Bahmo
Mar 07, 2009, 06:58 PM
Just curious.
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View Full Version : Where are the upgrade costs of units coded? Bahmo Mar 07, 2009, 06:58 PM Just curious. Edgecrusher Mar 07, 2009, 07:46 PM I believe its their "Cost" (which is in hammers). When upgrading, the game translates the difference in cost between the Upgrading Unit and the New Unit into Gold. Shiggs713 Mar 07, 2009, 08:52 PM well there is the BASE_UNIT_UPGRADE_COST and UNIT_UPGRADE_COST_PER_PRODUCTION defines in the globaldefines.xml thats a good place to start tsentom1 Mar 09, 2009, 02:32 PM You can override in the the GameUtils python file (def getUpgradePriceOverride(self, argsList)): iPrice = gc.getDefineINT("BASE_UNIT_UPGRADE_COST") iPrice += (max(0, (pPlayer.getUnitProductionNeeded(iUnitTypeUpgrade) - pPlayer.getUnitProductionNeeded(pUnit.getUnitType( )))) * gc.getDefineINT("UNIT_UPGRADE_COST_PER_PRODUCTION")) if ((not pPlayer.isHuman()) and (not pPlayer.isBarbarian())): pHandicapInfo = gc.getHandicapInfo(gc.getGame().getHandicapType()) iPrice = iPrice * pHandicapInfo.getAIUnitUpgradePercent() / 100 iPrice = iPrice * max(0, ((pHandicapInfo.getAIPerEraModifier() * pPlayer.getCurrentEra()) + 100)) / 100 iPrice = iPrice - ((iPrice * pUnit.getUpgradeDiscount()) / 100) Would be the python equivalent of the SDK upgrade price code. phungus420 Mar 09, 2009, 03:01 PM The above is how Tsentom made the Leonardo's Worksop World Wonder. Nice wonder by the way, thanks for making it available, it's made it's way into WolfRev :) Bahmo Mar 10, 2009, 07:13 PM Thanks; I'll fiddle with it when I get the chance! |
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