vincentz
May 29, 2009, 01:08 AM
I made this mod primarily because I was tired of looking at the workshops being out of time in the industrial/modern era. While making a factory I thought : Hey! why not make it upgradable like the cottage/hamlet/village/town.
So here it is! And believe me, while small in size it was a pretty big job to code.
(For a noob like me)
Installation : Put the Industry folder from the rar into
...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules
Uninstallation : Move the Industry folder from Modules into
...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\Unloaded Modules
All graphics are already part of the game.
(Industrial park, shale plant, assembly plant, factory, oil refinery)
(Industrial park, light industry, medium industry, heavy industry, full industry)
Requirement : Assembly Line
Built on : grassland/plains/tundra
Removes forrest
Cost 10 (scalable with size/speed)
Gets a little bit of trade and production
Production upgrades (5 step)
Gets bonuses from techs and routes.
(This is a beta, and while it works, it still needs the final touch balancing)
Things to consider :
Maybe make it available with industrialism instead of assembly line.
scale techs and routes bonuses (add/remove)
Things to do :
Find a way to get feature element <healthpercent> working on improvements.
(unhealthy pollution on higher levels)
Get a better name than : full industry
So here it is! And believe me, while small in size it was a pretty big job to code.
(For a noob like me)
Installation : Put the Industry folder from the rar into
...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules
Uninstallation : Move the Industry folder from Modules into
...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\Unloaded Modules
All graphics are already part of the game.
(Industrial park, shale plant, assembly plant, factory, oil refinery)
(Industrial park, light industry, medium industry, heavy industry, full industry)
Requirement : Assembly Line
Built on : grassland/plains/tundra
Removes forrest
Cost 10 (scalable with size/speed)
Gets a little bit of trade and production
Production upgrades (5 step)
Gets bonuses from techs and routes.
(This is a beta, and while it works, it still needs the final touch balancing)
Things to consider :
Maybe make it available with industrialism instead of assembly line.
scale techs and routes bonuses (add/remove)
Things to do :
Find a way to get feature element <healthpercent> working on improvements.
(unhealthy pollution on higher levels)
Get a better name than : full industry