View Full Version : What?...
Mattygerst Jun 04, 2009, 04:13 PM What is the deal here??...
All this talk of people re-dedicating to this mod after done with school, etc., has seemed to have gone nowhere.
Whats the OFFICIAL point we're at with this mod?
Does it work? Will it work? Are we still getting too many errors? Are these errors able to be fixed? Do we have people that know how to fix these errors?
Is the mod going to run as planned - with all the civs, etc?...
Whats the deal? There are tidbits of rambling here and there, but no one really knows what is going on at this point.
What are the answers to those above questions?...Is this going to happen, or it is looking like Civ5 will be out before this ever actually gets released in a working format?
Koba the Dread Jun 05, 2009, 09:45 AM Dear Mattygerst,
I completely agree. It's fair to say that this is a free toy from people I don't know, never met, and will probably never meet. I expect nothing from them and would be grateful for anything they deliver.
I'm sure you feel the same; or maybe close.
Personally, I've lost interest in CIV IV. The lack of scenarios/mods and the abundance of core game features (religion, corporations, etc.) has made this more like playing in SPSS or SAS. Honestly, I'm enjoying the Xbox 360 CIV a lot!
NikNaks Jun 06, 2009, 10:50 AM What is the deal here??...
All this talk of people re-dedicating to this mod after done with school, etc., has seemed to have gone nowhere.
Whats the OFFICIAL point we're at with this mod?
Does it work? Will it work? Are we still getting too many errors? Are these errors able to be fixed? Do we have people that know how to fix these errors?
Is the mod going to run as planned - with all the civs, etc?...
Whats the deal? There are tidbits of rambling here and there, but no one really knows what is going on at this point.
What are the answers to those above questions?...Is this going to happen, or it is looking like Civ5 will be out before this ever actually gets released in a working format?Please, there's no need for this. I'm still busy with school - there's no way around that - and for much of the free time I have, I've got to revise or practise or work. I thought I was giving this a bit of a kick when I uploaded the new version of the mod to the SVN (now based on RevDCM). Yes, there are still errors that need to be worked out, but I need help with that.
Officially, I have no idea where we're at. A lot of people have done a lot of work, but I've seen very little of it actually come through. I have Bahmo's civics and the work that was done on civs, but not much else. If anyone reading this has anything to upload, please tell me, or send it to me, or just say that you're still working on it. I can't do this alone.
Does it work? Not really. Will it work? Yes, if I get help. The errors are many, but most are very, very easy XML fixes. Anyone with 5 minutes to boot the game can fix them.What is the hold up with this?
Can no-one provide a 60 civ dll?
Has anyone been allocated to deal with this?
Who is project managing the project now?
Are we to assume that DVS has abandoned this?
If so can Niknaks drive this through?
We desperately need someone who knows how to do the technical engineering to grab this mod by the scruff of the neck and drive it through.
Sorry for stating the obvious and beleive me i wish i was a modder, but this mod is such a great idea and so much work has been done it would be a shame to let it fal to pieces. The nature of voluntary global internet based work is that no-one owes anyone anything and it can be hard to communicate, but we are crying out for an able modder amongst the team to drive this through.
If anyone feels like me and knows how to provide a 60 civ dll can they please do so?
Come on!Without the work of others to add, I have no idea how much is going to be in the next release. That's the hold-up. I need people to upload their stuff. If I've missed it, I apologize, but I'm sure I've got almost everything I can find. The 60-civ DLL is a relatively minor thing compared to the issue of collecting the work. I'm sure Genghis will be able to work with the new version I've uploaded, which is built for 50.
Not that it's in any way official, but I'm running the mod in DVS' absence, whenever I have a spare minute. I'm sure he hasn't abandoned this. Like me, he's probably being crushed by work as well. Cut him some slack, please.
So, where are we? Nowhere, unless other people, who do have time and who can work on this help. As I've said, unless you can wait for years, I can't do this alone. Help me out here, guys.
NikNaks Jun 14, 2009, 05:48 AM With only 3 replies throughout the whole week, I can safely say this mod is on hiatus, for now at least.
sheep21 Jun 17, 2009, 07:05 PM hiatus agreed, life has been really hectic recently and I just haven't had the wherewithall to get down to some serious stats collection and collating. I will be back on the job soon, sorry guys :(
EDIT: I know for a fact UK schools are still here and in GCSE\A-Level exam time, some uni courses still going too
cheesemijit Jun 19, 2009, 04:46 AM Well i have just had my last exam and i have leavers assembly today at 3, so i am done with school now and i will continue working on the UB's.
Mattygerst Jun 19, 2009, 02:59 PM What the hell happened to DVS, first of all?...
And NikNaks...there was no "no need for this" type of criticism going on. Re-read my post...it was simply a series of questions trying to see exactly where we were.
When you say that you can't do this on your own and you need the stuff you need...what exactly do you need?
What is a list of things you DO have...things you CAN get done and working, yourself? And what is the list of things you NEED from others to implement?...
I only see a "I can't do this on my own." Well, that is the point of this. What is the deal? What is it exactly that you DO have, and what do you NEED? From the ideas we had in place...what things are just not going to be in the mod?...etc.
Answer that and maybe we can get back on track with getting things together and figuring out what exactly is needed.
Bahmo Jun 19, 2009, 05:31 PM Perhaps the biggest problem here is the excessive amount of different countries in the scenario at the same time. I know of no other scenario whatsoever, in any mod, that does that, and that's why my own plan for this sort of thing was decidedly different. What we need is somebody who can do more than just XML editing; he needs to alter the game on a deeper level to make this work.
cheesemijit Jun 22, 2009, 12:31 PM will anything have to be changed in the work already done to keep up with the 3.19 update?
NikNaks Jun 22, 2009, 01:10 PM Very unlikely. :)
Bahmo Jun 23, 2009, 02:56 PM Nice to see a tiny isle of good news, but it's still in a sea of bad news. I am horrified by how slow this mod is moving, especially since it's so needed.
Not that I'm just complaining gratuitously. I am on vacation now, and would be glad to help finish another aspect of the mod if I can. Problem is, I probably can't. Recently I tried to mod traits and failed, for some odd reason. That bugged me a lot.
Mattygerst Jun 23, 2009, 05:13 PM Re-emphasizing my post to NikNaks:
What the hell happened to DVS, first of all?...
And NikNaks...there was no "no need for this" type of criticism going on. Re-read my post...it was simply a series of questions trying to see exactly where we were.
When you say that you can't do this on your own and you need the stuff you need...what exactly do you need?
What is a list of things you DO have...things you CAN get done and working, yourself? And what is the list of things you NEED from others to implement in order to get ALL of the ideas we wanted to implement into the mod?...
I only see a "I can't do this on my own." Well, that is the point of this. What is the deal? What is it exactly that you DO have, and what do you NEED? From the ideas we had in place...what things are just not going to be in the mod because we cannot simply accomplish it in terms of getting someone to make the game do something we wanted it to do?...etc.
Answer that and maybe we can get back on track with getting things together and figuring out what exactly is needed.
Koba the Dread Jun 24, 2009, 11:03 AM Sometimes it's best to know when to let something go. IMHO, this mod is dead, just like the WWII mod that someone is working on. Perhaps, CIV's time has come and gone.
cheesemijit Jun 24, 2009, 05:19 PM i don't want to give up on this. i may have only come across this recently but i have been wanting something like this for ages. I think that we just need to simplify things for now.
top priority is the map, and i know Kai needs the 60 civ DLL thing needs to be done before that and we need a working mod before that. so for now we could just borrow the techs from ROM (unless we already have them done), ignore UU's and UB's (alot of little errors there atm), ignore all the cool features that will eventually make this mod awesome and go with a giant Earth map with modern civs in their locations, with a modern+ tech tree, and anything ellse we have dpne that isnt packed with little errors.
i dont know if this is sensible but if we hold all the cool bits back for now, it sounds like a fairly simple mod to make.
but i havent made a group mod before so feel free to tell me this is a dumb idea.
Joecoolyo Jun 27, 2009, 12:36 AM Nah, this mod isn't dead, I think its just gotten too big for itself. I remember back when we where wondering if the game would work if it held 40 civs, but now we're nearing 60 (if not there already) which I believe is just ridiculous. If we cut back on some of the more complicated stuff and simplify it a teeny bit I think we could get this mod out before the end of summer.
What I think we really need to do now is put out a list (as Mattygerst is saying) of priorities and things that still need to be accomplished. Once we do that, we need find people who have the time to do those things and put this thing together.
Mattygerst, no one knows what has happened to DVS. He told us he was buried under exams and never came back, maybe his computer broke, maybe he abandoned us. We will never know for sure unless he posts again. For now, we will just have to chug ahead without him.
Once again, since its summer I can try and do anything that is needed for this mod. I (and the rest of the team) just need to know what there is still left to do.
cheesemijit Jun 27, 2009, 05:15 AM Are you saying we should go back to having 40 civs?
as for a list my post above states
UU's and UB's (almost done)
Tech Tree (don't know if done)
Wonders, National Wonders and Projects (done i think)
Civ's (done isnt it?)
Ideoligies (don't know if done)
Corporations (don't know if done)
Completed Map (needs all of above)
i don't know what the weapon liscensing thing is all about but is that already done and working? if not we can leave it out for now.
Joecoolyo Jun 27, 2009, 11:37 AM Nah, I'm just saying we should cut back just a little, because this mod is becoming, really, really, big. Oh and tech tree I'm pretty sure is done. Wonders I'm not totally sure about. Civs (hopefully ;)) are done. Ideologies I (once again) not totally sure about, I haven't been following that thread at all. Corporations were done a while ago. And finally the map is nearing completion by Genghis Kai, he just needs to place Ideologies I think...
cheesemijit Jun 27, 2009, 12:40 PM Kai said he can't work on the map porperly untill there is a working 60 civ DLL mod.
Joecoolyo Jun 27, 2009, 08:53 PM Oh, I didn't know, well at least he has a lot of the map done (he showed us pics a while ago).
Mattygerst Jun 28, 2009, 03:55 PM Alright...
So...60 civ DLL is up next. Who do we have that can work on that and get it done?
After that, making sure and checking thru the UU/UB/Wonders would be next. Idealogies I read were done (outside of being implemented?). I know we "knew" what the corportations where going to be...only thing was changing their names/graphics and their bonuses. All of this seems simple enough, at the moment, except the 60 civ DLL.
Who do we have that can get this done? NikNaks?...
Take it one thing at a time together. Those with the mod & knowledge...check that list above and see what is and isn't officially done. Then list what is needed, and we'll take it one step at a time.
Joecoolyo Jun 28, 2009, 05:36 PM cheesemijit's finishing up the UU's and UB's. Wonders, I don't the list is even finished...
Bahmo Jun 28, 2009, 07:22 PM This is why I suggested that instead of trying to overload the game with small countries, we should have used "coalition civs" that represent proximity, alliances, and common goals, and have "national construction nodes" in the cities to code for different units and buildings. I don't think I'm riding up my ego too much when I say that would be the best change to make to the mod in order to make it function better.
Genghis_Kai Jun 29, 2009, 12:44 AM I am glad to see we have gained back some momentum here. Honestly, I was quite put-off for the dis-organizing of this mod in the last few months. As Joecoolyo mentioned, the scenario was almost ready for unit placements and fine-tuning months ago, but then it was halt-up because there isn't a load-able version of this mod.
I agree with most of you remaining in the team - that we should keep it simple first, and then add features later on. I am happy to cut down the number of civs if some of them aren't ready. In fact, I would recommend to cut back to say 50-civ after experiencing the significant slowdown with RevolutionDCM that is default at 50 civs.
So basically for me, as long as there is a load-able version for say 50 or 60 civs (36 really is not enough) with leaderheads properly done for all the civs we want to include, I can continue working on the scenario. I will leave ideologies untouched until we see it is properly implemented in the mod.
Note that at this stage, technologies, UU and UB aren't as important as leaderheads because I can just prepare a scenario with only cities placed, without any of them.
cheesemijit Jun 29, 2009, 04:32 AM I don't know how to make leaderheads. we could settle for static leaderheads for now couldn't we?
Genghis_Kai Jun 29, 2009, 05:02 AM I don't know how to make leaderheads. we could settle for static leaderheads for now couldn't we?
We don't even need to build more leaderheads if none of remaining can build leaderheads - there are many that comes with the game! For example, it doesn't hurt to use Genghis Khan's leaderhead as the face of the modern leader of Mongolia. It is not a perfect solution, but one that is workable and simple.
cheesemijit Jun 29, 2009, 05:04 AM ok but for the release version i think atleast static modern leaderheads are needed.
EDIT: hmm. the luxury commodities port (Sri Lanka) gives +1 trade route per luxury recource present, but i cant find the xml for it. there is 'iTradeRoutes' but nothing for recources and trade routes.
EDIT AGAIN: the NDDC FACTORY (Nigeria) has "+50% Gold when supplied with Oil, Gems, Gold, Coal, Iron, Silver Copper, Corn, Sugar (non-accumulative until: with every 3 of these resources supplied, the total % goes up by 5, for a total of 15% if all the listed resources are applied)". i do not know how to code this. (for now i have put +6% for each recource in that list (adds up to 48%))
EDIT AGAIN AGAIN: also cant find the code for "+1 Positive Diplomatic Point from all civs" for the Neutral Court)
I think i am done. there may be some errors but none i can find, i am going to put this as its own mod to test it.i havent put in the Above effects that i can't do but given them simple ones similar.
219426
os79 Jun 29, 2009, 05:25 AM ok but for the release version i think atleast static modern leaderheads are needed.
Idk if this will help...
Thomas' War Mod,
http://forums.civfanatics.com/showthread.php?t=281603,
may help you?
Joecoolyo Jun 29, 2009, 10:32 AM We don't even need to build more leaderheads if none of remaining can build leaderheads - there are many that comes with the game! For example, it doesn't hurt to use Genghis Khan's leaderhead as the face of the modern leader of Mongolia. It is not a perfect solution, but one that is workable and simple.
Yeah we can do this for now with the release of beta. But for the full release we can attempt to find some leader heads out there (I know DVS was working on some already).
As for the civs, if we want to cut back, then I think its best to go back to our original list (the one before you came Kai :D).
EDIT: Actually, I can't find the original one, looking through the forums :blush:. So I guess we can try to keep all the civs we have now (I know a lot of the new ones don't have UU's or UB's, so we can just borrow some from the original civs in civ 4, or we can just leave them blank until we've beta tested a little).
Genghis_Kai Jun 29, 2009, 10:44 AM Yeah we can do this for now with the release of beta. But for the full release we can attempt to find some leader heads out there (I know DVS was working on some already).
As for the civs, if we want to cut back, then I think its best to go back to our original list (the one before you came Ka :D).
EDIT: Actually, I kind find the original one, looking through the forums :blush:. So I guess we can try to keep all the civs we have now (I know a lot of the new ones don't have UU's or UB's, so we can just borrow some from the original civs in civ 4, or we can just leave them blank until we've beta tested a little).
As long as that list of civs is completed, I can adjust the scenario.
cheesemijit Jun 29, 2009, 01:41 PM should i have a thorough look at the xml for civ's? do i need to add the UB to each civ now?
Joecoolyo Jun 29, 2009, 04:56 PM I think for now, it isn't really necessary. We can give some of the newer civs (added later) UU's and UB's after we release the beta. I think right now our goal is just to get this scenario (and mod for that matter) into a workable form in which we can test. So for now, we can keep the amount of civs there is and if there seems to be too much (i.e. isn't fun, destroys gameplay balance), we will find out when we test the beta.
Mattygerst Jun 29, 2009, 05:45 PM Okay...
At least this is progress.
Bahmo Jun 30, 2009, 03:43 PM I was under the impression that most leaderheads were finished, including the monstorously uncanny Sakashvili, and as Kai said, we can throw in leaders from the core game to serve for the rest, at least for the time being.
About the Unique Units and Buildings: If they are not coded, I would be happy to do that for you guys, although creating graphics would be a bit more of a problem for me. I need only to be shown a list of guidelines, and I'll hop to it!
As to getting it playable, it's nice that Kai has a plan to get this done. I don't know much about Revolution DCM, but if it works with 50 civs, by all means go for it.
Joecoolyo Jun 30, 2009, 09:01 PM I think cheesemijit is working on the rest of the UU's and UB's, idk if he needs any help though. Graphics (for the buildings n'stuff) are really the last thing we need to worry about (and put into the game). Right now our main goal we is to get this working together to form a mod/scenario for the beta test release. Though it is good news that most of the leader heads are done :D.
cheesemijit Jul 01, 2009, 11:55 AM i posted above about how i have finished the UB's but if someone more experienced could have a quick look through to check for errors and that. i didnt realise i was supposed to do the UU's too but i can give them a go.
Joecoolyo Jul 01, 2009, 05:07 PM Oh, I thought I asked you. You don't have to do them if you don't want to, I know sandman's been working on them, though I'm not sure how far he has gotten. If you want to do the UU's too (if you don't, its perfectly fine), best you PM sandman, as he has been the main XMLer for those.
cheesemijit Jul 01, 2009, 05:45 PM will he have uploaded his stuff to the SVN? i don't know how so i attached the file to my post 26
Joecoolyo Jul 01, 2009, 09:32 PM idk if he did and I don't know how to. Best you ask him if he did (or for the files).
NikNaks Jul 04, 2009, 06:13 AM Okay, it's great to see things picking up again. School's finally over, so I have a lot less pressure on that front. So, to business.
I haven't seen sandman commit anything... ever. There's nothing in the logs, IIRC, so I don't have anything. I'll check, though.
The DLL is in progress. I've changed the base to RevDCM, but I haven't uploaded it, it appears. I'll do so now, so Genghis can have a go at it.
More analysis to follow.
Joecoolyo Jul 04, 2009, 12:30 PM Good to hear everything's back to business :D. About sandman, he said he has all the files for the UU's on his computer, but for some reason he has a problem uploading them (idk why) and attaching them to his posts. So I'll PM see if he could update them in the SVN or something.
Mattygerst Jul 05, 2009, 11:26 PM Okay...I'm sure NikNaks has a better grasp on exactly what he needs...and what he already has, etc.
So...let us know:
What do you already have implemented that is supposed to be in the mod?
What is needed, still?
What things have you seen that simply cannot be done the way we wanted them to be done?
What are things still needed to be done that you cannot personally do, and we need to find outside help?...
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