View Full Version : Heroes for Guilds.


Jabie
Apr 20, 2009, 12:35 PM
You get Heroes for the Religions, how about having Heroes for Guilds?

As a starting point, select an appropriate unit (e.g. Assassin, Archmage) grant it +1 strength the special abilities of the unit associated with that Guild, plus anything else that seems appropriate

For instance, Farmer Giles of Ham, the Hero for the Three Field Order is a musketman who gets +1 Str, +10% Strength on Farmland, the Breed Goods ability and the capacity to spread the Three Field Order without sacrificing himself.

arcticnightwolf
Apr 21, 2009, 09:33 AM
You get Heroes for the Religions, how about having Heroes for Guilds?

As a starting point, select an appropriate unit (e.g. Assassin, Archmage) grant it +1 strength the special abilities of the unit associated with that Guild, plus anything else that seems appropriate

For instance, Farmer Giles of Ham, the Hero for the Three Field Order is a musketman who gets +1 Str, +10% Strength on Farmland, the Breed Goods ability and the capacity to spread the Three Field Order without sacrificing himself.

:DD ... nice idea ... but it wants protection against founding all guilds and have SoD consisting only that kind of heroes

Tayschrenn
Apr 21, 2009, 09:37 AM
O and the prospectors should get that Dwarf Silonas something who discovered the iron vein beneath Galdur (Great Engineer Quote) High strength Dwarf with prospector abillities and sapping (siege, you get the point)

A Golden Dragon
Apr 21, 2009, 10:50 AM
Tilonas Sal you mean?

Tayschrenn
Apr 22, 2009, 10:26 AM
Yup, thats the one, bro.