View Full Version : Help: Gloss maps


WarKirby
Jun 04, 2009, 08:47 AM
I'm trying to add a gloss map to one of my units, used refars shader tutorial.

It looks different ingame, so something is working. But at present, the glossy parts are FAR too bright. It looks as if the gloss map was applied over the normal texture, resulting in pure lightness with no actual specular or an such things.

I mostly copied the gloss map setup from a few other units that used it, and made my own gloss map based on the texture

Attached to this post is a picture of my problem. how it looks in nifscope on the left, and ingame, on the right. You can see it's far too bright.

I've also attached my files in a .zip

WarKirby
Jun 05, 2009, 05:43 AM
bump, can anyone help ?

Kind of at a loss for progress until I get this working :(

ambrox62
Jun 05, 2009, 04:11 PM
I am not a texture expert, but afaik nifscope shows only base texture in its render window.
I noticed that your gloss dds have some part light and some dark. Did you try to do a bit more dark the light parts and then to see ingame what happens?

WarKirby
Jun 06, 2009, 05:30 AM
If I do that, it becomes darker yes. But then I might as well jus remove it altogether.

an issue here, is that there's no actual glossiness. No reflections, or specular, or any such things. Isn't that what a gloss map is for?

As is, it looks like the gloss map is just being applied as a color layer

achilleszero
Jun 06, 2009, 10:42 PM
It looks as if either you havent properly applied the gloss map to the mesh in texture properties, or that when you made your gloss map you didnt completely black out the non metal parts. Both of these will lead to similar looking results. If there is an evironment light assigned to a node, and then no gloss map assigned to any child meshes, then you will wind up with a unit that looks like your pic. Ive also made the mistake of not blacking out all the non metal parts in my gloss map and wound up with the same thing.

WarKirby
Jun 07, 2009, 05:33 AM
Actually, I'm suspecting that neither of those are the problem.

This issue has resolved itself, you see. Despite my having done nothing to make it work, it just suddenly started working. the glossiness ingame is perfect now using the same setup I posted in the OP.

The only thing I can think of is a video card issue, that resolved itself on restarting my pc or somesuch.