Davidabx
May 12, 2009, 05:00 AM
First let me tall you few words as an introduction.
Even though I am not an active member here, I keep coming quite often for years and years, mostly to keep an eye on Giant's earth map (I really like history), I want by this way to thank to Gengis Kai as he has put much into that project.
Civ. Iv is a great game with an unique AI (it's not perfect, alwyas can be better but it's amazing comparing to other similar games in the market) that you enjoy playing again and again. However, there have been some things that have always annoyed me so there I am, asking you if you can't make some changes into the next version.
Firstly, the ilogical unlimited resources. On the one hand the game tries to be very realistic on the second hand - it gives you unlimited resources once you find them, this is funny :confused:. Fair enough - deers can be unlimited as they proliferate but what about the oil??? Not talking about the fact, that if you loose the oil, you logically shouldn't be able to move your oil-based units :rolleyes:
Secondly, end of the game. When the game is finishing, and one civilization clearly builds the rocket-ship, the other PC civilizations just sit and wait for the end. How pathetic.. especially at the end of the game it's so frustrating. I alwyas do what I can, use everything I have in order to attact the winning civ. but noone helps me. Isn't there a mod that reprogrammes AI at the end? Example they could gain -5 points against a civ that builds the ship, or has 2 cities with legendary culture.
Thirdly, modern units. Robotic infantry is the most advanced technology? Please. I understand that it has to stop somewhere, but some secreat technologies of USA are TODAY much more advanced than robotic infantry (please if you don't want to believe me, don't have to. No force), so I really would welcome something like - triangle ultrasonig airship or so on. Additionaly, I think that nuclear weapons should be extended - what about stronger bomb that affects 4x4 squares?
Finally, some unfair rules related to diplomacy. It's annoying when some civilization still comes and askes for joining the war. You refuse, you get minus 1 point. But, has every any PC civ. asked another PC civ. for help and got minus point? No. The same with asking for new technology and so on. I wouldn't mind it, if PC would ask for it as well among each other. Moreover, I think it's unrealistic that some minus points stay forever. Like "you declared war to my friend!!!" you get this and have it till the end of game. Why cannot it dissapear after 50 turns?
I would welcome these changes into the next version.
Even though I am not an active member here, I keep coming quite often for years and years, mostly to keep an eye on Giant's earth map (I really like history), I want by this way to thank to Gengis Kai as he has put much into that project.
Civ. Iv is a great game with an unique AI (it's not perfect, alwyas can be better but it's amazing comparing to other similar games in the market) that you enjoy playing again and again. However, there have been some things that have always annoyed me so there I am, asking you if you can't make some changes into the next version.
Firstly, the ilogical unlimited resources. On the one hand the game tries to be very realistic on the second hand - it gives you unlimited resources once you find them, this is funny :confused:. Fair enough - deers can be unlimited as they proliferate but what about the oil??? Not talking about the fact, that if you loose the oil, you logically shouldn't be able to move your oil-based units :rolleyes:
Secondly, end of the game. When the game is finishing, and one civilization clearly builds the rocket-ship, the other PC civilizations just sit and wait for the end. How pathetic.. especially at the end of the game it's so frustrating. I alwyas do what I can, use everything I have in order to attact the winning civ. but noone helps me. Isn't there a mod that reprogrammes AI at the end? Example they could gain -5 points against a civ that builds the ship, or has 2 cities with legendary culture.
Thirdly, modern units. Robotic infantry is the most advanced technology? Please. I understand that it has to stop somewhere, but some secreat technologies of USA are TODAY much more advanced than robotic infantry (please if you don't want to believe me, don't have to. No force), so I really would welcome something like - triangle ultrasonig airship or so on. Additionaly, I think that nuclear weapons should be extended - what about stronger bomb that affects 4x4 squares?
Finally, some unfair rules related to diplomacy. It's annoying when some civilization still comes and askes for joining the war. You refuse, you get minus 1 point. But, has every any PC civ. asked another PC civ. for help and got minus point? No. The same with asking for new technology and so on. I wouldn't mind it, if PC would ask for it as well among each other. Moreover, I think it's unrealistic that some minus points stay forever. Like "you declared war to my friend!!!" you get this and have it till the end of game. Why cannot it dissapear after 50 turns?
I would welcome these changes into the next version.