View Full Version : Darius gave me a city?!
ThyGuy Mar 20, 2009, 09:39 AM It was a big surprise (So surprising I didn't take a screenshot until after I accepted the city, but you can see on the shot about the willing liberation). I'm not the same religion with him and I don't think that city was close enough to cause the AI to receive a WYTJOML demerit.
http://www.geocities.com/thyphlosion/Dariusliberation.JPG
This is very surprising from a cautious neighbor.
Edit: Picture may dissapear for a half hour so at a time because of geocities limitations.
oyzar Mar 20, 2009, 10:34 AM Why didn't you whip in atlanta last turn?
JonathanStrange Mar 20, 2009, 11:07 AM Thank you, sir, may I have another?
oyzar Mar 20, 2009, 11:09 AM Also don't work unimproved tiles, get more workers to improve the tiles...
TheMeInTeam Mar 20, 2009, 11:59 AM Why didn't you whip in atlanta last turn?
Also don't work unimproved tiles, get more workers to improve the tiles...
I see that you're not only hard on me, but also prince players :lol:. It's good advice though.
ThyGuy Mar 20, 2009, 12:00 PM Why didn't you whip in atlanta last turn?
Should I whip when a city is size 2? I always thought that was bad.
With how sloppy I play, I'm amazed I'm at prince. :lol:
v8_mark Mar 20, 2009, 12:02 PM Nah, that's fine. Especially when it's a granary you're whipping - it grows back faster.
I've never seen that before, the AI gifting a city. Quite cool really!
gskyes Mar 20, 2009, 12:05 PM I've never been gifted a city by the AI, but I have seen the AI gift a city to another AI.
I had taken the Mayan capital and was waiting for my stack to heal up. Pacal then gets the Mongols to join the war against me, and Genghis shows up with umpteen million knights and takes the city from me. After it came out of revolt he gifted it back to the Mayans.
I don't know what circumstances would cause an AI gift of a city.
DaveMurray Mar 20, 2009, 12:11 PM Nah, that's fine. Especially when it's a granary you're whipping - it grows back faster.
I've never seen that before, the AI gifting a city. Quite cool really!
It was probably gifted to you to reduce the maintenance the AI was paying from founding all those cities in the tundra and on one tile islands. :crazyeye:
TheMeInTeam Mar 20, 2009, 12:35 PM It's more a function of sudden culture pressure in my experience ---> ai settles city, you get a border pop that puts culture on that tile very shortly after, and the city isn't developed yet (and tends to have to be closer to your cap than its). The AI drops cities to players in this scenario sometimes. I've had a couple cities gifted to me before.
Airey Mar 20, 2009, 01:50 PM Should I whip when a city is size 2? I always thought that was bad.
It's fine to whip in your situation. Especially with all those unimproved land for Atlanta.
Ya, defin build more workers. And build culture for Atlanta soon, to get the cow tile back.
TheMeInTeam Mar 20, 2009, 02:03 PM Whipping is almost always better than working unimproved tiles, especially at low pops.
ThyGuy Mar 20, 2009, 02:06 PM Understood. Thanks for the tip and hopefully the AI will give me more cities in later games. :D
oyzar Mar 20, 2009, 02:21 PM It is not just in your situation, a granary should often be whipped at the earliest possible opportunity. That is sometimes at pop 2 with 30+ hammers in it like in your example but can also be size 3 or 4 sometimes, it just depends on what tiles you have available for the city.
Gagonite Mar 20, 2009, 02:36 PM It was probably gifted to you to reduce the maintenance the AI was paying from founding all those cities in the tundra and on one tile islands. :crazyeye:
You know, if you have The Great Lighthouse and plenty of open borders with lots of civs, those 1 tile islands can rake in alot of commerce (if alot of maintenance too.. universal suffrage + Lots of money + courthouses help).
On an Earth 34 map I was playing (no new world civs), as the Dutch, I had A TON of 1 tile islands, and while maintenance on them was a . .. .. .. .. ., I was raking in beakers due to their 4 trade routes each. Plus my capitol had 3 settled great merchants and 4 merchant specialists... it alone was keeping me economy afloat!
TheMeInTeam Mar 20, 2009, 02:51 PM It is not just in your situation, a granary should often be whipped at the earliest possible opportunity. That is sometimes at pop 2 with 30+ hammers in it like in your example but can also be size 3 or 4 sometimes, it just depends on what tiles you have available for the city.
Or chopped ASAP for expansive/creative.
Granary is the #1 economic building in the game.
Amao Mar 20, 2009, 02:54 PM It's more a function of sudden culture pressure in my experience ---> ai settles city, you get a border pop that puts culture on that tile very shortly after, and the city isn't developed yet (and tends to have to be closer to your cap than its). The AI drops cities to players in this scenario sometimes. I've had a couple cities gifted to me before.
It could be a reason. But i don't think it's the case here. NY is only 20%, so it's not asserting culture onto the city square yet. However, it does put culture in the BFC. Anyway, Darius is a good guy.
MadmanAtW Mar 20, 2009, 03:21 PM Granary is the #1 economic building in the game.
So true. And whipping with a smaller size city means less time before you reach the size you were just at, so your food to hammer conversion is more efficient. I think the main time you wouldn't want to whip a size 2 city is if you have 2 really good tiles you want to be working (two mined grassland gems, say, that are keeping your research high, perhaps).
DMOC Mar 20, 2009, 07:33 PM I have never seen this before, so I have to say that I'm shocked. It's got to be culture pressure or increased maintenance. I can't think of why Firaxis would have programmed leaders to give away cities for no reason.
bhavv Mar 20, 2009, 07:39 PM I got a city of Tokugawa once, see my thread here:
http://forums.civfanatics.com/showthread.php?t=310774
I was shocked too, but he built a really distant city on my Island in one of my future filler sites, and then gifted it over =D
DaveMurray Mar 20, 2009, 10:02 PM Or chopped ASAP for expansive/creative.
Granary is the #1 economic building in the game.
It some situations, it might be better to whip/chop a courthouse first, especially if you're organized.
SnowlyWhite Mar 21, 2009, 10:18 AM they gift when you suddenly pop. borders right after they've settled and you're at 50-90-whatever% culture on it. Since the city values so little because there's no building in there(values so little in AI terms, it could as well have great tiles to work).
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