Sep 10, 2002, 04:33 AM
I was just wondering when these animations are played:
(From the Ini file)
BLANK= ( Huh? :confused: )
ATTACK2= ( Is this like if you attack infantry?)
ATTACK3= (And this against Air? if it is like that it would really help...)
DEFEND= (When Defending an attack right?...)
DEAD= (When defeated I guess...)
FORTIFYHOLD= (Is this the animation that is played while fortifying?)
TURNLEFT= (:confused: What?)
TURNRIGHT= (again... :confused: )
Sep 10, 2002, 05:04 AM
I think Attack1 is played once, and attack2 is used thereafter in the combat. Dunno about Attack3 though, but it's not bombard (that's Attack1)
Sep 10, 2002, 07:57 AM
I think all the Attacks are against the same type of target, i.e it dont matter what type it is.
If you have more than one (1) Attack its the LAST one that loops, the others are played once in the attack run.
Sep 10, 2002, 08:00 AM
I dont know if you have seen this one by Dark Sheer, but it is good.
Sep 10, 2002, 09:40 AM
This is what I have found out.
The ?s are ones I have not tried.
BLANK= Don't know?
ATTACK1= First attack/bombard
ATTACK2= If you have 1 and 2 it plays 1 and repeats 2
ATTACK3= If you have 1, 2 and 3 it will loop all three
DEFEND= If attacked?
DEAD= When dead?
FORTIFY= Fortify also played before attack
FORTIFYHOLD= Fidget while Fortifyed?
FIDGET= Randomly played while in defalut
VICTORY= After win/bomb for air units
TURNLEFT= Rotate before attack?/change directions?
TURNRIGHT=Rotate before attack?/change directions?
BUILD= Build city/colony/air drop
ROAD= Build road
MINE= Build mine
FORTRESS= Build Fortress
STOP_AT_LAST_FRAME= Don't know?
JUNGLE= Clear Jungle
FOREST= Clear Forest
PauseROAD= Fidget while building road?
PauseMINE= Fidget while building mine?
PauseIRRIGATE= Fidget while irrigating?
PauseFOREST= Fidget while clearing Forest?