View Full Version : Rise Of Mankind Expansion


zulu9812
Mar 14, 2009, 08:43 AM
Rise Of Mankind Epansion (or ROME, for short)

I've been making a number of additions to the mod, and having done so in a modular fashion, I thought why not release it other players? I think it adds a bit of colour and flair to the game: hopefully you'll enjoy it as much as I have.

Here is the download:

http://forums.civfanatics.com/downloads.php?do=file&id=11934 (12.8 MB download, 45.9 MB install)

Readme:

Rise Of Mankind Expansion (R.O.M.E.)

Requirements
===================

This add-on was made for Rise of Mankind 2.62.

Installation
===================

R.O.M.E. has been designed to work as a module that sits alongside your existing ROM installation and will not alter any of the mod's original files. Simply extract the contents of the zip file to your Rise of Mankind folder, which is usually:

C:\Program Files\Firaxis Games\Beyond the Sword\Mods\Rise of Mankind

Rise of Mankind is already configured for modular loading: you do not need to enable it.

To uninstall this add-on, simply delete the all folders with the 'ROME' prefix from the Modules folder.

1.5 Addition: in order for some units from the Mega Pack to display their new skins, I had to edit some XML files in the Custom Civilization files. This installation will ask you to over-write certain files. Say yes to obtain the new skins. See below to get the old skins back if you prefer. In addition, this installation will ask to over-write some unitinfos.xml files in the Custom Civilizations folder - this is essential for certain units to be in the correct upgrade path.

1.6 Addition: in order to integrate the new civs from the Mega Pack with the Revolutions component of the mod (which for some reason wasn't done originally), this installation will ask to over-write 1 file: RebelTypes.py - I reccommend saying yes and getting the new file, but its up to you.

1.7 Change: if you have also installed Joyoo's excellent Better Gameplay Add-on, you will need to install the supplied compatibility patch. See that readme for details.


What's in the mod?
===================

At this stage R.O.M.E. primarily consists of a unit-based expansion of the Renaissance and Industrial eras. particularly focusing on the European civlizations. Here is what you get:

* The medieval Great General model has been replaced with a Napoleonic-looking one. This is is more appropriate since the the middle tag covers Renaissance and Industrial periods, and the Firaxis model always looked out of place.
* The European unit art style has been altered significantly, with many new skins added in the style of Napoleonic and Colonial wars. Some units have also been added to the Asian unit art style. For more details, see the change log.
* A new unit has been added: the Trench Infantry. It is a minor upgrade from the Rifleman, but comes before Infantry. It is there to cover the WWI period.
* The Modern Grenadier unit has been replaced with the Stormtrooper: it fulfils a similar function, in that it provides a smooth Industrial-age upgrade path for the Grenadier. The Stormtrooper has much of the same stats that the Modern Grenadier did, but also gains a combat bonus against armoured cars and when attacking cities. This unit simulates the technological advances that were made during WWI specifically to address trench warfare.
* The Cavalry unit's upgrades have been pushed back. It no longer upgrades to Motorcycle and/or Armoured Car, but to Jeep and/or BTR 80. New WWI-style skins have been introduced to cover this unit's continued presence on the modern battlefield.
* Some existing Unique Units have had the graphics altered or replaced. The English Redcoat now has the skin for a Zulu War-era soldier (think Michael Caine in Zulu) whilst the original Redcoat model is used for the English Musketman. The Ukrainian Cossack now uses the Russian Cossack skin, whilst the Russian Cossack has an entirely new, crisper, more Napoleonic look. Hungary's Huszar Cavalry also features a new, Napoleonic-style skin. The French UU, the Musketeer, has been moved back in time to replace the Arquebusier. The French also get a new skin replacement for the Musketman model.
* Some units, such as the Heavy Pikeman, have a different model for the Middle & Late periods. This means that the unit will automatically switch appearances when an era changes, but before the unit is upgraded. In this way, even obsolete units can still look like they belong in the time.
* The Celtic civilization has undergone significant cosmetic variation, with a new flag and several flavour units. This is purely because I mostly play the Celts and I wanted to improve the experience of playing as them.
* New Civ: Confedrate States of America. The Confederacy has 3 leaders (2 of them 3D and animated) and a 2 new UU's (the Stonewall Brigade, a mobile version of the Rifleman, and the Bushwhacker - a guerilla-style cavalry unit).
* Changed some basic rules that better suit my style of game. For example, I play with Raging Barbarians, and I always thought it unfair that I could only get 15 XP from fighting them, since I spend most of the early game fighting them! XP gain from Animals and Barbarians is now practically unlimited.

As of 1.2, I've started to expand the future era of Rise of Mankind:
* Changed the look of the Special Infantry unit. It looks more like a military unit and less like...something weird.

As of 1.5, due to integration withe Mega Pack, I've had to make some changes to files in the Custom Civilizations folder. If you wish to undo changes I have made (which are changes to skins of some UUs) I have included .rar files that contain the original files. Just right-click those .rars and select 'extract here'.

As of 1.8, I'm including my personal .ini file for Advanced Unit Naming. Extract to your Rise of Mankind folder and confirm over-write. It contains my own system of unit naming, which I hope you'll like. Units will have era-based suffixes, so at certain points in your game you can see a unit and see when it was built, and it will remind you of its history. Just a little roleplay touch that I quite like.

Known Bugs
===================

None at this moment in time. Let me know if you find any!

Feedback? Support
===================

I made this mod purely for my own enjoyment and I've only uploaded it because I thought some other people might enjoy it. In that light, this mod add-on is provided as is, with no guarantee of support if your Rise of Manking installation goes tits up. That being said, this has undergone extensive testing (albeit by only me so far) and I don't wish there to be any bugs. If you do find any, or have any feedback on unit balance or your general enjoyment of the mod, I can be found under this name at CivFanatics.

zulu9812




Changelog
===================

v1.8
------
Added Adv Unit Naming .ini file
Added Iraq Civilization
Removed Custom Civilizations and ROME Mega Pack folders, now provided as a compatibility patch for the Mega Pack

v1.7
------
Removed Uhlan unit files from main installation, now provided as a compatibility patch for Joyoo's Better Gameplay Add-on.
Archer-type units can now gain the Woodsman II and Guerilla II promotions
Increased no. of Great Wonders per city to 12
Increased no. of National Wonders per city to 4
Increased max. xp gained from babarians & animals to 999

v1.6
------
Integrated the Mega Pack with the Revolutions python component
Added diplo text for remaining 2 Confederacy leaders
Czech Legion is now trench infantry UU, stats adjusted accordingly & with new skin

v1.5
------
Integrated ROME with the 2.62 Mega Pack
Zaporozhian Cossack now uses Firaxis Cossack skin
Huszar Cavalry now uses historically correct skin
Light Horse now uses a browner skin
Granadero a Caballo now uses better skin

v1.4
------
Modules should be compatible with ROM 2.62
Moved Zerver's Special Infantry to its own module
Removed Jump Lanes module, as it's been integrated into ROM 2.62
Added new civ: Confederate States of America

v1.3
------
Workers now correctly build silk, apple, etc. improvements - thanks to Dacning Hoskuld
Added Japanese unit art style, and moved Asian Cavalry skin to Asian Cuirassier
Added new model by Zerver to replace Special Infantry

v1.2
------
Updated to work with RoM 2.6
Removed all references to the Mega Pack, until its updated to 2.6
Incorporated Jumplanes (FF-roads) for the normal game
Grenadier no longer upgrades to Infantry

v1.1
------
Removed unit promotions xml file, it was screwing up the promotions path
Fixed Alpino unit not upgrading to Trench Infantry

v1.0
------
Replaced Firaxis Medieval Great General with a Napoleonic one
Moved the unit promotions around a bit in the xml file so that consecutive promotions appear in the same place as the last one when promoting yoour units.

v0.9
------
Changed Ukraine Cossack to use Firaxis's Cossack graphics
Gave Hungary's Cavalry a new skin, based on a hussar outfit
Corrected England's Redcoat - now correctly using Colonial Rifleman skin
Moved Firaxis Redcoat skin to cover England's Musketmand unit

v0.8
------
Tweaked unit upgrade paths for certain UU's in order to match the new Cavalry path
Did the same for various UU riflemen

v0.7
------
Added new Cuirassier skins for England, France, Germany and Russia
Added WWI skins to American unit art style
- Rifleman, Trench Infantry, Machine Gun, Stormtrooper

v0.6
------
Added 2 more flavour units for the Celts
Added new skin for Arquebusier in European unit art style

v0.5
------
Changed the European et al. civs Cavalry WWI skins to only show in the modern era
Added new Cavalry skins for the renaissance era
- England gets a zulu war-era colonial cavalry with white pith helmet
- France gets a Cuirassier-style unit with gold trim
- Germany gets a Death Head Hussar
- Russia gets a red & black Hussar
Germany gets new Pikeman and Heavy Pikeman skins
- 18th century style pikeman now only shows in Renaissance and beyond (for all European civs)

v0.4
------
Tweaked Stormtrooper stats a bit
Added new skins to the European art style, duplicated across England, France, Germany & Russia
- Musketman, Rifleman, Heavy Pikeman

v0.3
------
Replaced Modern Grenadier with Stormtrooper unit
- added flavour variants for Europe, England, France, Germany & Russia
Added Japanese-style flavour units for the Asian unit art style
- Trench Infantry, Cavalry, Machine Gun


v0.2
------
Obtained better, less shiny Celtic Foot Knight from Bakuel (thanks, man!)
Added Trench Infantry
Created new unit art styles for Europe, England, France, Germany & Russia
- added flavour units of the default Trench Infantry for these civs
- added flabour units of Machine Gun unit for same civs
- added flavour units of Cavalry unit for same civs

v0.1
------
Added ROME Celts module
- new flag
- 4 flavour units: Spearman, Axeman, Macemand and Swordsman
- created Celtic unit art style


Credits
===================
Units
- Chuggi, Chugginator, Bakuel, sepamu92, charle88, AlazkanAssassin, GeneralMatt, bernie14,

danrell, Swarog, Chamaedrys, dutchking, seZereth
Celtic flag
- from the Wolfshanze mod

If I've missed anyone out, I apologise. It's simply an oversight - please get in touch and let me know.

The download page also includes some screenshots

JosEPh_II
Mar 14, 2009, 09:48 AM
D/L'd

Will try it out on my new system after I have everything setup. Looks promising. :D

JosEPh :)

zappara
Mar 14, 2009, 11:35 AM
Nice work! I hope the site admin adds soon the new RoM forum sections that I've requested for RoM modules, modmods and maps. :)

Since the download size is still under 10megs, you could upload that module directly to Civfanatics download database (http://forums.civfanatics.com/downloads.php?do=cat&id=1). Just over 10meg mods require alternative hosts for downloads.

zulu9812
Mar 14, 2009, 12:57 PM
Nice work! I hope the site admin adds soon the new RoM forum sections that I've requested for RoM modules, modmods and maps. :)

Since the download size is still under 10megs, you could upload that module directly to Civfanatics download database (http://forums.civfanatics.com/downloads.php?do=cat&id=1). Just over 10meg mods require alternative hosts for downloads.

Ah, it's been a while since I was last here. It used to be 5 megs :crazyeye:

EDIT: I discovered a couple of bugs, so I've uploaded version 1.1 - you can get it from the same link (see first post)

zulu9812
Mar 19, 2009, 11:56 AM
I've updated R.O.M.E. to 1.2, adding support for RoM 2.6 and adding a module that lets workers create jump lane routes in the future era. The download links is the same, in the first post.

Dancing Hoskuld
Mar 24, 2009, 07:07 PM
I tried this under RoM 2.6 and could not build silk, apple etc improvements. The problem was that they were missing in JumpLanes_CIV4UnitInfos.xml. I think I have caught all the missed improvements in the attached file.

zulu9812
Mar 24, 2009, 09:04 PM
good spot, thank you - I'll update the R.O.M.E.

zulu9812
Mar 26, 2009, 09:46 AM
I've update R.O.M.E. to 1.3

changes include Dancing Hoskuld's big fix, a Japanese unit art style and a new model for the Special Infantry

zulu9812
Apr 18, 2009, 02:56 AM
Update R.O.M.E. to 1.6 - now compatible with Rise of Mankind 2.62 Mega Pack. See first post for readme and file link.

Deon
Apr 19, 2009, 09:23 AM
Testing now :). I will post the feedback later. Somehow you don't get feedback at all, this is very wrong considering the amount of work you've done.

Deon
Apr 19, 2009, 09:46 AM
Somehow I get errors with civ modules from Rise of Mankind Megapack 2.62.

Soul oWar
Apr 19, 2009, 10:28 AM
Nice work!... But since I installed this I get this two loading errors:

Failed Loading XML file modules\custom civilizations\poland\uniqueunits\uhlan\uhlan_civ4u nitinfos.xml
LoadXML call failed for modules\custom civilizations\poland\uniqueunits\uhlan\uhlan_civ4u nitinfos.xml

I use 2.62 megapack, Dancing Hoskuld "missing Rom Movies", jooyo "Rom Graphics Pack"

None of those should have an effect on ROME.

Keep up the good work.

zulu9812
Apr 19, 2009, 02:22 PM
Nice work!... But since I installed this I get this two loading errors:

Failed Loading XML file modules\custom civilizations\poland\uniqueunits\uhlan\uhlan_civ4u nitinfos.xml
LoadXML call failed for modules\custom civilizations\poland\uniqueunits\uhlan\uhlan_civ4u nitinfos.xml

Did you confirm over-write, when installing?

Soul oWar
Apr 20, 2009, 11:22 AM
yep gonna try re-installing everything .. when I manage to re-download everything...

zulu9812
Apr 20, 2009, 01:38 PM
Also, remember that you need the Mega Pack of Rise of Mankind, not just the regular version.

Soul oWar
Apr 21, 2009, 10:12 AM
still does the same thing error...

Install order:

RoM 2.62 megapack
RoM Graphic Pack
RoM missing wonder movie
ROME

zulu9812
Apr 21, 2009, 02:12 PM
Mmmm... that is wierd. I'm playing right now with no xml errors...

Soul oWar
Apr 21, 2009, 02:58 PM
could you tell me which files you have in your uhlan folder?

I only have one file... and I'm sure it is missing some.. I only have 1 xml and 1 .rar?

zulu9812
Apr 21, 2009, 05:10 PM
could you tell me which files you have in your uhlan folder?

I only have one file... and I'm sure it is missing some.. I only have 1 xml and 1 .rar?

OK, it looks like you haven't installed the mega pack correctly. That single xml file and rar do come from my mod. But you should have a whole bunch of xml files along with several dds and a nif file (all of which come from the base Rise of Mankind 2.62 Mega Pack).

Soul oWar
Apr 21, 2009, 05:20 PM
hum.. I open the rar file of the 2.62 megapack (downloaded today) and there is no UU for poland...

There is: Casimir, Folwark, Heavy Hussar, Sobieski, Walesa... and the xml file for poland...


Hum... Uhlan in your pack should have more file or not exist...

Dancing Hoskuld
Apr 21, 2009, 05:46 PM
just a possibility - Poland also comes from Jooyo's RoM expansion pack could this be causing some differences. Not that I can even use the megapack. - I now can use the megapack but when I install 1.6 I get all kinds of XML errors but none to do with Poland:)

zulu9812
Apr 21, 2009, 06:43 PM
hum.. I open the rar file of the 2.62 megapack (downloaded today) and there is no UU for poland...

There is: Casimir, Folwark, Heavy Hussar, Sobieski, Walesa... and the xml file for poland...


Hum... Uhlan in your pack should have more file or not exist...

Well, blow me but you're right. I just had a look. Turns out that the Uhlan is an addition made to the Poland civ by Jooyo - you can either install that add-on from here (http://forums.civfanatics.com/showthread.php?t=314346), or just go ahead and delete that Uhlan folder.

My apologies, it never occurred to me that Joyoo had added that unit :blush:

zulu9812
Apr 21, 2009, 07:57 PM
just a possibility - Poland also comes from Jooyo's RoM expansion pack could this be causing some differences. Not that I can even use the megapack. - I now can use the megapack but when I install 1.6 I get all kinds of XML errors but none to do with Poland:)

Can you quote me some of those errors? I'm playing right now with no XML errors, so I must be missing something in my work flow (such as the above).

Dancing Hoskuld
Apr 21, 2009, 08:35 PM
Can you quote me some of those errors? I'm playing right now with no XML errors, so I must be missing something in my work flow (such as the above).

I don't need to because I did not do a proper re-install:blush:. Now that I have, I am back to not being able to play with the mega pack, but at least I am getting to the menus now and no XML errors except those Soul oWar was getting :)

Soul oWar
Apr 21, 2009, 09:32 PM
Woohoo! I am no fool! lol

I don't know... there is some change I don't like with jooyoo add-on (love his graphic though).

So I just need to delete the folder? nothing else?

JanK
Apr 22, 2009, 02:07 AM
Can I ask you a question Danciing Hoskuld?
How did you get the megapack work?

zulu9812
Apr 22, 2009, 07:26 AM
Woohoo! I am no fool! lol

I don't know... there is some change I don't like with jooyoo add-on (love his graphic though).

So I just need to delete the folder? nothing else?

Yep, delete that Uhlan folder. For the next version, I'm actually going to leave that part out of the main installation and have the Uhlan files as a part of a compatibility patch instead.

Soul oWar
Apr 22, 2009, 10:52 AM
Waht do you mean JanK? (ok I know you asked dancing.. but)

I personnaly use this (installed in that order)

Megapack
Graphic by jooyoo
Wonder movie by Dancing
ROME (remove uhlan)
Civic screen add-on
Religion by aar... + the patch by dancing
Perfectworld 2

JanK
Apr 22, 2009, 11:00 AM
nevermind, it's probably my comp (only 1gb ram, and 128 vram)
But where did you get the perfect world 2 maap?

Soul oWar
Apr 22, 2009, 11:17 AM
in teh mapscrpit forum ... it doesn't generate marsh nor storm though... the only bug I have seen so far...

Seidrik_The_Gray
Apr 23, 2009, 08:17 AM
I am fine running with install in this order:
ROM Mega 2.62
ROME 1.6
Joyroo Graphic Pack
Joyroo Better Game play 1.10
Joyroo Better Game play 1.11 (compatability)
My Venice addon :)

Only issue so far is that BUG reports issues with creating several .ini files when I start a new game. Game plays fine, but I noticed that my changes made using CTRL+ALT+O are not saved, and when I load a save game after making the changes, BUG reverts to the defaults. (Minor issue)

zulu9812
Apr 23, 2009, 08:57 AM
I am fine running with install in this order:
ROM Mega 2.62
ROME 1.6
Joyroo Graphic Pack
Joyroo Better Game play 1.10
Joyroo Better Game play 1.11 (compatability)
My Venice addon :)

Only issue so far is that BUG reports issues with creating several .ini files when I start a new game. Game plays fine, but I noticed that my changes made using CTRL+ALT+O are not saved, and when I load a save game after making the changes, BUG reverts to the defaults. (Minor issue)

If I were you, I would install R.O.M.E. after Joyoo's Better Game play, or the Uhlan unit won't have the correct upgrade path.

Seidrik_The_Gray
Apr 23, 2009, 09:28 AM
If I were you, I would install R.O.M.E. after Joyoo's Better Game play, or the Uhlan unit won't have the correct upgrade path.

Will do, thanks!

Gwydion62
Apr 23, 2009, 10:47 AM
Hi, what to do if I want to use it without MEGApack - my computers do not like it...
Gwydion

zulu9812
Apr 23, 2009, 11:53 AM
Hi, what to do if I want to use it without MEGApack - my computers do not like it...
Gwydion

I have update R.O.M.E. to 1.8. A detailed change log (along with the download link) can be found in the opening post of this thread. Probably the most significant change is that I've moved away from simply publishing my mod for my enjoyment to something more tailored to the public's needs. So, you'll find that R.O.M.E. is now designed for the 'lite' (or, rather, the original) version of Rise Of Mankind 2.62, and functionality for the Mega Pack and for Joyoo's Better Gameplay is provided in the form of compatibility patches.

As ever, please post some feedback.

Seidrik_The_Gray
Apr 23, 2009, 01:32 PM
Zulu, have you experience art issues with the workers for New Zealand? They showed up as pink blobs for me when testing my Venice addon.

I have not had a chance yet (still at work) to change my install order per your suggestion, so this may be the reason?

zulu9812
Apr 23, 2009, 01:40 PM
Zulu, have you experience art issues with the workers for New Zealand? They showed up as pink blobs for me when testing my Venice addon.

Nope, no art problems at all. Some civs have missing dilpo info (Khazaria, I think) but I haven't encountered any pink blobs whatsoever.


I have not had a chance yet (still at work) to change my install order per your suggestion, so this may be the reason?

I don't think that's the problem. I've made no changes to the New Zealand civ, and I don't think that Joyoo has either.

Seidrik_The_Gray
Apr 23, 2009, 01:43 PM
Thanks for the quick replies, Zulu. I'll just have to wait until I can redo the load order and run some more tests.

zulu9812
Apr 23, 2009, 03:31 PM
Testing now :). I will post the feedback later. Somehow you don't get feedback at all, this is very wrong considering the amount of work you've done.

I meant to say, thanks for taking an interest. After you posted, I got more responses than I had since I started this project! Are you still getting errors with the mega pack civs?

zulu9812
Apr 29, 2009, 03:59 AM
Okay, I need some help.

I've added a Greek unit art style and a new city-specific UU system. Everything shows up fine in the civilopedia, but when I start a game as Greece I get the no interface bug: the tech tree pops up unbidden at start of game and I have no interace. I really can't see what's causing it, but I'm pretty sure that it's this module - I took it out and I could play the game as Greece with full interface. Can someone please take a look at it for me? I'd be ever so grateful! :king:

link to the file in the database (http://forums.civfanatics.com/downloads.php?do=file&id=12283)

Dancing Hoskuld
May 03, 2009, 06:03 PM
Sorry I missed this in all the new version excitement. I am have a look now.

Edit: The interface works fine for me but I loose all sounds. very strange

Edit: a bit later in the game and now the graphics are strange - I have the city screen UI but I am not in a city! Also the way the units and screen are moving have changed and I now have motion sickness. I will have to do a clean install as I think I may have some of my newer work in there as well.

Dancing Hoskuld
May 04, 2009, 09:37 PM
OK, clean install and I now get the same error you have plus one more. I am getting an XML error about LEADER_LEONIDAS not found. I can't see anything else wrong. Sorry I can't be more help.

SR-71
May 14, 2009, 04:37 PM
Hey, did you complete the Iraqui civ??? It seems not. There are some missed textures, units and the leaderhead Saddam, causing CTDs when trying to contact in diplomacy :mad:

Please revise it. thanx

Dancing Hoskuld
May 28, 2009, 06:50 AM
I think I may be on the track of that XML problem. I haven't tested it with the Greek stuff yet but I was getting problems when I tried R.O.M.E. in 2.7Test1. So I checked every schema to see if there were any differences. You have VicinityBonusType tags in the Unit schema. I removed them and now it works OK.

Edit: Yes the Greek expansion now works under 2.7Test1 except for a non fatal error about an error with leader LEADER_LEONIDAS.

I haven't tested this under 2.63 or 2.63 WoC Lite.

Dancing Hoskuld
Jun 08, 2009, 06:22 PM
Here is a quick conversion of the basic R.O.M.E for 2.7test2, I was missing the WWI infantry :) It goes in the modules/custom units folder.

R.O.M.E for 2.7test2 (http://forums.civfanatics.com/downloads.php?do=file&id=12560)

Taa
Aug 09, 2009, 04:04 PM
Hi

When will a ROM 2.71 version come out?

Tore

Dancing Hoskuld
Aug 09, 2009, 04:26 PM
It has see Rise Of Mankind Expansion 2.7 (http://forums.civfanatics.com/showthread.php?t=325690)