Mar 24, 2009, 12:59 AM
The AOD2 Mod is great and I am really enjoying it. I just loaded the new 1.08 version, but when I try to play the pirates, I loose all of my units after the intro movie on the first turn. Can anyone help?
I load the mod. Select a Scenario. Choose either Pirate captain. Start the game. I move my ship towards land. End my turn. The movie displays and when I click exit, all of my units disappear. The king tries to give me a new ship, but that also disappears each time I end the turn. Suggestions? I am really interested in playing the pirate version.
Mar 24, 2009, 02:56 AM
As noted in PM to you, it's a bug related to the "no pirates till turn 30" thing I introduced into 1.08. :)
Mar 24, 2009, 05:19 AM
Dale, maybe you could lift some code from Rhyes and Fall of Civilization, since that has a working system of delayed starts. BtS versions are probably the most transportable of the mod versions
Mar 24, 2009, 05:33 AM
Col works different in that you need to start at the beginning of the game for the King to work properly. Otherwise it gets all weirded out. :)
Mar 26, 2009, 12:28 AM
I see, why you have to place units to start with and why they have to disappear,
but is there any chance you can stop the king from giving you a ship,
which disapears the next turn (then he will give you a new ship, which will disappear....)
I think you know where this is going
All in all when I finally clicked through 30 turns of that I had a tax rate of 4% and lost some money, as I loaded units into the first ship I got...
Mar 26, 2009, 04:11 AM
I don't mind.
After all I have lost my first ship with two colonists on board on turn 2 somewhere in v1.05.
Alernatively, pirate ship could be located in Tortuga...
In old col. there was a feature called "damaged ship" disabling the ship to sail for a couple of turns. If we had that here... their ship could be "damaged"in Tortuga for 27 turns.
Mar 30, 2009, 09:50 PM
HMMM... Hoping that this might be fixed in a future version. Is there a suspected date when this may be fixed in a newer version.
Mar 31, 2009, 04:52 PM
Yeah, this is being fixed in the 1.09 ver. See thread for more details