View Full Version : A simple question over how to mod a mod.


garlic pudding
Apr 19, 2009, 01:13 PM
Hello,

I'd like a little help on what should be an easy modding operation.

I would like to get most of the original BTS buildings into the Rhye's and Fall mod, while taking away some of the mod's improvements and wonders.

So this would consist of:

Taking away from R&F:

Wembley, The Channel Tunnel, The Leaning Tower, Moai Statues, The Colosseum & Summer Palace (National Wonder)

And putting back:

West Point, Oxford University, Broadway, Heroic Epic, colosseum (improvement name) & Versailles (Wonder).

Although this can be done simply by copy/pasting some text and files, I just have no clue of what to do. Can anyone help me?

PS: Yes, I've made a BU copy of the original R&F mod.

mechaerik
Apr 19, 2009, 05:03 PM
To take them away with minimal breakage, just set the cost to the wonders at -1, so they can never be built.

To add the new(old) ones, if there isn't a new schema file, then you can just copy them from the original (making sure that the part you copy is between the <BuildingInfo>and </BuildingInfo> tags).

garlic pudding
Apr 19, 2009, 06:27 PM
The thing is, I don't know which files contain the buildings info, the buildings graphics and the civilopedia texts... Is there a guide I can use somewhere?

mechaerik
Apr 19, 2009, 06:31 PM
Well, Civ4BuildingInfos is what you need for the first part. For the second you also need Civ4BuildingClassInfos (or you'll get xml errors) and Civ4ArtDefines_Building, and thats it. I'll try and find a tut somewhere.

Flintlock1415
Apr 19, 2009, 10:14 PM
Wouldn't you have to take out the Lsystem definition as well?

mechaerik
Apr 19, 2009, 10:30 PM
I don't think so.

Flintlock1415
Apr 19, 2009, 10:33 PM
Well, I don't think the artdefine has to stay either, but it might be good practice.