View Full Version : [Mod] MareNostrum
Ekmek Feb 24, 2009, 02:15 PM http://forums.civfanatics.com/downloads/00_mn_intro_IeJ.jpg
Team:
Ekmek
Koma13
veBear
Blue-moustache
Fortuente
Flintlock1415
Based off of ideas from the C4C: Ancient Mediterranean MOD (http://forums.civfanatics.com/showthread.php?t=292406)
This is a rough but playable BETA.
Ultimately this is to inspire some more help (thanks Koma for coming on and doing the awesome city screen). There is a lot more to do and real Life is gettin the way of me doining it alone.
BETA v0.02
DB Entry: http://forums.civfanatics.com/downloads.php?do=file&id=11998] Download (FileFront Link) 214.5MB
VERSION 0.01 (22-MAR-2009)
Compatible with latest Colonization pathch 1.01
New Sountrack (Koma13)
Roman Civs (veBear)
All custom unit models and city icons (ekmek)
VERSION 0.01 (24-FEB-2009)
New City screen (thanks to koma13!)
Unique yield graphics added - olive oil, pottery, etc
most unit and profession graphics - mainly greek spearmen
some building graphics - retextures to be more med didnt add other buildings yet
only med city graphics and ancient euro city graphics are in - need to add african etc
leaders are all in - graphics will be updated in future
POST ISSUES HERE (http://forums.civfanatics.com/showthread.php?p=7902700)
thanks. Enjoy.
koma13 Feb 24, 2009, 03:27 PM Great, you finally released it! :)
revise gamefont.tga (get rid of marble background) didn't work
Is that responsible for the squares around the icons?
Btw, still looking for some good music. And I started with the 2nd city screen:
http://img134.imageshack.us/img134/3305/2ndcity.jpg
Ekmek Feb 24, 2009, 04:04 PM Is that responsible for the squares around the icons?
Yeah - it was a pain to try and recreate it eactly to match the icons in the alpha channel. I'll try and fix it. But o figured i needed to release it for now.
Btw, still looking for some good music.
we can take stuff from soundtracks right?
And I started with the 2nd city screen:
looks cool!
avain Feb 24, 2009, 04:16 PM Wow, this looks cool!:goodjob:
mamba Feb 24, 2009, 06:29 PM Hey Ekmek, finally a first version of the mod that has been keeping you busy. Will take a look :D
kaibayashi Feb 24, 2009, 06:33 PM Been following this, the asian and aus mods. Good to see something playable. Dling, will have a play over the next few days hopefully :)
Ajidica Feb 24, 2009, 06:38 PM Looks cool. Will try it out once it is more playable. If you need a soundtrack, I would reccoment the one from Rome:Total War. I already have it ripped on my comp, so it wouldnt be much trouble to upload.
PiMan Feb 24, 2009, 10:17 PM Been following ... aus mods..
I should get back to work on it then, shouldn't I? I've been distracted by Chrono Trigger DS. I'll get back to working on it tonight.
asioasioasio Feb 25, 2009, 01:43 AM Wow i'll digup disc of colonization today - this mod might is must play :)
One question Do you fight with king in the end and make independence (it was in fact that i hated in this game - new taxes rates and dozens and outnumbered armies)? Rules are the same or the end of the game is changed?
Ekmek Feb 25, 2009, 10:11 AM Wow i'll digup disc of colonization today - this mod might is must play :)
One question Do you fight with king in the end and make independence (it was in fact that i hated in this game - new taxes rates and dozens and outnumbered armies)? Rules are the same or the end of the game is changed?
yeah for now its basically colonization with an ancient theme to it. I want to make it more a long aod2 soon, with its economic victory condition. other conditions down the road may include building wonders etc.
charle88 Feb 25, 2009, 08:05 PM The main civs could be Rome,Carthage,Egypt,and Greece.
asioasioasio Feb 25, 2009, 11:04 PM yeah for now its basically colonization with an ancient theme to it. I want to make it more a long aod2 soon, with its economic victory condition. other conditions down the road may include building wonders etc.
Awsome - economical victory would be awsome - i love the economy in this game :)
Ekmek Feb 26, 2009, 12:20 PM The main civs could be Rome,Carthage,Egypt,and Greece.
theres always room for expansion ;)
charle88 Feb 26, 2009, 08:25 PM Presenting,the Roman Triarii!
http://www.postimage.org/gx1tcL5S.jpg (http://www.postimage.org/image.php?v=gx1tcL5S)
davbenbak Feb 27, 2009, 08:18 AM Great job so far! I'm glad to see you got this off the ground. I'll be lurking here for updates.
veBear Feb 27, 2009, 01:59 PM The romans are now an easy add on at this link:
Roman Colonies (http://forums.civfanatics.com/downloads.php?do=file&id=11857)
:eek: For you who don't know, yes, they had colonies :eek:
I would thank Ekmek for allowing me to make this easy add on :) Really appriciate this :D
Good work with your great mod koma13 and Ekmek :goodjob:
cybrxkhan Feb 27, 2009, 02:41 PM I read above there was some need for music?
There is music available from Europa Barbarorum, one of the largest Rome:Total War mods that could fit for this mod. I also have a large collection of random music, including music from the actual Rome:Total War, that you could use, if you are interested (I am CivGold's unofficial musicman even though we aren't really adding any new music anymore...).
charle88 Feb 27, 2009, 08:18 PM Maybe,instead of the king for the Romans,it could be the senate.The Roman's goal is to rebel and destoy the Senate and become an empire.
preview of another unit:
Roman Hastasti
http://www.postimage.org/aVowSOA.jpg (http://www.postimage.org/image.php?v=aVowSOA)
Jabie Feb 28, 2009, 02:31 AM I shall give it a try and let you know what I think, but it seems to me that this idea has "legs" and you should ask for a subforum in the Projects and Mods subforum.
Jabie Feb 28, 2009, 03:50 AM I gave it a quick try... You're right about it being beta. :)
At present it's a reskinned Col, but the polish is very good, and helps to make the game more alive. I'd be inclined to finish the reskinning work before taking on other tasks.
Observations:
* The Master Craftsman shows up as a pink box. I'm guessing that the graphic isn't ready yet. Maybe you could use the Great Engineer.
* Various goods still show up under their old names in the menus. Hence Olive Oil shows as Tobacco or Salt shows as Silver.
* I'd be inclined to plunder (and credit) every other Ancient Civ mod out there for units and other material. TAM is the obvious source, but anything from the BtS or the Rome Scenarios in Warlords ought to be fair game too.
* Music: I'm sure I'd heard some 17th Century music. It might be worth grabbing the Ancient / Classical soundtrack from Civ 4, then throwing in the title screen music from the various Warlords/BtS might work.
* Technologies: Where possible, these could use the artwork from Civ 4. e.g. Sailing. Also, game related point, will these be one-offs, like FF in Col, or will they act as a progression (i.e. When you get a Technology you must take it. Technologies are not disabled for other colonies). Personally, my suggestion would be for a progression, but that's a lot more recoding work.
* Map: A map script for North Africa (essentially changing the East-West axis for a North-South one) might be an idea to investigate.
Ekmek Feb 28, 2009, 11:57 AM jabie,
thx for the feedback. thats what i need, but also help from others!
i_diavolorosso Feb 28, 2009, 05:14 PM What'll be your focus in the next version??
azzedar Feb 28, 2009, 06:24 PM nice, although i'm not such a big fan of economy-bases computer games at all (which is in fact 'a problem' of colonization and not of your mod :p) i prefer the acient times theme much more than the one of the core game, that early mod)ern time thing.
would be nice to see that mod complete and out of the beta-status someday
so... question: is there any chance that the military part of the game will be enhanced in this mod? maybe adding at least a very few more basic units (e.g. the wellknown archer-spearmen-swords-/axemen-horsemen-partition). i think that would really fit here.
i would really like to help, although i do really know nothing of that programmer stuff...
Ekmek Feb 28, 2009, 06:53 PM i think i'll be finishing up graphics, hopefully with koma's help and some others - WE NEED MORE HELPERS!
I especially need help with units. i can do leaderheads but my units never seem to work (causes a crash)
I wouldlikw to expand the units to be more types but i think i need to get the basics like graphics and text first.
charle88 Mar 01, 2009, 02:51 PM Here are two more units.
Roman Principes
http://www.postimage.org/PqyQN69.jpg (http://www.postimage.org/image.php?v=PqyQN69)
Roman Velites
http://www.postimage.org/PqyYWWA.jpg (http://www.postimage.org/image.php?v=PqyYWWA)
edit:Alos for the Roman senate,maybe the leaders could be Pompey the Great and Crassus
GeoModder Mar 07, 2009, 05:22 PM Ah, I was about to link to those new units charle88. ;)
Great effort here, Ekmek. And if you're still looking for someone to adjust a mapscript, I'd suggest contacting Cephalo. He's the mapscript guru in these parts.
koma13 Mar 08, 2009, 06:26 AM Charles88, your units are great. Roman Velites looks pretty cool. :goodjob:
And if you're still looking for someone to adjust a mapscript, I'd suggest contacting Cephalo. He's the mapscript guru in these parts.
Yeah, this is better than waiting for me coming up with a map script. :)
Anyone remembers the inland sea map script from civ4? We would just have to place the Europe (travel) plots somewhere. And some regional maps would be great. Maybe Sicilia, Ionion coast or the black sea. That would silent people that complains about the geographical problem, that (in real world) home countries/polities and the "new world" are located in the same area.
henryMCVII Mar 10, 2009, 09:27 AM Veni, vidi, ... downloading. Thank you Emek.
About the units... there where some ancient mods in Civ4, how about taking units from there?
Ekmek Mar 10, 2009, 09:42 AM Veni, vidi, ... downloading. Thank you Emek.
About the units... there where some ancient mods in Civ4, how about taking units from there?
thx. i've been pillaging every ancient mod out there. but civ4 doesnt have lumberjacks, blacksmiths, oil pressmen, winemakers, etc. so it looks like I'll have to make them - unless i get some helpers
henryMCVII Mar 12, 2009, 10:07 AM This counts for both: units for moving on map and unit-pics for using in city screen, right? I wish I could help a bit more. Hmm... how about using just different colours of one or two of the Civ4 missionares, some Civ4 ancient Mods did it this way.
Kalimakhus Mar 12, 2009, 12:23 PM Ethnic flavors of workers (like in VD) may serve as models for lumberjacks, winemakers, etc. You may also look in some apparently weird places like FfH.
Ekmek Mar 12, 2009, 02:26 PM thx. I've been making progress on units. Hopefully I can release a "unit patch" in the next week.
koma13 Mar 12, 2009, 03:13 PM I made a small patch for Mare Nostrum.
Changelog:
- changed starting year to 600BC
- a modified version of the Faireweather map script without ice and tundra terrain but more desert
- revolution advisor fix to show real units
- replaced the broken Europe screen background
I created two versions of the patch. Patch A updates all Mare Nostrum files to Colonization v1.01. Use patch B if you still have Colonization 1.00 .
Next I will upload a music pack. :)
Blue-moustache Mar 18, 2009, 09:37 AM what's the map area for this mod? I am interested in mapping the med-sea region.. do you need any help with this? or any other map ideas help?
Ekmek Mar 18, 2009, 09:55 AM what's the map area for this mod? I am interested in mapping the med-sea region.. do you need any help with this? or any other map ideas help?
Definetely need help! Cephalo is too busy to make a map script that emulates a western med shape. Please give some maps a try!
As a progress report I finished all the units nifs but still need to do their buttons and full length icons. Koma do you think you could figure a way to dispaly the nif (like in the city window) instead of having to use these full length icons. They area pain to make.
Ekmek Mar 18, 2009, 09:59 AM here's a screenshot of some of the new units
Blue-moustache Mar 18, 2009, 10:03 AM Definetely need help! Cephalo is too busy to make a map script that emulates a western med shape. Please give some maps a try!
As a progress report I finished all the units nifs but still need to do their buttons and full length icons. Koma do you think you could figure a way to dispaly the nif (like in the city window) instead of having to use these full length icons. They area pain to make.
I posted a pic of Western Europe med-sea area on the other Mare-Nostrum thread.. what map area did you have in mind? I'll get on with some map work asap.. I need to get up to speed with this, as i've been messing around on Total War Med2.. learning how to generate maps etc.. I did a total mod for Titan Quest, ... dont want to work alone now with mods.
I have the details of the med-sea area from World-Wind, a satellite visual from NASA.. it's brilliant.. when i get to it.. i'll start learning how to do the work on this game.
Ekmek Mar 18, 2009, 10:05 AM i was intending it for random maps - but a scenario map would be great. By the way this project is so short on workers - Any contribution is more than welcomed!
Blue-moustache Mar 18, 2009, 10:55 AM i was intending it for random maps - but a scenario map would be great. By the way this project is so short on workers - Any contribution is more than welcomed!
Ok, i'll get on with a scenario/grand-campaign map.. which you could incorporate for the main release perhaps.. is this map area ok?..
http://i286.photobucket.com/albums/ll118/ohflipperz/map55.jpg
the colonists come in from the east, from the Levant, and egypt, and that..
Ekmek Mar 18, 2009, 11:05 AM Looks awesome! I'll definitely include it
Blue-moustache Mar 18, 2009, 11:32 AM Count me in on the team, I’m definitely keen on the project.. it’s exactly the idea I was thinking of.. I was reading on the Ancient Mediterranean thread, someone was saying that they’d prefer a map just from Italy and no further east.. (i.e. no Greece.) I think there is some merit to a more detailed map, but whatever, I’ll see what I can do soon.
I don’t know much about it right now.. I know you can import a template blue map into Total War map editor, but that’s different.. the map on Colonization is prettier than Total War map, the coast and the sea are very good. I’ll probably go with the map that I’ve posted here..
What I’ve seen of the various screenshots so far looks very good..
koma13 Mar 18, 2009, 03:31 PM Koma do you think you could figure a way to dispaly the nif (like in the city window) instead of having to use these full length icons. They area pain to make.
Unfortunately no, can't make nifs dragable or attach them to panels. :(
Count me in on the team, I’m definitely keen on the project.
Welcome Blue-moustache. :) We could definitely need some help. Maybe that map could be useful for placing cities: http://upload.wikimedia.org/wikipedia/commons/f/f4/AntikeGriechen1.jpg.
Blue-moustache Mar 18, 2009, 04:24 PM Unfortunately no, can't make nifs dragable or attach them to panels. :(
Welcome Blue-moustache. :) We could definitely need some help. Maybe that map could be useful for placing cities: http://upload.wikimedia.org/wikipedia/commons/f/f4/AntikeGriechen1.jpg.
Right, thanks.. i noticed before on my map that there's nothing going on in mainland Spain.. i've got a few more towns in France, but there must have been nothing in Spain at that time.. except on the coast. I'll have to do some research on that.
koma13 Mar 19, 2009, 08:48 AM I wrote a (very experimental) Modcomp for Mare Nostrum that attaches the Europe screen to a city placed on map (instead outside).
Script is executed at game start. It will:
- remove all Europe travel zones
- add a city for each king player on map
- put a Europe zone on top of that city
- reduce travel time to Europe to 0 turns
- and change starting location for player to king's city plot
:crazyeye:
Ekmek Mar 19, 2009, 09:39 AM Whoa! Very cool!
Blue-moustache Mar 21, 2009, 06:00 AM I've had some touble loading saved games, but i think i've got a partial solution to that. I've got into the world-map editor.. it's really good.. i've started to experiment now, i need to learn how to use it. Can we import a map template? i saw 'load screenshots' but nothing is showing up as a JPEG or other files.. if not, i'll just paint the med-sea freehand.. using a map reference.
koma13 Mar 21, 2009, 08:10 AM You could try Rhye's BMP to WBS Converter, maybe it's working for Col too:
http://forums.civfanatics.com/showthread.php?t=135740
Blue-moustache Mar 21, 2009, 09:35 AM I've more or less finished North Africa.. i'm doing it free-hand, this shot is of Tunisia.. do you want me to upload the map file so you can check on progress? i dont know how to place cities and a lot of other things, but i have created the map, to be a reasonable representation of West Europe med-sea area.. on a square that is given with the map editor.. the extent of the map is from the coast of Spain, North Africa as far as the other side south of Greece, and the starting ships are placed over in the sea area to the right.. and north as far as france. If i give you the map.. you'll be able to work with it?
http://i286.photobucket.com/albums/ll118/ohflipperz/tunisia.jpg
T_F Mar 21, 2009, 02:44 PM Oh, nice. This looks awesome. Looking forward to a release with the map and extant home cities!
Unfortunately, when I click on the download button it redirects me to the FileFront homepage.
Blue-moustache Mar 21, 2009, 04:19 PM I've nearly finished the map.
koma13 Mar 21, 2009, 08:37 PM Ok, i worked on that homecity script i wrote about a few posts ago. I fixed a bug that prevents AI player from founding cities.
And I discovered you can also access Europe screen when entering a foreign king's city. :eek:
I have now two possibilites:
a)
I can seperate Europe screen for each King city, means you would have access to 3-4 different trade cities. I think I can even attach a unique economy to each Europe screen. But I'm not sure if it's too much micro management. You would have to keep track of multiple Europe screens. Units recruiting and purchasing would only be allowed in your home city (we won't steal units from other AI, right?). Keep in mind that right now Diplomacy with foreign kings isn't possible. Foreign king would have no possibility to stop you from entering his city.
b)
I can take Ekmeks idea for making Rome the king player and only create one Europe screen city on the map (= Rome). All players would go to that city for trading.
I would try to bring in the inland sea script from Civ4, placing Rome at the middle top area.
Plan b) is much easier to implement, means lesser bugs and better AI behaviour.
What do you think about it? :)
EDIT:
Uploaded a first version. It works like I described in b) but without inland sea script.
Rome location is centered on map and will be revealed for all players. I also stopped Rome from doing any expansion (hopefully).
instructions:
1) install brand new Mare Nostrum Beta 002
2) install MNEuropeScriptRome
Sometimes AI player creates it's first city inland having no sea access to Rome. Stupid AI doesn't know it could use caravans to access Europe screen. :crazyeye: I'll try to fix that.
Ekmek Mar 21, 2009, 11:10 PM great work Koma. I'll try it soon but right now i'm trying to get Beta2 on file front. it has all new units (cityy icons too but i still need buttons) and your great audio files. its 215MB
Unfortunately, when I click on the download button it redirects me to the FileFront homepage.
hmm...i got that too. well i'll have beta 2 upsoon anyways.
Ekmek Mar 21, 2009, 11:32 PM ok here is the filefornt link. I'll add a new db entry soon.
http://files.filefront.com/MareNostrumBETA+002rar/;13507668;/fileinfo.html
Blue-moustache Mar 22, 2009, 03:18 AM I've finished the map.. here's the download link..
http://www.ziddu.com/download/3961611/medsea2.5.rar.html
i've place various resources like deer, silver, mines, fish etc.
koma13 Mar 22, 2009, 04:27 AM I've finished the map.. how do i upload it?
There is a "Manage Attachements"-button in the Additional Options area below Post Icons.
I'll try it soon but right now i'm trying to get Beta2 on file front. it has all new units (cityy icons too but i still need buttons) and your great audio files. its 215MB
Great! People won't play Mare Nostrum with pink boxes. Now we have to get rid of the question marks. And the Europe screen needs improvement of course (I'm working on it). Later we can redo the advisor screens.
Blue-moustache Mar 22, 2009, 07:17 AM [QUOTE=Blue-moustache;7898197]I've finished the map.. here's the download link..
http://www.ziddu.com/download/3961611/medsea2.5.rar.html
it's done.. (i like it anyway)..:eek:
veBear Mar 22, 2009, 01:19 PM What are the different civs then?
koma13 Mar 23, 2009, 07:09 AM [QUOTE=Blue-moustache;7898197]I've finished the map.. here's the download link..
http://www.ziddu.com/download/3961611/medsea2.5.rar.html
it's done.. (i like it anyway)..:eek:
I like it. Especially how you made north Europe smaller than the mediterr. sea. Don't waste time with resources, we should made them random anyway. And I get some Python exceptions when starting your map with Mare Nostrum:
Can't find type enum for type tag LEADER_WASHINGTON
Can't find type enum for type tag LEADER_LOGAN
Can't find type enum for type tag LEADER_HUAYNA_CAPAC
Can't find type enum for type tag LEADER_OCONOSTOTA
Can't find type enum for type tag LEADER_SITTING_BULL
Can't find type enum for type tag LEADER_AGUEYBANA
Can't find type enum for type tag LEADER_MONTEZUMA
Can't find type enum for type tag LEADER_CUNHAMBEBE
Can't find type enum for type tag LEADER_MANGAS_COLORADAS
Can't find type enum for type tag LEADER_STUYVESANT
Can't find type enum for type tag CIVILIZATION_DUTCH
Can't find type enum for type tag LEADER_CHAMPLAIN
Can't find type enum for type tag CIVILIZATION_FRANCE
Can't find type enum for type tag LEADER_BOLIVAR
Can't find type enum for type tag LEADER_ENGLISH_KING
Can't find type enum for type tag LEADER_FRENCH_KING
Can't find type enum for type tag CIVILIZATION_FRANCE_EUROPE
Can't find type enum for type tag LEADER_SPANISH_KING
Can't find type enum for type tag LEADER_DUTCH_KING
Can't find type enum for type tag CIVILIZATION_DUTCH_EUROPE
You can fix that by opening your map in a text editor and replacing the leader and civ types with the types from Mare Nostrum's CIV4CivilizationInfos.xml and CIV4LeaderHeadInfos.xml (inside MareNostrumBETA_0.02\Assets\XML\Civilizations).
Btw, who is Mrs. E Paul? :p
Blue-moustache Mar 23, 2009, 07:31 AM [QUOTE=Blue-moustache;7898579]
I like it. Especially how you made north Europe smaller than the mediterr. sea. Don't waste time with resources, we should made them random anyway. And I get some Python exceptions when starting your map with Mare Nostrum:
You can fix that by opening your map in a text editor and replacing the leader and civ types with the types from Mare Nostrum's CIV4CivilizationInfos.xml and CIV4LeaderHeadInfos.xml (inside MareNostrumBETA_0.02\Assets\XML\Civilizations).
:p
I dont really understand the techy stuff there.. can you use the map as it is, and sort out the various needs? if you need any alterations to the map, or a new map.. let me know..
koma13 Mar 23, 2009, 11:47 AM I made a modified version of the Inland sea map script from Civ4. I cutted out the land to the east and west, leaving two land masses in the north and south. Starting locations are default ones from Col, meaning all Europe player starts in the east.
You can set climate zones (rocky, temperate, tropical) and sea level.
koma13 Mar 23, 2009, 12:10 PM I dont really understand the techy stuff there.. can you use the map as it is, and sort out the various needs?
Yes, sure.
if you need any alterations to the map, or a new map.. let me know..
I would love to have a map of greece and surrounding area, something like that:
http://img26.imageshack.us/img26/9449/map2k.jpg
Greece should be larger. Sicilia too. But you can remove Italy. Map size would be standard size. No cities or resources needed. If Mare Nostrum is in a playable condition, I want to make a scenario placed in that area. It will be called Hellenization and be themed arround philosophers (instead founding fathers). :)
Blue-moustache Mar 23, 2009, 12:16 PM .. oh hang on.. i didn't see your post.. consider it done.. i'll get on with it now (i'm bored). What about Tunisia? that was very important in those days.. i could wack Tunisia in..? squeeze the map into the square shape of the default size of the map editor, make full use of the all the space.. it's a case of spinning the map around a bit.
koma13 Mar 23, 2009, 12:52 PM .. oh hang on.. i didn't see your post.. consider it done.. i'll get on with it now (i'm bored). What about Tunisia? that was very important in those days.. i could wack Tunisia in..? squeeze the map into the square shape of the default size of the map editor, make full use of the all the space.. it's a case of spinning the map around a bit.
That would be great. Tunisia? If you get it on the map, shifting it to bottom left corner. But I don't want to give Phoenicia a major role. I plan greek poleis as Civs and Persia will be the 'king' player (outside of map).
But you don't have to hurry, I won't start working on it anytime soon.
Ekmek Mar 23, 2009, 01:39 PM Ok, DB updated
http://forums.civfanatics.com/downloads.php?do=file&id=11998
Blue-moustache Mar 23, 2009, 02:10 PM That would be great. Tunisia? If you get it on the map, shifting it to bottom left corner. But I don't want to give Phoenicia a major role. I plan greek poleis as Civs and Persia will be the 'king' player (outside of map).
But you don't have to hurry, I won't start working on it anytime soon.
It's something to do. I've got tunisia on the corner, and i've shifted Sicilia around a bit, so you get a little bit of the toe of italy as well. I prefer this new map, i've got it more accurate than before, and greece is most of the map area, besides the sea and the islands, .. north africa is like along the bottom.
koma13 Mar 23, 2009, 07:57 PM greece is most of the map area, besides the sea and the islands, .. north africa is like along the bottom.
Exactly. Greece should be (top) center of the map surrounded by ionion coast in the east, north african coast in the south and Sicily in the west (make it larger, it has been viewed as the new world back then -> Syrakousae!)
Maybe you can even reduce distance between Greece and north africa.
Blue-moustache Mar 24, 2009, 04:37 AM Exactly. Greece should be (top) center of the map surrounded by ionion coast in the east, north african coast in the south and Sicily in the west (make it larger, it has been viewed as the new world back then -> Syrakousae!)
Maybe you can even reduce distance between Greece and north africa.
I finished the map last night, i got all of the above, but i'll see if i might tweek anything yet, maybe make Sicily bigger. Interesting about Syracuse. I could expand up north africa a bit so the 'peninsular' with cities apollonia, cyrene, barca, paliurus, tauchira and euhesperides can feature.. do you place cities on the map? or is it like on the original where you allot areas to place new settlements, and give choice what to call it? i would prefer to have pre-established sites, if that's possible. (dont know much about it)..
veBear Mar 24, 2009, 08:11 AM When we get to the crosses, why don't you replace the different crosses with different "religions", or more accuratly, "Gods". So here's my suggestion to how it could be done:
- Phoenican Colonies: "The Estruscans have been converted to the "Faith of El Elyon (http://en.wikipedia.org/wiki/Canaanite_religion#Pantheon)""
- Roman Colonies: "The Gauls have been converted to the "Faith of Jupiter (http://en.wikipedia.org/wiki/Jupiter_(mythology))""
- Ionan Colonies: ...
I guess you get my idea :)
GeoModder Mar 24, 2009, 08:28 AM "The [insert tribe] have accepted [insert god] in their pantheon." sounds better, as long as we're not talking about a monotheistic religion.
Ekmek Mar 24, 2009, 09:40 AM When we get to the crosses, why don't you replace the different crosses with different "religions", or more accuratly, "Gods". So here's my suggestion to how it could be done:
- Phoenican Colonies: "The Estruscans have been converted to the "Faith of El Elyon (http://en.wikipedia.org/wiki/Canaanite_religion#Pantheon)""
- Roman Colonies: "The Gauls have been converted to the "Faith of Jupiter (http://en.wikipedia.org/wiki/Jupiter_(mythology))""
- Ionan Colonies: ...
I guess you get my idea :)
your talking crosses for conversion not the player's city one right?
veBear Mar 24, 2009, 12:50 PM Yes, just what i ment :)
Blue-moustache Mar 24, 2009, 02:04 PM http://www.ziddu.com/download/3994426/greece3.5.rar.html
here's the link to the finished Greece and med-sea area map..
I am going to do a map of North America, for the standard game also.. and post that somewhere on the forum.
Dale Mar 24, 2009, 03:21 PM BTW just so you know, even though I haven't participated much in this mod, I'm highly anticipating it. :D
Ekmek Mar 24, 2009, 03:37 PM BTW just so you know, even though I haven't participated much in this mod, I'm highly anticipating it. :D
Its in a fairly working shape now. A lot of graphics need to be filled in and testing the maps. Then I want to use your AOD2 as the 'engine'!
koma13 Mar 24, 2009, 03:58 PM Its in a fairly working shape now. A lot of graphics need to be filled in and testing the maps. Then I want to use your AOD2 as the 'engine'!
I learned to compile the CvGameCore.dll. That doesn't mean I can code in C++ but should be enough to copy/paste features from other mods. :)
koma13 Mar 24, 2009, 04:10 PM http://www.ziddu.com/download/3994426/greece3.5.rar.html
here's the link to the finished Greece and med-sea area map..
I am going to do a map of North America, for the standard game also.. and post that somewhere on the forum.
Greece looks great. :goodjob: Thank you very much for doing that.
do you place cities on the map?
Major cities will be placed with a script. That way I will also have them on maps that are generated by map scripts.
Flintlock1415 Mar 24, 2009, 10:29 PM Hey Ekmek, I've finally finished my little unit project, so I can start in on some art tomorrow night. Do you have any specific ideas on how to go about this, i.e. what is most important to start in on?
Ekmek Mar 24, 2009, 10:56 PM I really could use help on the unit buttons and the founding fathers technologies buttons. Do any style you feel fit.
But if you want to do more with modeling I could use some new buildings or even if you check out some of the new units i made and can improve them I'd appreciate that too!
cfkane Mar 26, 2009, 09:42 PM Forgive me for sounding like a complete noob, but I'm not used to installing mods for Colonization. Which folder do I unzip to?
Flintlock1415 Mar 26, 2009, 09:53 PM Well, I'm not too sure, but I think my file structure is similar enough to Windows; so I put mine in Documents(I think its called MyDocuments in Windows)/MyGames/Sid Meier's Civilization IV Colonization/MODS. I think to put it in C:/Program Files/2K Games/Firaxis Games/Sid Meier's Civilization IV Colonization you would (at least for me since the folder wasn't made) make a Mods folder in that directory. Either way should work, banking on the file structures being the same.
cfkane Mar 26, 2009, 09:57 PM Okay. I just tried it and I got a hell of a lot of XML errors before it crashed to the desktop.
Flintlock1415 Mar 26, 2009, 10:59 PM Did you try both of the suggestions? I guess if they don''t work you'll need to wait for a true Windows user...
PiMan Mar 27, 2009, 01:41 AM C:\program files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods
Or wherever else your game is installed to if not there (the default location)
Flintlock1415 Mar 27, 2009, 09:20 AM Also one more thing, do you have the patch? I got basically the same thing when I was unpatched.
Ekmek Mar 27, 2009, 09:26 AM You might have to make the mods folder but its just like civ4
and you have to have the latest patch
cfkane Mar 27, 2009, 11:16 AM Okay, I download the latest patch for C4C. It worked fine then.
koma13 Mar 28, 2009, 10:42 PM Ekmek, do you think you could bring in flood plains and oasis? I could use that for my all improved inland sea script. I made south hot but there is not much reason to settle there without food.
Ekmek Mar 29, 2009, 12:12 AM what do you mean bring in? could we replace tundra or jungle with it?
koma13 Mar 29, 2009, 12:59 AM what do you mean bring in?
Just the types and graphics, not placement.
could we replace tundra or jungle with it?
Yes, I figured out how to do it. I tried it with my inland sea script (but it should work in all map scripts). I removed all tundra. Jungle is only deep in the south. Most of the southern continent is desert, except coastline. Still have to improve the shorelines.
Right now, I'm experimenting with removing all rivers from the south and adding a random generated, sail-able river to the SE area (Nile).
koma13 Mar 29, 2009, 03:36 PM Adjusted New World and Faireweather map script for Mare Nostrum:
Changes
- ice and tundra terrain replaced by grass land
- jungle and tundra forest replaced by leafy / evergreen forest
- removed ice caps
veBear Apr 01, 2009, 08:05 AM I searched my PC for the files i need for the Egyptian Civilization, but i cant ind the files i need, even i i got CivIV Complete installed, so i got one question, could anyone upload the Audio files of Hatshepsut and Ramses and the Animation files of Ramses too?
Also i got one request for you ekmek. Could you make kind of an egyptian priest LH for me?
Here are the Civs LH's
- Ptolemy (King) - Ramses Animations
- ??? (Leader) - Menes Animations (Found on CivFan)
- Danaos (Leader) - ??? (Here's your task Ekmek) ((Re-)Founder of the greek city of Argos, came with his fleet from egypt)
My Source of Information is this here:
Egyptian Colonization on Mombu.com (http://www.mombu.com/culture/egypt/t-egyptian-colonization-of-greece-1787287.html)
And koma13, it would have been nice if you could make this new map scripts who should be more like the Islands in the Aegan Sea and and a map featuring a randomly made Spain with sea all around exept a place in the NE and two almost connected landmasses in the south, featuring a small stripe of water the boat can pass through.
Edit:
- I also need the Flag files for the egyptian empire from Civ4 + info about what colour they use.
Ekmek Apr 01, 2009, 08:14 AM Also i got one request for you ekmek. Could you make kind of an egyptian priest LH for me?
- Danaos (Leader) - ??? (Here's your task Ekmek) ((Re-)Founder of the greek city of Argos, came with his fleet from egypt)
you have a picture?
veBear Apr 01, 2009, 08:16 AM Nope, but if you search Google i guess you'le find most of what is needed for an egyptian priest :)
Ekmek Apr 01, 2009, 10:13 AM you browse the LH downloads? Amehenotep make work for it.
koma13 Apr 01, 2009, 11:26 AM And koma13, it would have been nice if you could make this new map scripts who should be more like the Islands in the Aegan Sea and and a map featuring a randomly made Spain with sea all around exept a place in the NE and two almost connected landmasses in the south, featuring a small stripe of water the boat can pass through.
I fear my knowledge about map scripts is too limited to create authentic shorelines. I can only alter terrain and features. :(
@Ekmek
Have you find a replacement for filefront?
Btw, I'm working on tech screen. Doing an image for each tech is a pain. I'll take them from CivCity Rome. Unfortunately they are very low res. Maybe you have a better idea?
veBear Apr 01, 2009, 11:36 AM OK, but you're better than me, so i think that's reason enought to be happy :D (I really dont know anything about map script modding)
Written by Ekmek:
you browse the LH downloads? Amehenotep make work for it.
Well... he might do that, but still, i think he is to dark skinned and we need a new background (do you think you could use this one "Picture of Kastro Larissa (http://upload.wikimedia.org/wikipedia/en/thumb/5/51/Kastro_larissa_Nauplio_fortress.jpg/350px-Kastro_larissa_Nauplio_fortress.jpg)"). Do you think you could do that Ekmek?
Ekmek Apr 01, 2009, 01:47 PM Have you find a replacement for filefront?
Btw, I'm working on tech screen. Doing an image for each tech is a pain. I'll take them from CivCity Rome. Unfortunately they are very low res. Maybe you have a better idea?
I'll find something soon to replacefilefront - maybe mediafire.
I was thinking of taking an old image off of wiki or the internet that resembles the technologies and then use a paint program to make them a mosaic or a fresco. But so far my PSP 9.0 art functions didn't make any great pictures. The other option is to just enlarge the icons from the Civ4 Ancient Med Mod. Atleast as place holders :dunno:
I look forward to the tech screen.
Do you have anything for the backround on civilopedia and other stuff. I liked the red you had for the city screen (you never posted it though). Just something to get away from the brown
Well... he might do that, but still, i think he is to dark skinned and we need a new background (do you think you could use this one "Picture of Kastro Larissa (http://upload.wikimedia.org/wikipedia/en/thumb/5/51/Kastro_larissa_Nauplio_fortress.jpg/350px-Kastro_larissa_Nauplio_fortress.jpg)"). Do you think you could do that Ekmek?
Well you can upload it for now. Eventually I'll be doing a major overhaul on the leaderheads anyways (especially trying to get all kings to have a kiss animations). Also I'm still leaning towards turning this mod into one with an invasion by Rome (we'd keep your Rome civ in and just play it off as a rebellious governor - those things happened).
koma13 Apr 01, 2009, 03:43 PM I'll find something soon to replacefilefront - maybe mediafire.
I think mediafire has a 100mb file limt.
I was thinking of taking an old image off of wiki or the internet that resembles the technologies and then use a paint program to make them a mosaic or a fresco. But so far my PSP 9.0 art functions didn't make any great pictures.
I'll look into what gimp has to offer.
The other option is to just enlarge the icons from the Civ4 Ancient Med Mod. Atleast as place holders
More placeholders? :)
Do you have anything for the backround on civilopedia and other stuff. I liked the red you had for the city screen (you never posted it though). Just something to get away from the brown
Yes, 2nd city screen is still sleeping on my hard disk. I thought we should finish replacing vanilla col graphics before focusing on additional content. Red backround is in attachment (CM_BGleft.rar).
Also I'm still leaning towards turning this mod into one with an invasion by Rome (we'd keep your Rome civ in and just play it off as a rebellious governor - those things happened).
I'm still thinking about that too. Problem is I don't know a way to give multiple civs the same parent/king.
Ekmek Apr 01, 2009, 04:19 PM I'm still thinking about that too. Problem is I don't know a way to give multiple civs the same parent/king.
I think I know how to do it. Just make multiple Rome's and set different derived Civs. We could even have different Roman emperors (there is enough graphics for them).
But the taxing part I find difficult to get around. I want players to feel like an independent civ trying to make its way in the Med only to face the expansion of Rome in the end. By defeating them you "win"
The only thing I have thought of is to have Rome demand tribute - but that doesn't explain the port closing (or was that just AOD?). And also the Europe screen would just be something like the "open market" since You really wouldn't have a home city.
On the other hand I really love your work on adding home cities to the map - so close to my dream of having a fullfledge civ game with the economics of colonization (I can only wish)
I'll throw this out here (as something to finish after graphics are done) - could we add another row or scroll bar for the goods at bottom? I'd like to add very specialized goods like incense, dye, glass, etc that would be very rare to produce - you cant buy in europe - but by consuming it you get more political points or research points or whatever. Or even make it so you have an upper class citizen or make it required to have students (an intellectual elite). Juust some thoughts on it.
koma13 Apr 01, 2009, 05:00 PM I think I know how to do it. Just make multiple Rome's and set different derived Civs. We could even have different Roman emperors (there is enough graphics for them).
In that moment it will be hard to implement the 'home city on map' idea. I can give Rome city only to one player. Maybe giving Rome to a neutral player could work. Homecity on map would be just a backdrop for the Europe travel zone not really controlled by the king player.
On the other hand I really love your work on adding home cities to the map - so close to my dream of having a fullfledge civ game with the economics of colonization (I can only wish)
Having the homecity on map would allow for some awesome strategies. After declaring revolution (or however you will call it) home city would be attackable. I would try to spawn the REF there. When REF is coming for you, you could sneak around REF with your own army knocking on backdoor of your homecity (we need elephants :)). You could conquer your home city (victory condition) and get control over Europe screen ( -> no taxes for example). I also want to add an Africa screen you can access by sailing down the Nile.
'll throw this out here (as something to finish after graphics are done) - could we add another row or scroll bar for the goods at bottom?
That should already work, width of Europe screen yield boxes at bottom are relative to the number of yield types. If you add more yield types, boxes will get smaller. Making them scrollable isn't a problem too.
Ekmek Apr 03, 2009, 11:29 PM We can use this thread for general Mare Nostrum stuff. I'm going to start putting each beta in its own thread. Oh and:
DOWNLOAD MareNostrum Beta 3 (225 MB) (http://forums.civfanatics.com/downloads.php?do=file&id=12090)
http://forums.civfanatics.com/downloads/03_mn_intro_356.jpg
veBear Apr 04, 2009, 04:03 AM Never mind
koma13 Apr 04, 2009, 02:32 PM diplo sounds
Do you mean the music? If yes, don't care. I want to make an update for soundtrack anyway.
veBear Apr 12, 2009, 01:44 PM Ok, got them up for in next weekend.
veBear Apr 12, 2009, 01:46 PM Also i wonder if anyone could make a map featuring this region (I added an image as attachmet).
Blue-moustache May 01, 2009, 08:12 AM How do i convert the world-builder file into PY file? the maps for Greece and Med-Sea are not showing up when i start playing Mare Nostrum, (just started playing it).. i had a look on the files.. and saw the difference in the type of files, for why they wern't showing up on the list of maps for the MOD.
Thanks..
Ekmek May 01, 2009, 08:26 AM How do i convert the world-builder file into PY file? the maps for Greece and Med-Sea are not showing up when i start playing Mare Nostrum, (just started playing it).. i had a look on the files.. and saw the difference in the type of files, for why they wern't showing up on the list of maps for the MOD.
Thanks..
i think those have to be loaded as a scenario
veBear Jun 08, 2009, 01:48 AM I finally found a name for the second egypt Leader. Everything is in this small zip. It includes the Traitinfos and the Leaderinfos.
Astat Sep 13, 2009, 02:55 PM bump for visibility
Deon Nov 28, 2009, 11:06 AM I can't find a link to download Beta, and the link you showed isn't working either.
Ekmek Nov 28, 2009, 11:17 AM i'm still trying to update it but this link for beta 5 works:
http://www.weplayciv.com/forums/downloads.php?do=file&id=127
Deon Nov 29, 2009, 02:19 AM Thank you, I am going to try it now.
Astat Mar 30, 2010, 04:49 PM No reply in over half a year? Oh no, it was a promising project..
Androrc the Orc Mar 30, 2010, 04:56 PM No reply in over half a year? Oh no, it was a promising project..
Ekmek is still active on the community though, so he might pick up the project again at a later point.
Ekmek Mar 30, 2010, 05:31 PM Yeah, I might be able to. i was merging it with AoD2 but some of the code Dale did for me didn't work.
ashley26ph2003 Nov 06, 2010, 09:05 AM Does it have Cities or you have to build colonies?
Ekmek Nov 06, 2010, 07:57 PM its pretty much a graphical redo of the base game right now
thadian Jun 29, 2011, 12:10 AM I havent downloaded it only because i dont feel i know enough about the state of the mod but this is intriguing, and perhaps colonization should have been a little more about this.
though i always imagined a Gobekeli Tepe mod where each "civ" starts in Gobekeli Tepe, moves out into the world and colonizes the world with primitive civilizations which would evolve into modern ones through tech researching.
Once you gained enough "culture" you would become a major civ (similar to a revolution), and then you have to survive the barbarian horde and influence other minor nations to become major while staying ahead of them.
At certain turn/year intervals each region would spawn ONE major civilization (if there wasn't already occupancy in its tiles) like in RFC.
Ekmek Jun 29, 2011, 09:11 AM the mod should be stable. this version is pretty much only a graphical/textual replacement. totally playable and shouldnt have any gameplay bugs.
I have a draft update that incorporates code from AODII but I never got the resources to work right so I never uploaded it.
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