View Full Version : Real Estate Agency


Strider
Sep 07, 2002, 10:44 PM
This the is real estate rules development and management thread for the RPG.

All citizens start play with a small house in the city of their choice. If not specified in the RPG registry, this house will be in Bavaria.

Some official positions come with temporary upgraded housing:
Presidential Palace - As Large Palace in all respects. Located in the capital.
Leader Mansion - As Mansion with guard house and walls. Located in city where leader's government branch is based.
Mayors House - As Large House. Located in mayor's city.
Deputy's House - As Medium House. Located in city where deputy's government branch is based.

Bankrupt players don't walk the streets in Fanatika. They get government housing:
Government Housing - One bedroom, one communal area. Cannot be upgraded. Given only when a citizen is bankrupt and has had their assets siezed.

Houses and mansions are located in cities and include the land they are built on. Castles and Palaces are located on estates and include the land on and about their environs.

Maintenance Cost
Take the total value of the home and subtract 1000. Maintenance is 1/5% of this number per turn chat. There is no maintenance for government supplied homes (leader homes, etc).
Example: A mansion with several upgrades is valued at 3600g. Subtracting 1000 leaves 2600. 1/5% of 2600 equals 5.2 which rounds to 5. Maintenance of this mansion will be 5 gold each turn chat.

Businesses / Groups

The first set of facilities for a business or group are free. For a business, the cost is covered as part of the startup cost. For a group it is assumed to be acquired through backswell support. Businesses and groups only need to purchase new facilities when they wish to expand into another city. Costs are as follows:
Manufacturing center: 2000
Resale center: 1000
Services center: 500
Group HQ: 650

BCLG100
Sep 08, 2002, 06:30 AM
strider didnt low goverment officials get a regular house and higher governement officials get a large house? and everyone gets a house anyway right?

Strider
Sep 08, 2002, 11:09 AM
I'll describe it above.... I had it worked out in my brain last night, but forgot to post it. See my edited post above.

Strider
Sep 08, 2002, 11:14 AM
If their's anything else I forgot about just tell me.

BCLG100
Sep 08, 2002, 01:02 PM
how about VP's get a big house where the forbidden palace is

Strider
Sep 08, 2002, 01:03 PM
How bout a Small Palace? We don't have the FP yet.

BCLG100
Sep 08, 2002, 01:08 PM
yes but when we do also i think a citizen group first HQ should be free

Strider
Sep 08, 2002, 01:17 PM
Originally posted by BCLG100
yes but when we do also i think a citizen group first HQ should be free

Another thing I forgot ;).

BCLG100
Sep 08, 2002, 03:38 PM
also in the buisiness bit you have spelt by wrong you have spet it bye ;) uhm how about the citizen headquarters the first 20 memebers are free then you have to upgrade

Zarn
Sep 08, 2002, 03:43 PM
Shouldn't there be apartments for later. Besides, places are ONLY for leaders.

BCLG100
Sep 08, 2002, 03:48 PM
also maybe you should be able to take out a mortgage also talk to chieftess about this she seemed pretty interested in the real estate buissiness

Strider
Sep 08, 2002, 04:56 PM
Originally posted by BCLG100
also maybe you should be able to take out a mortgage also talk to chieftess about this she seemed pretty interested in the real estate buissiness

Start small and add on BCLG. If this turns out well then things will be added ;)

disorganizer
Sep 09, 2002, 01:28 AM
* Now gets the city or the province payed regular fees if somebody buys a house? Like a ground tax or something?

* Will officials loose their housing if they leave their job?

* We should also implement maintenance costs for the houses. Someone holding a castle would have to pay huge amounts of money to maintain it (like rl).
I would propose:
nothing for houses.
5g/tc for mansions
10g/tc for castles
20g/tc for palaces

+ 1g/tc for any upgrade applied
this will also reduce the gap between ultra rich leaders and the normal citizenry ;-)

BCLG100
Sep 09, 2002, 10:33 AM
how about you can pay to add floors also how can you have half a bathroom?

Strider
Sep 09, 2002, 03:07 PM
Originally posted by BCLG100
how about you can pay to add floors also how can you have half a bathroom?

A half bathroom is a bathroom without a shower/tub. Only a sink and toilet.

Strider
Sep 09, 2002, 03:08 PM
Originally posted by disorganizer
* Now gets the city or the province payed regular fees if somebody buys a house? Like a ground tax or something?

* Will officials loose their housing if they leave their job?

* We should also implement maintenance costs for the houses. Someone holding a castle would have to pay huge amounts of money to maintain it (like rl).
I would propose:
nothing for houses.
5g/tc for mansions
10g/tc for castles
20g/tc for palaces

+ 1g/tc for any upgrade applied
this will also reduce the gap between ultra rich leaders and the normal citizenry ;-)

Another thing that was sitting in the back of my memory. I'll edit my 1st post to add something like that.

BCLG100
Sep 09, 2002, 03:11 PM
oh right i thought it would be like missing a wall or summin :)

jdd2007
Sep 12, 2002, 04:44 AM
what about the EMBASSY? dont they provide any housing for diplomats? hehe, i could never afford those houses above.

Shaitan
Sep 12, 2002, 06:58 AM
A Citizens Groups first HQ is free. Same thing for a business. Any other's you must buy(if your starting a new business it is not free)
This is confusing. Try rewording to:
"The first headquarters for a Citizen Group is free. The buildings/stores for a business are included in the business startup costs. Branch HQ's for groups and branch locations for businesses must be purchased."

Shaitan
Sep 12, 2002, 07:00 AM
You also need to increase your room counts. A decent antebellum plantation house down here in Georgia has between 6 and 10 bedrooms. That would be equivalent to a mansion. In fact, you should put a range for each housing class. Let the buyer pick within the range.

disorganizer
Sep 12, 2002, 07:22 AM
Or start with 6 and let them pick up to 10
and of course the additional rooms are charged $-)

A mansion with 10 rooms can overlap with a small palace with 10 rooms, but the palace must cost much more then.

Shaitan
Sep 12, 2002, 07:27 AM
I like that idea. Select a housing style (house, mansion, castle) that has a "base" floorplan and a maximum room limit. Then add however many rooms you want at a room upcharge. Remember to plan rooms for the servants! The upkeep charge on these grandious homes is definitely necessary - it will represent household staff salaries, minor repairs, etc.

Danke
Sep 12, 2002, 10:54 AM
How can we possibly have bathrooms yet? :)

Shaitan
Sep 12, 2002, 10:59 AM
Guarderobes, my good man. Little alcoves set about in the halls with a bit of a seat with a hole in it, generally opening out on the streets below.

Danke
Sep 12, 2002, 01:56 PM
Okay, I'm officially building a townhouse on Fanatika Square in Bavaria. Bill me accordingly!

disorganizer
Sep 13, 2002, 04:40 AM
We still need to discuss how we pay for the site we place the houses... for example a hillside or waterfront home would be WAY more expensive in bavaria than a normal one.

Shaitan
Sep 14, 2002, 08:48 PM
Basic "land" would be the base and would be included in the house price. We'll need an upcharge for more desirable locations (and maybe a discount for bad ones). This could simply be added to the upgrade options.

disorganizer
Sep 15, 2002, 02:14 PM
Proposal:
* Normal houses are in the city limits and do not stand on bought tiles.

* All others need a land-tile to be baught. 1% per TC of the price of this tile has to be payed to the province in which the tile lies. (The %-age has to be refined, its about the idea i post).

* All businesses and groups building offices instead of their first have to pay 1% of the price they pay as business-tax.

Also, maybe upgrades for the business offices should be possible?

donsig
Sep 15, 2002, 03:11 PM
Originally posted by disorganizer
We still need to discuss how we pay for the site we place the houses... for example a hillside or waterfront home would be WAY more expensive in bavaria than a normal one.

How about we can buy some land?

disorganizer
Sep 15, 2002, 03:15 PM
The land tiles in the city boundaries or the outskirts?

Shaitan
Sep 15, 2002, 04:32 PM
Land everywhere. I want to be a robber baron.

donsig
Sep 16, 2002, 08:53 PM
Yes land every where. The games tiles should be put up for sale some how. We should allow so many buildings per tile. the owner of the tile can rent out the space inside the tile for homes and businesses to be built. Or the landownder could build houses or apartments for citizens to rent. Maybe the tiles could even be subdivided so two or three citizens could share them. We could also let the land generate an income per turn chat for the owner if the tile has improvements or special resources. Once a tile is sold by the bank it could be sold on the open market.
The tile that a city is on cannot be bought. We'd have to work out what happens if a city is built on a tile already owned. It would be cool if we could somehow divide up the city view into a grid to sell city land. then people could live in the city or the outside a city in one of the tiles.

disorganizer
Sep 17, 2002, 02:52 AM
We should also charge a huge amount for a fortress, and a real-game worker should then really build one on the tile :-)

Shaitan
Sep 17, 2002, 01:17 PM
Homes
Basic Base #bed #living #other #upgrd #dine
Cost rooms rooms rooms rooms rooms
Sm. House 400 1 1 0 1 0
Md. House 700 2 1 0 2 0
Lg. House 1300 3 2 1 3 1
Mansion/Castle 2600 4 2 2 5 1
Sm. Palace 4700 4 2 4 7 1
Lg. Palace 6600 5 3 5 9 2
Spec. Palace 9900 7 3 7 12 2

Cost for upgrade 150 150 150 150 150


Advanced srvnt srvnt hall or great grand steam pool full stable
rooms area ballrm hall ballrm room baths
Sm. House
Md. House A
Lg. House A A A A A A
Mansion/Castle A I A 1 A A A
Sm. Palace I I A A A 1 A A 1
Lg. Palace I I 1 A A 1 1 1 1
Spec. Palace I I 2 1 1 1 2 1 2

Cost for upgrade 300 200 250 500 500 200 700 900 800


Defense works armory fort guard extern. walls
house fort
Sm. House
Md. House
Lg. House A
Mansion/Castle A I A A
Sm. Palace 1 I I I
Lg. Palace 2 I I A I
Spec. Palace 3 I I 1 I

Cost for upgrade 200 300 400 800 600

Government Housing - One bedroom, one communal area. Cannot be upgraded. Given only when a citizen is bankrupt and has had their assets siezed.
Presidential Palace - As Large Palace in all respects. Located in the capital.
Leader Mansion - As Mansion with guard house and walls. Located in city where leader's government branch is based.
Mayors House - As Large House. Located in mayor's city.
Deputy's House - As Medium House. Located in city where deputy's government branch is based.

Houses and mansions may only be built in a city (where the land is included in the house price) or on a land tile that is roaded or contains a castle or palace. Castles and palaces may be built anywhere. If built in a city they include an estate. All buildings outside of a city must also purchase a land tile or arrange land use with the tile owner.

A = Available for upgrade
I = Included in appropriate numbers
# = This many included
Bedrooms may be combined to form suites or great rooms.
#living rooms = The buyer may choose from living room, den or game room for each.
#other rooms = The number of other rooms that are included. The room type for each may be bedroom, living room, library or dining room.
#upgrd rooms = The maximum number of rooms that may be added to this home style.
srvnt rooms = Rooms for the household servants. There are enough rooms to house an appropriate staff.
srvnt area = Working, recreation and usage areas for the servants. There are enough rooms for the staff level.
A hall may be combined with a ballroom to create a demigrand hall.
full baths = A full Roman bath with calderium, tepidarium and frigidarium plus changing areas, furnaces, etc.
armory = Armor and weapon storage plus training/exercising areas.
fort = Basic fortifications
guard house = Living and training areas for a household guard.
extern. fort = External fortress such as a perimeter tower.
A guard house and external fortress may be combined into the same building.

Upgrading / selling
Homes may be upgraded at any time by simply purchasing the upgrade. This increases the value of the home by the cost of the upgrade. Homes may be sold at any time for 90% of the current value of the home. If it is the only home for that player it must be part of a deal to acquire another home.

Maintenance Cost
Take the total value of the home and subtract 1000. Maintenance is 1/5% of this number per turn chat. There is no maintenance for government supplied homes (leader homes, etc).
Example: A mansion with several upgrades is valued at 3600g. Subtracting 1000 leaves 2600. 1/5% of 2600 equals 5.2 which rounds to 5. Maintenance of this mansion will be 5 gold each turn chat.

Businesses / Groups

The first set of facilities for a business or group are free. For a business, the cost is covered as part of the startup cost. For a group it is assumed to be acquired through backswell support. Businesses and groups only need to purchase new facilities when they wish to expand into another city. Costs are as follows:
Manufacturing center: 2000
Resale center: 1000
Services center: 500
Group HQ: 650

Strider
Sep 17, 2002, 03:15 PM
Originally posted by Shaitan
I worked up a nice table with the home choices, upgrade availability and costs using the info from the first post here and some of the stuff inside the thread. This is just for homes. I'll do businesses later or tomorrow.
Base #bed #living #other #upgrd #dining armory srvnt srvnt hall or great grand steam pool full fort guard extern. walls
Cost rooms areas rooms rooms rooms rooms area ballrm hall ballrm room baths house fort
Sm. House 400 1 1 0 1 0
Md. House 650 2 1 0 2 0 A A
Lg. House 850 3 2 1 3 1 A A A A A A
Mansion/Castle 1100 4 2 2 5 1 A A I A 1 A A I A A
Sm. Palace 1700 4 2 4 7 1 1 I I A A A 1 A A I I I
Lg. Palace 2300 5 3 5 9 2 2 I I I A A 1 I I I I A I
Spec. Palace 4600 7 3 7 12 2 3 I I 2 1 1 1 I 1 I I 1 I

Cost for upgrade 150 150 150 150 150 200 300 200 250 500 500 200 700 900 300 400 800 600

EDIT: Not sure why the code tags are messing this up. I'll work on it later.

Nice!! Good job on that Shaitan :)!

Shaitan
Sep 18, 2002, 05:08 AM
Okay, I've updated my post above. Note the changes in the larger homes. Prices were updated to reflect what's in them. Anybody can get a large house buy you need to work to get a palace.

I revamped maintenance so homes under 1000 won't be bothered by maintenance and the actual maintenance amount will be reflective of the overall value of the home.

Changed and clarified the business & group expansion building costs. Business expansion is based on the business type as in the regular rules but without modifiers.

Phew! That was a bit more work than I thought it was going to be! Anyway, it addresses everything in post 1 of this thread and I hope you will use it. It's attached here as a text file so all you need to do is cut and paste into post 1 if you like it.

Shaitan
Sep 23, 2002, 07:07 AM
A new thread has been split off for Land Sales and Management. LINK (http://forums.civfanatics.com/showthread.php?s=&threadid=32643)

Grandmaster
Sep 23, 2002, 04:24 PM
Hmm.... I think I'll get a Large House with a Grand Ballroom added on. Gotta have somewhere nice to seclude myself from politics when I return.... bill me accordingly.

Shaitan
Sep 23, 2002, 07:11 PM
[Plug from a biased source] Grandmaster, you can get that house for 10% less at Acroama Homes. [/Plug from a biased source]

Grandmaster
Sep 25, 2002, 01:23 PM
Hmm.... taking a bit long..... cancel my order. Sorry.

disorganizer
Oct 05, 2002, 06:06 AM
URGENT REQUEST

we need a change in the improovement list...

at the moment, palaces are better defended than castles, which is not accurate!
Palaces are for living, Castles for defending!

So what we should do:
* Strip all non-castle buildings of military improovements (maybe except walls).
* Add more military improovements for castles (only to be built there and not in mansions).
* For the stripping we do to the palaces, give them more luxury improovements (which can not be built at castles, but at mansions).

This will allow 2 classes of buildings:
* Military (Castles)
* Private (Others)

Maybe we could even introduce a smaller version of a castle, a fort, which is cheaper and with less improovability.

Shaitan
Oct 05, 2002, 11:46 AM
I like the basic idea here. Palaces can and do have excellent defenses though. It depends on what the palace is for. Perhaps take the automatic defenses off of palaces and make them optional. Make more grades of castles like dis suggests. Start with a tower, go to mott & bailey, then to fortress, then small, medium and grand castles.

disorganizer
Oct 05, 2002, 02:17 PM
And anyways, i suppose castles to have more military improovements than mansions and palaces, and mansions and palaces more luxury improovements than castles.

Every owner of a building can then decide to go to militaristic homes or luxury homes (castles never had any luxuries)

VHS
Oct 07, 2002, 09:18 AM
how to i register my building, the WTC?

disorganizer
Oct 07, 2002, 02:14 PM
@strider: please answer my proposal :-)
@VHS: you dont register it, you have to buy it in the real estate or acroma homes :-P At the moment you just dont own it. You could for example pm shaitan or bclg or strider for details.

Strider
Oct 07, 2002, 03:54 PM
Dis: I don't get what you mean :(

disorganizer
Oct 08, 2002, 05:03 AM
At the monent:
Castles can only have 3 military improovements.
Any Palace can have more than those 3.

If you look at the purpose of rl-buildings, castles are different from palaces or mansions. So we should also bring up this differene in here:

* Please add other military improovement possibilities to the castles (not mansions)
* Please remove all military improovements from the mansions and palaces etc. (except wall)
* Please add more luxury improovements for mansions and palaces (not to castles!)
* If possible: also do a smaller version of a castle, a fort, which has less improovement possibilities but is cheaper.

clearer now?
i hope so. if not: please shaitan, can u try to explain it better?

Shaitan
Oct 08, 2002, 06:05 AM
News Update
The Price Manager has removed the price setting element (official store) from this thread. This allows Acroama to design its own building specs.

This is still the thread for real estate and land rules and we should still keep the discussions here.

Strider
Jan 17, 2003, 07:30 PM
New Items!! (Not listed here because I'm sure acroama would add them and it's cheaper there)

Housing:

Grand Palace:
Base Price: 12,000

Information: Almost double the size of most palace's avaible today.

Barracks:
Base Price: 1000g

Information: A place to store troops, ammunation, and guns. A must be for any war-like house's.

School
Base Price: 800g

Information: Educate your house''s children by building one of these.

Padma
Jan 20, 2003, 07:24 PM
@Strider: Where did these come from? Acroama can certainly add them, but I wonder about the applicability.

The Special Palace is certainly large enough for the needs of *any* of our citizens. Why add this Grand Palace?

An Armory/Fort/Guardhouse/etc. may be added to any house we currently have on the market. Is a Barracks really needed?

A school? I thought this would be a "city improvement".

Anyway, I'll add them in as soon as I figure out where they fit in our building schedule.