Genghis_Kai
Mar 24, 2009, 02:26 AM
I suppose one thing that troubles us a lot in my 1940 scenario is the impossibility to protect Britain from German's amphibious landing. While British is the largest naval power in the scenario, the game allows Germany to safely send transports for landing units in Britain without any escorts. This makes naval units hopeless in defending.
I have recently came up with a good/simple modification that could possibly ratify the amphibious problem. My idea is simple: When ever a ship that carries land units has moved, the movement ability of those land units on the ship will be set to 0. This will enforce the transporting ship to stop on the opponent coast for at least 1 turn.
Consider the extreme case, like the British Channel, where the gap between the two landmass is only one sea tile wide. If German wants to send units across the channel, it has two method: (1) 'load' units in a German city and move it to the British coast. Then the next turn move the land units from the ship to the British soil. (2) move units directly to the transport ship. Then the next turn move them to the British soil. Move of these methods will take at least two turns and there will always be a turn when the units stay in the transport on open water for the defender to counter attack. Note that the old trick of first loading units to a transport and stay within the city, then the next turn move to the British coast and land at the same turn will not work with the new rule.
Note that this change will not affect peaceful transportation that much. For transporting between a sea of less than 6-7 tiles (the movement a transport can take in one turn), the no. of turns will not increase. For transporting between a sea of more than 6-7 tiles, it will probably increase by 0-1 turn (units can be unloaded in a city to the opposite coast in the same number of turns as before; it just cannot move straight away).
Now, the problem is, how to make this rule to function. I've done a bit of search in the forum to sea if there are any similar idea exist. To my surprise, I can't find anyone has come up with this idea before!
Since I think I cannot make this change in the XML level, I wish to see if anyone know how and willing to help to make this modification.
I have recently came up with a good/simple modification that could possibly ratify the amphibious problem. My idea is simple: When ever a ship that carries land units has moved, the movement ability of those land units on the ship will be set to 0. This will enforce the transporting ship to stop on the opponent coast for at least 1 turn.
Consider the extreme case, like the British Channel, where the gap between the two landmass is only one sea tile wide. If German wants to send units across the channel, it has two method: (1) 'load' units in a German city and move it to the British coast. Then the next turn move the land units from the ship to the British soil. (2) move units directly to the transport ship. Then the next turn move them to the British soil. Move of these methods will take at least two turns and there will always be a turn when the units stay in the transport on open water for the defender to counter attack. Note that the old trick of first loading units to a transport and stay within the city, then the next turn move to the British coast and land at the same turn will not work with the new rule.
Note that this change will not affect peaceful transportation that much. For transporting between a sea of less than 6-7 tiles (the movement a transport can take in one turn), the no. of turns will not increase. For transporting between a sea of more than 6-7 tiles, it will probably increase by 0-1 turn (units can be unloaded in a city to the opposite coast in the same number of turns as before; it just cannot move straight away).
Now, the problem is, how to make this rule to function. I've done a bit of search in the forum to sea if there are any similar idea exist. To my surprise, I can't find anyone has come up with this idea before!
Since I think I cannot make this change in the XML level, I wish to see if anyone know how and willing to help to make this modification.