View Full Version : SANCTA Embassy & Intelligence 2.0


damnrunner
Mar 28, 2009, 01:37 PM
(updated March 28, 2009 - turn 78)

208588
The Dutch

208589
Willem van Oranje (Financial, Creative)

Summary:
We see Sancta as our greatest enemy. They are our closest neighbors and have a high production rate / strong army. Previous thread for team Sancta can be found at the thread SANCTA Embassy & Intelligence: http://forums.civfanatics.com/showthread.php?t=310243&page=11

Civ Specif traits:
UU East Indiaman (6:strength:-4:move:-80:hammers:)
Replaces Galleon( upgrades to transport)
Requires Astronomy
Can explore rival territory w/o declaring war. Cargo space: 4

UB Dike – 180:hammers:
Replaces Levee
Requires Steam Power
+1:hammers: on the city's river and water tiles. Can only be built in a coastal or riverside city

Met Feb 12 2009 – turn 60

Tech they have:
Mysticism, Mining, Fishing, Pottery, Priesthood, Hunting, The Wheel, Animal Husbandry, Bronze Working, Iron Working, Metal Casting, Agriculture, Meditation, Writing

Tech they can research:
Compass, Machinery, Monarchy, Polytheism, Alphabet, Mathematics, Aesthetics, Masonry

Resources they have:
copper, cows, fish, wheat, gems, elephants

Relations:
Kazakhstan – contact
Mad Scientists - contact
Cavaleiros – contact
Saturn – no contact

Wonders:
Oracle (for Metal Casting) @ Copper Kettle. Turn 56.


Cities (5):
Inner Sanctum (Capitol), pop 6 (t73)
Copper Kettle, pop 5 (t73)
???
???
???


Maps:
208591
208590

damnrunner
Mar 28, 2009, 01:50 PM
They have elephants - that is very bad.