thief, which leaves Icekommander as the poor rebel?

Splime
Mar 28, 2009, 01:25 PM
Close, 10/14 correct.

Love
Mar 28, 2009, 01:34 PM
I was the doctor/ healer.

What did you get thief from? :p

Diamondeye
Mar 28, 2009, 01:36 PM
I messed up my brains while typing, I knew Love was the doctor/healer. Duh.

I guess, with 11/14 then, I missed three of these four: Chand, Icekommander, Winston and Thomas...

Winston Hughes
Mar 28, 2009, 01:41 PM
Mine should be obvious. ;)

Diamondeye
Mar 28, 2009, 01:45 PM
You saying that makes me think "dirt poor rebel", since I guessed hunter/gatherer before..?

Winston Hughes
Mar 28, 2009, 01:57 PM
You mean the filthy overcoat, bad smell, poor social skills, and scrawny dog weren't enough? :lol:

While I won't give away Dickie's full back-story, the following should make things clear enough:Dirt-Poor Rebel.
Name: Benedick 'Dickie' Barrow
Age: Late-30s (but looks at least 50).
Sex: Male
Profession: Gentleman of the Road.
Appearance: Short, thin, and very dirty, with matted grey/brown hair and beard.
Smell: Unpleasant at best.
Clothing: A tatty and ill-fitting suit; once grey, now brown. A pair of well-worn but surprisingly sturdy boots.

Main Weapon: A battered old bolt-action rifle, which Dickie calls Delilah. As a firearm, Delilah is inaccurate and unreliable. However, she excels as a walking stick, tent pole, and occasional golf-club.

Extra Equipment: A scrawny dog named Dazzler, who has the following traits/abilities:

(i) Rabbit Catcher - If there are rabbits around, he'll be sure to catch one to share with Dickie. He may not be so keen on sharing with others, though.

(ii) Shrewd - Dickie believes Dazzler to be an excellent judge of character, and will be extremely mistrustful of anyone the dog takes a dislike to. Whether or not the dog really posesses such a skill is another matter.

(iii) Loyalty - Dazzler and Dickie always look out for one another. Anyone who tries to harm the dog will feel the butt of Dickie's rifle. Anyone who tries to harm Dickie will feel a sharp biting sensation in their nether-regions.

Note: Since both are used to living on very little, Dickie and Dazzler can comfortably survive on one man's rations.

Story

...

Some years later, when the authorities started to crack down on the growing homeless population, Dickie made the decision to leave the city of his birth once and for all. Collecting up his meagre possessions, he took to the road, and vowed to keep moving until he found somewhere safe from the accursed Empire. Over the next decade, he would wander from place to place, stopping only a day or two in each town or village he visited. At some point on this journey, he came across a small puppy left abandoned in a cardboard box. Naming it Dazzler for the sparkle in its eyes, Dickie adopted the pup, and took it with him as he hit the road once more. Over the years that followed, the pair of them developed a powerful bond of friendship and trust.

It was pure chance that led Dickie to be in Areville at the time of the revolt, and, as trouble began to stir, his first instinct was to take the quickest route out of town. However, before he could make his escape, he was confronted by a pair of guardsmen, who raised their weapons in his direction. In a flash, Dazzler leapt forward and sunk his teeth into one of the guards, who fired wildly into the air. Panicked, the other guard turned and tried to take aim at the dog, but succeeded only in shooting his own man in the neck, before taking a heavy blow to the back of the head from Dickie's rifle-shaped walking stick.

As more guards appeared and began to open fire, the tramp and his dog fled down an alleyway only to find themselves facing a dead end. Turning back around, Dickie raised his rifle and loaded a round into the chamber. If he was going down, at least one of those bastards was going with him. At that moment, however, a voice came from behind: "Quick, come this way!". Looking over his shoulder, Dickie saw a young man staring up at him from a ground-level window. After ushering Dazzler through the narrow opening, he slid himself down into the dark basement.

As they were led across town to the rebel lines, Dickie contemplated the future with mixed emotions. Life on the road wasn't so bad, and he felt somewhat uncomfortable at the idea of working with other people. Nevertheless, these rebels seemed like good and genuine people, and the idea of striking back at the Empire gave him a sense of purpose otherwise lacking in his life as a wanderer.

Dazzler looked up at him, as if to ask what the plan was. Dickie nodded, winked, and said softly: "We'll go along with them... for now."

Diamondeye
Mar 28, 2009, 02:06 PM
So in that case, you are the poor guy, Icekommander as thief, and Thomas as the gatherer..?

Splime
Mar 28, 2009, 02:19 PM
So in that case, you are the poor guy, Icekommander as thief, and Thomas as the gatherer..?

Correct! (Unfortunately, there is no prize.)

Diamondeye
Mar 28, 2009, 02:55 PM
What? I want my cookie!

Seriously, though, thanks for a nice game, I am looking forward to the DGJ.

Chandrasekhar
Mar 28, 2009, 04:40 PM
Hm... I see what you mean about needing to kill people when it's explicitly in player orders and they have the means to do so, especially when said player needs to kill everyone for his objective. I think that a good solution, if you throw a similar problem at us next game, would just be to make the game longer, so the deaths can come less frequently... or even better, make it so the mole doesn't have to kill everyone - rather, he just has to hurt the rebel cause. That way, you can establish him as a bad dude for killing 100 NPCs, without losing any of your dedicated players. ;)

As for my own game, I'm thinking that the main difference will be that it won't be centered around one group like this one is. Instead, each character is going to start off alone, though events will conspire to clump them up into distinct groups based on their actions. This should solve the other obstacle to player participation that showed up in this game: when there's only one or two interesting decisions to make in a turn, and a dozen players are in the group making the decision, they'll generally just leave it up to their leader. It should also have some more details stats for each player - karma, experience points, some basic physical attributes, and such.

The13thRonin
Mar 28, 2009, 06:29 PM
Yes... I died epically... Sorry for the massive battle plan... Thought you might like it... Hope my death doesn't exclude me from JtNW V2.

Oh and PS - If you guys tried to tie me up I outlined another plan that involved taking the Dr hostage at gunpoint and retreating into the woods where I probably would have attempted to kill you all... Good times :).

Splime
Mar 28, 2009, 06:36 PM
Nobody's death excludes them from JtN II. Of course, it might be difficult for your character to play, but you can always play a new one.

The13thRonin
Mar 28, 2009, 07:13 PM
Nobody's death excludes them from JtN II. Of course, it might be difficult for your character to play, but you can always play a new one.

My character foresaw the consequential breakdown of the master plan and arranged to have a stunt double step in to kick *** in his place...

Somewhere... Somehow... The Ronin watches Splime through a scope and laughs.

BananaLee
Mar 28, 2009, 07:15 PM
Of course, it might be difficult for your character to play,

But it's possible right? :p

oyzar
Mar 28, 2009, 07:18 PM
Sorry about my rather lack of participation in some parts of this game. I just haven't been able to put my heart too much into this. I wish things had been different but in the end the blame is on me... It was a nice game, even if there was quite some lack of direction, which might have at least contributed to my lack of participation... If I do participate in the future, I'll be sure to get more into this... I would have liked a bit clearer structure on how things happened though, but we can't all want the same things.

Splime
Mar 28, 2009, 07:22 PM
But it's possible right? :p

:lol:






No. :p