WarKirby
Jun 04, 2009, 08:47 AM
I'm trying to add a gloss map to one of my units, used refars shader tutorial.
It looks different ingame, so something is working. But at present, the glossy parts are FAR too bright. It looks as if the gloss map was applied over the normal texture, resulting in pure lightness with no actual specular or an such things.
I mostly copied the gloss map setup from a few other units that used it, and made my own gloss map based on the texture
Attached to this post is a picture of my problem. how it looks in nifscope on the left, and ingame, on the right. You can see it's far too bright.
I've also attached my files in a .zip
It looks different ingame, so something is working. But at present, the glossy parts are FAR too bright. It looks as if the gloss map was applied over the normal texture, resulting in pure lightness with no actual specular or an such things.
I mostly copied the gloss map setup from a few other units that used it, and made my own gloss map based on the texture
Attached to this post is a picture of my problem. how it looks in nifscope on the left, and ingame, on the right. You can see it's far too bright.
I've also attached my files in a .zip