civ editor11
Apr 15, 2009, 06:22 AM
:sniper:post here if you're still working on this mod:crazyeye: and what you're doing :confused:I can't tell the last post on most of these was 2007:confused:
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View Full Version : Is this mod alive? civ editor11 Apr 15, 2009, 06:22 AM :sniper:post here if you're still working on this mod:crazyeye: and what you're doing :confused:I can't tell the last post on most of these was 2007:confused: The Glorious May 24, 2009, 07:01 PM I'm not actually working on it but I would like to. johny smith May 27, 2009, 10:54 AM I would maybe lend a hand if you guys drop the old idea and start working with final frontier. Otherwise I think this will never be finished. No one I believe is going to do all of the art required for a large normal land setting. There could be a lot of scenarios instead perhaps with the normal land map. Just my two cents. You can stone me now. onedreamer May 29, 2009, 10:42 AM I actually I agree and as I've always been saying, the large land setting isn't quite the best fitting for a STAR wars mod. cfkane May 31, 2009, 01:01 AM You know, if there's still a debate about whether or not to use regular civ or Final Frontier model, Tholish's Future Mod provides a very good compromise in my opinion. civ editor11 Jun 07, 2009, 08:30 PM Final Frontier wont work the python would have to be completely redone if not it crashes johny smith Jun 08, 2009, 12:13 PM I actually began doing a long time ago in Star Wars SVN that I think does not matter now. I actually had WoC modular and the FF frontier running. The name was changed as well. I know it can be done anyway. I even spent a lot of time making a map of the galaxy in it. I did not make each planet, but made the solar systems instead. Anyway it can be done. Future mod's maps would have to be heavily tweaked to be used. It was not designed to show 20 planets or so. Well anyway I am was not thinking like I said before to make Star Wars just from films. I wanted to go through whole history and use some units for slugthrowers for example so you could use a lot BtS art anyway. civ editor11 Jun 14, 2009, 07:44 AM We should use the entire history so we can have the best mod So do you have a mod to start off on? if so could you post it so i could see it and work on it. johny smith Jun 14, 2009, 10:14 AM http://sourceforge.net/projects/starwarsmod/ There is the SVN that was started last year. Nik Naks is the admin. They added some things to it. I just began adding files a year ago, and sort of gave up when they were against using the whole history timeline, and were more concerned with the movie timeline. civ editor11 Jun 17, 2009, 05:28 AM Is it OK if we use it I already have A mod I'll try to post in the next few days civ editor11 Jun 17, 2009, 06:07 AM This is my mod SW mod (http://www.atomicgamer.com/file.php?id=78990) civ editor11 Jun 19, 2009, 09:50 PM :confused:Where's the download link to the mod.:confused: if you show it to me we could use it as a starting point. The last post was 1 year ago I think that mods dead kind of like this one if we don't get organized. And would someone please make a thread to post all the graphic files and one for XML so we can actually use them. johny smith Jun 21, 2009, 01:12 AM http://starwarsmod.svn.sourceforge.net/viewvc/starwarsmod.tar.gz?view=tar This is a shortcut link to download the entire SVN without a SVN client. You normally need something like http://tortoisesvn.tigris.org/ to upload files to SVN. It is all open source. A SVN is useful so everyone knows what has been changed and you do not have to upload the entire mod in an archive file each time. civ editor11 Jun 24, 2009, 07:58 PM Thanks for the link |
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