View Full Version : Term 3: Military Department - Dominance of Gaelic Swordsmen
Falcon02 May 01, 2009, 01:12 PM http://farm4.static.flickr.com/3437/3350119391_fab77555f1.jpg?v=0
Here is the Military Department for the Third Term, please feel free to ask questions and give suggestions. I'll try to keep this updated with current info and proposed instructions so people can look them over before the actual turnchat.
Leader : Falcon02
Deputy : TheOverseer714
TheOverseer714 May 01, 2009, 02:39 PM You want a deputy? I can continue in that capacity, even if I am chief elsewhere...I think.
Falcon02 May 01, 2009, 02:48 PM I think that will work well, you seemed to do a good job for Billybones27 :goodjob:
CommandoBob May 02, 2009, 11:53 AM From Technology and Trade:
The upgrade path for Gallic Swords is to become Maces. Maces are available with Feudalism.
However, we can still build Gallic Swords once we learn Feudalism, as long as we have not had/begun our Golden Age. Once that happens, we can only build Maces. Until we have our GA, we can build Maces and GSs.
Our current/proposed research path in the Middle Ages is Engineering first and Feudalism second, but having The Great Library means we do not totally control what we learn or when we learn it.
TheOverseer714 May 02, 2009, 02:42 PM We'll get Feudalism as soon as 2 other tribes get it, so it could be pretty fast. In a way, that would be nice. We could save our GA for later and still thrash the Fomorach. I think any leftover warriors should be upgraded(vets and elite) or disbanded(regulars and conscripts) to allow us to build more offensive units. We might even consider building no more Spears and disbanding the ones we have, in favor of GSes and ACs and some Maces. Our unit support is nearly crippling us, so I favor fast offensive units over slow defenders to get the most from it.
TheOverseer714 May 02, 2009, 07:02 PM Civilian units:
Settlers 3
Workers 8
Military units:
Warriors 3 Regular
Archers 2, Elite 1, Veteran 1
Spearmen 8, Elite 1, Veteran 4, Regular 3
Gallic Swordsmen 7, Elite 2, Veteran 5
Ancient Cavalry 1, Veteran
Curragh 1, Regular
Catapult 1
Unit Support:
Total units: 34
Allowed: 1
Support cost: 46 gpt
We are "strong" compared to the Byzantines, English and Ottomans.
There are no barbarians visible. Byzantine tribe has a settler pair in sight.
There is a Vandal tribe near Maeve. An unescorted Settler nearby.
Falcon02 May 02, 2009, 10:07 PM I do think the settlers in the north should pull back until they can get escorts, as The Overseer noted, there is a vandal tribe nearby and to lose our valuable citizens to the barbarians due to negligence would be criminal.
We should have Iron reconnected soon and I would request Gaelic Swordsmen and Spearmen whenever possible.
Falcon02 May 10, 2009, 10:59 PM I believe it may be time to start upgrading units.
We have 14 Spearmen at a cost of 30 gold per unit to upgrade to a pikeman
right now 7 can be instantly upgraded for a cost of 210 gold
To upgrade ALL spearmen we would need 420 gold, and some shuffling around of units.
Our current treasury is at 1369 with +91 gpt (though the gpt may likely change as Sci is at 0%)
Cyc May 11, 2009, 09:12 PM Questions, Falc.
1. Should we wait to see if we can comlete Leonardo's Workshop before we start upgrading? That Wonder may be in our near future.
2. Does it cost the same to upgrade Spearman to Pikemen, and then upgrade them to Musketmen, as it would to upgrade Spearmen straight to Musketmen?
I am definitely in favor of upgrading.
Falcon02 May 12, 2009, 07:35 AM 1.) We could, however the cost benefit would be relatively small given the low cost of the Spearman upgrade, it's still up to another 210 gold in our coffers though.
2.) (following numbers exclude Leonardo's Workshop)
Upgrade cost 3 gold per 1 shield difference
Spearmen cost 20 Shields
Pikemen cost 30 Shields
Muskets cost 60 Shields
Spearmen -> Pikemen -> Muskets
(30-20) * 3 + (60-30) * 3 = 10 * 3 + 30 * 3 = 40 * 3 = 120 gold per unit
Spearman -> Musket
(60-20) * 3 = 40 * 3 = 120 gold per unit
So the cost is the same
Individually
Spear -> Pike = 30 Gold per unit (/w LW 15 Gold per unit)
Pike -> Musket = 90 Gold per unit (/w LW 45 Gold per unit)
Spear -> Musket = 120 Gold per unit (/w LW 60 Gold per unit)
Also we are quite a few turns away from Leonardo's Workshop and Muskets with no guarantee we'll have ready access to Saltpeter
Cyc May 12, 2009, 10:35 AM Thank you, sir. The information is valuable. I now agree that we should upgrade Spearmen to Pikemen as the opportunity arises. I'm sure we can spare the 420 gold over time.
TheOverseer714 May 12, 2009, 08:10 PM In AW doctrine, the Spear>Pike upgrade is generally worth doing, but the Spear>Musket, or for that matter the Pike>Musket is not considered worth the cash. I'd recommend the Spear>Pike upgrade with or without Leo's, but I'd only do the Pike>Musket with Leo's in our possession.
Bowsling May 13, 2009, 08:31 PM In AW doctrine, the Spear>Pike upgrade is generally worth doing, but the Spear>Musket, or for that matter the Pike>Musket is not considered worth the cash. I'd recommend the Spear>Pike upgrade with or without Leo's, but I'd only do the Pike>Musket with Leo's in our possession.
Yup, I agree.
Cyc May 27, 2009, 09:14 PM Minister Falcon02, I implore you to show us an attack plan using your seasoned battle skills. History shows us that you can lead a nation to victory in the field. A battle plan will help us succeed with a quick thrashing of the Fomorach.
Falcon02 May 27, 2009, 09:21 PM Minister Falcon02, I implore you to show us an attack plan using your seasoned battle skills. History shows us that you can lead a nation to victory in the field. A battle plan will help us succeed with a quick thrashing of the Fomorach.
I'll try to generate something real quick tonight so you all can look over it, though I'm going to bed soon, so it may have to wait until Thursday evening.
Falcon02 May 27, 2009, 09:51 PM Relevant numbers
18 Cities to Defend ( 5 Border, excluding 2 northern cities with Persian, Chinese Settlements)
Defensive
1 Spearman (1/2/1)
13 Pikeman (1/3/1)
Offensive
2 Knights (4/3/2)
9 Gaelic Swordsmen (3/2/2)
9 Ancient Cavalry (3/2/2)
2 Archers (2/1/1) (Can be upgraded to Longbowmen (4/1/1) current turn for 60g each, 120g total)
4 Warriors (1/1/1) (Can be upgraded to Medieval Infantry (4/2/1) for 90g each, 360g total)
Bombard
1 Catapult (Can be upgraded to Trebuchet for 30g)
Total cost to upgrade ALL obsolete units to current tech level : 520g
Our current Cash stores are 1445g with -24 gpt
I do lean towards upgrading the Warriors, but it's not a cheap upgrade
Ideally I would like 1 Pikeman per city, maybe 2 for border cities + Expeditionary force escorts... however that's not very practical so the 2 defense of the Gallic Swordsman and Ancient Cavalry will have to suffice for the most part.
Looking at the Trade Screen we can assume Elizabeth has Feudalism and Chivalry since we are able to trade to her Theology, Engineering, and Republic. In fact her government is Feudalism and she currently building the Knight's Templar... This means she is just as technologically advanced as us in the military arts (with the exception of the Longbowman and Trebuchet).
We are currently rated as "Strong" compared to the English
Odds are however most of her defenses are still based in the Ancient Era, but that will change as time goes on.
Falcon02 May 27, 2009, 10:04 PM http://img529.imageshack.us/img529/5541/c3cdgenglishattackplan.th.png (http://img529.imageshack.us/my.php?image=c3cdgenglishattackplan.png)
Here's a preliminary Attack plan
There are 2-3 Groups
One group (Green) will attack Warwick to the south, go on to take Birmingham (should have little resistance), continue on to Hastings, and then take Brighton
The Second group (Blue) is a "optional" group to take Reading (it's defenses should be light so a small force should be sufficient)
The Third group (orange) will go for Coventry and go onto raze York (possibly doubling back at some point to take Reading)
Falcon02 May 27, 2009, 10:05 PM Still need to think about about the distribution of the units between these stacks though, it also may depend on what upgrades we go for
Cyc May 28, 2009, 12:51 PM Thank you, General Falcon02.
Falcon02 May 28, 2009, 08:58 PM Alright, here's how I'm thinking of splitting up the Stacks
13 Pikeman + 1 Spearman + 2 Gaelic Swordsmen + 2 Ancient Cavalry for City defense (that's 18 units for 18 cities)
that leaves for the offensive
2 Knights
7 Gaelic Swordsmen
7 Ancient Cavalry
2 Longbowmen
4 Medieval Infantry
1 Trebuchet
Orange Group : 4 Medieval Infantry, 2 Longbowmen, 1 Trebuchet
Green Group : 1 Knight and 7 Gaelic Swordsmen
Blue Group : 1 Knight and 7 Ancient Cavalry
Once Reading Falls the Blue Group will go to reinforce the Orange Group at Coventry
TheOverseer714 May 29, 2009, 03:47 PM Good plan, sorry I wasn't very involved in it, but it's obviously in good hands.
Falcon02 May 29, 2009, 03:55 PM I must say... it's worth noting... we never did have a poll for a declaration of War...
So I don't think we can legally declare war this turnchat (unless we post pone it to allow for sufficient poll time).
TheOverseer714 May 29, 2009, 04:03 PM Yeah, I guess our ad hoc opinions do not constitute a poll. Good point.
montizzle May 29, 2009, 05:10 PM How about a "police action"? It worked for LBJ.
Cyc May 31, 2009, 01:25 PM How about a "police action"? It worked for LBJ.
:) Yeah, but rumor has it he also killed his boss.
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