Valkrionn
Jun 02, 2009, 12:55 AM
This is a conversion of my Wild Mana mod for Orbis. Simply extract into Orbis/Assets, and enable 'Modular Loading' in the ini. Edited DLL files are on the second post for those who'd like to incorporate this into their own mod. One word of warning: This mod may not be kept up very well. I mostly converted it so others could absorb it, as I think it would be fun in Orbis. If noone else picks it up, it'll likely not be updated past this first release. Sorry.
Download here: 216348
Currently, it's operated via three game options, located under the 'Living World' game option. All options have help text describing what they do.
Wild Mana - This option must be set in order to use the others. By default, it will add mana based on map size, and convert roughly half of the worlds mana to the various typed manas.
Duel - 8
Tiny - 10
Small - 12
Normal - 15
Large - 18
Huge - 21
Feral Mana - This option changes the amount of mana converted. When selected, all but around 5% of the worlds mana will be affected. Requires the 'Wild Mana' option.
Mana Guardians - This option will spawn a guardian on all typed manas. These guardians are held, but are generally strong. 3 of the guardians are imported from FF. A full list of guardians is located at the bottom of the post.
Gnoslings
Thades
Psions
---Original Post---
Rather than being found as generic mana crystals that can be developed into whatever type of node you want, you will come across deposits of specific Mana types (ie Air Mana, Life Mana, Spirit Mana etc) and will have to develop your strategies around that. You will still need to research the appropriate tech and have an Adept create a node as usual. If you manage to reach Metamagic II, you can still Dispel any node back into raw mana which can be shaped however you like, making Metamagic a much more important part of the game.
All changes are now handled via the "Wild Mana" game option. :goodjob:
There is more mana overall than the default game; you will have access to a good variety of magics but will be unable to fully bend them to your whim until you reach Sorcery and secure access to a Metamagic node. The abundance of each type scales with the number of civs, and there is also a random component; there will generally be at least one of each mana type somewhere on every map.
A fair amount of the original raw "colorless" mana crystals can still be found, which can be freely shaped by the first to bind them to a node. They are distributed evenly over wide areas so you will have a good chance at securing at least one, allowing you some flexibility early on (choose carefully..)
Mana types will have a 1 in 3 chance to spawn powerful defenders on game start. The defenders are held, but are still pretty nasty. If you want to remove the defenders, open CvEventManager.py in a text editor and search for "Mana Defender", and delete the line it's on.
Current defenders are as follows:
Wild Air - Air Elemental - Demon Civ
Wild Body - Flesh Golem - Demon Civ
Wild Chaos - Chaos Marauder - Demon Civ
Wild Death - Lich - Demon Civ
Wild Earth - Earth Elemental - Demon Civ
Wild Enchantment - Wood Golem - Orc Civ
Wild Entropy - Tar Demon - Demon Civ
Wild Fire - Fire Elemental - Demon Civ
Wild Law - Einherjar - Orc Civ
Wild Life - Angel - Orc Civ
Wild Metamagic - Thade - Demon Civ
Wild Mind - Psion - Demon Civ
Wild Nature - Guardian Vine - Animal Civ
Wild Shadow - Spectre - Demon Civ
Wild Spirit - Monk - Orc Civ
Wild Sun - Aurealis - Orc Civ
Wild Water - Water Elemental - Demon Civ
Wild Dimensional - 6:str: Gnosling - Demon Civ
Wild Ice - Ice Elemental - Orc Civ
Download here: 216348
Currently, it's operated via three game options, located under the 'Living World' game option. All options have help text describing what they do.
Wild Mana - This option must be set in order to use the others. By default, it will add mana based on map size, and convert roughly half of the worlds mana to the various typed manas.
Duel - 8
Tiny - 10
Small - 12
Normal - 15
Large - 18
Huge - 21
Feral Mana - This option changes the amount of mana converted. When selected, all but around 5% of the worlds mana will be affected. Requires the 'Wild Mana' option.
Mana Guardians - This option will spawn a guardian on all typed manas. These guardians are held, but are generally strong. 3 of the guardians are imported from FF. A full list of guardians is located at the bottom of the post.
Gnoslings
Thades
Psions
---Original Post---
Rather than being found as generic mana crystals that can be developed into whatever type of node you want, you will come across deposits of specific Mana types (ie Air Mana, Life Mana, Spirit Mana etc) and will have to develop your strategies around that. You will still need to research the appropriate tech and have an Adept create a node as usual. If you manage to reach Metamagic II, you can still Dispel any node back into raw mana which can be shaped however you like, making Metamagic a much more important part of the game.
All changes are now handled via the "Wild Mana" game option. :goodjob:
There is more mana overall than the default game; you will have access to a good variety of magics but will be unable to fully bend them to your whim until you reach Sorcery and secure access to a Metamagic node. The abundance of each type scales with the number of civs, and there is also a random component; there will generally be at least one of each mana type somewhere on every map.
A fair amount of the original raw "colorless" mana crystals can still be found, which can be freely shaped by the first to bind them to a node. They are distributed evenly over wide areas so you will have a good chance at securing at least one, allowing you some flexibility early on (choose carefully..)
Mana types will have a 1 in 3 chance to spawn powerful defenders on game start. The defenders are held, but are still pretty nasty. If you want to remove the defenders, open CvEventManager.py in a text editor and search for "Mana Defender", and delete the line it's on.
Current defenders are as follows:
Wild Air - Air Elemental - Demon Civ
Wild Body - Flesh Golem - Demon Civ
Wild Chaos - Chaos Marauder - Demon Civ
Wild Death - Lich - Demon Civ
Wild Earth - Earth Elemental - Demon Civ
Wild Enchantment - Wood Golem - Orc Civ
Wild Entropy - Tar Demon - Demon Civ
Wild Fire - Fire Elemental - Demon Civ
Wild Law - Einherjar - Orc Civ
Wild Life - Angel - Orc Civ
Wild Metamagic - Thade - Demon Civ
Wild Mind - Psion - Demon Civ
Wild Nature - Guardian Vine - Animal Civ
Wild Shadow - Spectre - Demon Civ
Wild Spirit - Monk - Orc Civ
Wild Sun - Aurealis - Orc Civ
Wild Water - Water Elemental - Demon Civ
Wild Dimensional - 6:str: Gnosling - Demon Civ
Wild Ice - Ice Elemental - Orc Civ