View Full Version : Jabarto's Map Conversion Center
Jabarto May 04, 2009, 10:56 PM I'm glad this subforum exists, because now I can centralize my double and triple posts into a single place. :) Anyway, welcome to the Conversion Center, where I take vanilla BTS maps and add resources, etc. to make them work with ROM. Pretty self-explanatory, isn't it?
I usually only convert maps that I, personally, would have an interest in playing, but lately I haven't seen many that pique my interest, so I'm taking requests.
But first, a few guidelines:
***
If you are submitting a request...
I am now taking requests for from-scratch maps. But don't expect to see many of them come to fruition.
Also, I don't make scenarios. I suck at that, too.
Please link the map you want me to convert.
Tell me how you want the resources to be allocated (realistically as possible, in favor of balanced gameplay, don't much care, etc.)
If you think I should change something in one of the maps...
Great! I always like feedback, be it positive or negative. Just be specific in telling me what you want changed, and be aware that I may not make every single change that someone asks for. If you can provide a source or make an argument for your change, I'll be much more likely to implement it.
***
Now that that's out of the way, here's the section where I keep you updated on what I have planned. Oh, and unless otherwise noted, I am not the original creator of any of these maps. I try to credit the original authors whereever possible.
I am currently working on...
Making my own custom map.
CivEikka May 05, 2009, 08:01 AM I dont know is this the right place to suggest it but the 50civs earthmap with bigger europe with random starting places needs to be modified. Could you put the civs in their real starting places? (If you can/want to (seriously, could be a nice to play 50civs with real starting places.)
Jabarto May 05, 2009, 04:56 PM I dont know is this the right place to suggest it but the 50civs earthmap with bigger europe with random starting places needs to be modified. Could you put the civs in their real starting places? (If you can/want to (seriously, could be a nice to play 50civs with real starting places.)
Sure, I can do that. :)
I finished updating my previous maps. They're in the first post.
Jabarto May 06, 2009, 02:53 PM RFC Earth with Enlarged Europe is done. It's in the first post.
The map has 26 civs and preplaced resources. I tried to be realistic, but I'm not a geography buff (yet).
NBAfan May 07, 2009, 12:03 PM Are you still doing Perfect world 2? I would like to have that one.
Jabarto May 07, 2009, 07:10 PM Are you still doing Perfect world 2? I would like to have that one.
I'm afraid I don't know how to add new terrains to map scripts. I'll ask cephalo and see if he can tell me.
Anyway, I just uploaded a small Europe map to the first post.
NBAfan May 07, 2009, 07:48 PM I don't mind not having marsh. Do you know if it makes all the resources and if it can be used as it is?
Jabarto May 07, 2009, 07:56 PM I don't mind not having marsh. Do you know if it makes all the resources and if it can be used as it is?
Yes and yes. In fact, it works on Giant and Gigantic maps as well.
NBAfan May 08, 2009, 06:46 PM I am glad to know that.
Soul oWar May 09, 2009, 06:58 PM Currently using perfect world 2, no marsh, no storm (two things I don't like anyway) so it's all fun for me :)
Great work by the way Jabarto, never used pre-made map but your conversion seems really nice. :)
Jabarto May 10, 2009, 06:42 PM Currently using perfect world 2, no marsh, no storm (two things I don't like anyway) so it's all fun for me :)
Great work by the way Jabarto, never used pre-made map but your conversion seems really nice. :)
Thanks. :)
My next project is to get a Europe map of every size possible for ROM. I've already got a small one and a huge one, and I'll convert my own giant one before long, plus I'm currently working on a large one made by Dieter von Clam.
I like Europe. :D
malcolm01234 May 10, 2009, 09:27 PM I know that your not good at making scenarios but can you or anybody else make an Earth 1000AD Scenario for Rise of Mankind 2.5?
Thanks ;)
Jabarto May 10, 2009, 10:35 PM I know that your not good at making scenarios but can you or anybody else make an Earth 1000AD Scenario for Rise of Mankind 2.5?
Thanks ;)
Well...I know I said I wouldn't, but I kinda want some ROM scenarios myself, and since it's summer I have a lot of time on my hands, so maybe I can try making a few. ;)
EDIT: Alright, I've decided. I'll try making a 1400 AD Europe scenario based off Europa Universalis 3. No promises on being able to complete it, though.
JEELEN May 11, 2009, 12:34 AM I, for one, hope you do complete it.;)
I know that your not good at making scenarios but can you or anybody else make an Earth 1000AD Scenario for Rise of Mankind 2.5?
I did a 1066 AD for RoM 2.2 (and planned to do more), but couldn't quite keep up with the RoM version progression. As I currently have v. 2.62 installed, I don't think I'll do a conversion for any previous version - though I welcome anyone else trying their hand at it. I certainly welcome the idea of (more) scenarios for RoM, as it's a great mod.
Soul oWar May 11, 2009, 06:27 AM Magna Mundi is great fun... lol
Jabarto May 11, 2009, 02:52 PM Magna Mundi is great fun... lol
I wonder how Ubik feels about having created a mod based soley around kicking the players' teeth in...and having them enjoy it. :lol:
By the way, about scenario making...does anyone know how to mark certain religions as founded even if they're not on the map? The perennial problem I have is that I set up the religions pertinent to an area, and then, 5 or 6 turns later, all the rest get founded and randomly assigned to existing cities.
Soul oWar May 12, 2009, 02:15 PM Ubik is the Devil username... lol
Well he made an awesome mod, for hardcore strategist with enough history in it to learn something... I can't wait for the new version...
About the religion thingy no idea...
Jabarto May 13, 2009, 11:18 PM Since I couldn't find a standard-sized Europe map, I used MapView 2.0 to make a cutout of Bohemus' Eurasia map included in the map pack. After I finish it and Dieter's map, as well as make a few revisions to the existing maps, I'll upload them all. Probably won't take more than a day or two, but I've got my own giant Europe map to work on and I'm lazy regardless, so who knows. ;)
Jabarto May 18, 2009, 08:21 PM Since I couldn't find a standard-sized Europe map, I used MapView 2.0 to make a cutout of Bohemus' Eurasia map included in the map pack. After I finish it and Dieter's map, as well as make a few revisions to the existing maps, I'll upload them all. Probably won't take more than a day or two, but I've got my own giant Europe map to work on and I'm lazy regardless, so who knows. ;)
It's done. First post updated.
In addition to the above maps, I added another one that includes western Europe and Eastern North America. If I can figure out how to make scenarios, I'd love to make a colonization scenario with it.
Jabarto May 23, 2009, 07:40 PM Triple Post! Woohoo!
Anyway, guys, I haven't forgotten about mapmaking for ROM. In fact, I recently finished my first from-scratch map. I'm not sure I want to release it, it's kind of a silly map I made for my own entertainment, but that's not the point. The point is, I'm revoking the prohibition on asking me to make maps from scratch. Be aware, though, that it's a bit tedious to make them, so unless your request is fairly simple, or interesting to me personally, I likely won't take it on. But you're more than welcome to ask away. :)
That said, I am working on a map that I do intend to release when it's done. It's going to be a mix of continents and archipleagos, with civs preset in climates similar to the ones in which they existed in real life (Vikings in the frozen north, Maya and Khmer in the jungle, etc.) I'll try my best to make it balanced and fun.
DRJ May 24, 2009, 05:14 AM Hello Jabarto! I write you this as a open letter and not as a pm, because maybe other players/modders read it as well and also would like to answer it.
As we all know ROM is huge, so huge that you barely come to play industrial, modern or even future (at least playing at snail speed) and by late renaissance time most games are decided, even on higher difficulties- of course you can start a later age but unfortunately only fantasy maps work for later starts like modern.
I always wanted to start earth maps in later ages but wasn't able to do so as we all know they start in ancient times all the time if they arent scenarios. If of course, you open world builder and give all civs all techs for let's say industrial, and then save the worldbuilder file as a new scenario, wouldn't it be possible to have a industrial earth start then?
I once tried to include a 28 player - earth map (2.6 save) with lead, tea and shrimps so I would be able to play it in 2.7test1 but when I loaded the save it didn't work... :/
So if you say its possible I would suggest we could have
earth classical
earth medieval
earth renaissance
earth industrial
earth modern
and
earth future
map starts -
and please not the "larger europe" earth map of rhye - I hate it. First of all it has bad starting locations which also are random too (I like to start in germany if I play germans and not in south africa!!!) and secondly the ressources are scrambled randomly as well - elephants in mexico?!
Thx for reading it. Would like to help with the work if you say it's generally possible.
I also suggest that - for instance - a medieval start includes a nation to have a worker and a longbow maybe, while a industrial start has a colonist, a worker and a rifle man etc. ...
More suggestions are welcome!!!
Jabarto May 24, 2009, 02:34 PM If of course, you open world builder and give all civs all techs for let's say industrial, and then save the worldbuilder file as a new scenario, wouldn't it be possible to have a industrial earth start then?
It should be, yes.
I once tried to include a 28 player - earth map (2.6 save) with lead, tea and shrimps so I would be able to play it in 2.7test1 but when I loaded the save it didn't work... :/
So if you say its possible I would suggest we could have
earth classical
earth medieval
earth renaissance
earth industrial
earth modern
and
earth future
map starts -
and please not the "larger europe" earth map of rhye - I hate it. First of all it has bad starting locations which also are random too (I like to start in germany if I play germans and not in south africa!!!) and secondly the ressources are scrambled randomly as well - elephants in mexico?!
So just the starting techs, and not historically accurate starting positions? That should be easy.
By the way, the version of Rhye's map with enlarged Europe in my map pack has (realistic) preplaced resources and civs, if you didn't know. ;)
DRJ May 24, 2009, 04:35 PM So just the starting techs, and not historically accurate starting positions? That should be easy.
Indeed... but historical positions would be even nicer of course - ;)
By the way, the version of Rhye's map with enlarged Europe in my map pack has (realistic) preplaced resources and civs, if you didn't know. ;)
Nice! Does it have 2.71 resources in it as well?
edit: just downloaded map pack and to my surprise all 2.7 versions! Nice!! Well gonna try it RDF enlarged europe again now (Hopefully industrial-like next time):D
DRJ May 28, 2009, 08:27 AM I just edited the RFCenlargedEurope2.71 map you had in your mappack and added a arquebusier, a worker and all techs for ancient, classical and medieval as well as renaissance to each civ. Also included some storms.
So, if you wanna have a non-ancient start on a earth map (like me), there is one now... :D
Deity difficulty recommended.
Installation instructions:
Just unpack put the 2.71IndustrialRFCenlargedEurope.rar file into
.../beyondthesword/mods/riseofmankind/publicmaps, load ROM and pick the map in "single player" "custom scenario"
Have fun!
Jabarto May 28, 2009, 10:15 PM I just edited the RFCenlargedEurope2.71 map you had in your mappack and added a arquebusier, a worker and all techs for ancient, classical and medieval as well as renaissance to each civ. Also included some storms.
So, if you wanna have a non-ancient start on a earth map (like me), there is one now... :D
Deity difficulty recommended.
Installation instructions:
Just unpack put the 2.71IndustrialRFCenlargedEurope.rar file into
.../beyondthesword/mods/riseofmankind/publicmaps, load ROM and pick the map in "single player" "custom scenario"
Have fun!
Good work! I haven't forgotten about this little project, by the way, I've just been in a bit of a slump lately. I'll get to it sooner or later.
DRJ May 29, 2009, 08:57 PM Good work! I haven't forgotten about this little project, by the way, I've just been in a bit of a slump lately. I'll get to it sooner or later.
Thx! Here a few test results of the modification: Civs emerge nearly perfectly equal (see screeny, taken at turn 421), only prob is that england (London) get's all religions due to the fact it's founded first, but all religions spread equally, at least in my game they did.
First summary: it's fun to play the map industrial like, although the start can be a bit slow, nevertheless challenging (at least on deity). I would like to get some feedback, like if someone has ideas to fix the starting date and turn/time progress so that it keeps up with history a bit? And how I can solve the religious capital bug maybe... ;)
btw. do storms dissolve after a while and aren't replaced somehow?
Jabarto Jun 19, 2009, 11:55 PM It just came to my attention that the Mediterranean Bonuses map is not included in my map pack, even though it was one of the first I converted. I'll update it soon, but right now I'm recovering from an appendectomy. :sad:
JEELEN Jun 20, 2009, 01:02 AM Ooh - ah - ouch!:(
Jabarto Jun 23, 2009, 04:19 PM Ooh - ah - ouch!:(
Yeah. :(
Anyway, I'm almost back to normal, and that means more Civ 4 modding is in order! Since I've gotten all the feedback I'm probably going to get for my 160x130 Europe map, I'm finally going to convert that to ROM. I'll also update all of my other maps, of course, but there won't be any other new ones. I've pretty much plumbed the depths of what the CivFanatics map database has to offer, in terms of Earth maps. :lol:
NBAfan Jun 24, 2009, 01:51 PM Your maps are great Jabarto and it is good to see you recovered nicely:goodjob:.
Jabarto Jun 24, 2009, 04:31 PM Your maps are great Jabarto and it is good to see you recovered nicely:goodjob:.
Thanks!
I know I said I wouldn't be adding any new maps, but I have an idea for GEM. As a lark, I decided to make a version of it with only a few civs - like, 5 or 6 - and let BarbarianCiv and REvolution fill out the rest. I enjoyed it quite a bit, and I was wondering if anyone else would have an interest in having a GEM with, say, India Greece, Sumeria, China, Native America, Inca, and Zulu civs only, with the rest being filled out by BarbarianCiv?
os79 Jun 24, 2009, 07:31 PM Thanks!
I know I said I wouldn't be adding any new maps, but I have an idea for GEM. As a lark, I decided to make a version of it with only a few civs - like, 5 or 6 - and let BarbarianCiv and REvolution fill out the rest. I enjoyed it quite a bit, and I was wondering if anyone else would have an interest in having a GEM with, say, India Greece, Sumeria, China, Native America, Inca, and Zulu civs only, with the rest being filled out by BarbarianCiv?
HECK YES!!! That is my dream map! :D
:please::please::please:
But if you make these civs, make sure it is for Clasical era please. And add in Egypt and Rome.
Otherwise for the ancient era map, make these: China, Egypt, India, Babylon, Assyria, Sumeria.
cheesemijit Jun 25, 2009, 05:18 AM dont have native america as a civ, they were nomads and should just be shown by tribal villages and barbarian units.
Jabarto Jun 25, 2009, 04:55 PM HECK YES!!! That is my dream map! :D
:please::please::please:
But if you make these civs, make sure it is for Clasical era please. And add in Egypt and Rome.
Otherwise for the ancient era map, make these: China, Egypt, India, Babylon, Assyria, Sumeria.
Alright, how does this lineup sound for an Ancient map?
Egypt, Greece, Sumeria, India, and China? I think I'll leave the New World blank to speed up turn times.
dont have native america as a civ, they were nomads and should just be shown by tribal villages and barbarian units.
Point noted
os79 Jun 25, 2009, 07:59 PM [QUOTE=Jabarto;8207293]Alright, how does this lineup sound for an Ancient map?
Egypt, Greece, Sumeria, India, and China? I think I'll leave the New World blank to speed up turn times.[QUOTE]
Well, I don' Greece is appropriate there but OK, if you want to do it that way. I'm a history major so it itches me wrong but since it is just a game, I don't mind that much :D.
Jabarto Jun 25, 2009, 09:29 PM [QUOTE=Jabarto;8207293]Alright, how does this lineup sound for an Ancient map?
Egypt, Greece, Sumeria, India, and China? I think I'll leave the New World blank to speed up turn times.[QUOTE]
Well, I don' Greece is appropriate there but OK, if you want to do it that way. I'm a history major so it itches me wrong but since it is just a game, I don't mind that much :D.
Really? I'm going into history myself! But yeah, it is a tad out of place. Maybe I'll take it out. I tend to forget that the Barbarian Civs will fill it out, so i was under the impression that Europe would have to be represented somehow.
Jabarto Jun 25, 2009, 10:01 PM Okay, I uploaded the version of GEM with only the following civs; Egypt, Sumeria, China, and India. It's in the first post. Unlike with most of the other maps, BarbCIv and REvolution are on by default (for obvious reasons) and it is recommended you keep it that way.
Also Sumeria is a bit north of where it should be. That's intentional, becasue otherwise they would have and absolutely sick starting postion.
jfuesting Jun 26, 2009, 05:24 AM I use RoM smartmap for most of my games. Most of the options I set to normal, I do override the size(usually play on enormous maps) and have a large % ocean. I've noticed for quite awhile now that I never get marsh with the smartmap script. I've also never seen(in dozens of games across several RoM versions) fur. I have love playing using the smartmap script. Has anyone noticed similar results?
cheesemijit Jun 27, 2009, 05:28 AM could you add athens and maybe rome as barbarian cities. do the barbarians pick out a civ randomly when they turn into one, or is it in an order? if it is in an order could you set it so the civs are in cronological order. eg: greece first to spawn, then rome, then byzantine...
it could end up looking like RFC even though it is just trickery, and obviously they wouldnt always start when they should. but it would prevent USA spawning as one of the first which has always bugged me.
owenbevt Jun 28, 2009, 08:35 AM Hi, I'd love to play Vadas' exelent Britan and Irland Map (or even better my slight alteration of it with in my opinin a more realistic Wales posted lower in that thread) in RoM since it realy neads the extra Civs.
http://forums.civfanatics.com/showthread.php?t=140542&highlight=britan&page=2
I don't think much should nead changing since most of the added resorced don't occure in NW Europe but dont know how to go about making it not crash in RoM.
BTW the newst RoM dosn't have a publicmaps folder, should i just make one?
Jabarto Jun 28, 2009, 03:43 PM could you add athens and maybe rome as barbarian cities. do the barbarians pick out a civ randomly when they turn into one, or is it in an order? if it is in an order could you set it so the civs are in cronological order. eg: greece first to spawn, then rome, then byzantine...
it could end up looking like RFC even though it is just trickery, and obviously they wouldnt always start when they should. but it would prevent USA spawning as one of the first which has always bugged me.
I'm not sure I want to add any barbarian cities to the map. As far as I know, the order is random; in any case, it's not something that can be changed in the WBS.
Hi, I'd love to play Vadas' exelent Britan and Irland Map (or even better my slight alteration of it with in my opinin a more realistic Wales posted lower in that thread) in RoM since it realy neads the extra Civs.
http://forums.civfanatics.com/showthread.php?t=140542&highlight=britan&page=2
I don't think much should nead changing since most of the added resorced don't occure in NW Europe but dont know how to go about making it not crash in RoM.
BTW the newst RoM dosn't have a publicmaps folder, should i just make one?
This map is already included in the map pack. I'm not sure that adding a PublicMaps folder is necessary.
owenbevt Jun 29, 2009, 07:15 AM grate thanks :woohoo: , I must just have it in the wrong place, where should it go if not PublicMaps?
Jabarto Jun 29, 2009, 10:25 AM grate thanks :woohoo: , I must just have it in the wrong place, where should it go if not PublicMaps?
PrivateMaps.
Jabarto Jul 02, 2009, 10:16 PM I just wanted to take a moment and recommend SevenSpirits' excellent NewWorld mapscript. It's 100% compatible with ROM, no editing needed.
http://forums.civfanatics.com/showthread.php?t=252280
UrgenL Jul 04, 2009, 09:50 AM Hello!
And.. what about Carter's Earth map (http://forums.civfanatics.com/showthread.php?t=231788)?
It seems to me that is very, very nice and realistic map, but i can't find this map in edition for RoM 2+ versions. Can you convert this map for RoM 2.7, please?
Jabarto Jul 04, 2009, 02:00 PM Hello!
And.. what about Carter's Earth map (http://forums.civfanatics.com/showthread.php?t=231788)?
It seems to me that is very, very nice and realistic map, but i can't find this map in edition for RoM 2+ versions. Can you convert this map for RoM 2.7, please?
You know, I was just thinking about converting this map last week. I don't think it'll be too hard, so why not? :)
JosEPh_II Jul 04, 2009, 11:21 PM Jabarto
When you use worldbuilder to make a map have you ever had goodie huts, resources like stone and plains textures float above the map?
I have been trying to use Smart Map to make a 7 continent map, huge, and with 50% water. I had to eliminate some land tiles to get 7 separate continents. Some of the distances between continents are only 1 or 2 tiles wide.
I now have several resources that float above the landscape plane. I also noticed that goodie huts have 4 positions in relation to the ground plane; partial sumberged, sitting normal, slightly elevated (leaves a shadow below it) and really elevated like it would sit on top of an invisible mountain (again with shadow below). I also observed this pattern during using the Map, that the really elevated usually gave Techs, the slighty elevated sometimes gave a tech but mostly a unit like a warrior, the normal gave gold and an occasional scout, and the partially submerged gave scouts and maps.
I have several resources that float as I mentioned. One stone resource I have developed and the resulting Quarry floats above the terrain about head high to any unit.
I've also noticed the texture used for plains in several locations close to water also float slighty above the normal terrain. And I noticed marsh out in the oceans. These were eliminated by adding a water resource to that tile.
Just wondering if you've run into similar circumstance when trying to make your maps.
Kinda funny to have a levitating stone quarry. :lol
JosEPh :)
Jabarto Jul 05, 2009, 12:49 AM I've only seen that happen when I delete a hill from under a pre-placed resource. I've never seen what you describe with goody huts, though. That's kinda weird.
In any case, I wouldn't be surprised if it were a problem inherent to SmartMap. That script has given me trouble in the past (CTDs on statrup, etc.)
lunarelve Jul 05, 2009, 09:30 AM hi, can you plz convert this map for me? its a huge earth map from rise of mankind version 2.3. and i couldnt upload the map directly to this forum for some reason, so i uploaded it to rapidshare instead, here's the link:
http://rapidshare.com/files/252239383/RiseOfMankind2.3Earth28Civ.CivBeyondSwordWBSave
its only 1.5 mb so it takes like 3 seconds to download. please help!!!
JosEPh_II Jul 05, 2009, 02:11 PM I was thinkig that Smartmaps' script might be the problem. The map plays fine. And I call the floating stone quarry my "upsedaysium mine", Bullwinkle would be proud. ;) :D
JosEPh :)
Jabarto Jul 05, 2009, 03:44 PM hi, can you plz convert this map for me? its a huge earth map from rise of mankind version 2.3. and i couldnt upload the map directly to this forum for some reason, so i uploaded it to rapidshare instead, here's the link:
http://rapidshare.com/files/252239383/RiseOfMankind2.3Earth28Civ.CivBeyondSwordWBSave
its only 1.5 mb so it takes like 3 seconds to download. please help!!!
I can't get it to work on my machine, for some reason. Sorry. :(
But did you notice that there is a huge Earth map with 28 civs already included with ROM 2.7?
lunarelve Jul 05, 2009, 05:00 PM I can't get it to work on my machine, for some reason. Sorry. :(
But did you notice that there is a huge Earth map with 28 civs already included with ROM 2.7?
u mean the maps that came with the mod? i havent tried them but doesnt it say 2.5 on it?
cheesemijit Jul 07, 2009, 01:57 PM Genghis has released a new version of GEM, he list a few changes to the map
"4) Included more islands in all of the maps.
5) British Isles has been expanded and improved.
6) Gran Colombian region has been improved."
could you convert this?
http://forums.civfanatics.com/showthread.php?t=276594
also would anyone appreciate a scenairio for RoM because i was thinking of manualy converting one of GEM's scenariro's to RoM. what would be better? 200BC? 1200 AD? or 1500 AD?
Jabarto Jul 07, 2009, 03:03 PM also would anyone appreciate a scenairio for RoM because i was thinking of manualy converting one of GEM's scenariro's to RoM. what would be better? 200BC? 1200 AD? or 1500 AD?
If you can successfully convert the 200BC scenario I will love you forever. :drool: I tried it myself, once, but gave up when I saw how much work it would take.
Also, have no fear; I'll update the GEM before long. I've been slacking a bit in my conversions, but I'm getting back into Civ modding, so progress should pick up a bit.
Jabarto Jul 08, 2009, 01:26 AM If you can successfully convert the 200BC scenario I will love you forever. :drool: I tried it myself, once, but gave up when I saw how much work it would take.
Also, have no fear; I'll update the GEM before long. I've been slacking a bit in my conversions, but I'm getting back into Civ modding, so progress should pick up a bit.
I've almost finished the latest GEM for ROM, but I had a question for those of you wise in the way of art modding. If I were to copy over the flag decals from the GEM/Assets/Art/Interface/Buttons/Civilization folder to its ROM equivalent, would they show up in game if I assigned them to the proper civs in the WBS? Or would I have to muck with one of those Godforsaken atlas files?
Genghis_Kai Jul 08, 2009, 02:59 AM I have to admit I am very slow in picking up new stuff and too focused in my own little forum :) How long did this ROM mod existed? I am aware of it for a while ago but the name somehow makes me think this is just another mod for the ancient age :lol: BUT hey, this is a great mod which expands every aspect of CIV! Damn, I miss out alot :cry:
I will download this mod tonight and have a go with it. If it is as good as it seems, I might consider helping to convert some of my scenarios.
Gudinsdiv Jul 11, 2009, 07:35 AM I have to admit I am very slow in picking up new stuff and too focused in my own little forum :) How long did this ROM mod existed? I am aware of it for a while ago but the name somehow makes me think this is just another mod for the ancient age :lol: BUT hey, this is a great mod which expands every aspect of CIV! Damn, I miss out alot :cry:
I will download this mod tonight and have a go with it. If it is as good as it seems, I might consider helping to convert some of my scenarios.
That would be awesome. Your GEM with the RoM resources and the Revolution/DCM/etc. is like peanut butter and chocolate. Yeah RoM is an awesome accom-plishment. It's a full upgrade when you get into the tech tree, the civics, and the range of resources.
Jabarto: No request here, but there are little things I toy with on these in-game maps. For instance, I've taken to a few standard alterations whenever I play the Demographica/Early resources for RoM:
1. Connect the Scandanavian landmass with Russia at the top of the map--one tile changed from water to land and given trees.
2. Expand Gottland to an island of three land tiles instead of one.
3. Connect the Scandanavian landmass to Denmark at its most southern point with one water tile changed to land.
4. Convert two tiles between Balkans and Turkey to open up the Dardanelles.
5. Some shifting about of start points as well as eliminating some starting civs.
My question is: Is it better to have this saved as a WB scenerio or can I actually replace the file altogether so that it becomes the standard for Demographica?
Also, as to conversion, are you simply adding in resources for these maps that are new to the latest RoM version and basically adjusting civ numbers and start points? I ask because if that's the extent I can convert any of these pretty easily--given a little research and a handy atlas(which, of course, I keep handy anyway). If there's more to it, such as writing files and getting into a "modding" aspect of conversion, I'll have to be happy with my own sludge-construction.
Thanks.
os79 Jul 11, 2009, 09:54 AM Hello,
I played 2.7 GEM and it was fine, just long lag in between turns.
I played 2.7 GEM (Old World) and it is fun :D.
I played 2.7 GEM 4 Civs, and with BarbCivs on, it lags badly later on.
My point is: no crashes so far.
But when I attempted to play GEM itself, the mod that is merged with RevDCM now, I crash IMMEDIATELY.
So why are two stories above about two different maps different?
cheesemijit Jul 13, 2009, 08:12 AM I have just been playing GEM without RoM and realised there are many thing that need changing from GEM to RoM.
1. in the GEM mod Turkey has been edited to mean the turks and their city names changed accordingly (Samarkand...), but in Rom GEM they start in turks area but have ottoman names (Istanbul).
2. in the GEM mod Byzantine has been edited to mean Hungary and their city names changed accordingly(Budapest...), but in Rom GEM they start in Hugary area but have byzantine names names (Constantinople).
*infact alot of citynames have been edited for each civ, but i know this requires changing RoM not just the WB save*
3. i dont know if this is just your preference but why does each civ start with a unit placed far away from their capitol? it means it is much harder to see stuff on the minmap and in some cases messes up the game (maya kills roman settler), (turks kill maya settler).
4. you have filled in the desert floodplains in amsterdam with marsh floodplains but doesnt the same need to be done in china, east india, siam, mexico and great plains and a little bit in central africa. (i think flood plains have been put instead of grass here to give more food (alike in amsterdam) but they look out of place.)
5. in RoM now pre-astronamy boats can move across ocean with a high chance of dying, but there is only one line of ocean at alska/russia and greenland/iceland so it is very easy to get to america early on. (perhaps a RoM problem though)
os79 Jul 13, 2009, 08:41 AM Hello,
I played 2.7 GEM and it was fine, just long lag in between turns.
I played 2.7 GEM (Old World) and it is fun :D.
I played 2.7 GEM 4 Civs, and with BarbCivs on, it lags badly later on.
My point is: no crashes so far.
But when I attempted to play GEM itself, the mod that is merged with RevDCM now, I crash IMMEDIATELY.
So why are two stories above about two different maps different?
Nevermind about above.
I figured it out. I moved my game back to Vista 32-bit. At least it does recognize 3gb ram, not 2.75! I used CFF Explorer to give my bts exe address over 2gb and used increaseuserva to my Vista bcdedit. Now it is working. Though, I am seriously considering buying new computer sometime in next months with a lot faster cpu and with at least 4 gb of ram plus 64 bit OS. We will see.
At least, it works now.
Jabarto Jul 13, 2009, 05:10 PM I have just been playing GEM without RoM and realised there are many thing that need changing from GEM to RoM.
1. in the GEM mod Turkey has been edited to mean the turks and their city names changed accordingly (Samarkand...), but in Rom GEM they start in turks area but have ottoman names (Istanbul).
2. in the GEM mod Byzantine has been edited to mean Hungary and their city names changed accordingly(Budapest...), but in Rom GEM they start in Hugary area but have byzantine names names (Constantinople).
I tried fixing this once but couldn't find the names for all the civs. Maybe I'll try it again. I'm also going to look into making a mod that brings the banners for the new civs into ROM.
3. i dont know if this is just your preference but why does each civ start with a unit placed far away from their capitol? it means it is much harder to see stuff on the minmap and in some cases messes up the game (maya kills roman settler), (turks kill maya settler).
That's a bug. I don't remember what causes it but I think it has something to do with the "Start as Minors" option.
4. you have filled in the desert floodplains in amsterdam with marsh floodplains but doesnt the same need to be done in china, east india, siam, mexico and great plains and a little bit in central africa. (i think flood plains have been put instead of grass here to give more food (alike in amsterdam) but they look out of place.)
I just did that for the Netherlands because I know that that place is marshy. I don't know exactly which terrain would be appropriate for those other areas. Maybe just plains?
5. in RoM now pre-astronamy boats can move across ocean with a high chance of dying, but there is only one line of ocean at alska/russia and greenland/iceland so it is very easy to get to america early on. (perhaps a RoM problem though)
News to me. Are you sure it isn't a modmod that does this?
cheesemijit Jul 13, 2009, 06:46 PM I tried fixing this once but couldn't find the names for all the civs. Maybe I'll try it again. I'm also going to look into making a mod that brings the banners for the new civs into ROM.
if you would make a modmod that would go with GEM that would be ok, i would only play GEMRoM anyway but if not having 2 RoM folders wouldnt even be a problem for most people. would this also add some of GEMS civ's? like australia and canada and thailand?
That's a bug. I don't remember what causes it but I think it has something to do with the "Start as Minors" option.
the units are always there no matter what option, the killing settlers is only on minors.
I just did that for the Netherlands because I know that that place is marshy. I don't know exactly which terrain would be appropriate for those other areas. Maybe just plains?
when i played as india and china i just went into would builder and put grass over the floodplains in the countries, i put plains in america's one and put a bit of marsh in china's and india's one too.
News to me. Are you sure it isn't a modmod that does this?
i brought this up in the main bit and i must have read it somehwere else but that feature will be in 2.71, i asked if it could be modular but they say it will be a python change so it can't be modular.
The_People Jul 20, 2009, 02:50 PM i need some help. how do i set up a map where there is a bit of everything on the map in ROM 2?
cheesemijit Jul 20, 2009, 03:22 PM i don't understand the question.
The_People Jul 20, 2009, 07:51 PM i don't understand the question.
i meant to say was, how do i have a shuffled map, where there are large med and small continents,with larg med, small islands and arpelagios?
cheesemijit Jul 21, 2009, 06:04 AM you can't normally, but i did see a mapscript somehwere that does what you said, i don't think it is compatable with RoM though.
zappara Jul 22, 2009, 11:53 AM i meant to say was, how do i have a shuffled map, where there are large med and small continents,with larg med, small islands and arpelagios?Try RoM_Smartmap or RoM_Randommapscript, both included with the modpack. Select Custom game from start menus to have access to those mapscripts.
Jabarto Jul 22, 2009, 09:35 PM I guess I should update this, huh?
I made the mistake of learning how to mod Titan Quest, so that's where most of my time has been spent. I haven't forgotted about updating the GEM for ROM, or including the new resources in the existing maps, but I'm kind of fizzled out from Civ at the moment so it may take some time.
Now, then, I'm off to master the insanely complex TQ Art Manager (seriously guys, thank Firaxis for making their games so easy to mod).
cheesemijit Jul 23, 2009, 07:53 AM to convert one of GEM'S scenario's is it as simple as editing the WBS or do i have to copy every unit/city.building/promotion into a RoM GEM? and if so how do i go about changing all the civs?
civ_king Jul 28, 2009, 04:33 PM What about a larger RFC map with resources and civs preplaced?
zappara Jul 31, 2009, 07:07 AM to convert one of GEM'S scenario's is it as simple as editing the WBS or do i have to copy every unit/city.building/promotion into a RoM GEM? and if so how do i go about changing all the civs?I've provided now GEM map (http://forums.civfanatics.com/showthread.php?t=329914) with no preset civs. That might help you create different kinds of scenarios with GEM.
I used Worldbuilder and Notepad++ to edit the mapfile.
civ_king Aug 01, 2009, 04:02 PM What about a larger RFC map with resources and civs preplaced?
if someone tells me how I will gladly work on a RFC map and put RoM resources on if (after research of course) so for example, I would put geothermal resources in Iceland (they use a lot of geothermal)
zappara Aug 04, 2009, 07:01 AM if someone tells me how I will gladly work on a RFC map and put RoM resources on if (after research of course) so for example, I would put geothermal resources in Iceland (they use a lot of geothermal)In general, I've tried to put geothermal resources to Earth spots where there is volcanic activity.
civ_king Aug 04, 2009, 08:59 PM I mean the ACTUAL RFC map, I love it, and I'd put the new resources on it, but I don't know how to derandomize it
Hydromancerx Aug 10, 2009, 03:50 AM http://images4.wikia.nocookie.net/dinotopia/images/e/ea/Map.jpg
I have always liked the look of the Dinotopia map. If someone could re-create it that would be so awesome! :D
the1sean Aug 12, 2009, 11:17 PM News to me. Are you sure it isn't a modmod that does this?
The problem with american/european ships circumnavigating the globe too early on a lot of the ROM Earth scenarios/maps is not a modmod problem. I only have the basic ROM installed and its happened every game i have played. It just like was mentioned before, there is only one ocean space in the atlantic and one in the pacific dividing the two hemispheres and the triremes get over that very easily. If more ocean spaces were added it would decrease the likeliness of that happening in future mods/maps :D
Also, has anyone thought of making a 250 BC map? Really interesting time period in both Europe (rome, carthage, celts, germans, ptolemaic egypt, etc) and in china (warring states period; qin, zhao, wei, zhou, chu, etc). just a thought.
CivEikka Aug 29, 2009, 01:31 AM The Dinotopia map could be nice, but I would like to play some player isolated starts. As you got few strategic resources and stuff, but I suck making maps, (tried couple of days ago.)
Jabarto Aug 29, 2009, 02:32 AM http://images4.wikia.nocookie.net/dinotopia/images/e/ea/Map.jpg
I have always liked the look of the Dinotopia map. If someone could re-create it that would be so awesome! :D
Greyhound is working on a new version of MapView that has an enhanced Pic2Map plugin. Once he finishes it, I'll see if I can make this map. :)
cheesemijit Aug 29, 2009, 05:43 AM The problem with american/european ships circumnavigating the globe too early on a lot of the ROM Earth scenarios/maps is not a modmod problem. I only have the basic ROM installed and its happened every game i have played. It just like was mentioned before, there is only one ocean space in the atlantic and one in the pacific dividing the two hemispheres and the triremes get over that very easily. If more ocean spaces were added it would decrease the likeliness of that happening in future mods/maps :D
Also, has anyone thought of making a 250 BC map? Really interesting time period in both Europe (rome, carthage, celts, germans, ptolemaic egypt, etc) and in china (warring states period; qin, zhao, wei, zhou, chu, etc). just a thought.
yeah, however you can now place storm features that kill units imediately at sea so you couldfill in these seabridges with storms, this would also mean more ships would go accross the atlantic instead of going round. however be cautious with placing the storms as too many can really slow down a game. also jarbarto could you add the marsh feature thing through siberia on you GEM map, it helps worsen the land.
as for the 250BC there is a 200BC scenario for the core GEM and i did try to convert it but it is alot of work. i could really only recommend trying Rise and Fall of Rome (for warlords but its not too much of a problem) and History of Three Kingdoms.
Jabarto Sep 04, 2009, 02:30 AM The problem with american/european ships circumnavigating the globe too early on a lot of the ROM Earth scenarios/maps is not a modmod problem. I only have the basic ROM installed and its happened every game i have played. It just like was mentioned before, there is only one ocean space in the atlantic and one in the pacific dividing the two hemispheres and the triremes get over that very easily. If more ocean spaces were added it would decrease the likeliness of that happening in future mods/maps :D
A while back, I know, but I'm getting back into Civ 4 and I've been wondering. Does anyone know how to disable this, if possible? I would like to add it to my modmod so that worldmaps will work as intended.
cheesemijit Sep 04, 2009, 04:12 AM Affores made one, just downloaded it.
Seafaring Modmod (http://forums.civfanatics.com/showthread.php?t=330589)
I was also wondering wether it would be sensible to have ocean plots around the south of africa to stop europe sailing to india without the suez canal untill later ships?
Jabarto Sep 12, 2009, 10:46 PM Affores made one, just downloaded it.
Seafaring Modmod (http://forums.civfanatics.com/showthread.php?t=330589)
I was also wondering wether it would be sensible to have ocean plots around the south of africa to stop europe sailing to india without the suez canal untill later ships?
Sorry I've been AWOL for a while. :blush: Yes, I think this is a good idea.
By the way, I recently found out about your "alternate history" project for GEM. Do you mind if I lift that idea for ROM? It won't be exactly the same as yours - or even all that similar - but I would like to keep it plausible and you've done a good job of that in your discussions.
cheesemijit Sep 13, 2009, 05:55 AM Well i have been doing a tilemap and all my planning is non-mod specific as i was planning to add it to RoM after and if you would help with that it would be awesome. I will need the newest GEM updated to RoM though as that has some new changes to the map. I will have to think about things like religions a bit differently to because i want to add Orthodox and Paganism which don't exist in RoM or their modmods but are in the download database. For now though Judaism can represent Orthodox and Islam represent Pagan.
Jabarto Sep 17, 2009, 11:14 PM Well i have been doing a tilemap and all my planning is non-mod specific as i was planning to add it to RoM after and if you would help with that it would be awesome. I will need the newest GEM updated to RoM though as that has some new changes to the map. I will have to think about things like religions a bit differently to because i want to add Orthodox and Paganism which don't exist in RoM or their modmods but are in the download database. For now though Judaism can represent Orthodox and Islam represent Pagan.
I've got the latest GEM converted, but haven't uploaded it yet. And I don't know if I can be of much help in your project, but I'll try.
Anyway, a question for all of you. What's the biggest map you can run on ROM without MAFs? I'me making a 160x256 Earth map for default Civ 4 and I'm not sure if that would be simply too huge for a mod of this size.
cheesemijit Sep 18, 2009, 03:04 PM Really depends on the Computer RAM.
Jabarto Sep 20, 2009, 05:18 AM Alright guys, now that Civ 4 has once again enslaved my soul, I think I'm going to try scenario making again. No, really. I mean it this time. :lol:
Anyway, due to the fact that WorldBuilder is an abomination of an editing tool that never should have been excreted in the first place, there's a problem with religions being preplaced - I think I mentioned this once before - whereby, for example, if you Buddhism on a map, then the first person to research the tech that would normally grant it will found a new religion, even though it shouldn't. What this means is that you have to place all of the relgions on the map right from the beginnning.
So, reality dictates that I can't do any scenarios much earlier than 700 AD, as that's around when Islam, the last of the ROM religions, was founded. The good news is that JEELEN has an excellent 750 AD scenario that I plan on converting for ROM. Or if you guys have any ideas for fantasy/alternate reality scenarios, feel free to pitch them here and I might be able to make them.
Jabarto Sep 20, 2009, 10:33 PM Double posting for fun and profit.
I've got an idea for an alternate history now. The idea is that Rome accepted a ceasefire with Carthage after Cannae, and Carthage was able to dominate the sea lanes. This prevented Rome from expanding East beyond Byzantion, and the events that led to the formation of the Empire and the subsequent split between East and West never happened. Carthage, on the other hand, continued its exploration of the Atlantic, eventually traveling up the Niger river and founding colonies in sub-saharan Africa.
Meanwhile, the collapse of the Seleucid Empire allowed the Persians to gobble up the former Hellensitic lands, including Egypt and Anatolia. They share borders with both Rome and Carthage, but are maintaining a very tenuous peace with them. Since the Persians were not weakened by wars with Rome, the Arabs were not able to launch their conquests, although their religion spread all rapidly the same, and Mecca is still a very important city.
Finally, in the 5th century, Rome managed to repel the Huns and barbarian hordes, and has survived to the current date of 750 AD, albeit not without heavy sacrifice; they lost most of their northern territories, particularly Britain, which the Celts managed to reacquire. But the soon-to-commence Viking raids will throw the north into even more chaos, and may allow Rome the chance to retake its former lands.
Asia, on the other hand, is largely dominated by the Tang Dynasty in China and the Pala Empire in India, much as was in real life. This is largely because I don't know much about Asian history and couldn't think of anything interesting for them.
Now, this whole situation, as you might have inferred, is a bit of a stretch. It's not likely that a Carthaginian peace would have lasted beyond Hannibal's lifetime, much less any of the other stuff I mentioned. But still, it's the best I can do. :p I've already begun work on it.
Acerbus Sep 22, 2009, 03:42 PM Sounds awesome to say at the least. Will definately give it a try whenever it comes out.
Jabarto Sep 24, 2009, 10:12 PM Sounds awesome to say at the least. Will definately give it a try whenever it comes out.
Thanks, but I wouldn't get your hopes up. This is my first time working on a scenario. :blush:
In addition to the scenario, I"m working on an 80x250 Eurasia map that I'll update for ROM once I've released it and gotten some criticism for it.
Dave_Oz Sep 27, 2009, 10:16 PM I've got the latest GEM converted, but haven't uploaded it yet. And I don't know if I can be of much help in your project, but I'll try.
Anyway, a question for all of you. What's the biggest map you can run on ROM without MAFs? I'me making a 160x256 Earth map for default Civ 4 and I'm not sure if that would be simply too huge for a mod of this size.
Get Vista/Xp to allow more then 3Gbs of Ram to one program then do the 3Gb switch thing for the Civ 4 exe.
If you just search those terms you can find the guide on here how do to it. I havent had a MAF since doing it yesterday.
Im able to play on a Gigantic RoM Map now :crazyeye:
Jabarto Sep 28, 2009, 12:11 AM Get Vista/Xp to allow more then 3Gbs of Ram to one program then do the 3Gb switch thing for the Civ 4 exe.
If you just search those terms you can find the guide on here how do to it. I havent had a MAF since doing it yesterday.
Im able to play on a Gigantic RoM Map now :crazyeye:
You don't need to do that if you have 64 bit architecture, but yes, I'm aware of that guide. Good to hear that it works.
civ_king Sep 29, 2009, 11:25 AM A new RFC map! that has been updated for resources
Jabarto Oct 04, 2009, 01:42 AM A new RFC map! that has been updated for resources
Is there a new version that's different from the one in my map pack?
Anyway, an announcement to all:
ROM is a wonderful mod, but there are things about it I never liked. It's getting a little tiresome retooling ROM to fit my needs every time a new version comes out, so I'm striking out and makng my own mod. Because of this, my efforts will obviously be diverted from map conversion, so don't expect to see too many more maps from me. I did just make a giant Eurasia map that I'll probably convert, and I'll still take on the occasional request, but I think it's safe to say that my involvement with maps and modmods for ROM is by and large over.
EDIT: I'll also try to finish my scenario. But that'll take time.
Azazell Oct 07, 2009, 01:34 AM When I find screen from generated your maps?
RealityKey Oct 08, 2009, 02:58 PM Could you please convert strategyonly's Faerun map
http://forums.civfanatics.com/downloads.php?do=file&id=13350
Jabarto Oct 08, 2009, 09:50 PM When I find screen from generated your maps?
I'm not sure I understand your question. I don't have screenshots of any of the maps, if that's what you're asking.
Could you please convert strategyonly's Faerun map
http://forums.civfanatics.com/downloads.php?do=file&id=13350
Sure. Should I do random resources and players or preplaced?
RealityKey Oct 09, 2009, 02:23 PM I'm not sure I understand your question. I don't have screenshots of any of the maps, if that's what you're asking.
Sure. Should I do random resources and players or preplaced?
Random is fine,though I do play Joan of Arc alot. As for preplaced are you talking about locations of cities in Faerun (i.e. Waterdeep, Baldur's Gate, Suzail, etc)?
thank you :)
DRJ Nov 02, 2009, 10:22 AM Hi, I found this huge europe map and wanted to ask if it could be converted to RoM... or how to do that, if noone wants to do so.
Some nice looking screenies... http://www.civforum.de/attachment.php?attachmentid=217855&d=1220734905http://www.civforum.de/attachment.php?attachmentid=217532&d=1220640156http://www.civforum.de/attachment.php?attachmentid=217533&d=1220640156http://www.civforum.de/attachment.php?attachmentid=217534&d=1220640156http://www.civforum.de/attachment.php?attachmentid=217535&d=1220640458http://www.civforum.de/attachment.php?attachmentid=217536&d=1220640458http://www.civforum.de/attachment.php?attachmentid=217537&d=1220640458
Download-Link (http://www.civforum.de/attachment.php?attachmentid=295820&d=1239611440) for the map, made for BtS.
Gudinsdiv Nov 02, 2009, 10:53 AM That map comes with RoM already, called Demographica.
I almost ALWAYS play RoM on this map. It's pretty awesome. The biggest challenge, imo, is playing Russia on this because there is so much land all around and barbarians are a steady and intimidating concern--on all sides!
Check it out as Demographica, but also check this out--go to the files directly, this path: Beyond the Sword>>Mods>>Rise of Mankind>>Private Maps.
There you'll find some pretty cool maps. Just double click to load. Not all of them have Revoltions--for instance, a map called Huge Europe(which is not the same as this one), or any of the GEMs. It's RoM, but not with Revoltions.
The map you're talking about does have Revolutions. Tag me back if you are interested in some custom alterations I make to this.
Now, I have always had a shortcut to my saves, using a similar path, and whenever I want to load a game, I click my "Saves" shortcut on my Desktop and double-click on the last game I saved. It really makes it much easier to get right back into a game.
NBAfan Nov 02, 2009, 11:31 AM That map does look awesome. I have try it some time.
Gudinsdiv Nov 02, 2009, 12:07 PM Here is a screenshot from an older game I played:
233216
Jabarto Nov 24, 2009, 11:22 PM I know I said I was through with ROM, but I, like many others, I assume, have severely underestimated its stranglehold on my soul. And thanks to Afforess's modmods, my interest has been rekindled, so here I am. Again. :)
In order to test the speed improvemnts that Afforess has made with his modmods, I need a giant map to play on. And, as you may know, I usually play scenarios. So I converted my own 250x80 Eurasia map to ROM standards, albeit a little hastily as I"m eager to play. Anyway, here it is.
os79 Nov 25, 2009, 06:38 AM I know I said I was through with ROM, but I, like many others, I assume, have severely underestimated its stranglehold on my soul. And thanks to Afforess's modmods, my interest has been rekindled, so here I am. Again. :)
In order to test the speed improvemnts that Afforess has made with his modmods, I need a giant map to play on. And, as you may know, I usually play scenarios. So I converted my own 250x80 Eurasia map to ROM standards, albeit a little hastily as I"m eager to play. Anyway, here it is.
Cool!
Oh, btw, can you update your first post to include all maps? (And check if these old maps are still compatible with 2.8) Leave attachments in their posts but link to the posts that have attachments to cool maps.
That way, a player who like to play scenarios from time tome can download a new scenario made by you :D.
DRJ Nov 25, 2009, 07:28 PM I know I said I was through with ROM, but I, like many others, I assume, have severely underestimated its stranglehold on my soul. And thanks to Afforess's modmods, my interest has been rekindled, so here I am. Again. :)
In order to test the speed improvemnts that Afforess has made with his modmods, I need a giant map to play on. And, as you may know, I usually play scenarios. So I converted my own 250x80 Eurasia map to ROM standards, albeit a little hastily as I"m eager to play. Anyway, here it is.
If you can't beat them, join them. RoMulanians (as Afforess said) taking over.
Gonna play your new map asap. I hope its size won't kill my system...
Jabarto Nov 26, 2009, 11:20 PM Cool!
Oh, btw, can you update your first post to include all maps? (And check if these old maps are still compatible with 2.8) Leave attachments in their posts but link to the posts that have attachments to cool maps.
That way, a player who like to play scenarios from time tome can download a new scenario made by you :D.
They should be compatible, but I'll check. And it might honestly be easier to just reupload them in a single package in the OP, so that's probably what I'll do.
JosEPh_II Nov 27, 2009, 10:13 AM Yeah! Jabarto has come home! :D
<Happy Dance> New Maps! <Happy Dance>
JosEPh :D
cheesemijit Nov 27, 2009, 10:33 AM Would you be able to add Preplaced Accurate Recources on the Italia Map? I would hope to make a scenario from it.
DRJ Nov 27, 2009, 08:36 PM In order to test the speed improvemnts that Afforess has made with his modmods, I need a giant map to play on. And, as you may know, I usually play scenarios. So I converted my own 250x80 Eurasia map to ROM standards, albeit a little hastily as I"m eager to play. Anyway, here it is.
I just tried it as Carthage, had fun dominating the mediteranean. I think resources are placed quite well, historically accurate so far as I can see. Only thing I would like to see is to give Sicily and Crete 2 more tiles. I know you tried to keep the distances like in reality but for gods sake, Africa seems much too large, Europe absolutely small compared to that. If you give sicily a mountain right to the edge of the mainland and a middle/northern tile, too, that would be great, Crete could use one/two tiles to the east.
Keep up the good work!
Jabarto Nov 27, 2009, 10:50 PM Yeah! Jabarto has come home! :D
<Happy Dance> New Maps! <Happy Dance>
JosEPh :D
Well, thank ye kindly for the warm welcome! :D
Would you be able to add Preplaced Accurate Recources on the Italia Map? I would hope to make a scenario from it.
Doesn't sound too hard. I'll see what I can do.
I just tried it as Carthage, had fun dominating the mediteranean. I think resources are placed quite well, historically accurate so far as I can see. Only thing I would like to see is to give Sicily and Crete 2 more tiles. I know you tried to keep the distances like in reality but for gods sake, Africa seems much too large, Europe absolutely small compared to that. If you give sicily a mountain right to the edge of the mainland and a middle/northern tile, too, that would be great, Crete could use one/two tiles to the east.
Keep up the good work!
Yeah, Africa kind of throws a wrench into everything because it's so big. I'm not totally sure how to handle it.
Jabarto Nov 30, 2009, 12:49 AM Now, I know I've said I was going to do scenarios in the past, and failed. But I've got some ideas in that department. Again. :D
The first one is one of my alt-history ideas. The concept is that the Viking colonization of Vinland succeeded and there is now a small colony on that little island in Canada whose name I can't remember. This one, I think, has the potential to be interesting because you have the established native American civilizations and tribes agasint the fledgling but more advanced Norse colony, and everyone will have to deal with lots and lots of barbarians. Also, since I'll need to prepare a map for this, it'll give me an excuse to add yet another one to my map pack.
My other idea, on which I've already begun work, is a 1000AD scenario set on Rhye's earth map w/ enlarged Europe. I'm not as thrilled with this one, because it's hard to represent so many factions on that map, but at least it's realistic. I could post a screenshot of it if any of you are curious.
So that's about it. I'm gonig to try my Vinland idea first, so that even if the scenario - or both of them - flop, I'll at least have a newly converted map for you guys. :)
cheesemijit Nov 30, 2009, 01:39 AM ooo goodie, i am going to make some scenario's too (200 BC GEM, 1500 AD GEM, GEMAH (My One) and a few of Jabarto's) so now RoM will have a lot more choice!
I dont know if you have found this yet, but it is great for making historically accurate Scen's: World History Maps (http://www.worldhistorymaps.info/Maps.html)
Jabarto Nov 30, 2009, 01:56 AM ooo goodie, i am going to make some scenario's too (200 BC GEM, 1500 AD GEM, GEMAH (My One) and a few of Jabarto's) so now RoM will have a lot more choice!
I dont know if you have found this yet, but it is great for making historically accurate Scen's: World History Maps (http://www.worldhistorymaps.info/Maps.html)
Yes, I'm very familiar with that site. I'm co-creating an EU3 mod based off one of those maps. :)
Anyway, I just realized something. Leif Ericson's expedition to America lines up exactly with my 1000AD scenario. I'm thinking I might just scrap the Vinland idea, at least for the moment, and finish my 1000AD one.
Beornhard Nov 30, 2009, 07:25 AM If you could adapt 1500 AD GEM to ROM I'd be forever thankful! I'd do it, but I don't think I have the necessary knowledge... :( Is there anything one would need to do besides updating the techs for each civ, and the civilizations themselves?
cheesemijit Nov 30, 2009, 05:48 PM I am planing to do that, but it may take a while till i get to it (will do 200AD first).
ps: any news on a Italia Map with accurate recourses?
Jabarto Dec 02, 2009, 02:56 AM I am planing to do that, but it may take a while till i get to it (will do 200AD first).
ps: any news on a Italia Map with accurate recourses?
Well, as it turns out, finding out about accurate resource allocation in that region is harder than I thought. I don't know if I'll be able to do this unless someone can provide a link or something that would help.
On a more positive note, my scenario is progressing nicely. I did have to restart it, as I decided to base it off GEM and not Rhye's map, but I think the setback was worth it. Here's a screenshot of Europe as it stands.
http://i118.photobucket.com/albums/o81/jabarto/Civ4ScreenShot0000-1.jpg
cheesemijit Dec 02, 2009, 11:43 AM Well, as it turns out, finding out about accurate resource allocation in that region is harder than I thought. I don't know if I'll be able to do this unless someone can provide a link or something that would help.
yeah i tried looking for information on that too, but even wikipedia came short! i will continue looking for information.
On a more positive note, my scenario is progressing nicely. I did have to restart it, as I decided to base it off GEM and not Rhye's map, but I think the setback was worth it. Here's a screenshot of Europe as it stands.
looks good, but the independant cities on your map shouldnt be barbarian but various independant civs (european Minors, African Minors...) so that they are not taken too quickly but also not too revolutionary unstable (which you would get with 1 big minor civ) glad you went with GEM, it allows for much more detail and fun.
fireclaw722 Dec 07, 2009, 05:22 PM Could you make a randomly placed Europe map(like the un-modded one in BTS)?
tjenie Feb 01, 2010, 08:34 AM can you please create accurate map for Indonesia and all neighbor countries for RoM?
I've tried to use existing Indonesia map for RoM but always crash :(
Tomberrysenior Feb 03, 2010, 08:31 AM Hi,
I've been searching throughout the forum, but it's hard to find, i'm french, but still pretty sure it has already been asked and answered
It's about an earth map for ROM 2.81 normal size or standard size, for lower computers, and no preset civ, si I can decide which ones to take and open early the scenario editor to edit myself start locations
I've been trying to build the map myself, but I find yours really nice, like the giant one, and I would like the same one but smaller. When I create an earth map with smart map, europe for example is ridiculous
Thanks a lot, and sorry if someone has already answered that
Jabarto Feb 05, 2010, 12:09 PM Could you make a randomly placed Europe map(like the un-modded one in BTS)?
What size? It's pretty easy to make a map with randomly placed resources/civs, so I think I'll take this one on.
can you please create accurate map for Indonesia and all neighbor countries for RoM?
I've tried to use existing Indonesia map for RoM but always crash :(
If there's an existing one, link it and I'll convert it.
Hi,
I've been searching throughout the forum, but it's hard to find, i'm french, but still pretty sure it has already been asked and answered
It's about an earth map for ROM 2.81 normal size or standard size, for lower computers, and no preset civ, si I can decide which ones to take and open early the scenario editor to edit myself start locations
I've been trying to build the map myself, but I find yours really nice, like the giant one, and I would like the same one but smaller. When I create an earth map with smart map, europe for example is ridiculous
Thanks a lot, and sorry if someone has already answered that
Hm, I need some practice making realistic maps. Maybe I'll try making one from scratch. If not, there's a standard Earth map in the maps section I could convert.
And sorry, all, for my inactivity. I've been caught up playing Morrowind, Titan Quest and Dragon Age lately, and what little time I"ve spent on Civ has been for my other works. I'm feeling productive today, though.
fireclaw722 Feb 09, 2010, 05:52 PM Huge or large(a big size, but not giant or gigantic, I don't think my poor computer could handle itp)).
tjenie Feb 15, 2010, 07:13 AM If there's an existing one, link it and I'll convert it.
==> wow thank you very much
here's the link :
empty indonesian map : http://forums.civfanatics.com/downloads.php?do=file&id=3662
with starting point : http://forums.civfanatics.com/downloads.php?do=file&id=3661
thanks a lot, thanks thanks :)
it would be great with 18 civ or 23? :)
thanks again :)
Jabarto Apr 11, 2010, 09:44 PM As requested by another forumgoer, I've made the GEM 6.3 ancient map compatible with ROM 2.9 (although it was made a bit hastily). It's attached to the bottom of this post.
My plans for the moment are to review the maps I've converted in the past and tune them a bit. That's about all that would be needed of me now that map conversion is automatic. ;)
I may also finish my 1000AD scenario, but don't count on it.
jayjay77 Feb 14, 2011, 05:37 PM ok so nearly one year late but here goes, please can you convert the huge europe map given in ur pack of maps to play on a new dawn modmod.im too stupid to do it, or tell me how thanks
vamperium Mar 27, 2011, 11:14 AM ok so nearly one year late but here goes, please can you convert the huge europe map given in ur pack of maps to play on a new dawn modmod.im too stupid to do it, or tell me how thanks
I'd like to second this, I only play AND with ROM and would that, I am thinking about working on scenarios for it.
rp03ev Dec 13, 2011, 03:42 AM are you still doing this jabrato?
i am looking for huge earth map for either rom 2.71 (or any version without the revolution addon) or any version of a new dawn. need realistic starting for both civs and resources with ~20-30 present civs (america included).
there is a huge earth map with 24 presnt civs in scenarios that came with rom 2.71. but they don't have america empire in it. is it possible for you to remove one of the civs and replace them with american empire?
thanks.
ps:i can pay for your time if don't feel like doing it for free
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