View Full Version : Early game strategy proposal (Informational)


Eklektikos
Sep 03, 2002, 04:36 PM
Poll Duration: 48 hours from posting or until quorum is met, whichever is the later

The discussion leading to this poll can be found in this thread (http://forums.civfanatics.com/showthread.php?s=&threadid=31100).

Proposal:
I would like to propose that we use the following strategy at the start of the new game:
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Build a warrior to scout out the terrain
Build a second warrior to garrison the capital
Build a settler
Build a barracks in the capital
Begin building archers, initially to scout out the land and increase the AIs perception of our military strength.
[/list=1]

Chieftess
Sep 03, 2002, 04:48 PM
How do we know if the settler will be done in time? (when the city reaches size 3). It'll need to be timed perfectly.

warrior 1 (on the 2 food 2 shield game) - 4 turns.
8 turns total.

Settler - 10 turns (probably closer to 8 since the city will grow).

16 turns, and we need 20. Build another warrior in between.

Eklektikos
Sep 03, 2002, 05:04 PM
you just had to wait until now to do that calculation, didn't you? After all the time this proposal was up... :p ;)

Eklektikos
Sep 03, 2002, 05:08 PM
Ok, CT's right. 3 warriors is better than 2. Problem is that I'm now afraid to tinker with the poll, since it's already shaky enough as it is... what do I do?!? :confused:

Shaitan
Sep 03, 2002, 05:22 PM
Let it fly, EK. It's info only but will get a feel for the general acceptance of the populace. The actual build queues from the governor are where the specifics will be needed.

Stuck_as_a_Mac
Sep 03, 2002, 05:25 PM
fine with science, as long as we can go for the gl when we get it.

Zur
Sep 03, 2002, 06:35 PM
I suggest this:
Based on the expected excess food at pop 1 & 2,
And the expected no. of shields at pop 1 & 2,
calculate the total no. of shields we will get once we reach size 3.
Take this number - 30 for the settler to get number of extra shields we have before building settler (assuming we want a settler as soon as we reach size 3).
This is slightly complicated by the worker improving our land.

If someone gives me the numbers, I can do a quick estimate to find out how many extra shields we have.
Based on this, we can decide what to produce before our settler.

Cyc
Sep 03, 2002, 08:40 PM
Now that I see all the great land available Eklektikos, I would change my plan to warrior/warrior/warrior/settler/barracks/settler just to take advantage of the new game herds and the spice. Then go military.

Almightyjosh
Sep 03, 2002, 11:31 PM
I have posted a build queue in the Bohemia thread:
Warrior, warrior, settler, settler, barracks, archers
note - we already have one warrior

disorganizer
Sep 04, 2002, 12:58 AM
I like Aj's proposal better, but will the food be enough for bavaria to grow enough to build 2 settlers in queue?

Shaitan
Sep 04, 2002, 02:18 AM
I think it's a mistake to put in another settler. It delays an early strike by 30 shields plus the production loss of 2 population. If we are serious about taking charge early we need to concentrate on military objectives.

disorganizer
Sep 04, 2002, 02:36 AM
but 2 other cities may even speed up our force-building...

Eklektikos
Sep 04, 2002, 04:04 AM
Putting a second settler into the queue before building our archer strike force just gives the Aztecs longer to build themselves up to a point where a 6 archer strike force is no longer powerful enough. The effectiveness of this kind of attack is very much dependant on very early execution - even more so against a formidable foe like the Aztecs. Remember that with Emperor level AI production, their Jag Warriors cost less than half as much as our archers, and so a delay in our attack is very much in their interests, rather than ours. If we make our second city a settler factory then we can still expand with considerable speed, and remember that by attacking early we should be able to capture (as opposed to auto-razing) at least one of their cities, thus still adding to our production base.

WarriorZeus
Sep 04, 2002, 05:37 AM
they may churn out jag warriors at half the speed of archers, but remember they are only warriors (ok + 1 movement) but that still means they have a disadvantage against archers, and if we had a spearmen for defence of the stack (or 2) we should be ok. all we would have to wathc out for is that extra movement, we wouldnt want them sneaking up on our cities able to attack before we saw them coming.

Stuck_as_a_Mac
Sep 04, 2002, 06:16 AM
also, you have got to remember the gl. never have that out of your mind. the gl is our (at least its my) goal.

disorganizer
Sep 04, 2002, 06:20 AM
So shouldnt the queue be:
warrior-warrior-settler-spearman-archer-archer-archer-archer-settler?-archer-archer-...

Almightyjosh
Sep 04, 2002, 06:28 AM
There is a discussion thread on this now
here (http://forums.civfanatics.com/showthread.php?s=&threadid=31380)
this poll will be consdered informational only.

Eklektikos
Sep 04, 2002, 06:47 AM
@Almightyjosh: You didn't happen to notice that it's got informational stamped all over it already? :rolleyes:

disorganizer
Sep 04, 2002, 06:48 AM
should we have this poll closed due to further discussion-need and due to the fact AJ put up a queue now?

Stuck_as_a_Mac
Sep 04, 2002, 09:48 AM
the gl is comming!

Eklektikos
Sep 04, 2002, 09:57 AM
@Dis: I'd rather just leave this to run. It'll self close in a day or two anyway and it'll be interesting to see how many citizens are as yet unconvinced of the necessity of an early strike.

Bill_in_PDX
Sep 04, 2002, 02:51 PM
The poll is clearly designated informational, and it included significant discussion prior to this point, so I would leave it up.

donsig
Sep 04, 2002, 04:28 PM
Why not build a spearman to defend the capital rather than two warriors because we need to spin our wheels awhile?

Eklektikos
Sep 04, 2002, 04:41 PM
Originally posted by donsig
Why not build a spearman to defend the capital rather than two warriors because we need to spin our wheels awhile?
I'd prefer two warriors, since it gives us more potential military police, and I think it ought to make us seem ever so slightly more powerful in the eyes of the AI, which is never a bad thing.

Zur
Sep 04, 2002, 05:32 PM
More importantly, IMHO, exploration.

Octavian X
Sep 04, 2002, 09:36 PM
I like the plan.

@ Ek: The 1.29 patch edited the rules the AI looks at numbers and unit strength. Two or three warriors should be about the same as either a spearman or archer.

Falcon02
Sep 05, 2002, 05:20 AM
GREAT Job Eklektikos!!!!

Bash those Aztecs straight where they came from. Nothingness ;-). Good plan to do it too, I agree with the Rush Archers plan. Don't forget once the Settler is planted you could get 2 sources of Archers.

Shaitan
Sep 05, 2002, 05:41 AM
Has anybody had problems with using the no AI restart option? I'm playing a game now with the Germans using our start options (doing research ;) ) and just wiped the Babylonians. They restarted, complete with new capital somewhere I can't see, 2 workers in their new capital and 100 gold. If this option is buggy we need to be alert for possible AI restarts.

I've never played a game with the no restart option so never came across this before.

Eklektikos
Sep 18, 2002, 05:47 AM
The poll proposal (http://forums.civfanatics.com/showthread.php?postid=491132#post491132) for the next stage of the Early Aggression Strategy has now been posted.