View Full Version : Welcome to the Rapture project
johny smith May 18, 2009, 06:29 AM Well I want to perhaps start fresh with this mod again now that it has been so long. I am open to any suggestions. I started a thread here for that purpose if anyone is interested.
http://forums.civfanatics.com/showthread.php?t=350260
Hello and welcome to Rapture.
What is Rapture? It is a spiritual expansion to BtS. It is not just religions. Of course it is about religions, but it adds a whole new commerce just like espionage or research. It is spiritual commerce. Everything is based on whether or not you have the spiritual points. The entire mechanics of the game will be change on how religions are found.
First of all there is a split into what types of religions are planned so far. This is minus any future or modern religions at this point. There are 4 groups.
1.Families--These are basic culturally related religious beliefs. These are the names you see as Nordic for example. These are the first stages of religion, and are founded at the start of your civilization building its first city. Basic mythology
2.Cults--These require a family in order to be made. Similar to how religions are in the Gods of Old mod. Each are focused on one god from the family. These will require a building to built similar to Gods of Old. Like in the case of the Mythra cult in Rome.
3.Faiths--These are the standard religions as found in BtS. These are founded via a technology. These from the parent in a parent child relationship with the child being the denominations. For example Catholic being a parent and Protestant being a splinter off of Christianity.
4.Denominations--These are like the faiths but are founded by a prophet performing a religious schism. Schisms can occur in two ways: Via a prophet mission, and based on game years.
Spread and decay of the religions are based on spiritual commerce. In case of families the spiritual commerce determines the holy city.
Now to try to explain why the ideas versus normal BtS. The earlier aka pagan religions were not spread as present day religions are. Most older religions were simply related to particular group of people, and even could be argued for some of the present religions. I wanting a civilization to spread cults in these times. For example Rome did not convert to a Persian or Vedic religion just because they took in Mithra nor did they loose faith in their other gods because of this new cult.
If a religion was not commonly spread through missionaries converting people and it is a very old religion attached to a culture group then it is considered pagan in Rapture. If a religion is a secret group and/or focusing on one particular god while at the same time accepting other gods it is a Cult. I plan to give a list of all religions in development for Rapture. I hope for suggestions on improvement.
All of these downloads should be treated as alpha. They all use BtS 3.19. I still have a dll and code as well in the WoC Lite Rapture for BtS 3.17.
WoC Lite Rapture Download
http://forums.civfanatics.com/downloads.php?do=file&id=10440
RevDCM Rapture Download
http://forums.civfanatics.com/downloads.php?do=file&id=14017
RevDCM Rapture(Only Religions)
http://forums.civfanatics.com/downloads.php?do=file&id=14028
To install simply extract the files to your mods folder. You will need either winrar or 7zip to extract the files. Both can be used freely. In your mods folder you should see the folder for the mod and inside of this folder you should see the assets folder. The path should look something like this.
Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\RevolutionDCM\Assets
Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\WoC Lite\Assets
Some screenshots.
http://forums.civfanatics.com/attachment.php?attachmentid=221289&d=1247862323
http://forums.civfanatics.com/attachment.php?attachmentid=221290&d=1247862323
http://forums.civfanatics.com/attachment.php?attachmentid=221291&d=1247862323
cfkane May 19, 2009, 08:43 PM I think I once downloaded an earlier version of this mod.
Two questions...
1 - I'm assuming all seven original Civ4 religions will be included. Will new ones be added? And if so, how exotic are you willing to get? Will we see everything from Zoroastrianism to Vodoun to Scientology included in this mod?
2 - Are all religions created equal? Does each have the standard trappings of Civ4 religion - missionaries, monasteries, shrines, etc. - or do certain groups have access to things that other groups don't?
johny smith May 20, 2009, 06:24 AM 1 - I'm assuming all seven original Civ4 religions will be included. Will new ones be added? And if so, how exotic are you willing to get? Will we see everything from Zoroastrianism to Vodoun to Scientology included in this mod?
The seven are included but they are not the same. Taoism is just a denomination. Zoroastrianism is a faith basically replacing it.
Vodou is sort a later religion in the use of the word now. The older west African family I am working on. I don't know how it will fit in yet. I am thinking about like Sufism in a way. Which I may later find a way to incorporate. These two are more folk beliefs but are not same as the earliest pagan religions.
Anyway the later ones in time past industrial era I have not done yet. I want them to act different then any of the 4 types listed above.
2 - Are all religions created equal? Does each have the standard trappings of Civ4 religion - missionaries, monasteries, shrines, etc. - or do certain groups have access to things that other groups don't?
No. Each group plays differently.
The faiths and denominations are the same more or less. That is the same mostly. Except you need of course a schism to found a denomination.
Families are just like ethnic folk belief. It is intended as the weakest, but at the same time I planning unique things for them. When you begin your civ just starts with one.
Cults require a wonder to be found the cult, but in order to build the wonder you need the correct religion like Hellenism for the Statue of Zeus Once you build the wonder you receive the cult. Which is meant to be very unique. Like for example. What benefits worshiping Zeus would give you?
I don't know if that cleared it up or not. All of the god symbols in the file are for the Cults. Which can be changed slightly if people have ideas for better cults.
ZachScape Jun 10, 2009, 08:56 PM Johny, can you change the names of civ-specific religions. It's a horrible pet peeve of mine. Ex)Hellenism -> Olympian
johny smith Jun 11, 2009, 05:48 AM Please download Rapture before making a suggestion. If you have well this is not one religion. These are four religions. One is a mythology of a region. Then there 3 to a specific god called cults. You only get the mythology by being a particular civ. The cults can be only founded by having a mythology. You can get a cult by another civ spreading it to your civ.
Olympian is not a proper name for various Mediterranean religions. This is not a Greek exclusive religion. Hellenism mythology goes beyond the borders Greece. It is not Olympian nor is it a religion that builds cathedrals, monasteries, and shrines. You cannot spread Hellenism in my mod.
ZachScape Jun 11, 2009, 02:20 PM Wow, I did not know this. It may be some time before I dl this, maybe at the end of June. (Honestly, I download RevDCM 2.0 when it came out and still haven't played it, nor Quot Capita.)
You have this very thought out, as it wasn't even in my imagination for this, like when the TV was introduced. I'll let you know when I play it.
johny smith Jun 12, 2009, 04:23 PM Well Egyptian might need a better name though. Nile maybe. Not Kemetism that is a neo-pagan religion formed. I would like something more geographical sounding of northeast Africa. If anyone has any suggestions let me know.
Afforess Jun 23, 2009, 10:20 PM Exactly how far along is this mod? Did it just start or is it nearly done? The idea's look phenomenal by the way, and I await its final release.
johny smith Jun 24, 2009, 05:16 AM Started a year at least ago. It is a good ways in. I do not have art for all of the pagan buildings yet. I do have art for the denominations. The code functions but needs to be improved.
johny smith Jun 25, 2009, 01:12 PM I figured I would place the screenshots here as well.
108 units made by me.
http://forums.civfanatics.com/attachment.php?attachmentid=218943&stc=1&d=1245952383
http://forums.civfanatics.com/attachment.php?attachmentid=218939&stc=1&d=1245952383
http://forums.civfanatics.com/attachment.php?attachmentid=218940&stc=1&d=1245952383
http://forums.civfanatics.com/attachment.php?attachmentid=218941&stc=1&d=1245952383
http://forums.civfanatics.com/attachment.php?attachmentid=218942&stc=1&d=1245952383
I may try something for the buildings in a screenshot when I can or movies.
johny smith Jun 25, 2009, 03:11 PM I updated the pagan religion sections, but will need to add more. I listed first the religion family then each cult. I also included the mp3 for the group. I will need to do the denominations as well. Then later will start listing other things that religions have as in units, buildings, wonders, and promotions.
johny smith Jun 26, 2009, 10:31 AM Sorry I just discovered there is some bug with new unit actions for some reason in 3.19 with Rapture I need to track down. So manual schisms and remove religions are not functioning. Trying to figure it out now.
johny smith Jun 26, 2009, 01:20 PM The bug is fixed. I left some code commented out d'oh.
Xin Jun 26, 2009, 07:33 PM A few sugestions:
-cults should be limited(one per city)
-remove Denominations from found new religion pop-up -you can not found them
-on normal speed everything is too fast and confusing, it's like every turn-new religion, limiting how many religions you can found should help
-all religions are the same
-you should get some penalties from non-state religions
-cult's shrine are too cheap (1 turn on normal speed, should be more, and should bring some bonuses)
(I played a normal speed game on small map)
johny smith Jun 26, 2009, 07:45 PM Thanks for the suggestions.
I am not leaving things as they are. Some of that was just put in there to test. Like 1 turn for cult shrine. Cults I plan to allow to spread to foreign civs even. I am still going to add promotions to them only if it is your state religion.
I need to disable the found new religion popup. Too many religions is the problem automatically being founded. Waiting on some code changes to implement on how many can be founded based on map size and a limit set in xml.
All denominations will be the same. Cults will not. Still working on them.
Non-state religions penalty will be revolution thinking in the future. Basically your empire splintering.
Just things not done yet. I do not plan to leave at it is. And always could use some help. Just trying to straighten out the pagan religions now, and waiting on some code changes from faichele.
The gamespeed will be changed. You will begin in 10000 BC, and you will not found a normal game religion till at least 1000 BC. Between 10000 BC and 1000 BC will be all pagans when finished.
Thanks again. I know hard to understand with so many missing pieces what I have in mind. And could be a better way. Just I can only do so much at once trying to work on adding pagan temple art now.
johny smith Jun 28, 2009, 12:26 PM I began working more on pagan buildings. I also put in the older tech tree I had with an neolithic era added to the beginning of it. So the tech tree is just in and needs some work, but it gives an idea of what I have in mind about the cults. They should have enough time to be the most important religions instead of the normal religions running parallel with them. Anyway might make more sense now.
Lone Wolf Jul 21, 2009, 08:49 AM Looking at the name, I thought it was a mod about American Protestant Fundamentalism specifically.
johny smith Jul 21, 2009, 08:59 AM The name I came up with because I am planning Revolution in this with the religion more or less being a force that brings a Rapture on your empire because of so many religions. Basically religion controls you in more cases versus you control the religion.
nutnut Jul 27, 2009, 08:36 AM Would it be okay if I were to use some of the art from your mod in my Europe Through The Ages Scenario?
johny smith Jul 30, 2009, 01:06 PM Yes of course it is ok. That is why I mentioned it before in your thread. I am waiting on some help on the SDK now. I really do not know when it will be done. Well anyway if anyone wants to help out I need it. I am taking a hiatus for a little while on modding.
BurnEmDown Aug 28, 2009, 01:07 PM Why "Torah" for Judaism? You know it's just a part of the bible, Judaism may seem to focus on that part but the other two parts (Neveeim, Ktuvim) are also very important to the religion. If anything it should be "Bible" for Judaism and "New Testament" for Christianity (or "Tanakh" if you want the Hebrew name for the Bible).
johny smith Aug 29, 2009, 03:21 AM Well Torah is a one thing that is agreed on by all is why I had it. But now after I read a little more on wiki though I see the Tanakh includes the Torah, Nevi'im, and Ketuvim. Also the Karaite Jews used it as well. Did not think about it at first sorry. Easy change only one spot.
Farsight Aug 29, 2009, 05:53 PM Is it possible to add this mod to another mod?
BurnEmDown Aug 29, 2009, 05:59 PM No harm done johny :).
Eklabiaan Jan 11, 2010, 04:20 PM You mention decay and spiritual commerce in the OP.
How does this work?
johny smith Jan 12, 2010, 06:00 AM You mention decay and spiritual commerce in the OP.
How does this work?
It was never really finished. Basically there is a constant decay and spread going on based on which civics and what era it is. The spiritual commerce acts as a factor in the equation. The way it is generated was by adding it to buildings, projects, specialist, religions, corporations, etc for example. You can add it just by adding more lines to the commerces to get it.
The WoC added Health, Happiness, Experience, Philosophical, and Spiritual commerce. Now the commerces do nothing but display unless there is something else in the game to use them. So health does not equal just better health in a city unless someone adds something for it to read the health and make it change the health based on it.
I originally wanted each mythology(family) to use these in different combinations to make them more unique. Anyway the spiritual parts are there in the SDK. I just need to put it together.
johny smith Jan 12, 2010, 06:31 AM Is it possible to add this mod to another mod?
Sorry before for not answering. Just really don't know how to respond to this. Well yes you can just like anything in Civ4. Is it easy? Well that is something else. The main problem that is with adding this is...
Well Civ4 treats the Buddhism and Hinduism as very old religions. They really should not begin until 500 BC. Confucianism and Taoism began even around 500 BC. Judaism (some argue earlier than this) really concretely is around in 1000 BC, and Zoroastrianism is around 1000 BC. So the problem is where do the aka pagan religions fit it in.
That is why I started redoing the tech tree. The game simple as default does not really give any justice to the ancient era. It goes fast because that is the design. I was hoping to equal out the time it takes in turns per era and the religions that are in the default game start after the pagan religions have been firmly founded.
Now besides that I heard people post very simple ideas on most of the religions.
Judaism did spread to other cultures. For example the Khazars.
http://en.wikipedia.org/wiki/Khazars
Hinduism did spread to other cultures. For example Bali
http://en.wikipedia.org/wiki/Bali
Zoro did spread to other cultures. For example Mesopotamia was not Zoroastrian. Zoro comes from a pre-Vedic religion. Persia and India had many of the same gods.
Every culture performed human sacrifices at one point in religious service although the amount is extreme in Mesoamerica.
Nearly every religion has had a holy war. Zen Buddhist were killing others for example in Japan. Hindus have things happening today with Muslims. Chinese were fighting ridiculously everyone against their Mandate of Heaven. Zoroastrians were killing Christians and others. The Jews, Christians, and Muslims I don't think I need to explain.
Anyway I wanted to treat them all the same in having a way for each to wage a holy war. The idea of Civ4 is "what if" I mean. I wanted to leave that as "what if".
Eduardo Dacal Jan 12, 2010, 12:03 PM Well,
First of all, I have to say that I liked the idea. Congratulation!
Now, the questions:
What's necessary to use your mod? Is just BTS necessary or WoC is required also?
I suggest that you post in the beggining of this thread what is required and how to install your mod.
johny smith Jan 12, 2010, 12:56 PM Well,
First of all, I have to say that I liked the idea. Congratulation!
Now, the questions:
What's necessary to use your mod? Is just BTS necessary or WoC is required also?
I suggest that you post in the beggining of this thread what is required and how to install your mod.
I added this to help explain. I think it is enough. Please let me know if it is not clear.
All of these downloads should be treated as alpha. They all use BtS 3.19. I still have a dll and code as well in the WoC Lite Rapture for BtS 3.17.
WoC Lite Rapture Download
http://forums.civfanatics.com/downloads.php?do=file&id=10440
RevDCM Rapture Download
http://forums.civfanatics.com/downloads.php?do=file&id=14017
RevDCM Rapture(Only Religions)
http://forums.civfanatics.com/downloads.php?do=file&id=14028
To install simply extract the files to your mods folder. You will need either winrar or 7zip to extract the files. Both can be used freely. In your mods folder you should see the folder for the mod and inside of this folder you should see the assets folder. The path should look something like this.
Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\RevolutionDCM\Assets
Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\WoC Lite\Assets
Eduardo Dacal Jan 12, 2010, 01:10 PM Perfectly,
So, I understood it's just needed BTS 3.19. Fantastic!
IŽll try and see how it works. Thank you.
johny smith Jan 12, 2010, 03:16 PM I am going to update the files very slightly with some minor error fixes. Like the name of the mod for example. I am sure as everyone can see there is plenty of bigger things to do but I have not very much time at the moment. I wanted to just get what I had uploaded so at least others can use it.
I forgot that darn text fix for Tanakh. Anyway instead of me reuploading the entire files again I will just include a small patch to fix it. You need to overwrite only one file.
johny smith Jan 13, 2010, 02:23 PM There was some things packed into the rapture1.fpk file that should of been left out.
Sorry about the bugs. This has the unit religion spreading effects and the Zoroastrian founding movie.
johny smith Jan 17, 2010, 08:15 AM Well I want to perhaps start fresh with this mod again now that it has been so long. I am open to any suggestions. I started a thread here for that purpose if anyone is interested.
http://forums.civfanatics.com/showthread.php?t=350260
Horem May 03, 2010, 02:34 PM I updated Promotions & Perks Mod v0.8 by Zuul to work with RevDCM Rapture (Religions Only) you can find it HERE!
johny smith Jul 17, 2010, 05:32 PM I updated Promotions & Perks Mod v0.8 by Zuul to work with RevDCM Rapture (Religions Only) you can find it HERE!
Interesting:)
I am happy this has be put to some use. Thanks
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