View Full Version : COTM58 - Spoiler #2
civ_steve Mar 11, 2009, 11:26 PM COTM 58 Spoiler2: End of the Middle Ages
Reading Requirements:
Must be able to research an Industrial Age Technology.
Must have contact with all remaining civs and full knowledge of the map.
Posting restrictions
No maps showing Industrial or Modern resources.
No discussion of Industrial Age (or later).
Absolutely NO discussion of any other active 'X'OTM Contest
Did the Samurai give you the boost you needed, or did you bother? :) How did your Middle Ages go? The AI were split, 3 each on two other landmasses - did anyone else try to take charge among them?
Racinante Mar 12, 2009, 01:15 PM Completed populating my island and sailed through the middle ages. Researched almost at random while trading monopoly techs for lots of gpt. Get three or four techs ahead of everyone, build a couple of wonders -Bach's, start on Newtons, and I may have built Smith's as well. Build Samurai and plant a town on the eastern continent in a space made available due to Persia's war with Rome.
Greece is becoming dangerous in size and power, and I need more land, so I declare on Persia (who are technologically backwards), allying Rome, hoping Rome will take the two SW towns near their capital while I head north with Samurai. Eventually trade for MT and upgrade non-Elite Sammys to Cavalry and determine that JC is just going to sit there ignoring the two towns adjacent to Rome, so I prepare to take those two as well. No leader yet, but the war is still young.
civ_steve Mar 22, 2009, 01:34 AM Discussion of 1 tile barb islands being nuked (including lead-in posts) has been moved to the Final Spoiler where actions during the Industrial and Modern Ages should be discussed!
TheOverseer714 Mar 22, 2009, 02:35 PM Sorry. I just haven't finished yet and couldn't post there yet. Hopefully my mini maps didn't spoil it for anyone.
civ_steve Mar 23, 2009, 01:01 AM No industrial or modern resources were displayed in your maps, and viewers of this spoiler need full knowledge of the map anyway so your images didn't spoil anyone's game. No worries.
daheat43 Mar 23, 2009, 08:11 PM My usual strategy of waiting for the UU and kicking butt with that is not so hot here. Samurai are not really useful, and I think my isolation has led me to build "too" strong of an economy. It's too tempting to go for space or at least take advantage of speedy technology researching somehow. That seems unnecessarily slow. I'm interested to see how some more military minded people handle this one.
TheOverseer714 Mar 23, 2009, 09:09 PM My usual strategy of waiting for the UU and kicking butt with that is not so hot here. Samurai are not really useful, and I think my isolation has led me to build "too" strong of an economy. It's too tempting to go for space or at least take advantage of speedy technology researching somehow. That seems unnecessarily slow. I'm interested to see how some more military minded people handle this one.
Possibly by bypassing Samurai altogether and mass upgrading Horses to Cavalry, which is what I would have done if looking for a military victory. I almost considered a palace jump in this one, Beta Continent was quite luscious compared to where we started. Daheat, how did you manage a healthy economy without rivers? My economy always sucked.
daheat43 Mar 23, 2009, 10:09 PM I think it must have been all the harbors I built that helped my economy. I also really packed in the cities on the starting continent, to keep other civs off of it. As a result, most of those cities used a lot of water squares, generating trade. I built on lakes to avoid building aqueducts where I could, but that just helped in a few cities.
Since I didn't make much military through the middle ages, a lot of production went to harbors, marketplaces, libs, etc. I think every city except a couple inland/freshwater ones had a harbor. I just had one Medieval Infantry war to take two cities the dutch dropped on my continent (I mostly using warriors, upgraded to med. infantry). I had originally produced those warriors for fending off barbarians and for happiness.
I had NO military for a while. I guess in a harder level I probably couldn't have pulled that off. It helped being on an island. There was one turn in early M.A. where just about everyone demanded tribute. I refused all and no one declared war, and the next turn I upgraded all my warriors so i had an "average" military again.
Marsden Mar 24, 2009, 06:56 AM When I saw that 1 tile mountain I thought it might be the only source of uranium or aluminum. :faint:
TheOverseer714 Mar 24, 2009, 07:29 PM That would have needed to be a hill for that to have worked. Note to self: Shut up, you'll give evil ideas to Civ-Steve!:lol:
Marsden Mar 25, 2009, 12:15 PM U and Al can be in mountain tiles I thought.
You mean a hill for us to get the resource, yes, that's my point, if it were there it would be unattainable. There was a SOTD that showed a saltpeter source in a mountain one tile island and the player was in need of it.
TheOverseer714 Mar 25, 2009, 02:08 PM The only way a resource on a 1-tile island is accessible is if its under a town with a harbor, and since unmodded civ3 doesn't allow settlements on mountains, it would make the game unwinnable.
A hill can be setled, so if that island were a hill, it'd be a different story.
Marsden Mar 26, 2009, 01:00 PM It would only be unwinnable by spaceship, though. It' would be mean, but y'know mean things can happen. But not our GOTM staff, they would never do that. :bowdown:
daheat43 Mar 29, 2009, 12:22 PM overseer - I thought of another thing that probably helped my economy a lot, though I took it for granted. Around the time I got samurai, I started colonizing two other continents. Since they were pretty unproductive, I just set them to producing workers and shipped those workers back to my home core. Most of my core cities got to 12 pretty fast that way, so with libraries, etc....
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