View Full Version : Sushi powered SE and UN global civic votes.
muxec May 13, 2009, 04:02 AM Hi. I tried using sushi powered SE and it works good as long as UN does not force you to swap out of the right civics. If I defy resolutions I get huge unhappiness and need to move culture slider up, something I can't afford. How do you handle global civic votes as SE?
UncleJJ May 13, 2009, 04:17 AM If I have Sushi then I usually have a large empire and that means I control the UN. So I don't usually get that problem ;)
Shurdus May 13, 2009, 04:48 AM Hi. I tried using sushi powered SE and it works good as long as UN does not force you to swap out of the right civics. If I defy resolutions I get huge unhappiness and need to move culture slider up, something I can't afford. How do you handle global civic votes as SE?In the later stages of the game it becomes more and more unattractive to run specialists. A true specialist economy (rep + CS + merc) is not something you would typically shoot for anyway in the very late stages. When cities reach size 20+ the extra specialists are a bonus, not really something that my economy would rely on. Working that many specialists that my economy would rely on it would be very much something I would avoid.
Whatever may be of that, of you run a sushi powered SE I would assume that you have a large population. Tipping the vote in your favor should not be that much of a problem because of that.
If you cannot tip the vote in your favor I do not see why you would not be able to defy the vote. A SE in general is less slider-dependant than a CE. I know those terms are not really covering the issue, but the general point remains. The more you rely on specialists the less slider dependant you become.
If lowering the slider would be that much of an issue, then I recommend taking control of the UN by any means possible, or to take out the UN. Taking control would be possible by getting people to vote for you so you say what resolution will come up.
You can also try to increase your population. This can be done peacefully or by conquest. If another civ is blocking you getting control of the UN, you can always nuke him to lower his population, and therefore lowering his UN voting power.
Conquering the city that holds the UN is also a nice way of getting a foot in the door. If nothing else, at least it narrows the possible competitors down to just one.
If all else fails, raze the damn thing.
Unconquered Sun May 13, 2009, 04:58 AM Hi. I tried using sushi powered SE and it works good as long as UN does not force you to swap out of the right civics. If I defy resolutions I get huge unhappiness and need to move culture slider up, something I can't afford. How do you handle global civic votes as SE?
By moving the culture slider up. If you can't afford it, you're not playing SE.
muxec May 13, 2009, 05:19 AM By moving the culture slider up. If you can't afford it, you're not playing SE.
Well, I keep towns in conquered cities if they are developed to village or town the moment I conquer it. Also if you defy resolution on enviromentalism, emancipation and universal suffrage + emancipation :mad: 100% culture may be too little.
Joshua368 May 13, 2009, 06:31 AM Stay in rep, sushi-powered super SEs is probably the most powerful economy in the game on some maps. Can easily hit the 5000+ beakers per turn mark if my empire is big enough.
Don't bother trying to fight emancipation though, just switch into it when things get back. By that point in the game all your cities should have plenty of specialist-enabling cities anyway.
btgwynn May 13, 2009, 01:50 PM Something about running a lot of specialists I never saw on the forums (probably for want of effort, my background with specialists is more experimental and notional than from researching in the forums) is that your city specialization can be more singular: Build grocers, markets and banks in a city and run only merchants there; Build libraries and universities and run only scientists; build temples, forge and ankor wat and run priests and engineers. The merchants will allow you to afford using the slider. (By contrast, when getting my research from commerce I'll have a university and a bank in all my cottage heavy cities, since research and money are coming from the same place.) Bare in mind this specialization is just your build priorities: sure you can build a library in your merchant city, since under representation they're all providing 3 beakers too, but the purpose of the city is making money, so the bank market comes first.
nanomage May 14, 2009, 09:30 AM emancipation is usually not worth defying.
US is a PitA though, i guess culture slider is the answer, and you have to suffer those 10% culture.
But if you have to defy US UN vote, it means you are doing something wrong.
you should have thought about control in UN before it was built.
Iranon May 16, 2009, 04:16 AM If you're truly allergic to cottages and it shows, the culture slider shouldn't be a problem. Consider switching to Mercantilism as well, despite the cost increase to corporations... if you're gimping your own trade, you don't want to give your rivals trade routes to your super-sized cities.
With the relevant infrastructure, 2 ticks of the slider give +5 happiness and aren
't likely to cost more than 5-10 commerce per city. Usually worthwhile in my opinion.
If your overall tech output drops a little, don't worry: You took away some trade routes from the AIs, which probably favoured them anyway due to your size, and are exerting more culture pressure (already significant due to Sushi).
If only some of your cities are pushing the happy cap, consider shuffling tiles around. If you can't... well, I rarely space my cities widely and certainly not when shooting for a lategame corporation-fed SE.
If sacrificing commerce is indeed making too many concessions (you have a Bureaucratic capital with 20 cottages, you can't live without Free Market etc), nobody says you HAVE to drown in seafood. Spread the corporation to an ally and trade them a few resources. They'll pay the maintenance, give you the profit and they will likely become a stronger ally while giving you better trade routes. Alternatively, spread it to an enemy and attack their happiness in every way possible and giggle madly as their advancement freezes.
Also, you could always replace any farms with workshops/cottages and windmills with mines until the caps aren't a problem and windmills with mines. Citizens working inferior improvements (under your chosen civics) are still better than angry citizens doing nothing.
If you expect a cheap and elegant solution short of torching/conquering the UN... there isn't one afaik.
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