View Full Version : News: COTM58 Pre-Game Discussion
civ_steve Mar 01, 2009, 02:52 AM COTM 58: Japan!
March's start will be delayed a day. Here's the pre-game and the starting files should be available tomorrow evening. We will play as Japan, and you'll get a bit of a break as the map will be small with only 6 AI.
Civilization: Japan
Rivals: 6 pre-selected
Barbarians: Raging
Difficulty: Monarch
Land Form: Continents, 70% ocean, Small map.
Geology:4 billion years old, Arid and Temperate.
AI Aggression: Normal
http://gotm.civfanatics.net/games/images/cotm58large.jpg
http://gotm.civfanatics.net/games/images/cotm58mini.jpg
Conquest-Class Bonuses:
2 Bonus Chariots
Pottery for Free
100 Bonus Gold
Open-Class Bonuses
None
Predator-Class Obstacles:
No CB
Samurai can't start your Golden Age
AI gets Emperor Level Starting Units and 4 Bonus Support
Yilar Mar 01, 2009, 03:18 AM No river :(
Oh and samurais are quite useless.
Pił Freddo Mar 01, 2009, 04:22 AM And building a Wonder on a small map isn't worth a small map Golden Age.
Yilar Mar 01, 2009, 05:27 AM Well you can trigger golden age with Zeus...
Spoonwood Mar 01, 2009, 07:38 AM When will we get a game with *no* barbarians?
stvnjsph Mar 01, 2009, 08:38 AM Settle in place?
templar_x Mar 01, 2009, 11:17 AM that“s a good idea for a predator class obstacle this time :goodjob:
looks like another corner start, continents this time. commerce will be low enough. at least we can save on a few “ducts with those lakes around.
for one or another of the next games, i“d like to suggest to try a start with NO (AA-kind of >2fpt) food bonuses at all. this was brought up in one of the threads and i think the theoretical discussion asks for a competition for the best REXing without food bonus. i think it said there, none within 10 tiles from the cap :eek: if someone else would be interested in detailled logs on how everyone deals with a situation like this, i“d be in for it.
templar_x
Lanzelot Mar 01, 2009, 12:20 PM When will we get a game with *no* barbarians?
Yes, please...! Just once to see how it feels like...
I think I see a sugar at E-NE. So the starting position is quite good, actually. (At least in AA and MA; in later ages the many lakes and no hills/mountains will make this a bit short in shields...)
Oh and samurais are quite useless.
Why? An improved Knight that doesn't require horses! Should be perfect for you dominators...?! Unless you mean the problem is it can't be upgraded from horsemen?!?
Lanzelot
Yilar Mar 01, 2009, 03:28 PM The point is attack, not defend :)... It is rather rare that your knights get attacked on the "easy" levels, and even if you do get attacked it is not a huge deal losing a couple of knights. Wether you have knights or samurais does not make that much difference on monarch. I could imagine samurais giving some advantage on the higher differculty levels, but on monarch differculty counterattacks are gonna be rather limited, and thus the +1 def has very limited effect.
Scratcher Mar 02, 2009, 12:45 AM How can you tell if that is a small lake or a small sea? I have never been able to tell them apart except checking the availability of irrigate in the workers options. So, will we be able to irrigate from it?
Scratcher
Yilar Mar 02, 2009, 12:59 AM If you click on it, the small lake will show 2 food and the small sea will show 1 food.
Lanzelot Mar 02, 2009, 02:26 AM civ_steve, one more point: I think COTM57 had the same problem as SGOTM14: Marshes could not be cleared and settled. Before everyone starts, can you please check, if this is the case with COTM58 as well?!
Cheers, Lanzelot
Lanzelot Mar 02, 2009, 02:31 AM How can you tell if that is a small lake or a small sea?
I'm not 100% sure, but I think, size 1 lakes are always fresh water?!
Kulko Mar 02, 2009, 08:27 AM A lake is fresh water if t does consist only of coast squares I think.
Therefore any size 1 lake is always fresh water. The body of water in the north might still be connected to the open sea, so its not possible to decide yet.
Marsden Mar 02, 2009, 09:18 AM If the inland water is larger than 22 tiles it becomes salt water and same as the regular coast/sea/ocean. Less than 23 and they are fresh water.
civ_steve Mar 02, 2009, 11:58 PM civ_steve, one more point: I think COTM57 had the same problem as SGOTM14: Marshes could not be cleared and settled. Before everyone starts, can you please check, if this is the case with COTM58 as well?!
Cheers, LanzelotAccording to the default Rules in the rules editor, Marsh squares do not allow cities until after being cleared first. So a Settler will not clear and form the city, if that's your question. Once the Marsh is cleared, a Settler should be able to found a city on the space. Jungle spaces do allow cities without clearing first.
DWetzel Mar 03, 2009, 12:03 AM The problem in the SGOTM was that workers could not clear marsh at all for some reason.
Lanzelot Mar 03, 2009, 03:26 AM Yes, I mean clearing with a worker. In COTM57 (as well as in SGOTM14) this was not possible at all.
Lanzelot
AlanH Mar 03, 2009, 02:14 PM The problem in the SGOTM was that workers could not clear marsh at all for some reason.
That problem was specific to the SGOTM scenario file, which inherited some peculiar settings for the new C3C units and terrains when it was converted from the PtW one. It is unlikely ... although conceivable ... that this applies to the GOTM scenario.
Lanzelot Mar 05, 2009, 05:18 PM It is unlikely ... although conceivable ... that this applies to the GOTM scenario.
Ok, I reloaded one of my saves from COTM57, moved a worker onto a marsh tile -- and it worked ok?! I'm pretty sure that when I tried it earlier during the game, the little machete button for clearing the swamp was not there :confused:
Never mind...
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