View Full Version : Do You Agree With The Science Queue?
Stuck_as_a_Mac Sep 01, 2002, 07:09 PM 1: Iron Working
2: Alphabet
3: Writing
4:The Wheel
5: Potery
6:Map Making
7: Ceremonail Building
8: Mysticism
9: Polythesim
10:Monarchy
11: Horseback Riding
12:Literature
13: Masonry
(Editors note- hopefully by this time, the Great Library *or captured* has been built and we are getting free techs. If not,)
14: Math
15:Construction
16: Currency
17: Philosiphy
18: Code of Laws
Republic is optional or barterable.
This is it. Do you agree with it?
This will be up for 48 hours.
Stuck_as_a_Mac Sep 01, 2002, 07:13 PM Citizen Input, please. Id like the people to post their ideas for queues.
neutral leader Sep 01, 2002, 07:16 PM i officially object to the current queue because:
a. it was determined entirely by stuck_as_a_mac with no democratic input
b. it places undue emphasis on military technologies
c. it defers more advanced government till too late in the game (ed. note: workers only have 50 percent efficiency under despotism)
i strongl urge all citizens to vote no to this technology queue.
provincial governer hopeful,
neutral leader
Our words are backed with NUCLEAR WEAPONS!!!
Stuck_as_a_Mac Sep 01, 2002, 07:17 PM ok, neutral. then what would you do?
also, see my thread in the gov index and look at the citizen imput. also, we are running for a miltary campaign. please read before you post.
chiefpaco Sep 01, 2002, 07:18 PM I'm not saying it is necessarily bad, but what would we accomplish by such queue? Is there a goal here? Might it be better to set about 5 at a time so we can readjust our plans?
Stuck_as_a_Mac Sep 01, 2002, 07:20 PM okay-
1: Iron Working
2: Alphabet
3: Writing
4:The Wheel
5: Potery
6:Map Making
7: Ceremonail Building
8: Mysticism
9: Polythesim
10:Monarchy
11: Horseback Riding
12:Literature
13: Masonry
14: Math
15:Construction
16: Currency
17: Philosiphy
edit it as you would like. and we plan to accomplish getting to monarchy with swordsmen.
BCLG100 Sep 01, 2002, 07:23 PM noramlly if you reaserch alpahbet first you end up being behind everyone in techs because they have all reaserched 2 or 3 techs in that time
eyrei Sep 01, 2002, 07:24 PM It is normally best to post a discussion thread in the citizens forum before posting any sort of poll. It would also be best, in my opinion, if we discussed 3 or 4 techs at a time. Things do have a tendency to change once the game gets underway.
Stuck_as_a_Mac Sep 01, 2002, 07:25 PM were not, were researching iron working first.
donsig Sep 01, 2002, 07:34 PM I voted no since there hasn't even been any discussion yet!
FionnMcCumhall Sep 01, 2002, 08:12 PM make suggestions then donsig, dont just say no and vote no, i agree a vote is premature but saying no doesnt help either
Chieftess Sep 01, 2002, 08:19 PM This needs a discussion.
Cyc Sep 01, 2002, 08:26 PM There is a discussion in the Science Dept. thread. And this poll is WAAAY premature! More discussion in the Science Dept. thread then a poll.
Chieftess Sep 01, 2002, 08:29 PM Besides, we don't know if we'll get goody huts, find a civ with an early UU (forcing us to go in another direction to counteract the UU - if that's possilbe).
Shaitan Sep 01, 2002, 10:18 PM I prefer mobile units over swordsmen so I normally would put wheel and horseriding over iron. With our start though, there is a good chance chariots will be fairly useless (or at least severely limited). I agree with iron as the first tech. This would guide our initial strategy towards a sword rush. With all that lovely mountain nearby it's a good shot that we'll get some iron. :)
The rest of the queue is too deep at the moment. We need to get a fix on 4-5 techs. Once those are done a tentative overall schedule would be possible.
Octavian X Sep 01, 2002, 10:20 PM The problem with the queue, I think, is that if we go for alphabet and writing, we should continue right to literature/republic. We shouldn't interrupt with the wheel.
Cyc Sep 02, 2002, 02:00 AM OK then. If the majority agrees on Iron Working for the first tech, then we can spend the rest of the week in discussion for our future paths. We are in a good spot for a possibility of an Iron deposit. Let's not get bull-headed about this. Small steps...
Eklektikos Sep 02, 2002, 04:51 AM Iron Working as our first tech sounds good to me and yes, this poll is premature, as the rest of the queue really does need more discussion.
chiefpaco Sep 02, 2002, 07:02 AM There is a good chance the first tech will take us 40 turns to research. There is also a good chance that we could trade for any particular tech we want in time.
I liked Cyc's proposal to head towards Monarchy and shoot for the Hanging Gardens.
donsig Sep 02, 2002, 07:15 AM So if it'll take 40 turns to research anything and we'll probably be able to acquire what we want sooner through other channels, then why do we need to worry about what to research?
duke o' york Sep 02, 2002, 08:05 AM I'd like IW as the first tech as we can then determine the best city placement to grab as much of the vital resource as possible. It is true that we will probably get more techs through trading by the time we get there but having iron will give us a good start and the other options afterwards can be decided this week. :)
disorganizer Sep 02, 2002, 08:12 AM If we dont have other civs nearby which we get to know within 40 turns (for example island start) we will HAVE to research ;-)
donsig Sep 02, 2002, 11:06 AM Perhaps we need to discuss a new science queue?
neutral leader Sep 02, 2002, 11:52 AM i officially object to the current queue because:
a. it was determined entirely by stuck_as_a_mac with no democratic input
b. it places undue emphasis on military technologies
c. it defers more advanced government till too late in the game (ed. note: workers only have 50 percent efficiency under despotism)
i would instead propose:
1. ceremonial burial
2. iron working
3. mysticism
4. polytheism
5. monarchy
6. alphabet
7. writing
8. the wheel
9. masonry
10. pottery
11. map making
12. horseback riding
13. literature
14. philosophy
15. code of laws
16. republic
17. math
18. construction
19. currency
this queue helps to back off the military emphasis (though it still provides iron working quickly). it also gets us to monarchy asap so as to remove the halving of our workers effectiveness. i would greatly appreciate input from the people.
neutral leader is a good, responsible provincial governor
eyrei Sep 02, 2002, 12:26 PM Originally posted by neutral leader
i officially object to the current queue because:
a. it was determined entirely by stuck_as_a_mac with no democratic input
b. it places undue emphasis on military technologies
c. it defers more advanced government till too late in the game (ed. note: workers only have 50 percent efficiency under despotism)
i would instead propose:
I am not sure how your queue is more democratic.
Regardless, I really don't want to do science the way we did last game, with these long science queues. 3 or 4 techs at a time should be sufficient.
Stuck_as_a_Mac Sep 02, 2002, 01:20 PM okay then, all in favor of iron working followed by
cer building
mysticisim
polythesisim
monarchy
say "aye"
AYE
Eklektikos Sep 02, 2002, 01:29 PM I see your "aye" and raise you one "nay" and a proposal that we take the issue of what is to follow Iron Working back to the citizens' forum for some proper discussion. ;)
Stuck_as_a_Mac Sep 02, 2002, 02:16 PM but iron working first is okay, rite?
eyrei Sep 02, 2002, 02:20 PM Originally posted by Stuck_As_a_Mac
but iron working first is okay, rite?
Post a poll and find out.:D
Stuck_as_a_Mac Sep 02, 2002, 02:42 PM heres a citizen input based queue. comments?
1. ceremonial burial
2. iron working
3. mysticism
4. polytheism
5. monarchy
6. alphabet
7. writing
8. the wheel
9. literature
10. pottery
11. map making
12. horseback riding
13. masonry
14. philosophy
15. code of laws
16. republic
17. math
18. construction
19. currency
eyrei Sep 02, 2002, 02:44 PM SAam, please open a discussion in the citizens forum about your proposed science queues.
Stuck_as_a_Mac Sep 02, 2002, 02:49 PM just did:
http://forums.civfanatics.com/showthread.php?s=&threadid=31238
der schivgan science queue (the second word is a made up one my friends and i use when crank calling people)
duke o' york Sep 03, 2002, 04:29 AM Originally posted by eyrei
Regardless, I really don't want to do science the way we did last game, with these long science queues. 3 or 4 techs at a time should be sufficient.
I definitely agree with eyrei on this. We should take things a lot more slowly and be able to adapt after receiving techs in trading. Just sticking up a huge queue of techs to research gives the science advisors absolutely nothing to do for their terms. We can look ahead a couple of techs, but the lie of the land may require us to discover maritime technologies a lot earlier than they have been planned on the queue. These mega lists may give you something to do between turns but are totally unnecessary and far too rigid.
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