View Full Version : RPG Announcements
BCLG100 Sep 03, 2002, 10:09 AM This thread is for important RPG announcements by the RPG managers and moderators. If you have an announcement that you feel should be broadcast to everybody, send it to an RPG manager to post here. Other messages should be posted to the electronic bulletin board.
BCLG100 Sep 09, 2002, 11:20 AM Announcement
this should have been done sooner
Stuck_as_A_mac strider and civanator made sub managers respect and fear them ;)
Strider Sep 09, 2002, 03:52 PM Announcement:
The RPG Citizen Registry thread now open!!
Please post their to registry for the RPG!!
http://forums.civfanatics.com/showthread.php?s=&threadid=31733
Shaitan Sep 27, 2002, 09:20 AM Please see the Lines of Nobility (http://forums.civfanatics.com/showthread.php?s=&threadid=32959) thread to become a knight, noble or royal.
Shaitan Sep 27, 2002, 09:50 AM Two additions have been made in the Loan Office (http://forums.civfanatics.com/showthread.php?s=&threadid=31173). Asset based loans have been added. You may also now have one of each type of loan at the same time (signature, secured and asset).
Shaitan Sep 28, 2002, 08:45 AM To try to differentiate the official threads from the rest (and make it easier to find them) I have changed the thread icons of all of them to the orange arrow. Please do not use this arrow for non-official threads. If I missed any official threads, please point them out to me.
Shaitan Oct 08, 2002, 02:38 AM All transactions to and from the VHS, Diabloinex and DMX666 accounts are frozen.
donsig Oct 25, 2002, 10:03 AM Apply here if interested. (http://forums.civfanatics.com/showthread.php?s=&threadid=34935)
Shaitan Oct 29, 2002, 07:34 AM All of the various rulesets have been gathered into a single thread. LINK (http://forums.civfanatics.com/showthread.php?s=&threadid=35189)
Shaitan Oct 30, 2002, 09:27 AM Civanator has been banned from the RPG for the duration of this demogame for attempting to cheat using a duplicate logon account.
Strider Nov 01, 2002, 05:37 PM RPG Questions & Answers posted. Sense we currently do not have any questions. Just post whatever question you want to ask and one of the RPG (sub) managers will get back to you.
http://forums.civfanatics.com/showthread.php?s=&threadid=35291
Shaitan Nov 05, 2002, 01:41 PM There are 2 major rule changes and 1 minor one recently passed by the RPG Managers. The Rules Thread (http://forums.civfanatics.com/showthread.php?s=&threadid=35189) has been updated with the changes.
The first change allows businesses to use their normal losses to directly pay for resources and salaries. A normal reseller loses 40% of each sale. Now, that reseller can use half of that loss to pay employees and half to pay a manufacturer who supplies their product. The maximum that can be applied to salaries or suppliers is 20% of sales.
The second change adds a new ability and 3 new subabilities to the Character Stats rules. WARFARE has been added as an ability with subabilities of Engineering, Strategy and Tactics. No contest configurations have been created for these yet but will be coming soon. Existing characters will receive 2 additional points to apply to any ability and 5 additional points to apply to any subability. It is encouraged that these will be applied to the new ability and subabilities but that is not required.
The last change is a limit for new character generation. A maximum of 5 points will be allowed in any single subability. This does not affect characters created before this restriction was put in place.
Shaitan Nov 08, 2002, 12:44 PM There has been a small change to the basic ruleset. The Bank Manager position has been disolved. The requirements for rulechanges have been altered to:
Rule changes in the Main rules require a unanimous vote of the 3 managers. Rule changes in subset rules require a 2/3 majority from the managers. If a manager has not responded to a rule change request in 7 days they are assumed to have approved the change.
Shaitan Nov 11, 2002, 02:14 PM #1: The option to receive pay per turn played instead of per scheduled chat has been removed. This option was never used and would cause difficulties with our established systems.
#2: Land Office Lottery. The restriction that a player must have enough cash on hand for all the tiles they wish to list has been relaxed. The changed rule is:
The player must have enough cash on hand to purchase all of the tiles they win in the lottery. If a player cannot afford all of the tiles they have won, all of their awarded tile sales are cancelled and these tiles will be reoffered to the general populace in the next availability. If a player does this two or more times they will be banned from the next land tile availability each time it happens.
This was done for two reasons. First, it's very difficult and time consuming to check the sum cost of every player's wish list of tiles and then check that against the current bank balance post. Second, there is an extremely low statistical chance that a player could win every tile they request so there is no need for such strict controls.
Shaitan Nov 11, 2002, 03:13 PM Rules for internal conflicts (civil war, rebellion, noble wars, etc) have been added to the official ruleset. LINK (http://forums.civfanatics.com/showthread.php?postid=588459#post588459)
A thread will be started tomorrow where people can begin posting troops levies, opt outs, etc. No movements or conflicts will be conducted during Wednesday's chat. This is a large ruleset and people will need a bit of time to get a handle on them.
Shaitan Nov 15, 2002, 07:53 AM Technology Restrictions
The technology of items sold can be no more advanced than one tech above our current knowledge in the actual Civ3 game.
Example: If we have Bronze Working then Iron Working is one advance away. Items dependent on Iron Working (sword, metal armor, etc) could be legally sold.
GRANDFATHER CLAUSE
Existing items on existing business price lists are exempt from this restriction. No NEW prohibited items may be added but the ones already there may still be sold.
Shaitan Nov 15, 2002, 09:36 AM Applications/Nominations are now being accepted for the vacant Item Manager position. LINK (http://forums.civfanatics.com/showthread.php?s=&threadid=36731)
Shaitan Nov 22, 2002, 10:39 AM Conflict Ruleset
The conflict ruleset, based on the concept of private militias, will end when we discover Nationalism.
Economy
The base salary figure is changing it will now be a range of 250g down to a minimum of 50g. The less money a person has available, the larger the salary they will collect. Some examples:
CAB Salary
2500 50g
2000 50g
1500 100g
1000 150g
500 200g
0 250g
-100 250g
CAB = Current Account Balance
Nobility
Two new titles are being added. The Archduke is equivalent to a Prince in rank and all particulars. The Margrave (aka Marquis) is equivalent to a Baron or Count in rank and all particulars.
Tile requirements for the various titles will now have a multiplier equal to the number of active provinces. Changes in tile requirements will never affect titles received under different requirements. Once you have a title it is yours to keep no matter what the current requirement becomes.
Title Tiles (With current Modifier)
King 5 15
Prince/Archduke 3 9
Duke/Earl 2 6
Baron/Count/Margrave 1 3
RPG Manager
The new position of Conflict Manager has been added. This RPG Manager is responsible for all aspects of the Conflict Ruleset, tracking all data from the ruleset, determining conflict results, etc. The Conflict Manager position will end when the conflict ruleset becomes inactive. The Conflict Manager must Opt Out of the conflict rules. I will continue administration of the Conflict ruleset until a Conflict Manager is hired.
The Nomination/Application thread for the Conflict Manager postion is HERE (http://forums.civfanatics.com/showthread.php?s=&threadid=37308).
BCLG100 Nov 23, 2002, 02:18 AM Here Ye Here YE
Padma is the new herald of Fanatika
Shaitan Nov 23, 2002, 05:51 PM Conflict Rules
Troop engagements have been modified. The attacking force will have its offensive score modified by a percentage equal to its commander's Field Action score. The defending force will have its defensive score modified by a percentage equal to its commander's Siege Action score.
Defensive modifiers:
Fortified: +25%
Hills, Forest: +25%
Defending across a river: +25%
Mountains: +50%
Modifiers are cumulative.
BCLG100 Nov 25, 2002, 12:39 PM To perk up the RPG
ITS COMING........AGAIN
http://forums.civfanatics.com/showthread.php?s=&postid=613041#post613041
Shaitan Nov 26, 2002, 08:37 AM Character Stats
Two new skills and 7 subskills have been added. These are:
HUNTING
Tracking
Snares
Stealth
HUSBANDRY
Avian
Canine
Equestrian
Exotic
HUSBANDRY includes all aspects of animal breeding, training and handling. The subskills here will be used for Falconry, Hounding, etc.
Exotic - This catchall category handles all exotic trained animals such as elephants, ocelots, bears, etc. The particular animal type must be specified when "Exotic" is chosen.
Specify Point Additions
Existing characters will be receiving an additional 3 SKILL points and 10 subskill points. These can be placed anywhere, with the following restrictions:
An existing SKILL can receive no more than 1 additional point.
An existing Subskill can receive no more than 2 additional points.
Existing SKILLs and Subskills will be raised to the next full point level. example: A skill rated at 4.5 would be raised to 5. A skill currently at 4 would also be raised to 5.
New Subskills may receive no more than 5 points.
If point distribution is not specified for a character, the new points will be distributed automatically applying them to the lowest SKILLs and Subskills.
Note that the new character creation levels are 10 SKILL points and 30 Subskill points.
Shaitan Nov 26, 2002, 02:19 PM Character Statistics
At the end of each term, each character can raise one main skill to the next full point level. Since our main skills have doubled in quantity since that rule was written, this point awardis also being increased. Starting in term 4 each character will be able to raise two different skills to the next highest full point.
Please do not submit these preferences yet. The points awarded for the newly added skills (HUNTING and HUSBANDRY) and their related subskills will be applied at the end of term 3. Those should be submitted now. The termly (I made up a new word!) skill points will be awarded in the first week of term 4 and can be submitted any time after December 1.
Shaitan Nov 28, 2002, 06:23 AM Instruction Rate
The rate of learning has been corrected. The formula will now be:
[(InstructorSubskill + StudentMainSkill) - (StudentSubskill)] * .05
This makes it easier for a student with natural ability in the subject to learn.
Class Numbers
Our Subskills have more than doubled since these rules were introduced. As a result, the number of classes that each character will be allowed to participate in will also be doubling. Starting with Term 4 (when the new HUSBANDRY and HUNTING skills go into effect) each character will be allowed to participate in 8 classes as student or teacher.
BCLG100 Nov 30, 2002, 02:30 PM Its Here
everyone now recieves 1000 gold to spend till sunday
Shaitan Dec 05, 2002, 10:05 AM The RPG Managers have instituted a reward system to encourage use of the Conflict Rules set.
Conflict Rules, Opt-in Benefits
A player will receive reward of 1000g for each term they are opted into the Conflict rules.
Each tile taken through Conflict will be rewarded with a 200g bonus. This reward is given once per tile.
BCLG100 Dec 07, 2002, 05:21 PM Announcement
I am leaving starting december 12 to december 19thso i am leaving shaitan naervod and octavian in charge until then im still here though
Shaitan Dec 10, 2002, 08:48 AM This one should put some smiles out there:
There is no longer any restriction on who can purchase water tiles. (Former restriction was you had to already own a tile next to the one being purchased.) As such, there will no longer be a separate water tile availability. All tiles will be made available at the same time and anybody can bid on any tile that they wish.
Shaitan Dec 11, 2002, 08:30 AM #1 - MAIN RULES - Departed Players
If a player departs quietly (does not announce their departure) they can be declared permanently departed by any RPG Manager after the following criteria are met:
RPG bank account has gone inactive (no RPG activity for ~4 weeks).
No response after a week, or negative response, to RPG Manager PM/email.
When this happens, the player's posessions are removed/distributed in the following manner:
Bank account is closed with money going to the RPG cloud.
Shares of stock are returned to the company.
Partner shares are disolved (example: a 4 partner company would become a 3 partner company).
Property and posessions are auctioned off. Proceeds go to the auctioneer (20%) and the RPG cloud (80%).
Land tiles are returned to the Land Office and become part of the next availability.
#2 - LAND RULES - Cost of Tiles
Modifiers for closeness to city, fresh water supply and coastal position have been removed. Cost is now a straight 100g for each point of Tile Income.
Shaitan Dec 23, 2002, 08:11 AM Point System
Points will now be calculated only once per term. This will be done when a player opts in or the first time that points are used (for players who are already opted in). The point record will show only total points and points used. You must still specify where points come from when figuring your points for the term.
Players who have already figured their points this term will use those figures.
Troop Type
The "garrison" troop restriction is being removed. All troops are now "mobile". All existing troops will have their type designation removed as there is no longer a need to differentiate between types.
Shaitan Jan 17, 2003, 07:18 AM The skill of POWDERS has been added to the Character Stats. New subskills of Pistol, Rifle and Charges fall under POWDERS.
Shaitan Jan 31, 2003, 12:19 PM BCLG100 is retiring from his position as RPG Game Manager. A nomination thread for the job has been posted here (http://forums.civfanatics.com/showthread.php?s=&threadid=43183).
Shaitan Feb 05, 2003, 11:58 AM The election is over and I am happy to announce that I am your new Game Manager.
Just to remind everybody, the other Managers are naervod (Item Manager) and Strider (Price Manager).
Shaitan Feb 13, 2003, 05:40 AM Nominations are now being accepted (http://forums.civfanatics.com/showthread.php?s=&threadid=44376) to fill the vacant Item Manager Position.
Shaitan Feb 13, 2003, 05:42 AM The RPG will pay 2,000g for someone to update the Item List. If nobody takes up this offer, the 2,000g will be a bonus to the new Item Manager once the list is updated by him/her.
This offer is first come, first rewarded. PM me if you are interested.
EDIT: CivGeneral has been contracted to update the Item List.
disorganizer Feb 13, 2003, 10:44 AM I also add 1000gold from my personal account to that job... so @shaitan: if someone qualifies for the 2000, please give 1000 of my gold to him/her in addition.
this makes 3000 gold for the updated item list!
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