View Full Version : Designing the Time Machine
Blue Monkey Apr 27, 2009, 11:27 PM After discussion by the core team, here’s the public start of the design process for the “space race” victory. It’s going to be the invention of a time machine. The first posts are what I have discovered about the possibilities based on a comparison of the standard Firaxis screen & versions in a few different mods.
I apologize in advance to anyone with a slow connection. I have reduced the images. But I chose not to take them down to thumbnails because I feel it is critical to the discussion to be able to readily compare the images.
What We Know & What We Can Deduce
http://img513.imageshack.us/img513/3690/bgsources.png
Above is a comparison of the backgrounds from Firaxis, a blank, Lord of the Mods, Rise & Fall of the Roman Empire, The Ancient Mediterranean, and The East Asia mods. Shows that there’s a lot of freedom in the background that can be used. RFRE & LOTM, & EA have a screen in the art folder, but the victory is not enabled in the mod itself.
Next I took screen shots in-game. Each shot was taken the same as the Firaxis - with the last component clicked & shown in-situ. Then I did an overlay with relevant elements boxed in identifying colors from each of the following mods:
Red - Firaxis
Yellow - Alexander’s Conquests
Blue - The Ancient Mediterranean
Lt. Blue - Warhammer
Green - Lord of the Mods
http://img513.imageshack.us/img513/4269/boxedlayers.png
What I learned:
The beige border need not be the boundary - both Firaxis & Alexander’s Conquests have elements that extend into the frame.
The “view” button graphic varies
The “launch” button graphic is not used by Warhammer - it is clicking on the text that initiates the action anyway
Associated text can be changed - evidenced by Warhammer’s use of “Dominate” rather than “Launch”
The location of the component varies - confirmed by looking at the component graphic itself. The component is isolated on a magenta graphic the same size as the screen background.
LOTM has a list with variant wording on the background. This seems not to be functional because:
The parts lists appear in identical locations on every implemented screen
There is no variation from the blue color of the list text used by Firaxis
I sum up what this means in terms of guidelines for our design at the beginning of the next post. If anyone has practical experience with something functioning differently than I understand it please jump in.
Blue Monkey Apr 27, 2009, 11:27 PM Guidelines for Screen Design
We have freedom to use the whole screen - borders not needed
We can use any background image we like
We can change the button graphics - even eliminate them
We can change the text
We can change the parts positions from what Firaxis used
We cannot change the location or color of the texts
In the private discussion we came to the temporary thesis that the race is about inventing the time machine rather than building & taking off in it. Thus the screen will represent a drawing or blueprint in development. There are several types of possible backstory of the designer - Scots Engineer, Gentleman Tinkerer, Crank Scientist, Isolated Inventor, Misanthropic Mastermind, Lady of Independence, etc. The screen composition would vary, depending what kind of character we wish to portray.
A Design Possibility
Here is one possible interpretation - just a “quick and dirty” mock-up:
http://img513.imageshack.us/img513/481/racedesk.png
The unmovable text is incorporated into the overall impression by being made part of diaries or lab notebooks. The working drawing (where the parts will appear) is from a design sketch of Babbage’s analytical engine.
I like having little in-jokes, there are few here. The pocket watch is reversed & has a key. There is a scribbled reminder of an important date, of significance also in understanding relative chronometry. The launch is via a tool from a certain doctor’s kit. Finally, there is a list - which assumes that the inventor is the protagonist of Wells’ story - of potential dinner guests. With one exception, all have some activity in common:
Jack
Van Stopp
Cavor
Nebogipfel ?
Sindulfo Garcia
Señora Mendoza
A. Rhoodie
Ashbless ?
Some potential design elements are laid out in the next post.
Blue Monkey Apr 27, 2009, 11:28 PM Potential Elements of the Suggested Design
The following are meant to be suggestive only. I'm sure between all of us the available variations are innumerable.
The blotter itself was adopted from a graphic at steampunkwallpapers.com. There are quite a few usable choices there. The folded parchment is from a museum site.
http://img513.imageshack.us/img513/2117/desksamples.png
I imagine the various parts as looking drawn - they can be letter keyed to the list text - the list letters can even be part of the background. Another way to do the list would be as a table on the blue print itself. Here are some visual idea sparkers:
http://img513.imageshack.us/img513/7694/blueprintsamples.png
The whole screen could be just a blueprint. Personally, I favor having it in a context, letting us use some Dupinisms to tell our backstory. The desktop could be as bare or as cluttered as we like. Besides the obvious, such as watches or other devices, we can have our little jokes in many ways. Is that paperweight a reminder of a breakthrough moment or a tragic past? What photograph or other image inspires our inventor? IMHO Verne is a little obvious. I was thinking, for example, of a sepia-toned, blurry “Persistence of Memory”. I’ve got access to quite few large images of period book covers, and many many typefaces at my disposal, so our inventor can have at hand any reference wished.
http://img513.imageshack.us/img513/5496/objectsamples.jpg
So where do we go from here?
Blue Monkey Apr 27, 2009, 11:29 PM The fundamental design is constrained by the hard coded elements. The basic “look & feel” desired will determine the rest.
Does the desktop + blueprint idea look like a winner?
Assuming it is -
There’s a lot of freedom in picking & arranging the parts themselves. We can brainstorm by putting up images of anything that looks bizarre, intriguing, fun, or just cool. In the end the choice ones will get converted to “drawn” outlines.
Once we've got a background the individual parts can be rearranged repeatedly on a multilayered graphic (like a GIMP image). Once we like the composition they can be connected by conduits, wires, gearing, etc.
There is the decision about how to encorporate the hard-coded lists: books, loose papers, or charts on the blueprint are just three possibilities.
Finally, what other decorative elements do we want to include?
Gentlemen, & Ladies, the floor is open for discussion.
:coffee:
Moosezilla Apr 28, 2009, 06:07 AM How about a picture of the (sp) antikathera mechanism... found at the bottom or the sea but unknown purpose?... Maybe it went back in time only to exist until now.
Virote_Considon Apr 28, 2009, 07:48 AM Looks interesting!
For my Industrial Espionage scenario, I was going to have the SS being the designing and marketing of a new product, which is quite similar to what you have, so it'll be interesting seeing what you come up with, too :)
Balthasar Apr 28, 2009, 02:10 PM Here's a link to a page with some design elements:
http://colemanzone.com/Time_Machine_Project/dw_machine_concept.htm
Given our slavish devotion to 19th century literature in this mod, we want to seriously consider that whatever we end up with, it would be in our interest that the end result seriously echoes the Wells time machine in it's design.
Wells describes:
a glittering metallic framework
There was ivory in it, and some transparent crystalline substance
it looks singularly askew, and that there is an odd twinkling appearance about this bar, as though it was in some way unreal
'Also, here is one little white lever, and here is another.'
this lever, being pressed over, sends the machine gliding into the future, and this other reverses the motion. This saddle represents the seat of a time traveller.
Parts were of nickel, parts of ivory, parts had certainly been filed or sawn out of rock crystal
he twisted crystalline bars lay unfinished upon the bench beside some sheets of drawings, and I took one up for a better look at it. Quartz it seemed to be.
one of the ivory bars is cracked, and a brass rail bent
one of the nickel bars was exactly one inch too short
tried all the screws again, put one more drop of oil on the quartz rod, and sat myself in the saddle
the starting lever in one hand and the stopping one in the other
The little hands upon the dials that registered my speed raced round faster and faster
reaching over the bars of the machine I unscrewed the little levers that would set it in motion, and put these in my pocket
One dial records days, and another thousands of days, another millions of days, and another thousands of millions.
the thousands hand was sweeping round as fast as the seconds hand of a watch
There in the flickering light of the lamp was the machine sure enough, squat, ugly, and askew; a thing of brass, ebony, ivory, and translucent glimmering quartz
Nowhere in this description do I find the movie machine; there are no spinning wheels or moving parts anywhere in this description, save for the levers and hands of the dials. I'll admit, however, that the movie machine was more impressive in both its incarnations.
As for the buttons, etc, I found the following in the labels.txt file:
MODULES
COMPONENTS
STRUCTURAL
Needs
ENGAGE
Exit
COMPLETE
assign
No city may build
Cities
items
item
Queue slot
SS
There may be more...
I can imagine all sorts of "inside" time machine things to add: a part called 'Flux Capacitor' (you have to have one, I insist); a module called Wabac - the name of Mr. Peabody's time machine in 'Rocky & Bullwinkle'; The name 'Chronic Argo' from H.G. Wells' first time travel story; the number '42' written scribbled on the scratch pad; A 'briode nebuliser (http://tardis.wikia.com/wiki/Category:TARDIS_components)' from Dr. Who, etc.,etc.
But I should also say that I'd be in favor of keeping the focus on the diagram itself; too much extranea will muddy the effect you're aiming for. I would keep the bottom right 'launch' click point fairly easy to find: I had the painful experience of being unable to find "launch" once in a game, and at that late stage, it's devastating. We can start thinking of synonyms: "Build", "Approve", "Send". In any case, someday someone could design a little move for us in which the diagram lifts from the page and becomes a real machine! Small differences in scale aren't particularly noticed; perhaps the notebooks could shrink a bit to make more room for the design.
Overall, I think you're on exactly the right track, and I'll be fascinated to see what you do with it.
Blue Monkey Apr 28, 2009, 08:00 PM Here's a link to a page with some design elements:
http://colemanzone.com/Time_Machine_Project/dw_machine_concept.htm
That is a gold mine!
whatever we end up with, it would be in our interest that the end result seriously echoes the Wells time machine in it's design.
... there are no spinning wheels or moving parts anywhere in this description, save for the levers and hands of the dials.Agreed that it definitely needs the Wells/Vernian style. But an "engine" rather than a device. Certainly, crystals; also a little steam or at least pneumatics for the controls. & something to connect the dials to the engines.
As for the buttons, etc, I found the following in the labels.txt file:
MODULES
COMPONENTS
STRUCTURAL
Needs
ENGAGE
Exit
COMPLETE
assign
No city may build
Cities
items
item
Queue slot
SS
There may be more...
... We can start thinking of synonyms: "Build", "Approve", "Send".I'd leave changing these until we have the machine design roughed out. Then the changes we make will suit the visuals.
I can imagine all sorts of "inside" time machine things to add: a part called 'Flux Capacitor' (you have to have one, I insist); a module called Wabac - the name of Mr. Peabody's time machine in 'Rocky & Bullwinkle'; The name 'Chronic Argo' from H.G. Wells' first time travel story; the number '42' written scribbled on the scratch pad; A 'briode nebuliser (http://tardis.wikia.com/wiki/Category:TARDIS_components)' from Dr. Who, etc.,etc.We have 10 parts to design. The positions on the list & therefore the divisions of the TM are hardcoded: 4 "modules", 4 "structural", & 2 "components". We can rename them but not shift the number of pieces from one section to another afaik. Off the top of my head I'd suggest 4 pieces for the actual engine, 4 to the control panel (levers, time dials, some kind of engine monitoring dials/controls, and a fourth?), with the last two being the seat & frame/chassis. If that sounds about right then we can set up a chart (1st post?) with columns something like "label letter", "assembly [1 of 3 categories]", "part name", "description (Wells' items)". We can start off with a lot of blanks, but at least it will give us something to keep the discussion organized. When everyone starts finding cool junk we know how to talk about it. Further down the road identified and assigned image thumbnails can be added.
But I should also say that I'd be in favor of keeping the focus on the diagram itself; too much extranea will muddy the effect you're aiming for.... Small differences in scale aren't particularly noticed; perhaps the notebooks could shrink a bit to make more room for the design.The whole screen can be the blueprint. The menus/buttons can be charts on that blueprint. I think the overall look of the blueprint should be separate diagrams of the three assemblies, with a small sketch on the background layer of what the overall machine will look like. That way we've got more wiggle room as far as making the parts of each assembly fit together. I'll try to get a visual together to explain what I mean later, but for now how's this for a blueprint background?
thumbnail
http://img164.imageshack.us/img164/4403/blotback.th.jpg (http://img164.imageshack.us/img164/4403/blotback.jpg)
The scribbled notes can be here or there, but the OT ones can be in a smaller, diary styled book. All the extras can be added in once we've got the key design elements in place. The image I posted wasn't meant to be an actual design. just some concept art.
So these are the tasks I see to be done at this point:
Settle on the three main assembly divisions
Rough out descriptions/names for the components of each
Decide in very broad terms what the blueprint should look like
Start finding cool visual components to suit the list
Balthasar May 01, 2009, 08:57 PM So, if I follow your post, what we have so far (if we use the elements provided us by Mr. Wells in The Time Machine (http://en.wikisource.org/wiki/The_Time_Machine/Chapter_I)) is:
4 modules:
- Dial Array (incl. 2 screw-on pocket-sized levers)
-
-
-
4 structurals:
- Quartz rods (oiled)
- Nickel rods
-
-
2 components:
- Operator's seat
- Brass Frame
I've been doing some research to try to determine how Wells believed his machine worked, and I've come up with the following:
The Quartz rods are the power source, by a process called Piezoelectricity (http://en.wikipedia.org/wiki/Piezoelectricity), first demonstrated in 1880 by Pierre and Jacques Curie (yes, Pierre was Marie's husband). The clue he gives is that the small model in Chap 1 is compared to "a small clock".
The nickel rods, as far as I can determine, are actuators and, properly arrayed and filled with magnetic material, could produce a magnetic field that vibrates at a rate controlled by the natural vibration of the Quartz rods. Interesting thing about the nickel bars - in Back to the Future, Doc Brown says that the stainless steel skin of the DeLorean is for "flux dispersal". Well, the primary component of stainless steel is nickel.
Wells traveller spends much of the first chapter discussing time travel in terms of geometry. At one point he talks of "four dimensional geometry". He might have been thinking of a lecture by the brilliant Bernhard Riemann (http://en.wikipedia.org/wiki/Bernhard_Riemann), who in 1854, revealed Riemannan Geometry, which allows the plotting of vectors in curved space-time.
For to travel in time, but not in space, the traveller reasoned, we had only to set a vector (a right angle to reality) along the time-line and follow it. 'Why should he not hope that ultimately he may be able to stop or accelerate his drift along the Time-Dimension, or even turn about and travel the other way?' he says.
This is how Wells neatly goes around those who argue that one couldn't travel in time because the earth spins on its axis, which spins around the sun, etc. His traveller takes pains not to move in space at all, save to 'turn into' the time-current on his machine, which, thanks to it's fluctuating magnetic field, uses the principle of parellel transport (http://en.wikipedia.org/wiki/Parallel_transport) along a line on a manifold (a portion of curved space), rather than striking off on its own into the great void. Though he couldn't have known it, he was describing something known in physics as Minkowski Space (http://en.wikipedia.org/wiki/Minkowski_space).
Now here's the part that'll bake your noodle: how do we know that we're on the right track? Wells inadvertently gives us a detail that allows us to reverse engineer the whole thing. When he first engages his time machine, he has the sense that he isn't moving at all, save a small thud as he starts (perhaps the same as one would feel as a rowboat slipped into a stream). Later, after he's picked up speed, however, 'There is a feeling exactly like that one has upon a switchback—of a helpless headlong motion!' What he's experiencing is called a Lorenz Transformation (http://en.wikipedia.org/wiki/Lorentz_transformations). This is what happens to someone who attempts to travel a straight line along a manifold in space-time:
212700
Views of spacetime along the world line of a rapidly accelerating observer moving in a 1-dimensional (straight line) "universe". The vertical direction indicates time, while the horizontal indicates distance, the dashed line is the spacetime trajectory ("world line") of the observer.
Now, there are only three ways in which Wells might have known about the Lorenz transformation. He could have a) made acquaintance with Sir Joseph Larmor, a mathemetician at Cambridge who described the phenomenon in a paper published in 1897 - two years after Wells' story was first published; or b) in a case of extreme coincidence, he described a time travel phenomenon that hadn't been described yet, even in advanced physics; or (my favorite) 3) he did it himself, or knew someone who had done it.
Anyway, I've been three days at this on the theory that if we understand the function of the parts, we might be able to visualize them better. It certainly suggests that the quartz bars are set as smaller ones might be set in a watch
although why they're oiled in the story remains a mystery - perhaps it helps to achieve the proper vibrato.
It would also follow that the nickel bars would be along the sides of the machine, so to pull it to 90 degrees T. The ebony and ivory described in the story would be used in this context as ceramics are used in modern electronics, and for trim (although he might have a practical reason to make the lever handles of ivory - to avoid electrocution).
I could also imagine a babbage calculator onboard, tuning forks, and whatever it might take to maintain and steer a magnetic field. BTW, while imagining this, I also came up with an explanation of the flux capacitor: E. Brown was a nuclear physicist; he preferred to harness his power source to create a temporal speedboat that punched across the manifold rather than travelled around it. The Flux capacitor provides the temporal brakes, enabling one to do point-to-point travel rather than sliding to a gradual stop.
Feel free to use or discard any musings contained herein.
Blue Monkey May 02, 2009, 12:27 AM I'm glad you mentioned the Babbage connection - a smaller version for on-board calculations would explain part of the "small clock" reference. Here are some possible names based on your research:
Quartz Rods = "Flux Capacitors"
Nickel Rods = "Minkowski Harmonizers"
Babbage Calculator = "Riemann Analyzer"
The quartz rods insert into a = "Larmoral Transformer" = clockwork. The oil is to lubricate the mechanism. Finely-machined (and thus precise) watches use pine oil for example.
Separate the dials & the levers = "Tachysmic Indicators" & "Diolkos Rack"
"Clio-Tourbillon" could be the shield shown in the various movie models.
This would make the list look like
Modules.........Controls
Dial Array.......Tachysmic Indicators
Levers...........Diolkos Rack
Calculator.......Riemann Analyzer
???................???
Structurals ....Motive Devices
quartz rods.....Flux Capacitors
nickel rods......Minkowski Harmonizers
clockwork.......Larmoral Transformer
parab. shield...Clio-Tourbillon
Components...???
Seat..............Cockpit
Frame............Taffrail
Of course all of that is subject to change.
A word on some of the nomenclature -
Tachy- and Clio- refer to the measurement and control of chronology.
Diolkos is an Ancient Greek equivalent of a switching yard which was used for naval vessels. Rack refers both to a type of railway that works like a ratchet to restrict motion to the desired direction & also as an oblique reference to the stopknobs on a pipe organ. Controls the flow of time. The Greek reference is also a tip of the hat to the Antikythera mechanism.
Tourbillon is an element in a timepiece that "counters the effects of gravity by mounting the escapement and balance wheel in a rotating cage". So a clio-tourbillon would do the same for the problems navigating the spacetime manifold.
Cockpit - today we think of it in terms of airplanes, but originally it referred to the coxswain's station on a ship - where the rudders and other controls are dealt with.
Taffrail goes with the cockpit. The cockpit was in the stern. And the Taffrail is the outermost railing on the stern, which was often highly decorated. I don't know, it makes sense to me that a literate chrononaut might thus associate himself with men such as Sir Francis Drake who sailed into the unknown for Queen and Country.
So while all of these terms seem obscure they might in fact have made sense to a steampunk Victorian.
Balthasar May 02, 2009, 08:06 AM How about this variation on your theme:
Modules.........Motive Devices
quartz rods.....Piezo-electric Array
Computer.......Babbage Analyzer
clockwork.......Chrono-syncronization assembly
Flux Capacitor...Flux Capacitor
Structural Components
Frame............Taffrail
Dial Array.......Tachysmic Indicators
nickel rods......Larmoral Actuators
Ebony Plates...Structural Stabilizers
Interface Components
Seat..............Cockpit
Levers...........Diolkos Rack
Another thought I had was that a nineteenth century scientist might base the dimensions of the frame on the Golden Ratio (http://en.wikipedia.org/wiki/Golden_ratio), perhaps incorporating a Golden Spiral (http://en.wikipedia.org/wiki/Golden_spiral) in the design.
Blue Monkey May 02, 2009, 01:37 PM Looks like our list is complete. I would like to include a Whovian name if possible.
I've collected images of golden ratio triangles, squares, rectangles, circles, spirals, pentagons, hexagons, regular solids, ... which can be used as temporary backgrounds for all the pieces. There's an interesting one based on petals of a flower (http://commons.wikimedia.org/wiki/File:Goldener_Schnitt_Blattstand.png) that I think can be adapted as the basis of a gear assembly. I may be able to use it for the overall design of the screen as well, if it will work with the hard coded lists.
I think the overall look of the blueprint should be separate diagrams of the three assemblies, with a small sketch on the background layer of what the overall machine will look like. That way we've got more wiggle room as far as making the parts of each assembly fit together.
I hope to have this posted by Monday (busy weekend).
Blue Monkey May 03, 2009, 03:06 PM I think the overall look of the blueprint should be separate diagrams of the three assemblies, with a small sketch on the background layer of what the overall machine will look like. That way we've got more wiggle room as far as making the parts of each assembly fit together.Here's the kind of thing I've been talking about:
http://img230.imageshack.us/img230/2153/layoutsample.jpg
Shown half-scale. Obviously the particular drawings are just a quick mock-up - not in any way a representation of the actual pieces.
The reddish parts are to suggest what it could look like when a certain part is selected from the list. Probably they would not be red in actual play. It looks to me like the game shows a faded version of whatever "needed" part is selected. So the drawing would end up looking dark in the completed areas and lighter in the "needed" selection, with everything else still blank.
Since the game simply uses a full screen graphic for each part, with the rest of the image magenta, afaik we can have pieces of the graphic at different places on the screen. I'd like to put that to use by having a small sketch of the full machine to show where the selected part would fit in the overall design.
:coffee:
Micaelus May 06, 2009, 08:58 AM An impressive study of the space race screen. Blue Monkey, I'd suggest taking post 1 and the guidelines from post 2 and setting up another thread in the Tutorials subforum...for those of us CFCers that don't compulsively read nearly every thread started...I think many would find it very useful, particularly the comparisons, lessons learned, and excellent graphical representations of it all.
As to the steampunky thoughts...I don't have much to contribute as to the content, knowing little more about steampunk than what I gleaned from watching the League of Extraordinary Gentlemen and Wild Wild West, though I am very intrigued by all of the indepth work going on here. Intrigued enough to be looking forward to toying around with the mod when it comes time. But I dither. I very much like the most recent mockup by BM and think the faded/coffee stained look is excellent. The red highlighting also seems effective. I hope you bring the notebooks back in when you add the parts lists--that seemed a novel and eye-catching way to do that. I think I would stray away from the Vitruvian Man and keep to mechanical-like sketches and notes...that's as close as I'll come to semi-informed criticism.
All in all, beautiful work, well thought through and artfully envisioned! I look forward to seeing more!
Blue Monkey May 06, 2009, 11:41 AM Thanks, Micaelus, for the support. As to doing a tutorial, first let's see if we can make it work. ;)
Balthasar May 06, 2009, 03:17 PM Glad to see you checking in here Micaelus; your contribution to the conversation is always constructive. Don't forget to check out our Unit Requests Thread (http://forums.civfanatics.com/showthread.php?t=302186) (which needs a bump) for an opportunity to contribute in a major way. Or just hang out and kibbitz - you're welcome either way!
PS - I'm thinking, BM, that it might be a good idea to move that thread over to our little subforum....
Blue Monkey Aug 07, 2009, 02:46 PM After a lot of contemplation, here's my latest conception of the layout.
thumbnail
http://img30.imageshack.us/img30/3214/goldenlayout2small.jpg (http://img30.imageshack.us/img30/4585/goldenlayout2.jpg)
The blue blocks are the areas reserved to firaxis text & buttons. Red - the components themselves need not be triangular, but the angular relations between them will. Green (mostly circular components) - I found a flower schematic in which the petal sizes proceed by the Fibonacci sequence. That can be a basis for a gear-like meshing of the components. Purple - the cockpit & levers seem to me to be pretty rectilinear already.
All these colored bits are just guidelines to where the actual components will be laid out & will not appear in the final. Riffing off Balthasar's mention of the golden ratio I've made each sub-assembly a version of the same. The whole Time Machine will thus embody the maths of chronautics. I have some other premade layouts available if what I've proposed misses the mark:
thumbnail
http://img30.imageshack.us/img30/1909/alternatives.th.jpg (http://img30.imageshack.us/img30/1909/alternatives.jpg)
Now I just need some volunteers to rummage through the Steampunk Pick-a-Part yards. Link me to images of weird machinery & device parts, in other words. Check Balthasar's list above for inspiration.
:coffee:
KingArthur Aug 07, 2009, 04:35 PM This site has great images of the 'original' Time Machine as seen in the movie being restored.
http://www.geocities.com/timemachine_nz/restoration.html?20097
It also has a collection of images from the 2002 remake of the movie.
I did a random troll of Google images too and here's what tickled my fancy. Not all are on the list but I include them anyway for inspiration if nothing else.
"Ignition" Key
http://cryoflesh.com/shop/images/Steampunk%20Laboratory%20Chaterlaine%20Necklace.jp g
or this 'crystal tipped' one: http://www.jlhjewelry.com/wp-content/uploads/2009/06/jlh-609-timekey.jpg
Cockpit (Barber Chair)
http://www.geocities.com/timemachine_nz/images/3d_berninghaus_01.jpg
http://www.geocities.com/timemachine_nz/images/3d_berninghaus_02.jpg
Random Dials
http://weburbanist.com/wp-content/uploads/2008/11/steampunk_3_main.jpg
Control Panel?
http://weburbanist.com/wp-content/uploads/2008/11/steampunk_3_1a.jpg
Fluid in pressurised canister doing something vitally important, I just don't know what.
http://images.google.co.uk/imgres?imgurl=http://static-p4.fotolia.com/jpg/00/13/93/75/400_F_13937519_uKNQYWEoYDByJtR2Vtf7sv2rzDHWnsgY.jp g&imgrefurl=http://en.fotolia.com/id/13937519&usg=__rN2CCFOkNJdHPkFPaqKAxUYFr5c=&h=400&w=300&sz=20&hl=en&start=54&tbnid=7WFQ1F77zWcvOM:&tbnh=124&tbnw=93&prev=/images%3Fq%3Dsteampunk%2Blaboratory%26gbv%3D2%26nd sp%3D18%26hl%3Den%26sa%3DN%26start%3D36
Random Components
http://www.instablogsimages.com/images/2008/02/28/ssteampunk-time-machine_54.jpg
http://www.instablogsimages.com/images/2009/02/26/steampunk-slimline-mobile-phone-054_PqGOt_3858.jpg
Time Machine Self Assembly Instructions
http://www.moviemachinenews.com/wp-content/uploads/2008/04/080410_timemachine1.jpg
Scale Model
http://johnthenewsking.files.wordpress.com/2008/04/time-machine4web.jpg
Time Machine Engine?
http://farm4.static.flickr.com/3249/2769471159_e51c6eb305.jpg?v=0
Joke Items
Goggles (what every steampunk time traveller should be wearing to protect them from flashing lights ;))
http://corvusart.com/blog/wp-
content/uploads/2008/10/steampunk-goggles.jpg
Steampunk Sonic Screwdriver ;) You did mention a Whovian element was needed.
http://gadgets.boingboing.net/assets_c/2009/06/DSC07289-thumb-620x465-22759.jpg
Steampunk USB stick - for the desk of the inventor -thank goodness he back everything up ;)
http://zedomax.com/blog/wp-content/uploads/2009/06/steampunk-usb.jpg
Crystal and Brass Lever - for the Time Machine's Flushing Toilet
http://www.capecodbrass.com/baldwin/2008/5845.RP.jpg
Balthasar Aug 08, 2009, 02:02 AM Those are all truly wonderful, but I think we're looking for drawings of mechanical pieces. Perhaps one or two of those might be put in sepia and left on the desktop....
Balthasar Aug 08, 2009, 05:13 AM It's been an interesting evening. One of the local cable channels got stuck on a photo of the Hindenburg crashing in mid-crash, so that's been on the TV for a couple of hours. I've been listening to King Crimson & Loreena McKennitt and browsing Tesla drawings. I think he invented most of what you need:
Tesla drawing from Patent for Turbine: that big spinning disk on the back of the machine.
http://www.teslaengine.org/images/tesla9.jpg
Another tesla drawing: Conversion of steam power to electricity
http://teslaengine.org/images/tesla10.jpg
A Tesla Pump
http://www.teslaengine.org/images/tesla22.jpg
Tesla's Radio (1893)
http://www.sentex.net/~mec1995/tesla/images/radio.gif
More power disks
http://www.freewebs.com/cropcirclelanguage/tesla.JPG
Flying Machine Motor by Tesla
http://fuel-efficient-vehicles.org/tesla-flying-machine/images/TESLA-flying-machine-motor-page-31.gif
"The first step in developing this system is to cause a counter-clockwise (sense chosen arbitrarily) acceleration of the center of mass of the four eccentrics (refer to diagram) in a circular orbit about the X axis.
"... there is a common point about which the center of mass of the eccentrics and the center of mass of the device as a whole gyrate."
"The reaction to this angular acceleration is a linear acceleration along the system axis (X) and directed outward from the page. ... this system functions in accordance with the right-hand rule. ... [ It will ] wobble noticeably at low thrust levels. This effect fades out, however, as the thrust is increased." . . . .
A Force Field Generator by Tesla (sans motors)
http://fuel-efficient-vehicles.org/tesla-flying-machine/images/TESLA-motor-CAD-vs.gif
Yet another Tesla Dynamo
http://z.about.com/d/inventors/1/0/I/N/teslapatent.gif
Tesla Valvular Conduit
http://www.bibliotecapleyades.net/tesla/patents/images/1329559-1.gif
Electromagnetic coil
http://www.bibliotecapleyades.net/tesla/patents/images/512340-1.gif
Amplifier
http://www.bibliotecapleyades.net/tesla/patents/images/685012-1.gif
Transformer
http://www.bibliotecapleyades.net/tesla/patents/transform.htm
Complete Illustrated Tesla Patents:
http://www.classictesla.com/Patent/
Balthasar Aug 08, 2009, 06:32 AM Also: found pictures of your Berninghouse chair:
Original:
http://colemanzone.com/images/bern_adlg.jpg
Movie version:
http://colemanzone.com/images/chair.jpg
Blue Monkey Aug 10, 2009, 04:08 PM Thanks for the links, guys. I'll follow up on all of them. The drawings you've posted show a couple of useful things, but a lot of it is too mundane. I want really eccentric parts. Like these:
http://img248.imageshack.us/img248/551/tmpartsx.jpg
Most are either patents for perpetual motion devices, or modern spoofs thereof. Note the eccentrically weighted wheels & shafts in the center bottom. I intend something like that, with some teslaic additions for the round centerpiece of the motive array. The upper left is a (non-functional) model of the Keely Hydro-Pneumatic Pulsating Vacuo-Engine (http://www.lhup.edu/~dsimanek/museum/keely/keely.htm) (original built circa 1884). Amongst other things it uses tuning forks to entrain the engine to aetheric vibrations.
"With our present knowledge no definition can be given of the latent force, which, possessing all the conditions of attraction and repulsion associated with it, is free of magnetism. If it is a condition of electricity, robbed of all electrical phenomena, or a magnetic force, repellant to the phenomena associated with magnetic development, the only philosophical conclusion I can arrive at is that this indefinable element is the soul of matter." - J. W. Keely
Sounds like time machine material to me.
Balthasar Aug 10, 2009, 04:52 PM That would be the first time I've heard that Tesla wasn't eccentric enough.
Blue Monkey Aug 10, 2009, 05:02 PM That would be the first time I've heard that Tesla wasn't eccentric enough.Not the man, the diagrams. His things actually work. ;)
Wyrmshadow Aug 10, 2009, 07:17 PM are you guys in need of a TIME Machine unit too?
Because I have of model of this entire thing.
http://img230.imageshack.us/img230/2153/layoutsample.jpg
Blue Monkey Aug 10, 2009, 08:13 PM Welllll,...
Yes, please. With a pilot. For the death let him get out and bang it with a wrench.
Balthasar Aug 10, 2009, 10:26 PM Or, even better, find a way to break it down into ten different parts, so that we can highlight each part as it is built in the Time Machine Imperative (Space Race). We could then match each part up with a diagram piece on the desktop.... that's the plan, anyway...
Blue Monkey Aug 10, 2009, 10:29 PM Or, even better, find a way to break it down into ten different parts, so that we can highlight each as its part is built in the Time Machine Imperative (Space Race). We could then match each part up with a diagram piece on the desktop....Now how would a unit function like that?
Balthasar Aug 10, 2009, 10:51 PM It's a model so far, not a unit. Presumably it can be broken into parts - with a hack saw, if necessary - and each of those parts could be married to a layer of the space race. If it were a spaceship model, and we were trying to design a new space race for the vanilla game, I'd suggest the same thing. We already have a working teleportation device (the Tardis). What we need is a good space race - the Time Machine. We only need the finished model to be big enough to fit into that drawing at the top of your desktop there; the rest is graphics work, highlighting the parts as they are built. Perhaps the machine could "appear" on the desktop as it is built; that might require redesign (of the desktop), but it could work*... Wyrmshadow is welcome to build the time machine as a unit as well, but that's not exactly what we need for this particular project, wonderful as the prospect may be..
*And there's precedent: Wells' time traveler built a working miniature of the machine in the story, to demonstrate the possibility of the larger one.
Wyrmshadow Aug 11, 2009, 05:15 AM okay, i didn't realize what the whole thread was about. I dont have the time to do what you want.
Balthasar Aug 11, 2009, 10:07 AM okay, i didn't realize what the whole thread was about. I dont have the time to do what you want.
What a shame. Could you then provide us with the time machine model, so that we could use it to finish our space race?
Wyrmshadow Aug 11, 2009, 10:23 AM What a shame. Could you then provide us with the time machine model, so that we could use it to finish our space race?
PM me an email I can send it to as I don't want to post the model on the forum directly.
Balthasar Aug 11, 2009, 12:11 PM Done and done. Now that my needs have been attended to, I'm sure there are more than a few people (me included) who would like to see you animate that model as a unit. Do you have time for that?
Wyrmshadow Aug 11, 2009, 12:28 PM Do you have time for that?
no, this (http://forums.civfanatics.com/showpost.php?p=8338452&postcount=40) is why.
Balthasar Aug 11, 2009, 12:50 PM Hm. Impressive, and some of those are kinda steampunky, too. Far be it for me to deprive the group of another fifty planes. Well, if you find the time, we'd love it; in the meantime, I have the model if anyone wants to make it into a unit, or help us with the space race, under Blue Monkey's able guidance....
Blue Monkey Aug 19, 2009, 09:50 AM Just to be clear as I gather potential pieces & start to lay out the graphics -
In game terms there are 10 pieces to be built.
For example "ebony plates" is one piece; not something the player must build multiple times.
Do I understand correctly your intent?
Balthasar Aug 19, 2009, 12:59 PM Yes, correct. They might even come last, y'know, being decorative and all.. Y'know, going back to that post (http://forums.civfanatics.com/showpost.php?p=8043779&postcount=11) reminded me of a small change that I thought you might agree with, to wit: to remove "Ivory screws" and move "nickel rods" down into that slot. Then make "Flux Capacitor" a full module. Eh?
Yoo like?
Blue Monkey Aug 19, 2009, 06:49 PM sounds good to me. If you don't mind, edit the list in that post. I keep referring back to it as I develop the plans.
Cernunnos Aug 25, 2009, 09:19 PM Hi. I just popped by this project a little while ago and was wowed. Completely wowed. Making a steampunk mod is really great.
What I was thinking would be really great would be if you changed the movie after the time machine was constructed to show a clip from one of the numerous movies based on the H. G. Wells novel (there are like twenty of them I swear, I even saw a version in legos). I dodn't know which clip would be good, but if you got your grubby little paws on a clip of the time taveler warping a way that would be pretty damn consmarmy.
I've never changed one of the cinematics, but I think it would be farely easy, correct me if I'm worng, but I think you'd just make a Movie file in the Art subfolder for the scenario and then name it "race."
Check out these clips: Trailer For 1960's Film (http://www.youtube.com/watch?v=A9miqKm0aB0&feature=PlayList&p=F155054C7D461885&playnext=1&playnext_from=PL&index=5)
These two could be spliced to get the prescise clips that you would want, I think the this (http://www.youtube.com/watch?v=AmFxri4KQnU&feature=related) one would be a bit more useful than the this (http://www.youtube.com/watch?v=t0nJhpCmznU&feature=related) one, the second simply contains the model that the time traveler shows to the gentlmen, but the first one contains the scene of the time traveler's departure. (Quite well done for the sixties I might add.) Yeah. Just an idea.
Balthasar Aug 27, 2009, 04:30 AM Those clips remind me of why they added the spinning wheel to the time machine in the first place; because time passing is a really dull visual. Try it; sit perfectly still for a minute and watch time pass. So they added a colorful wheel to the machine. In the 2002 version of the film the time travel sequences (>here (http://www.youtube.com/watch?v=-JDJs-Aa9ho)<) are predictably escalated (I'd lop off the slow beginning and cut it at 3:00, myself). What we end up wanting will depend in any case on what Blue Monkey does with the time machine (keep watching this thread for updates!)
By the way, welcome to Creation & Customization, Cerunnos. You're an example of why the input of newbies isn't always unpleasant. I haven't thought about the Civ movies in a while.
Blue Monkey Aug 27, 2009, 05:33 PM R8XFT would be the one to consult about actually making a clip that works. He developed one for AD Classic.
Blue Monkey Nov 23, 2009, 12:04 AM Can you guess what I found whilst perusing the web for free software, models, etc. useful in my quest to learn 3D creation?
http://img697.imageshack.us/img697/4288/timemachinemodel.jpg
obj, cr2, rsr, & some jpegs!:coffee:
Balthasar Nov 23, 2009, 04:17 AM Ooooo, that's cool. I hope that wheel on the back spins.
Blue Monkey Nov 23, 2009, 08:41 AM If it doesn't, a clever animator can make it do so by editing the model. ;)
Blue Monkey Jan 27, 2010, 06:07 PM After quite a lapse I've picked up working on the race screen again. So far only organizing concept art for various parts & reviewing the layout. Got to juggle this with a Blender version of the Verneian Capsule, currently complex moderating tasks, and my animation class / internship.
Plotinus Jan 28, 2010, 09:25 AM I've found a Poser version of that time machine model, and the wheel on the back does spin. Also, the control console swivels and the dials and things work (although you'd have to be zoomed in pretty close to see).
Blue Monkey Jan 28, 2010, 11:41 AM If it's free that's the one.
If I had sufficient skill I'd make a unit where the death animation is that he gets out & whacks it with a spanner.
Balthasar Jan 28, 2010, 09:23 PM :lol::lol::lol:
Plotinus Jan 29, 2010, 02:22 PM No, whacking machines with spanners - whether they are submarines, space ships from the future, or old sewing machines - invariably makes them work perfectly. If films have taught us anything, they have taught us that. (And that you can always park right next to the building you're going to, and that taxi rides always cost a round sum.)
7ronin Jul 09, 2010, 07:50 PM Blue Monkey et al, Fantastic concept; fantastic work. This is going to be teriffic! Any recent progress?
Blue Monkey Jul 14, 2010, 07:44 PM Blue Monkey et al, Fantastic concept; fantastic work. This is going to be teriffic! Any recent progress?Ignore that man behind the curtain!
http://www.ciakhollywood.com/hp/magodioz1939/THE_WIZARD_OF_OZ-29.jpg
Takhisis Jul 20, 2010, 11:30 AM I seem to recall that someone asked me about helping out with a steampunk model... could this have been it? Oh dear, these holidays are wrecking my brain.
Blue Monkey Jul 20, 2010, 01:56 PM I seem to recall that someone asked me about helping out with a steampunk model... could this have been it? Oh dear, these holidays are wrecking my brain.Not this. This is the space race screen.
Takhisis Jul 20, 2010, 06:26 PM You still might need to render a model...
Blue Monkey Jul 25, 2010, 05:40 PM You still might need to render a model...The parts are meant to be displayed as a developing blueprint. On the other hand, we do have a lovely & free to use time machine model available (with textures iirc) for any one interested in animating it as a unit. :mischief:
Blue Monkey Aug 05, 2010, 05:32 PM Does this look passable as a temporary solution? The "parts" are brighter because, having just been written, the ink is fresher.
thumbnail
http://a.imageshack.us/img251/350/simplifiedv5thumb.jpg (http://a.imageshack.us/img839/4893/simplifiedv5.jpg)
For the uninitiated: there is a lot of unused space to leave room for the text the game superimposes-
http://a.imageshack.us/img839/7853/simplifiedv5boxed.jpg
If this is acceptable then I can fairly quickly turn the background & the parts (presently saved as separate layers) into pcxs.
Takhisis Aug 06, 2010, 10:33 AM That image is great (it is the Time Machine, isn't it?) but, um, it looks like someone spilled something onto it. :(
Blue Monkey Aug 06, 2010, 11:41 AM That image is great (it is the Time Machine, isn't it?) but, um, it looks like someone spilled something onto it. :(Even alternative universe pseudo-Victorian techno-nerds need a spot of java cha for those late night design sessions. :coffee: In other words, it's an intentional part of the background. ;)
By the way, any interest in developing the model into a TM unit? I've got an amusing idea for the death animation: the boffin gets out & whacks it with a spanner.
Balthasar Aug 06, 2010, 03:02 PM If this is acceptable then I can fairly quickly turn the background & the parts (presently saved as separate layers) into pcxs.
Yes, it looks excellent to me.
Don't forget that we need 128 x 128 pcxs of each part for the civilopedia. Perhaps the 32x32 for these could be a simple number or letter or symbol?.
Blue Monkey Aug 06, 2010, 05:36 PM Don't forget that we need 128 x 128 pcxs of each part for the civilopedia. Perhaps the 32x32 for these could be a simple number or letter or symbol?.I'll see what I can do give my time constraints (npi).
Balthasar Aug 06, 2010, 06:13 PM I'll see what I can do give my time constraints (npi).
To save you time, I could do it myself, if you forward me the images.
Blue Monkey Aug 06, 2010, 07:02 PM To save you time, I could do it myself, if you forward me the images.Give me til the middle of next week. Doing such simple icons shouldn't add much more time to the process.
Blue Monkey Aug 07, 2010, 06:37 PM This should be the whole package. The pedia icons are on a single sheet. But the pcx is indexed, so CnP by someone should maintain the indexing. I'm afraid I won't have time for more graphics work for a few days, so unless there are serious palette issues you'll have to deal with this "as-is". :(
Takhisis Aug 10, 2010, 01:21 PM Even alternative universe pseudo-Victorian techno-nerds need a spot of java cha for those late night design sessions. :coffee: In other words, it's an intentional part of the background. ;)
Much like Sheldon Cooper, I'm more partial to cocoa than coffee. But I don't have such a ridiculous haircut. ;)
Hand me the original plans for the thing and I'll clean 'em. Or attempt to.
By the way, any interest in developing the model into a TM unit? I've got an amusing idea for the death animation: the boffin gets out & whacks it with a spanner.
The wikipedia entry for 'boffin' ends in 'See also: Mad Scientist'. I wonder why that is so.
I'll see what I can do give my time constraints (npi).
If you could also take some time to look through a certain chariot, I'd be grateful. That way we could wrap that one up and I wouldn't have to work on both that and Jabba's sail barge/Barsoomian airship at the same time.
Balthasar Aug 10, 2010, 08:42 PM Hand me the original plans for the thing and I'll clean 'em. Or attempt to.
I think you've missed the point, Tak. It's supposed to look a mess; it's the desktop of a 19th century inventor:
"One late night, over a warm cup of java (with a dash of brandy), the inventor sketches out an idea for a time machine. His excitement is palpable, and his hand shakes as adrenaline and caffeine and alcohol and inspiration converge, and in his eagerness to get his racing ideas onto the page before he forgets them he slops his coffee and smudges his deskpad, but of course, in his creative rapture he is oblivious to such concerns. Only the singing of the morning birds reminds him that time has not stood still as he's worked, and as exhaustion overtakes him his last conscious thought is of the housekeeper tsk-tsk-ing as she discovers the mess and sees him strewn across the couch.
Over the following days and months, as he builds his machine, he lovingly pens in the names of the completed parts next to their places on the drawing. After writing in the last of those - the Piezo Electric Arrray - he turns in his chair and examines the real machine, which now occupies most of the middle of the room - a duplicate of that in the drawing, with real working circuits and gear mechanisms. He squints at it, and tries to imagine seeing his handiwork as a neophyte might, and marvels at how beautiful it is despite the fact that he'd not had that goal in mind at all, each part being actually designed for entirely utilitarian purpose. He turns back to his work pad and pens-in a final word then circles it: Launch! "
I hope you don't mind, Blue, that I reworked the Civilopedia pcxs a bit (no implied criticism of your handiwork, just an idea I had for them):
http://a.imageshack.us/img440/3720/tmcivilopediapicsrw.jpg
Eventually, I'll need images of the individual parts so that I can do building icons (These are technically in the Buildings category, so in addition to the Civilopedia icons, they will also have icons on the buildings lists, large and small).
Can't figure out what the files are in the rar that begin with the prefix ._
They don't open in gimp or any other program I have.
Takhisis Aug 10, 2010, 09:47 PM Try changing their prefixes to known [civ3] game file extensions.
(Yes, I did mix up on the coffee thing. btw you missed on Sheldon owning the Time Machine... :p)
Blue Monkey Aug 10, 2010, 10:05 PM You're welcome to make whatever changes you need to the graphics. Can't figure out what the files are in the rar that begin with the prefix ._
They don't open in gimp or any other program I have.That's an artifact that sometimes shows up when transferring groups of files between OSX & Windows. They're short files that are used by OSX, and are invisible there, but some times get copied over in the transfer & become visible. They're not needed & you may delete them. I apologize for not double checking the upload & cleaning it up.
Blue Monkey Mar 10, 2011, 03:25 PM All the threads in the steampunk subforum are temporarily closed while we reorganize. Expect a reopening of a new, organized improved version soon.
Blue Monkey Mar 21, 2011, 04:28 PM The steampunk forum is reorganized & reopened.
Check the directory (http://forums.civfanatics.com/showthread.php?t=416072) if you're not sure where to find things. Make any general posts (not related to a specific scenario) here (http://forums.civfanatics.com/showthread.php?t=246285).
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