View Full Version : Game Session Instruction Thread (GSIT) Sunday, May 03
CommandoBob May 02, 2009, 11:59 AM This is the instruction thread for the Game Session on Sunday, May 3rd.
The time of the Game Session is yet to be nailed down. But it appears to be scheduled for 5 o'clock; not sure if AM or PM.
Please post your Instructions below.
The latest save is attached.
EDIT:
5 PM
17:00 EST
21:00 GMT/UTC
civplayah May 02, 2009, 05:56 PM Oh, PM, I forgot to say that.
DaveShack May 02, 2009, 06:18 PM City of Tara
Spearman (1), Settler (3), Gallic Sword (4) [horseman if iron is not hooked]
A couple of farms and some MM would give us the ability to build spear/settler pairs in 5 turns.
TheOverseer714 May 02, 2009, 06:45 PM Please change the Worker build to a Curragh to be sent overseas to find the Cairde. Build 2 more Curraghs, then a worker timed with growth. After that, begin a palace pre-build for a wonder. I'm thinking maybe JS Bachs.
CommandoBob May 02, 2009, 10:27 PM Technology Recommendations: Map Making at current speed, followed by Engineering and Feudalism, then onwards towards Military Tradition (if we get lucky with The Great Libary).
Trade Recommendations: No worthwhile deals to be had. Need contact with China and Persia.
Cyc May 02, 2009, 10:28 PM The citizens working in Molly are positioned well. We can finish building the Libray and then start a Settler.
Can we finish building the mine and then road the tile the Worker is on, and then road the Gold Mountain?
http://forums.civfanatics.com/attachment.php?attachmentid=212823&stc=1&d=1241321215
1. Library (current)
2. Settler
3. Choose
Falcon02 May 02, 2009, 11:12 PM New Queue
1.) Marketplace (Current)
2.) Horseman
3.) Settler
4.) Library
5.) Gaelic Swordsman
6.) Gaelic Swordsman
7.) Colosseum
Falcon02 May 03, 2009, 09:59 AM I would request Gaelic Swordsmen or Spearmen whenever possible.
We should get at least 1 Defense-2 Unit in guarding every city (preferably spearmen to free up Swordsmen for potential offensives in the future).
Do not let the Settler NE of Maeve continue without an escort.
Send the Tara Gaelic Swordsman to the NE to disperse the Vandal Tribes.
civplayah May 03, 2009, 07:16 PM Got it, sorry for being late. It's going to be offline.
civplayah May 03, 2009, 07:30 PM London completed the Temple of Artemis
Sorry, I was pretty busy. I only had time to play a few turns.
Cyc May 03, 2009, 09:11 PM Well, the save that's posted here is the same save (50BC) as the starting save. As youe Vice President, civplayah, I will take this save and play ten turns for you. That will get the 3rd Term moving.
Care to join me, Falcon02?
Cyc May 03, 2009, 09:49 PM Guess not. Guess I won't play then.
Cyc May 04, 2009, 05:48 PM OK, I have some time to play now. I will play 10 turns, starting with the above save.
Any objections?
Cyc May 04, 2009, 10:30 PM Starting the T/C.
Cyc May 04, 2009, 11:27 PM Screenshot Thumbs
Cyc May 05, 2009, 01:14 AM Turn Chat Save (turn 6) and Chat Log
Cyc May 05, 2009, 01:37 PM This website's getting real bad. It just trashed another post I wrote. Your loss, sorry. I'm going to finish the turns I started last night.
EDIT:
Here are two pics. One in the South, still blocking the Byzs (but now with gridlock involving the Chinese). and the situation in the NW. Where should we place the Dye Settler/City? Where the X is (current location), or spot 1 or two? Please respond.
Cyc May 05, 2009, 02:39 PM I'll wait a bit in case anyone has an opinion and would like to post it. (see above post)
Right now, I'm thinking spot #1 would be best.
Furiey May 05, 2009, 03:09 PM I'd put 2 SW one place (to keep the lake & river but get more grassland) and 1 SE one place (will keep river and get game on expansion but avoid unimprovable coastal tiles and leave room for a fishing village). We need another city SE of the English Archer on the hill by the coast (call this 3). New 2 would grow better than old 2 and with 3 (and expansion of both) would block the route to the N.
Cyc May 05, 2009, 03:20 PM So between #1 and #2, you like #2 better? (I mean after your changes.)
Guess it's up to me. Bowsling says he approves of the original #1. I like that too, even though it has those two 1f coastals. I think I'll do that.
Cyc May 05, 2009, 03:48 PM Chat Log:
<mib_661rgp>: Starting T/C
<mib_661rgp>: End of turn 6 70AD
<mib_661rgp>: Maeve complete Barracks starts Spear
<mib_661rgp>: Aerona completes Marketplace, starts Settler
<mib_661rgp>: Breyr completes Settler starts Library
<mib_661rgp>: Meet with the Chinese. They have nothing to offer. We
have Literature.
<mib_661rgp>: Send extra Tara Spear to Maeve, sent Breyr Settler NW
to Dyes.
<mib_661rgp>: Sent new AC North to help chase Barbs. Took one Barb
Camp. 25 gold.
<mib_661rgp>: End of turn 7, 90AD/573g/+54gpt/Engineering in 49
<mib_661rgp>: Pressing Enter
<mib_661rgp>: Rhiannon completes GS starts Settler.
<mib_661rgp>: Moira completes Spear, starts Spear
<mib_661rgp>: Chinese start the Great Wall.
<mib_661rgp>: Sent Gold Mtn Workers to Tara to irrigate.
<mib_661rgp>: Tara Settler hs arrived at Light Blue.
<mib_661rgp>: Chinese move West.
<mib_661rgp>: Protecting NW Workers, roading next to Dyes.
<mib_661rgp>: Breyr Settler right behind them.
<mib_661rgp>: End of turn 8, 110AD/629g/+61gpt/Engineering in 48
<mib_661rgp>: Presing Enter
<mib_661rgp>: Molly produces Settler
<mib_661rgp>: Starts Harbor
<mib_661rgp>: Sending the Molly Settler to the Green 11 spot.
<mib_661rgp>: Hoping someone will respond to the Settler post.
<mib_661rgp>: Going to go with #1.
<mib_661rgp>: End of turn 9, 130AD/687g/+50gpt/Engineering in 47
<mib_661rgp>: Pressing Enter
<mib_661rgp>: Maeve complets Spear, starts Spear
<mib_661rgp>: City 10 completes Warrior starts Temple
<mib_661rgp>: End of turn 10, 150AD/737g/+46gpt/Engineering in 46
<mib_661rgp>: Saving, uploading, screenshots.
mib_661rgp = Cyc
Turn 10 save is posted below:
Cyc May 05, 2009, 04:13 PM Final Screenshots ~
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