View Full Version : Lonely Hearts Club, BtS Edition, Chapter XLVII: Asoka
r_rolo1 Jun 06, 2009, 11:15 AM Welcome to the 47th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....
For the 47th game in BTS the chosen leader was Asoka of the Indians :
http://i184.photobucket.com/albums/x257/r_rolo1/LHC%20BTS%20XLVII/Civ4ScreenShot0634.jpg
http://i184.photobucket.com/albums/x257/r_rolo1/LHC%20BTS%20XLVII/Civ4ScreenShot0635.jpg
Well, the RL history of the fierce and bloodthirthy ruler that becomes a peacenik when converted to Budhism... very poetic, but Firaxis had some problems capturing that idea regarding his AI ( as he is now he is a whimpy peacenik that will become a war beast if by acident he gets enough power to enter in blood rage mode ( a thing that does not happen often.... ) ). Asoka is Org/Spi, two traits that already had more love in the ol'days :old: but that work well together. His UU, in spite of being the only non-military UU in the game ( not surprising , given that the worker is one of the few non military units in game ), it is the only UU that you can build since turn 1 to the end of the game and a more efficient worker is nothing to complain about. The UB is not stellar, but definitely is a good help for those later wars where the WW is a big issue.
His UU
http://i184.photobucket.com/albums/x257/r_rolo1/LHC%20BTS%20XLVII/Civ4ScreenShot0636.jpg
The peculiar Fast worker... the only non military UU and the only one that never obsoletes. A beefed worker that has 1 extra move, allowing it to enter a forest or a hill and start working ASAP, unlike a normal worker. People are very divided of how much of advantage this extra move really is, but it can be really useful in game start, where every turn counts
His UB
http://i184.photobucket.com/albums/x257/r_rolo1/LHC%20BTS%20XLVII/Civ4ScreenShot0637.jpg
The mausoleum is a powered jail that gives 2 :)... I never used much of this UB ( not a fan of jails... ), but extra hapiness is always welcomed. I suppose that it can be useful for a drafting + espionage combo ( 4 extra :) ( 2 from barracks + 2 from the UB ) + beefed espionage from the civic and the UB ). Will see what comes out....
The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
http://i184.photobucket.com/albums/x257/r_rolo1/LHC%20BTS%20XLVII/Civ4ScreenShot0633.jpg
It looks that we got a quasi-legendary plains fur start :/ They are very nice and such, but they normally lack food in the surrounding lands ( being only created near the poles, they are normally surrounded by ice, tundra and plains ). The fact that we can see grassland in the north points that we are in the south and that our land goes to north, that is a good sign. Anyway, 3 seaffod and a lake is a good ammount of food to start, but having only a handfull grass tiles in the starting BFC is a little extreme.... Well, I had far worse in my Civ IV history :p
Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )
Again a small request ( not mandatory :p ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all :goodjob: . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
pawelo Jun 06, 2009, 01:11 PM At least we'll live happy in the beaver land :)
I have never played Asoka before - might be interesting to leverage a cultural with the religious-monger game, or a AP win (been a long time...)
Happy to be back!
Maronae3 Jun 06, 2009, 01:14 PM It looks like the food could be helped by the crabs... Still I hate all plains tiles with a horrible passion and on islands/archipelagos I hate being on the south/north extremes because of course they're everywhere... However, possibly useful that this capital can be up and running in just 2 starter techs (and the cheapest two of them all, which of course our Civ has none of).
I'll try it after finishing the Monarch Student game...
Sleepless Jun 06, 2009, 02:05 PM This looks like it could be one of the few games where I don't go for a worker or workboat first. :)
So warrior first then change to workboat when fishing completes. At least I'll get the island scouted quicker. :)
Initial tech path for me would be Fish, BW then Hunting.
At least we get a start with a luxury resource which doesn't need Monarchy to improve it. Perhaps the next one we will even get some gold? ;)
madscientist Jun 06, 2009, 03:18 PM Checkpoint #1
Emperor Normal
http://i222.photobucket.com/albums/dd118/MSguy_photo/Asoka%20LHC/LonelyAsoka0000.jpg
Nothing fancy. Went worker first and researched fishing/hunting. Worker was done before unting so he could build all those nice camps. I did settle 1 E to minimize lost land on the coast which, settling ontop of the hroses was a nice surpirse!
The plan is to cottage the center river with coastal fishing villages.
Not sure if I will pursue Liberalism and wait for the Ais to find me or target optics.
TheMeInTeam Jun 06, 2009, 03:23 PM One of my favorite series, so I'm in!
CHEESE! Jun 06, 2009, 04:11 PM I will ACTUALLY do this. I know I have said that already. But I will do it this time. Now actually.
madscientist Jun 06, 2009, 04:33 PM Checkpoint 2 (sort of)
I opted to build up my empire going Currency/CoL and teh liberalism route. Mid-way through liberalism Pacal found me with a tremendous tech edge except education (which he finished off fast.
Still, first to liberalism and took nationalism. Traded Liberalism to backfill.
Found noone else. Teching Gunpowder as my defending warriors and chariots just wil not cutit :D
Lansky Jun 06, 2009, 05:19 PM Immortal/Normal
Checkpoint 2
Did not take great notes/pictures of this game but here's what I got. Pretty standard isolation maneuver for now is building The Great Lighthouse and using the subsequent GM to bulb MC and build the Colossus as well. Nice early boost and trade routes at astro will make the Colossus obsoleting a non issue.
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0003-3.jpg
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0004-4.jpg
Decide to do a semi-beeline to optics/astro and trade to trade that line around to stay in the game. It doesn't work so well initially. I get to optics late due to bad GP farm preparation and Pacal even finds me first. Though I do find out that Washington was isolated as well.
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0005-3.jpg
Aggressively trade around maps as I explore and get a nice chunk of gold from it as well as circumnavigation. On the downside Hammurabi has a pet Mansa and is comfortably ahead. He has astro amongst other items.
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0006-2.jpg
Well its not efficient but I want foreign trade routes now!
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0007-1.jpg
State of techs after a few turns of trading stuff around. If Mansa wasn't in this game I might be doing really well. Unfortunately because of him it's just serviceable.
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0009-1.jpg
Checkpoint 4
Well I did not feel like attempting a late game industrial era zerg war so instead went for culture. Missed all of the late game culture wonders but broadcast towers at least. More importantly 5 religions spread to my cities before I started to spread them around. Hammy had a few tech lead btw and he was not against shoving it in my face. These were techs that I could still trade around to other leaders and get good stuff in return. Rifling got me Bio from Washington ffs.
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0011-2.jpg
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0013-1.jpg
In 1840 the bastard launched his ship. Bombay still has 12 turns but a guaranteed great artist is en route in two turns so I managed to outrace him.
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0014-1.jpg
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0027-1.jpg
Fear the wrath of my fast workers and missionaries.
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0028.jpg
Having a pocket Mansa makes the AI freaking scary when combined with world peace. Pacal on the other hand was hated by everyone. I didn't even dare trade with him later in the game.
http://i660.photobucket.com/albums/uu326/lanskyj13/Civ4ScreenShot0029.jpg
madscientist Jun 06, 2009, 05:29 PM Final checkpoint 2
Met all the Ais and made as many trades as I could.
Very far behind in tech but will try to see if I can recover. Going to try for a space win!
madscientist Jun 06, 2009, 05:50 PM Checkpoint 3
Caught up reasonably well in tech, and we are doing very well in research ourselves.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Asoka%20LHC/LHCAsoka0000.jpg
After researching Biology
http://i222.photobucket.com/albums/dd118/MSguy_photo/Asoka%20LHC/LHCAsoka0001.jpg
After the Asoka discount Technology sale.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Asoka%20LHC/LHCAsoka0002.jpg
madscientist Jun 06, 2009, 07:47 PM Checkpoint 4
Lost a spacerace to Hammurabi by 21 turns. He beat me to the internet by 4 turns, otherwise I probably could have won.
Great game!
Interesting diplomacy, I had only a few muskets defending my cities at teh end of teh game.
IPEX-731BA5DD06 Jun 06, 2009, 09:38 PM Wow, TMIT has some competition for speed civing...:lol:
I'm going to try this one, the English game, I just kept on trying to wonder spam, didn't settle enough land early, and fell too far behind. But....Liberialism at 930 AD, building Oracle in 1930 BC, Taoism in BC's it was just ridiculous. Being beaten out to Apostolic Palace, when I found Christianity :gripe:
Enough of that. Great Lighthouse, yes please. Love the Organised, Spiritual makes a nice change.
Off to Game today, down load and play later to day (Sunday)
Thanks Rolo, very much appreciated. I love this series.
IPEX-731BA5DD06 Jun 06, 2009, 09:41 PM Early strategy, no spoiler, Place a city either side of Capital, to prevent barb galley's pillaging my clams. Early sailing, bronze working, animal husbandry, tech to writing.
Rest as game unfolds.
Initial thoughts (http://forums.civfanatics.com/showpost.php?p=8149756&postcount=14)
Check point 1 (http://forums.civfanatics.com/showpost.php?p=8150486&postcount=18)
Check point 2 part 1 (http://forums.civfanatics.com/showpost.php?p=8154117&postcount=23)
Check point 2 part 2 (http://forums.civfanatics.com/showpost.php?p=8159703&postcount=33)
Check point 3 (http://forums.civfanatics.com/showpost.php?p=8166282&postcount=36)
Check point 4 Part 1 (http://forums.civfanatics.com/showpost.php?p=8167084&postcount=37)
Check point 4 Part 2 ;) (http://forums.civfanatics.com/showpost.php?p=8167715&postcount=38)
Check point 4 part 3 :wow: (http://forums.civfanatics.com/showpost.php?p=8169561&postcount=41)
(http://forums.civfanatics.com/showpost.php?p=8167715&postcount=38)
Check point 4 part 4 :faint: (http://forums.civfanatics.com/showpost.php?p=8169861&postcount=42)
Crusher1 Jun 06, 2009, 09:42 PM One of my favorite series, so I'm in!
Scary! I despise LHC, OCC, and Water.
TheMeInTeam Jun 06, 2009, 10:14 PM This looks like it could be one of the few games where I don't go for a worker or workboat first. :)
So warrior first then change to workboat when fishing completes. At least I'll get the island scouted quicker. :)
Initial tech path for me would be Fish, BW then Hunting.
At least we get a start with a luxury resource which doesn't need Monarchy to improve it. Perhaps the next one we will even get some gold? ;)
Warrior first has merit when you go trying to spawnbust whole islands with nothing but warriors. The sooner you get guys parked into forests and forest hills, the sooner you get the fortify bonus and start locking barbs out. There's actually a benefit to the cost of a delayed worker for a change now, so it hurts less to do it.
Scary! I despise LHC, OCC, and Water.
Well, it's so against the grain of what I typically do that it turned into a good learning experience for me. However, it's not like archipelago or big and small for instance, because there isn't a lot of little annoying islands to populate or invade.
TheMeInTeam Jun 07, 2009, 04:21 AM IMM/Normal - No Events
Checkpoint 1
I settled in place and expanded to specials/cottaged. Warriors were only barb D, they did fine (most barbs locked out in time of animals).
Oh yeah. I went worker techs, sailing for GLH, alphabet, monarchy, currency, CS, then towards astro.
Warriors > immortal barbs:
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0000.jpg
Note that there's a barb on the tribal village, which spawnlocks that area :lol:.
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0001.jpg
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0002.jpg
Checkpoint 2/3 (yes instantly 3 along with 2)
Finished settling out the island, wrapped caravels around to win circumnavigation. Lost lib around 1070 AD. Met AIs and am in familiar territory:
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0003.jpg
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0004.jpg
The victory condition? Well, hammy shows #1 pop but it could be him or hatty because MM is his voluntary vassal. Doesn't matter, either way nobody particularly likes either of those two, and Pacal is an almost universal worst enemy.
So, United Nations.
Checkpoint 4 - 1765 AD
Went democracy (for a while went US/bureaucracy! Haha!) then down the mass media line. Traded around a lot and mostly took care of diplo. I got to mass media just a little after liz (who was there 1st)...maybe 2 turns behind. Turned slider off to rush buy UN. Opponent is hatty. First vote and:
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0005.jpg
Washington likes her due to both being in free speech. Ridiculous. Let's fix that up.
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0006.jpg
On 2nd UN victory vote:
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0007.jpg
And let's look how I (abusively) buttered the (suckers) up:
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0008.jpg
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0009.jpg
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0010.jpg
http://i577.photobucket.com/albums/ss213/CivIVTMIT/LHC%20Asoka/Civ4ScreenShot0011.jpg
This VC just keeps getting easier and easier for me for some reason.
Also note that the Navy SEAL also never obsoletes...you can build it clean to the end of the game once you get it, so the fast worker isn't alone, it's just the only terribly USEFUL not-obs UU ;).
IPEX-731BA5DD06 Jun 07, 2009, 07:14 AM Check point 1, Asoka's LHC
Marathon, Emperor level, Monarch save used.
1st up, I use the settler for some initial scouting about the starting spot, nothing jumps out as superior, so I move back to settle in place.
I've made a dot map of the local area and the 4 or so cities I plan in my 1st wave.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%201/1stwave.jpg
Initial build is a warrior, while awaiting fishing, followed by a work boats. Nothing for the fast worker to do, except explore, but that's a waste.
3730 BC I accidentally run into a hut, I was zoomed out and didn't see it, and spawn barbarians. :hide:
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%201/barbspawn.jpg
Resting in a forest, my warrior, who survived a wolf attack, unscathed, awaits the barbarians attack.
My warrior was hit 5 times the first 4 without striking a blow, and lost out to the 2nd barbarian attacker, getting in only 1 strike, before being hit for 21 and killed, as opposed to the 18 I dealt out. :gripe:
with fishing in, I change to a work boat build on the forest plains hill, due in 15 turns. Research is set to Sailing and a lighthouse next, followed by Masonry. I also found stone to the NE and may settle an out bound city there to enable Stonehenge.
My warrior survives being attacked by the successful 2nd warrior, and heal on a forested hill. Looks like we have a monopoly on Ivory with 4, 1 gold, Beavers to the max. Health wise its fish, clams, pigs so far.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%201/warriorrest.jpg
My warrior successfully attacked a lion, and had to run from a Bear who wanted to finish the meal.
This mapped out the remaining fog in the centre of the Island.
1st is Southern India.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%201/SouthIndia.jpg
This contains the majority of the grasslands, and 1 gold resource. This will be my major population area.
The Northern ½ contains the Elephants, to which I'll move the capital later for safeties sake, as I'd like to try out a space race win.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%201/NorthIndia.jpg
This land contains much desert, some sea food, Elephants x 4 and the stone resource.
Its onto check point 2 now. My warrior, will heal up and go fog bust in the North on a forested hill. Hopefully preparing him for woodsman 3 and super medic status.
r_rolo1 Jun 07, 2009, 07:39 AM Also note that the Navy SEAL also never obsoletes...you can build it clean to the end of the game once you get it, so the fast worker isn't alone, it's just the only terribly USEFUL not-obs UU ;).
I didn't said it didn't obsoleted ( that is also correct ) . I said you could build it since turn 1 to the end of the game, a thing you can only do with the American UU if you start in Modern Era :D
pawelo Jun 08, 2009, 08:12 AM I think I'll rerun this one... Few things went as they were meant too ;)
... 9 turns to victory, SS launched 1 turn before Hammy ...
I was following for a few turns the Mali culture's progression and my calculations have set their Cultural victory 3-4 turns after my SS arrival ....
When I've seen this (culture bombing?) in cultural victory:
Nottingham 67797
Hastings 49493
London 49442
I'm toasted...
Enjoyable game, despite the drawbacks (lost Mono to Mansa by 2 turns, lost Confu to Hatty by 3 turns, lost the Space Elevator by 5 turns etc.)
I'll post the screenie from home - no ImageShacking @work
In hindsight (and if I replay this one), I should've gone after the US - they have a nice island and plenty more space to build my ship!
Summary:
9 cities
Capital 1W from the starting location - NE & Oxford, Buddha Holy with shrine, Henge, GLib, GLight, AW, SoL
Bombay, Ivory/Iron/Gold/FP - Ironworks & National Park, 3GD
Agra, triple Ivory, FP north location - FP & Wall Street, Tao Holy with shrine
Calcutta, Pig/Crab/Iron northern most - HE & Moai & Mil Academy with instructor
Other cities mostly commerce.
Got DoWed by Babylon & Mali (Babylon's Jewish sidekick) and survived (thanks to Infantry & Anti-Tank afterwards).
Friendly with Lizzy (mutual Defense pack), Pleased with Hatty, Pacal.
Edit: I lasted one additional turn :D
oyzar Jun 08, 2009, 09:11 AM @ TMIT:
1765 isn't terribly fast but i've seen you do quite a few much later ones. Get your micro in order and you'll tech faster. Getting lib on this map shouldn't be THAT hard...
TheMeInTeam Jun 08, 2009, 09:49 AM No kidding. I'd have won it if I bulbed ANYTHING at all :/. I've had faster UN times myself. It's a little slower in isolation but people win UN around 1200's with more ideal starts so definitely doable.
Keep in mind, though, that my techpath wasn't optimal for a speed UN victory, since I wasn't playing for it until I saw how the diplo situation played out in my particular game. You're not going to get UN times like HoF in random games because you don't decide to go for UN until you've spent time teching things you wouldn't if you just beelined it. For example, even in this game if I knew from turn 1 that I was going UN I'd have won it more like early 1600's or sooner rather than 1700's...but how would I know that? Even with the same map/leaders, the diplo situation could be different and that would force me to use military to manipulate votes my way potentially.
My micro IS improving, just very gradually since I only improve it by making adjustments as I spam games. But, if you look at me getting ~ 1k bpt at 1500 AD now vs what I was getting a few months back, it's a big difference.
What still escapes me, and it's ALL micro, is people putting up stable 300+ bpt around the 200 AD mark instead of 1000 AD mark. It's impossible without better micro decision making and GPP, that much I know. I get a little better each time but the map variance makes adjusting to patterns more challenging.
IPEX-731BA5DD06 Jun 08, 2009, 10:27 AM Check point 2 Asoka's LHC Part 1
Starting off from Check point 1, I'm going to place many barb busting warriors about the island.
My GG Medic Potential warrior, is playing with a bear, while trying to heal up.
1st moment of :aargh: the Oracle was built in 1670 BC 1 turn after the Great wall was built. I'm still sweating on the great lighthouse.
I chopped out a forest for a farm, and another for a city site that was grown over.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202/Greatlighthousechopped.jpg
Now to spam some settlers and workers. Fogbusting hasn't been done in full as yet, I want some points.
1440 BC I have to rush produce an acher, as a barb axeman has destroyed one of my fog busting warriors on a hill, again only 1 hit to 5 :mad:
1390 BC Now a barb galley appears, and I have to switch to slavery and rush a galley defence.
I initially whipped Delhi down to 2 pop, to produce a Granary & a Library. Growing back the population I've built a worker and a settler. Now producing the 3rd work boat.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202/WhippedDehli-1.jpg
I've had forest grow over 2 fur plots, giving 2 hammer, 1 food and 4 commerce.
260 BC the Borders of a city popped and I was given METAL CASTING as a gift from the villagers. [party] Pity I'd foolishly partly researched it. Oh yeah, the Statue of Zeus, was built before then as well :faint:
170 BC My first great person is born, a merchant, and I decide to move to settle him in my future capital, for which I'm now building a settler.
110 BC Toaism has just been founded, and no great Scientist bulb either..
270 AD, both the Great Library and the Great Artist from Music went in the same turn. I'm seriously stuffed all ready.
460 AD I just realized I forgot to settle the great Merchant :rolleyes:
I decided to reload from Check point 1, I was just rushing through, with no real direction. I've had a think about what I was doing, and I need to go Monarchy/Col's first, not chase the Great Library or wonder down metal casting.
Starting again.
800 BC I adopt Hereditary rule, and now go for Col's, even thought the religion fell in the 1400's BC.
A much better effort, more workers, more cities, better all round. I have 1 Great Merchant, cooling his heals awaiting the building of my Capital city/wall street city 2 North of the gold, taking in 4 Elephants and cottages on grasslands, farms on the Floodplains for growth.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202/Capitalcityplan.jpg
330 BC I adopt Caste System, a much better effort than previously, 4 cities, capital city set up and cottaging. I plan to run Scientists out of Delhi, Gold in Capital city, and spam settlers all over Island.
I'm now having trouble with Barb swordsman, 2 have been killed by my chariot, I'll need to mine that copper ASAP.
260 BC, I receive a great Scientist, whom I use for an Acadmeny in Delhi.
As of 150 BC I have the Herioc Epic unlocked due to a barb axeman, I have made this chariot a medic.
20 BC and the Great Library has just been built. :dance: NOT!!!!
855 AD A distant civilization is the first to circumnavigate the globe, and they didn't even stop in for a cup of CHA!!!! [party] I'm rather disappointed :sad:
880 AD, I meet “Mr Circumnavigation, George Washington” himself. He can't tell a lie, and doesn't have Civil service either...
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202/MetGeorge.jpg
910 AD I have a massive Barbarian uprising, with Atila the hun and the 4 horsemen of the appocolyse, with either warriors or nobody in my cities, I'm in trouble. Quick switch back to slavery and whip some spears.
Of course, they beeline my capital, I have to whip a spearman there, along with the other cities on the route, they attack, 2 die, 2 retreat from my 1:spear: I kill the remaining 2 horse archers with 2 spears. So ends the barbarians uprising.
975 AD I settle my last city, I'm doing MUCH MUCH BETTER. I'm usually still struggling with Currency or civil service now. How well remains to be seen. My economies crashed back to 30%, and I need to switch back to caste system again.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202/F1.jpg
I take a break now, its 1:50 am, and I haven't seen my bed before 3 am all week, but I have a spare one right behind me if I care to look ;) :love:
I do a mass round of whipping, Market for 4 in Delhi, grow's like a weed anyway, +10 food, lighthouses, forges etc, await 1 turn for the whips to take effect, then switch to casted system. Georgie boy, has managed to pick up the 2 techs I had on him. I should just have off loaded them at the first opportunity.
I'm having a break for a day of two, thinking about my ironworks city, general placement, and doing some other stuff non civ based.
pawelo Jun 09, 2009, 07:45 AM Still without pics, sorry...
Cultural victory @Monarch, 1925 AD
Hammy ranking, not the brightest game ever played, still the fastest (~2h40 on Normal settings).
Having played once I made some changes in my initial plans.
Instead of chasing the GLight I went Henge - Oracle in Delhi. Also, I settled the first prophet. Despite the fact that in 1200 BC I still had only two cities, this strong eco start (fishes, settled prophet, fur, gold, ivory) enabled a strong colonization around 800 BC. I was at 7 cities in 1AD and at the final cap, 9, shortly afterwards.
Religions: Buddha, missed Judaism slightly, Confu from Oracle & bulb Tao with my GLib Scientist. Spreaded them everywhere, shrined two of them (only had two more prophets, prioritizing GArtists), cathedraled my legend three (Delhi, Bombay - gold, ivory, FP & Varanasi - triple ivory, FP in the north on river). Hermitage went to the last one.
Got Liberalism and got Nationalism.
Once at Rifling I headed for a classical cultural ending - shut down the research, full culture, artist specs, build culture if not enough. Managed to get 3 GArtists which bombed the last city (Bombay), winning the almost achieved cultural victory from Mali :) (he was @42-48K for every city among the three legends of his, doing ~600 p/turn and has just got a GA).
As I said, not a brillant game, some sloppy gameplay, speedy ending - still I'm happy to have done it better than the first time :)
Never been dowed - managed to keep everyone pleased & friendly (easy to switch civics on demand when Spiritual :)
Thanks r_rolo1 for this one!
Looking forward to the next one :goodjob:
TheMeInTeam Jun 09, 2009, 07:46 AM Hammy ranking, not the brightest game ever played, still the fastest (~2h40 on Normal settings).
Pretty sure I finished mine faster than that ;). Diplo has a way of doing that...if you want fast times diplo is usually the call.
pawelo Jun 09, 2009, 07:51 AM Pretty sure I finished mine faster than that ;). Diplo has a way of doing that...if you want fast times diplo is usually the call.
I'm not good @diplo games - I tend to get too much of -4 for worst enemies trade that never goes away...
I should try and go for diplomacy next time - do you have a link to a sample game winning diplo fast ?
TheMeInTeam Jun 09, 2009, 08:09 AM I'm not good @diplo games - I tend to get too much of -4 for worst enemies trade that never goes away...
I should try and go for diplomacy next time - do you have a link to a sample game winning diplo fast ?
Well...THIS one is a good example, but also my 3rd youtube video (the one on immortal) and a number of my other games posted here should work for that.
pawelo Jun 09, 2009, 01:24 PM Your video looks awesome! I know what I'll do @work tomorrow :mischief:
KaytieKat Jun 09, 2009, 01:30 PM Hi
sheeesh I got soooooooo confused. As anyone who ever seen spot reports on myt games probly knows I really liek using BAT mod. Its like bug mod but with extra graphic changes so pretty EVERY unit for every civ has its own look. Unofrtunately the latest version of BAT mod is VERY buggy and it doesnt look like it gonna be fixed anytime soon. So I downloaded regular version of BUG. Then I got to thinking MAINLY what I like about BAT mod is the xtra unit graphics and they seem to come from a mod called Varietas Delectat. ANd BUG lets you set up so you can run it AND choose another mod. So I downloaded Varietas and ran it and bug and then tried it out on this game. Everything was hunky and dory until about Indy age.
Apparently Varietas on its own is MUCH more thna just grpahics--there are new techs and new units. And tanks, TONS of tanks. I am NOT joking there are light tanks, early tanks, heavy tanks, medium tanks, advanced tanks, just tanks out the wazoo. Plus differnt types of ships and new types of promotions and even a new unit category. I got VERY confusded hehe.
So anyways looks this game gets stalled out too just cuz I got so lost with all the changes to techs and units Varietas did. Im not complaining Varietas looks kinda neat and it seems to work nice with BUG I just need to start a new game where I know from get go how things are diff and try to figeure it out hehe.
Kaytie
PS
Thx TMiT for pointing out diff between fogbusting and spawn busting I tried spawnbusting this game a lil bit and with half as many units as I probably would have used to fogbust and not ONE single barbie showed up I may never build GW again hehe :)
IPEX-731BA5DD06 Jun 10, 2009, 12:46 AM @Pawelo are you sure the -4 Traded with out worst enemy doesn't go away, I'm sure it recedes over time. Now I'm not exactly sure, but as the AI has A 5% chance of forgetting a trade due to WFYABTA limitations, they also forget about trading with worst enemies.
I'm sure I've seen -3, -2, traded with our worst enemy, etc, they forget about tributes refusals, etc.
Otherwise I'd end up with -35, you.... and you...and most of all you....
I'm sure it does recede.
TheMeInTeam Jun 10, 2009, 12:52 AM Worst enemy trade anger functions similarly to fair trade bonuses. A huge trade will likely not dilute, a 20gold one dilutes very fast (but might still be -4 for a few turns if you gifted the worst enemy that before meeting the angry civ).
the 5% chance of forgetting trade cap sounds right IIRC.
pawelo Jun 10, 2009, 01:39 AM I've checked it up in my current game and it seems to depend on :
- degree of 'Worst Enemy' (at -15 they will remember longer)
- as TMiT said, the trade itself
- the AI nature (Mali seemed to forget easier than Isabella for instance)
Also, it decreed well after a few centuries, especially for peaceful AIs.
I didn't know about the 5% chance - thanks!
On the other hand, have anyone had a Pleased AI gifting you a nice tech just because it sympathizes to your backwardness ? It never happened prior to this game - and here I got Physics free and without asking :D (Well, as my tech research has been shut down for 3 centuries, it may explain the backwardness)
IPEX-731BA5DD06 Jun 10, 2009, 03:20 AM ASOKA'S LHC Check point 2 part 2
I reloaded a save 4 turns earlier, as I settled one city off the river, and I want levies out of it. Nothing big, I messed up my dot mapping of settlements.
Anyway, thinking about Capital city and Ironworks, I'll leave the grassland cottages, water mill the plains, and possibly the Elephants as well.
P.S. I'm using bug 3.6 and bat 1.2
anyway, moving along, I adopt caste system, for research, no further whipping.
1005 AD I get a report on the LARGEST civilizations in the world and I'm No 4. :woohoo:
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/Civilizationsreport.jpg
I settler my 12 city, as I've now fallen into -1 gold/turn anyway, and will need to drop the slider in 12 turns or now. ;)
I drop the slider to 40%, 99 beaker/turn at 6:gold: +ve. Building the Palace in Capital city to move capital, should free up gold, courthouses and such going up all over.
1030 AD I meet up with Pacal, the founder of Confucianism. He's immediately friendly with me. George it seems has built the Schewagon Pagoda, and is in free religion with 7 cities.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/Pacal.jpg
Nothing to trade if I could. I get a momentary glimpse into Georges research, he's going for Nationalism.
1035 AD Liberalism is discovered, so much for that race. :lol: :aargh:
1140 AD I met up with Elizabeth, the discover of Liberalism, A cute little spitfire I'm sure she is.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/Elizabeth.jpg
George and Pacal, either both researched Education them selves, or traded for it, with Elizabeth. George looks like he's just built the Taj Mahal as well.
1175 AD Education is in, I received a great Scientist 1 turn before, I could bulb Philosophy, but I'll merge into Delhi instead for the beakers all game long, as I'm trying for a space race victory.
I alter research to Literature 1st, Polytheism, Aesthetics, Literature (15 turns total) then a Constitution beeline, or maybe Astronomy for trade purposes :hmm: I want national epic 1st, along with the Heroic epic. As education is finished, I Queue Universities in 7 cities where available.
1200 AD I've had Judaism spread to me, and its Elizabeth who has Astronomy. I trade with her for the following.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/tradescreen.jpg
Strange, Washington adopted Theocracy, but doesn't have a state religion, must have been a 'request' from another AI. Questions answered, he's adopted Islam, but isn't the founder.
Hinduism has also spread to Vijayanagara, and its the Apostolic Palace religion, this gets spread pronto, but not adopted.
1230 AD A big year in Isolation, 3 civilizations turn up at once. 1st one to front the palace doors was;
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/Hammurabi.jpg
Immediately followed by, who's not a vassal
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/MansaMansu.jpg
Last is our founder of Hinduism HERSELF
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/hatshepsut.jpg
This prompts another flurry of Trading resources to boost my Science slider.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/TradescreenNo2.jpg
Leaving me with the following tech screen
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/Techs.jpg
Relations between them all, as Hammurabi seems to be in WHEOOHRN mode, I hope its not Immediately due to me.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%202%20part%202/Relations.jpg
I now move onto to Check point 3.
Onwards goes the Saga of ASOKA'S LHC
pawelo Jun 11, 2009, 02:21 PM A little bit side topic but anyway, great thanks TheMeInTeam.
After seeing your film (IU Saladin - nice work!), I've tried your way myself and it worked - Diplo win in 1730 AD on Emperor (I'm rather Monarch).
Alright, I preselected Hannibal for me (seemed an easy guy to play on high level) and some peaceniks against me (Wang, Asoka, Lincoln, Hatty, Brennus & Sitting Bully). I even managed to be ahead in techs, once I've reached CS :D
Anyway, once again, thanks for your lesson :goodjob:
TheMeInTeam Jun 11, 2009, 02:31 PM I'm always glad when I see the videos help people out ;). Believe me, before I did the 1st one I was quite tentative...and even now think we'd get a lot out of seeing someone like Rusten do one also. They're fun to do but it's not easy to prioritize what to explain/give info.
IPEX-731BA5DD06 Jun 12, 2009, 01:32 AM Check point 3 ASOKA'S LHC
I start off with Science at 40% just over 100 beakers/turn and Hammurabi in WHEOOHRN mode.
I'm able to jack up the science slider to 80% in the green, with the movement of my palace to Capital city and building of some more courthouses. I open borders with all and sundry, even though I won't benefit form the trade routes, I hope to get the +1 relations modifier.
1260 AD Mansu Masa, GIFTS me Compass at Pleased..:wow: Thanks Mansa, I'm starting on harbours in all cities. Then its a beeline to Astronomy, Possible Liberalism 1st for the extra 10%:science:
1270 AD Literature is in, and I decide to go Astronomy 1st, followed by Liberalism, as I'll benefit from the trade routes more then the 10% free religion bonus, as I'm in Paganism now, and plan to stay that way. If Hammurabi, has decided upon meeting me, that he want's to invade, nothing I can do there, I just hope its another civ that has antagonized him enough to warrant an attack. I'm in his favourate civic, open borders, and he's in Bureaucracy as well. Nothing more I can do.
1335 AD Hammurabi has declared war :mad: and its upon :hmm:
PACAL!!!!
I now have 5/6 of them at Pleased now, just Hatshepsut to go, still not sure if I should adopt Hinduism or not??. Washington in in WHEOOHRN mode or Orange fist mode, so I don't think its a good idea. Pacal's a Confucian, Georgie's a Muslim, and Hammurabi is aggressive.
I just realize now, that I was thinking of Beeline to gunpowder to trade it about, but I think I'd have been way too slow, I'm too far behind to catch up using that. I'm just have to go with Universities/Observatories trade routes, and use binary research to get a tradeable tech.
All are pleased now, so Its just a matter of keeping my head down, and RESEARCH :science: RESEARCH.
1366 AD Mansa Masu, signed a defence pact with Elizabeth, but they both wouldn't sign one with me. :sad: So they have Military tradition out there.
Seems Mr Mansa Masu, had been a busy boy, he's actually like by the majority of AI's.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%203/DefencepactMansa.jpg
I've forgotten to trade off excess resources again for income, and having to raise the Cultural slider to 20% I've had to drop the science to 70% but still in green.
1462 AD Hatshepsut has just gifted me Music..Hmm how pathetic am I.
1482 AD Facism has just fallen, and I'm struggling with nationalism.
1526 AD I do a civics change into Organized religion, as I've spread Hinduism around, as its the Apostolic palace religion, and I'm just building buildings all over, most are at pleased, with only Washington at Cautious, due to a refusal to help in war.
I also realize this turn, that I need to discover the foreign lands, to gain the trading bonus with them so I up grade two Trireme's that I had, and try to trade maps. No one will trade maps with me, not afraid to ask all the time, so I have to go discover them.
I don't know if it was discovering one of their lands, or not, but it's opened up trade routes with all my cities and a rise in income/science as well. I set the 2 caravels onto auto explore and continue with my development of my lands.
1546 AD Hatshepsut, come on by and offers a Defense pact as she's now friendly. After checking the AI attitudes and finding Pacal and Washington hate each other, I accept. Most others are pleased with only Washington Cautious, due to a refusal to stop trading with his worst enemy in war, Pacal.
1560 AD Having just researched Liberalism, I adopt free religion, to remove the 'heathen religion' modifiers, Hatshepsut, has fallen back to pleased, but no matter. All others have gone to Pleased as well, and as Mansu and Pacal are 10% at pleased, I feel safer. science is now at 687:science:/turn and rising now.
1566 AD Elizabeth, has just gifted me Gunpowder, I suppose she now has infantry, same turn as I researched Feudalism, on a Economics beeline. I just had a look at the Tech's screen and I see this situation.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%203/Washingtontechscreen-1.jpg
I don't believe it, I have a tech on Washington, but as he's Pacals worst enemy and Pacal's only pleased with me, I won't trade with him, he's a future victim for my space program.
I make the following trade with Washington, a tech's a tech, and I need all I can get at the moment. Besides it fits in the Beeline I'll do on Combustion.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%203/Washingtonliberalism.jpg
Scientific method is in, do we have oil??
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%203/Oil1.jpg
within the BFC of the city I've settled there, and you'll see I popped another gold resource. That X just means not claimed in a cities BFC
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%203/Oil2.jpg
Adding to the Benefits of Delhi and settling in place.
1668 Mansa Masu, come by and offers me this :deal:
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%203/Defencepact.jpg
He's been slipping in and out of Friendly for a while
With Biology in , I'm faced with this Tech screen;
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%203/Biologytrade.jpg
Medicine is a tradeable tech, and the AI's seen to be ONLY (only) as far as Plastics
and a relation screen of this;
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%203/Relationsbilogy.jpg
Looks like I can just hang Pacal and George out to dry, they are both falling behind the leaders, and 10% at pleased. Will defense pacts keep them off my back?
I now try trade Biology for Physics, as its on my Super conductors beeline, Via Medicine for trade.
After that, its Computers, and the space race, I won't get the internet, too slow.
I also have a break, bring Check point 3 to an end.
In check point 4 we'll see how the trades went and if the Victory is Viable or not.
IPEX-731BA5DD06 Jun 12, 2009, 09:29 AM ASOKA'S LHC Check point 4 Part 1
I start off this round, looking to trade biology to both Pacal and Washington, who both hate each other, and will no doubly punish me for it.
I propose and make the following trades
I didn't take a screen shot, but biology to Washington, for Physics and archery and 130 gold, Pacal now won't trade with me, due to trading with his worst enemy, Washington. He'll come around. I now beeline Refrigeration for trading purposes. Hammurabi, has just researched Assembly line, as he's cancelled the deal for the ivory.
I now change out of Organized religion, as most building are built, and Pacal's rather miffed at the moment. Throwing one of his 3 yr old temper tantrums. :science:hits over 1000 beakers /turn now.
I don't bother trading Biology with Pacal for steel, as he's come around now I'm out of Hinduism, but accept replaceable parts for Biology and 10 gold, he was researching it himself.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/Pacalbiologytrade.jpg
1696 AD Hatsheput, commits an election fraud on us all, and votes herself head of the Apostolic Palace, it was between her and Mansu Masa.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/Apostolicelectionfraud.jpg
Electricity is in, and Hammurabi had just cancelled the Fur deal, after canceling the ivory deal, so He had just researched Industrialization and Plastics. Strangely, Elizabeth, seems to be going down the Cultural route.
I trade off Electricity for what I can get. I get the following from Pacal 1st, since he hates Washington more then Vise Versa
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/PacalElectricity.jpg
I then take this from Washington,
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/Washingtonelectricty.jpg
With the map, being worth more, to give an idea of the current state of world affairs. Leaving me with the following tech Screen.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/PostElectrictytrade.jpg
Knowing the Mansu Masa, has teched Medicine, I aim to off load Refrigeration, to try to claw back into the race for Computers with Hammurabi. I'm also building Ironworks in Capital city, my highest hammer city as well as Commerce.
Hammurabi has just gone into red fist mode, in a golden age no less, So looks like its either Pacal again or Hatshepsut. Having checked the Ref Guide (great work, Civ 4 BTS Reference guide {English} PDF format (http://forums.civfanatics.com/downloads.php?do=file&id=6570)) I find that the only one Hammurabi's cautious or below with is Hatshepsut.
Nb:PDF=Adobe Acrobat format Free download.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/Hammurabirelations.jpg
As such I cancel my defense pact with her, I'm not getting dragged down with her, NO F'N WAY with only warriors defending.
I'm now making 1172 beaker/turn, with Culture slider at 10%, I'm racing to Refrigeration to off load it for all its worth. Hammurabi has just received Communism, trade or research? As well I beg 100 gold off of Washington, no one else has any worthwhile amounts or is willing to give it up, read Hammurabi.
1738 AD Mansu Masa completes the United Nations, and its between him and Hatshepsut, I vote for Mansu, mainly for the '+ you voted for us' which I've gotten for the Apostolic elections so far. I also cancelled a trade deal with Washington at Pacals request, as hes only Cautious, and I've only go Warriors guarding my cities. :lol:
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/UNBuild1738.jpg
Upon researching Refrigeration, I find no one will trade Railroad, Radio and I need corporation for Assembly line, Looks like I researched up a dead end, though its a short cut to super conductors and observatories.
I do a civic's switch to Slavery, and whip out Grocers and levies all over, I'm aiming for the supermarkets and +1 food, along with the levy +1 hammer bonus, most are Emancipation unhappy anyway, I drop culture to 0%. I move Mausoleum's to the top where not built for the +2 happy, otherwise its Grocers or Supermarkets. I wait 1 turn for the whip overflow to be absorbed, whip again, for more buildings, and repeat in 2 turns.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/Whippedhappy.jpg
A side benefit of all this, is the cities becoming happy, and my time on Superconductors not being reduced. I gain much more happy head room, food production, health possibilities and remove the Emancipation unhappy that plagued me. I also switch into Organized religion, for the 25% hammer bonus, and once Supermarkets are built, I build research only. Hammurabi, just came by looking for refrigeration for free, I refused and he's still pleased.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/Whipsupermarket.jpg
1773 AD Superconductors is in and 13 on Railroad, Pacal has Refrigeration it seems, time to off load once I get a few turns research into tech's. Laboratories are Queued all over for whipping, with marginal cities either making trade route buildings or just staying on research. I've already defied on emancipation vote, :gripe: stupid AI, has no thought, just programmed to request that.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/LizRefigeration.jpg
I trade with Elizabeth for Railroad, and start researching Corporation, as I should pick up combustion for Refrigeration, I also whip Laboratories where I have excess unhappy.
Ihttp://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%201/Hattyrefigeration.jpg
I'm just going to have to adopt Emancipation, and accept that I can't run sufficient specialists to warrant being in caste system anyway. Science is still over 1000:science:/turn, even with all the whipping. I automate my 4 groups of 3 workers to build a trade network, they go to work on the oil, as I just traded for combustion.
Looks like I've lost my edge on Refrigeration, and Hammurabi, the only one who doesn't have it, won't trade for Assembly line. He never ended up declaring war either, went out of WHEOOHRN mode, and Hatties came back asking for the defense pact again, but I said :nono:
Notes to be made:
1) Hatties got nearly 1/2 of her shared Island mass.
2) Hammurabi is going space.
3) Elizabeth seems to be going Cultural.
4) Mansa is going Diplomatic/Cultural.
5) Pacal and Washington, are just being left behind, and are pains in said.
I take a break here and go watch Poker on the TV, Poker stars EPT in Copenhagen.
Part 2 is to follow.
Will Lonely Asoka make it to space, of will he fall to an invasion from the Barbaric Boy King. (read get out of Organized Religion.)
IPEX-731BA5DD06 Jun 12, 2009, 01:43 PM ASOKA'S LHC Check point 4 part 2
I come back form my break watching the poker tournament, Find I'm behind badly in the space tech race, and hope to Squeak through.
Only Hammurabi hasn't refrigeration, but won't trade assembly line for it with me. Oh well, binary research time.
Doing a check of my cities, I see little point in building banks, Markets as very little :gold: is coming through to be multiplied, and if not making 60+ science at moment, I doubt a science multiplier will be built in time, or it has the :hammers:to warrant a Laboratory. I whip a Supermarket and any others to remove unhappy citizens.
Workers are on auto build of trade network, or building railway lines all over.
*Starts singing “I've been working on the railroad..all the long long day...”
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%202/workingontherailroad.jpg
Mansa Masu comes on by next turn proposing a trade for assembly line, I make an alteration for Radio, as its on my computers beeline (I'm going to miss the Internet, as Hammurabi already has computers) and its a space ship tech, and the AI is supposedly hard wired not to trade it away.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%202/Mansaradio.jpg
I hold off on trading with Hatshepsut for Assembly line, as I'll probably gain Industrialization for the same tech, and if I don't well too bad.
Seems Hatties just gotten Industrialization, as she's cancelled our Ivory deal for 18 gold.Looks like I can trade Superconductors for that in 6 turns :goodjob:
I do a triple civics switch into; Nationhood, caste system and free religion. This should get rid of the heathen religion modifier, but I'll lose the favourate civ bonus with Hammurabi, but should stay at pleased.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%202/Civicsswitch.jpg
4 turns to go on Assembly line, then its Factories, and research Plastics as I should be able to trade for Industrialization with hatty. George just received Radio as well, as before he'd trade Medicine for it, and I've just gotten a great merchant, to use on Sids Sushi, or a golden age might be better. The great Scientist I'm holding over, can go on Standard Ethanol or golden age No 2. Hatty also tried on a diplomatic victory, but was a draw with Mansa Masu, split about 350 each, with Pacal, Hammurabi and myself abstaining.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%202/Diplomaticvictory.jpg
Pacal comes on by, asking for a deal involving Superconductors, I change it to Radio and we get this :deal:
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%202/Pacalradio.jpg
Seems my Grand Plan to trade for Industrialization had fallen in a heap, Elizabeth, Hammurabi and Hatty, who are the only 3 to have it, won't trade me for it. I save up 1500 gold, to allow for the free market inflation event, if I get it, and deficit research at 100%.
I've just had a brilliant idea, since we're in Environmentalism, which was voted in by the U.N., I'll spread Sids Sushi all over the AI's, and base it in my wall street city. 2 this end I need to build 2 more banks, and wall street, I'll also spread Standard Ethanol about, if I get to found that as well, as I have a Great Scientist. Maybe Cereal mills would be better, don't want to give away a cultural win to Lizzie do I. :nope:
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%202/Enviromentalism.jpg
I can't spread both Standard Ethanol and the 2 food corps, as they both interfere with each other rice, so I resolve to spread Sids Sushi, as that has the highest cost/branch, at 6 gold for me with my meager resources, and for the AI's, it'll be BANKRUPTING
They can't go into State Property, Mercantilism, or Free Market, to off set costs. [party]
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%202/FoundedSidsSushi.jpg
To this end I queue, up the 2 remaining banks, I can build wall street in Capital city, the founding city of Sids Sushi. I'll build executives and start spamming it about the world. :devil:
Hammurabi's come on by, asking for a gift of Superconductors, I refused, he went to Cautious, so I changed to Bureaucracy immediately. I'll stay there now, as if they bring up an Emancipation vote, I'll vote yes, and not Deny it, that'll get rid of the Emancipation unhappy, and the “the World considers you a Villain” unhappy -9 in some cities. Hammurabi's gone back to pleased again, with only -2 'you refused to help us'.
Success, I get an Emancipation vote soon after, and vote :high5:, This results in ALL my cities becoming happy, and some are now growing like weeds. I have to Workshop some farms to stop/curtail growth. I also trade Pacal crab for Dye, as he did not have access to Clam, Crab, Rice or fish, can't have that can I.:nope:
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%202/Builds.jpg
All cities are building factories, then coal plants, as I've received and accepted the +4 :hammers:event for the coal mines, Production is POWER!!!
1812 AD I get the Hostile take over event for Sids Sushi, take over 1 rice :thumbsdown:, it ain't happening.
Mansa Masu, the founder of Mining Corporation, comes on by asking for a trade for my gold. I change it to a trade for my excess crabs :backstab:, just you wait till I give you Sids Sushi Mansa. I got Hit movies in return.
Elizabeth had just founded Creative Construction in york, looks like only Sids Sushi will be spread about, as Civilized Jewelers competes with Mining corp, and standard Ethanol does with Sids Sushi.
Corporations and how they work, and Analysis (http://forums.civfanatics.com/showthread.php?t=237717&highlight=Corporations)
It has started, Sids Sushi, has just spread into London, I didn't do it :devil: My 100% gold rate is falling from -54 at 100% to now 24:gold: at 100% , and ELIZABETH IS FRIENDLY AS WELL Hammurabi's had enough on his hands for a while now, he's probably looking to have a go at Hatshepsut, no defense pacts for her, just more Sids Sushi rep's.
I'm now building wall street in Capital city to take full advantage of this, if the AI's won't spread it to all cities, I will. Strangely as well, Elizabeth, had the acceptance of a transport grayed out, saying she wouldn't accept it, I accidentally moused over it, and noticed that fact. The last 2 are going to Hammurabi's lands now, so All AI's have had at least 2 reps of Sids Sushi spread to their lands.
I'm actually enjoying the write up as much as playing the game, as I'm thinking about what I'm doing for once, and just laughing at the AI's scripted actions.
My comp froze up on me, its 4 am, and it'll still be there tomorrow.
Part 3 of Check point 4 will follow.
peapd Jun 12, 2009, 05:31 PM The screenshots I took are essentially redundant with other people's, but I'll share my comments on the game.
Monarch/Normal
First time playing this series, and maybe the first time I've played an isolated start at all. Mostly play pangea (sp?) or continents.
Essentially beelined Astronomy, and was very surprised at how much tech trading was done once I hit it. Very eye opening and forced me to think hard about what techs to research merely for their tradeability. This is a facet of the game I've not had to pay much attention to previously.
All of the AI's were friendly or pleased except Washington, which resulted in eventual diplo win -- which I executed poorly. The key decision here (I believe) was never declaring a state religion.
General comments about the game:
- Please no flame, but it was boring...?! Very complicated, true, but weird not to have any combat.
- I was very impressed with how quickly the AI's were teching, and I felt I had a fairly decent economy. Lately I've been playing mostly on Epic speed, so this may have something to do with it, but in recent games on Monarch I've had a tech lead late game - not the case here.
- Didn't build a single wonder, which in hindsight I think was correct in my case/play ability - the need to settle all the land early made every hammer count.
- I figure I need to learn more about fog busting mechanics. My strategy was to invest hammers in about 8 warriors early and just post them all over the island. I'm sure that in the long run this saved me lots of trouble but I'm sure there's a more efficient way to do it.
All in all, very interesting - I'll certainly play the next installment.
Ignorant Teacher Jun 12, 2009, 08:17 PM First time in the series, finally got a BTS working version!
Check Point 1 - Monarch / Marathon
I moved the warrior 1W and saw there was no way I could build another city there, so I settled 1E, on top of the horses as I later found out. Research was Fishing, AH, BW, IW (to see where everything was), Pottery (I guess...) and save.
I got Agriculture from a hut, as well as a map of the ocean:
http://i730.photobucket.com/albums/ww309/rafawalt/LHCAsoka/LHCAsoka01.jpg
http://i730.photobucket.com/albums/ww309/rafawalt/LHCAsoka/LHCAsoka02.jpg
This is where I'm planning to settle. Not sure about city 2 though. I really like having levees and the health bonus. We're kind of short in health resources here...
http://i730.photobucket.com/albums/ww309/rafawalt/LHCAsoka/LHCAsoka04.jpg
http://i730.photobucket.com/albums/ww309/rafawalt/LHCAsoka/LHCAsoka05.jpg
I might also be able to squeeze something between cities 5 and 2. 5 is the one blocked by the pig.
@r_rolo
Só para responder algo que você tinha me perguntado a muito tempo: sou brasileiro e não particularmente educado. Desculpe a demora...
IPEX-731BA5DD06 Jun 13, 2009, 07:48 AM ASOKA'S LHC Check point 4 part 3
Starting off the last segment, I'm 34:gold: in red, at 100%:science:, and I haven't built Wall Street as yet, which I've just queued taking 15 turns.
I'm making Sids Executives now, with 2 transports to convey them to the AI's lands. If the A.I. Won't spread the corporation, I will :satan: Vote me INTO Environmentalism will you. The only thing I have to watch out for is a Cultural win by Elizabeth or Hatshepsut, Space race by Hammurabi, but he seems to be either having a go at Hatty, who's HUGE, but struggling tech wise.
Spreading Sids Sushi, and Civilized jewelers, if I gain an artist, will drain the AI's coffers of cash, cost them more to spread their own corporation, and help me immensely. Having rival AI corps, just means more costs in spreading/ running these corporations.
Hammurabi's my only threat with regards to space, but he's researched Robotics, for Mech Infantry, so he's either trying for the space Elevator, or domination. Hatshepsut is going cultural, but will have her hands full with Hammurabi soon enough. The others, I've actually been able to pass in tech's now, though I don't have rocketry and the Apollo Program.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/Techsplastics.jpg
I continue with my spreading Sids Sushi to the AI, most notably Hammurabi 1st. The very turn I gain Plastics, Hammurabi's completed the Internet, that's why he now has Superconductors. Oh well, I'll just have to destroy his capital after launch if he beats me, which it looks like he may. We've also had a non Proliferation treaty vote, and no Manhattan project has been built as yet. :lol:
Looks like I've outsmarted myself, I can't incorporate Standard Ethanol, as I have no Sugar, corn or rice to use, and none of the AI's will trade me any. Oh well, I continue to spam Sids Sushi to Hammurabi to send him BROKE :evil: Science is up to 1242/turn and rising further, no specialists employed, I'm having some health problems, as I've sold off all my sea food resources, I may have to keep just 1 of each to offset health. Bigger population=more production/science. Hammurabi's gone out of red fist mode AGAIN. Sheeze...
Wall street has been built, and I'm 96:gold: in the green at 100% science. Sids was just spread by an AI as well. Hattie's on a cultural run, Hammies going for space, Elizabeth, I assume is 2nd on cultural, along with Mansu, Pacal and George are non events.
1859 AD We've all just been voted into Free Speech, by Hatshepsut, going for her Cultural victory. Dumb AI's all voted yes for it, even Hammurabi who's favourate civic is Bureaucracy. Two of her cultural cities are Coastal, so I'll have to burn them down.
I finally decide to build the Heroic Epic, as I'm going to have to go to war and burn down some Cultural cities, up until now, I've gotten by with Spear men, warriors and chariots as my guards, with 1 city, having NONE :wow:. Pacal is the only one who's a worry, as he's Cautious, but he's more focused on Washington, then me, as long as I stay out of the religious civics, I'm safe. Hatties 80 turns from a Cultural victory, which she'll get BEFORE I can launch my ship.
Beakers per turn breach 1500 for the 1st time, and rising, gold is 130+ at 100% and rising, Cultural victories are my only worries, to that end I begin construction of a 'Cultural vandalism force', Marines, Ships, etc. All are expendable. Hey, maybe hammurabi can be bribed into a war with a space tech, as I'm about to pass him in space race.
As I need the Apollo project, and I'm not about to research artillery and Rocketry, I trade 1st for Artillery, with Pacal, who's asked me to stop trade with a still pleased Washington.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/PacalIndustrialism.jpg
Next I will trade with Hatshepsut, for Rocketry, who's going cultural, and I'm building my 'Cultural Vandalism force' to meet greet, and explore the sites of Egypt.
Rut Roh, I've just seen that a please Washington is in WHEOOHRN mode, but the Civ Reference, say's he won't declare at Pleased. So its not me, Pacal I'd say, go for it Georgie boy, soon as you'll talk i'll trade you Industrialism for Rocketry. Hammurabi's come on by asking for a trade for fission for Rocketry, and I've realized that most of his cities are too far north to build the Space Elevator, so I may still have a chance to build it in Capital city, even though I have no Aluminum, and Elizabeth had built Aluminum Corporation.
After being so quiet on the random events front, suddenly, I have a flurry of mine explosions, storms, and terrible weather. Got to take the good with the bad, as I popped another gold resource. George will now speak to me, and I trade for Rocketry.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/Georgerocketry.jpg
As can be seen, George, must have been mostly into researching Industrialism, and gold at +240 /turn at 100% science is not a big problem for me, what to do with it all is, Plus it'll help to butter him up with all the fair trade malarkey. I go back to Robotics, Satellites, build the space Elevator, Burn down a Egyptian Cultural city or 2, and watch the English dog's. The AI's are spreading Sids Sushi about for me now, but not FAST ENOUGH.!!!!!
All the A.I's keep coming by, asking to trade my Uranium with them, as none of them have Fission as yet.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/NoFission.jpg
Hammurabi's has Satellites, so he's able to build the space Elevator, I'm in a race to build it. I've also popped a Great Engineer, who I'll use to rush the space elevator.
I'm in a race to prevent Cultural wins by the A.I. Constantly checking the victory screen, I now see that Mansu Masa, had jumped to the Cultural lead, with a 2nd city about to go Legendary, and the 3rd only 32 turn away, Hatshepsut has 2 cities at least 50+ away, so It's Mansu who feels the burn 1st.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/Mansusnext.jpg
As well, he's well liked, may have outsmarted me, may have. I've been able to find a way to break all the defence pacts and not have them all come down on me like a ton of bricks, I can bribe Mansu into war against Hammurabi, who's actually scared of him??
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/Mansuwar.jpg
This will have the effect of breaking the defense pacts he has, and allowing me to Burn down Timbuktu. All for the cost of Plastics :mwaha:
As I'm currently in war civics as best I can be, Theology and Police state, I'm making tanks to take out his Main Cultural city, which is 1 Diagonally off the coast, and his capital. The other 2 are all inland.
I use my Sids Sushi Executives as spies, as they can't be caught, but can't revolt cities either, can't have it all I guess :hmm: Mansu's Eased off on the Cultural victory, Got to keep an eye on it, just in case someone else pop's up, I was beginning to panic, that I didn't have enough time to build an assault force, but now I have, I'm adding Artillery to reduce Cultural defenses.
Ha Ha, Ha Ha, The A.I.'s are having Corporate battles with each other, Sids Sushi, was just spread into Babylon AGAIN!!! helps me, I haven't really spread it to hatty as yet, she's got a couple of branches, might have been removed by now, I assumed she'd use them going Cultural. Robotics is in, Building some Mech Infantry for attack/defence. Going for Satellites now.
NOW its Hatshepsut, who's only 25 turns away from a Cultural victory, I have to move my army back across the nation, and invade her 1st. Washington was in red fist mode, so I demanded 1 gold off him for 10 turns of peace, he had fallen to Cautious anyway, no matter. I'll have to 1st burn down Hatties cultural city, then swing around onto Mansu, so I need to bribe him into war 1st, attack Hatty, then Mansu, who should have moved all troops to front.
Hammurabi comes on by, requesting a deal involving Oil, I give him Oil, which he doesn't have, for cow which I don't , and I need some additional health, even being in Environmentalism and having built Public transport.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/Hammyoildeal.jpg
Hammurabi's just built the space Elevator as well, I might just capture that city and hold onto it, built in Akkad, I can't really gain that city..oh well, burn it down maybe, if he launches before I can.
For some reason, Hammurabi's afraid of Mansu Masa, he won't declare war, and he's fallen out with him as well, no matter, Mansu will declare on HIM
I'm now ready to launch my 'Cultural Vandalism tour', first I set Mansu onto Hammurabi to break up the defence pact alliance.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/ManusDefencepacts.jpg
Then I set myself onto Hatshepsut, so she can't win Cultural, I'll then make peace ASAP, and swing around onto Mansu, with further reinforcements, burning down his Cultural effort. Lastly, I'll just have to check and see who's running a Cultural 3rd.
Unfortunately for Hatshepsut, she's friendly with me, and is only 18 turns from winning a Cultural victory, I have to declare war and burn down Pi Rammesses.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/HattyCulturalshot.jpg
As well, I bribe Mansu into war with Hammurabi 1st, to break up the defence alliance, I couldn't get Elizabeth to gift me 1 gold, for a peace pact, as I've done with both Pacal and Washington.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/Mansuwar.jpg
That absolute WIMP MANSU, more like 'old woman su', immediately next turn requests my assistance in the war with Hammurabi, like that's going to happen. I also have the idea of a permanent alliance with Hatshepsut, and winning as a team. She's fallen to Pleased now, too bad, Pi-Rammesses burns. I fry Pi- Rammesses, losing 5 Marines, expendable troops, 1 battleship trying to sink one of hers at 64%, now its onto “Old woman su”.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/Mansusnext.jpg
I make a trade with Washington, Fission for Flight and gold, the U.N. Brings up a non Proliferation treaty again, I vote yes, and Hatty sends 2 Destroyers off my coast, big deal, I sunk a few Submarines in port as well, and 3 more sent to harass my fleet of attack. Mansu has only 15 more turns then he loses his capital. :mwaha: Georgie boy, comes by and I make a trade for fission and Communism, for flight, Democracy 1710 gold and world map.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%203/Georgefissiontrade.jpg
Hatshepsut quickly wants to make peace,and just to show there are no hard feelings, I give her 90 gold and sell her Gold for 6/turn as well. Such a nice young lady. Mansu has only 10 turns till Timbuktu is burnt down to the ground, he's 18 from a cultural victory.
Washington has declared war upon Pacal, and looks like Mansu and Hammurabi have made up, better get in quick to kill Mansu's city.
To that end I declare war, even though I'm 4 turns away from landing my troops, but I don't want a defense pact popping up with Elizabeth, maybe I should have declared earlier, and helped out Hammurabi, but I wanted 'just 1 more Mech Infantry' to send over.
Timbuktu, is burnt to the ground, partisans from up, blah blah, yeah yeah. Elizabeth is the next cab off the rank at 53 Turns, with York going Legendary this turn. I'll save what I can of my attack force, or maybe burn down his 2nd Cultural city, which has Mining corporation head Quartered in it, to remove a corporation.
I revolt back to representation,and Hereditary rule, to get Hatshepsut back on side, boost my science rate, and get my economy back on track. Elizabeth has only 40 turns before I turn on her, and burn down a cultural city as well. Nottingham, her 3rd Cultural city, is Coastal, and as such, I'll use 200 Marines to Burn it down, well not 200, but 20 plus tanks.
and so ends part 3 of ASOKA'S LHC
IPEX-731BA5DD06 Jun 13, 2009, 10:29 AM ASOKA'S LHC Check point 4 part 4
The armies of India, return victorious from Mali,
July 1908 AD I return to survey my armies, the war against the Vile Malianise, has gone well, that city of sin and corruption that was Timbuktu, is no more, my armies await transport in the Babylonian city of Sippar. Elizabeth, has only 50 more turns of life, then Nottingham is to be extinguished.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%204/ElizabethCultural.jpg
I adjust scientist, Fussion is due in 20 turns, and we are racing Hammurabi to its great Engineer reward. Science breaches 1500 beakers / turn once again.
Not wanting to wait for the 40+ turns, I decide to end the English Cultural victory run now, and declare war and Torch Nottingham.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%204/Invasionforce.jpg
The war with Elizabeth is over in short time, peace is made for a token of gold, I go back to the race for the fussion Great Engineer, with Hammurabi embroiled in War with Mansu Masa.
I win the race to the Fusion Great Engineer, and launch 2 consecutive golden ages, mean while 'old woman su' has vassalized to Hatshepsut, as I bribed him into war with Hammurabi with Fiber optics tech. Silly man.
I go full out building the space ship parts now.
1942 AD the 2nd battle of Britain happens, with an Invasion of Warwick to gain a foothold on the English continent, and a 2 mover thrust to the 3rd Cultural city of Hastings, really Elizabeth's 4th, but she'll beat my launch. The Whole army is one of Sacrifice.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%204/Attackbait.jpg
The battle of Hastings
1st to go in are the Mobile artillery, obtained from Mansu Masa for the price of fusion. Cultural defenses are reduced to Zero, then all remaining artillery using city raider damage the defenders. Next are the tanks, all city raider, attacking with Reckless abandon.
13 was there number before the attack, hatches down, guns loaded, they race into the city of Hastings, at the end of the battle, they only number 10 in number, 4 of their breathern foolishly raced ahead into the city, forgoing all abandon, they were doomed to their fate, with the city of Hastings burning about them, the Cultural threat of the English was no more.
Onwards pushed the army of the Indians, onwards to York and greater Glory to be had, they numbered 39 at the gates of York, 6 mobile artillery did reduce the defenses, with Suicidal endeavor, the final push was made. The Mobile Artillery, having rested for 1 turn, launched a suicidal attack upon York, one by one they fell, but great was the damage they inflected upon the numerous defenders.
Next pushed forward, the tank units, city raiding experience they had, hatred in their hearts, hard as the steel of the beasts they rode, 14 in number they were, 7 fell in the reckless assault, 7 survived.
Finally, its was time for the infantry, since time immemorial, the infantry, of one type of another, has had to take the ground from the enemy, face to face. Skilled with the knowledge of their weapons, they launched forward, attack attack attack, relentless they were. Defenders, fighting for their lives, their homes and for the Cultural beauty they saw in Green England's verdant fields.
The Indians were relentless, pressing ever onwards, the defenders were whittled away, one by one they fell aside, till YORK was held by the Indian might. In celebrations dating from the time of Alexander the Great, the city burned, lighting the night sky, and inflaming the English population to resist these invaders from afar.
Summary, Vini Vedi Veci, and I burned for good measure.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%204/endingofenglishCulturaldomination.jpg
I continue to Pursue the war, moving on the town of London, all of these troops are expendable, and the higher the prize, the greater the glory.
I pause out side the gates of London, only 2 Mech infantry guard the town, with Bombers harassing my troops, will Elizabeth make peace, yes, for the price of Superconductors, I refuse and attack London, without reducing the cultural defenses, I lose many mech infantry, but I take the city and put it to the :devil:, will Elizabeth make peace now, yes..for the Price of 300 gold from me...:mwaha: Out of a force over 50 troops, I retain 23, 3 tanks and 20 mech infantry, for the cost of 2 cultural cities burnt down, both Inland, 1 A.I. Capital included, some improvements, fishing boats etc.
So ends the English terror of world cultural domination.
Next would be the Claiming of the prize of the stars.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%204/VictoryconditionspostLondon.jpg
Georgie boy, most accommodating as ever, trades advance flight for Computers with me and some gold.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%204/Advanceflighttrade.jpg
That'll put a stop to those annoying planes, I had to rush buy Airports and planes to fend them off.
1952 AD Hammurabi's launched his ship, I have 30 turns to take his capital, its hard without any Aluminum or the space elevator.
Looks like I have to launch my attack on Babylon, I load up 48 units of Mech infantry, mobile artillery, Mobile sams, and tanks. With No Aluminum, I can't build modern Armour, jet fighters or speed up the builds of the casings. Fortunately Babylon, is 1 diagonal tile away from the coast, and that tile is a hill, and excellent attacking position.
http://i282.photobucket.com/albums/kk264/IPEX-731BA5DD06/CIV%204%20PHOTO%20SHOTS/Lonely%20hearts%20club/47%20Asoka/Check%20point%204%20part%204/Babylonattack.jpg
I take Babylon, and abandon my tanks to their fate. Destroying all progress on the Babylonian ship is all that army was assigned to do, job done they are disbanded.
Dumb AI of Dumb AI's, Elizabeth has spread Aluminum corp to Delhi, I can now make jet fighters, and speed up the Casings. I spam a few Aluminum corp Executives to my cities.
I actually resign now, I can't compete against all the AI's. I've burnt all my bridges, and they all just now gang up on me, Hammurabi's building of the Internet, was the difference. He can now bribe any civ into war with me. That and the space Elevator, and lack of Aluminum for most of the game.
I've learnt a bit from this game, it was fun to play, but Hammurabi just got too far into the tech tree, having them all pleased/friendly with each other certainly didn't help.
I didn't try to take any vassals either, I've just realized that now...Doh!!! how dumb is that. :yup:
In the end I tried to catch Hammurabi, but I really just ended up giving him the tech's through the internet.
What I should have done, is just gone for a domination win, vassaled the ones I attacked, and just kept on snowballing a win that way, but I had my heart set on a space race win, I'm replaying again from Check point 3, not so quick to offload the tech's, and I seem to be doing much better, I'm actually in the race for the internet, and I've founded Sids Sushi again, along with Aluminum corp, which will make a HUGE difference.
Learnt a lot about the AI's late game trading, as I'm used to no trading at that point of game.
Thanks Rolo, great game, map and fun.
Ignorant Teacher Jun 13, 2009, 02:06 PM Checkpoint 2
I settled the rest of the continent, got a couple of scientists which I used to bulb philosophy, education and maybe something else. Founded Confu and Tao.
I was met by the Mayans in 780AD
http://i730.photobucket.com/albums/ww309/rafawalt/LHCAsoka/LHCAsoka06.jpg
This was the tech situation:
http://i730.photobucket.com/albums/ww309/rafawalt/LHCAsoka/LHCAsoka07.jpg
Took the risk and started trading with them.
Traded everything I had. When I was 1 turn away from Lib, switched research to Optics to get Astro for free (which Pacal already had, BTW).
Got two galleons and started sailing to find the rest of the world.
I managed to get to tech parity by trading with everyone. Mansa and Hammurabi have Divine Right on me. The research rate is pretty bad, It would take me 28 turns to research constitution while it only takes Pacal 16 or 18.
Washington, Elizabeth and Hatty are pleased, MM is cautious because Pacal is his worst enemy, Hammurabi is annoyed for the same reason and Pacal is friendly. I'm running Hereditary rule, Bureau, Caste, FM and FR.
Hammurabi is really big but is also backwards. I think I'll attack him and replace half of his land with a colony and keep the other half. I'm currently researching Replaceable Parts, then Gunpowder, Chem, Steel and Rifling to prepare the attack. All my EP points have already been assigned to him. Let's see how this goes.
Off-Topic: How can you bulb Liberalism? I knew that Machinery makes your scientist want to bulb PP, so I avoided it. Then he would bulb Compass. I researched Compass. Then he would bulb Calendar. I gave up and started trading for everything and researched Lib manually.
Ignorant Teacher Jun 16, 2009, 11:13 PM Checkpoint 3 - Did something stupid!
So, I was thinking of attacking Hammurabi. It took me longer than I thought because I had something like 6 chariots and 3 warriors so I had to build an army from scratch. When I had my 30 arties and 30 infantries I sailed to attack.
I wanted to attack Hammi, but he had a DP with Elizabeth, who's the tech leader and the strongest in the game. So I thought, let's attack Egypt. When I was on her borders, I don't know why, I started diplo with Lizzy and saw she would go to war with Pacal for Fascism. I had just cancelled my OB with Egypt. I reloaded then from the last auto-save (that's alright, right?) and bribed her to do it.
At that moment I was feeling the top dog strategist. "Man, how smart you are!" and "Of course, it was so obvious!" were what was going on in my mind. You see, the best targets were Hammurabi or Washington. As I said, Babylon and England had a DP and so did Guatemala and America. I went after Babylon.
What I failed to see was that, in the 3 or 4 turns after the bribery, Hatty and Hammy signed a DP. What a surprise I had when I declared! At that moment, I wished I hadn't reloaded and had stuck with Egypt. Well, it is how it is, right?
Until now, I've taken two Babylonian cities and his SoD showed up:
http://i730.photobucket.com/albums/ww309/rafawalt/LHCAsoka/LHC04.jpg
Pretty scary, huh? (He already has Rifling and Military Tradition, so I can see a stack of cavs instead next turn)
So, all that is to say that I will try to have my first conquest win with this. Does anyone know if it's a conquest when you vassalize everyone? Thanks
r_rolo1 Jun 17, 2009, 07:19 AM Yes, you win by conquest when you are the last free civ alive in game
Ignorant Teacher Jun 17, 2009, 07:22 AM Thanks.
10char
Ignorant Teacher Aug 02, 2009, 09:03 PM Ten years later, checkpoint 4 - Conquest
So I kept my war going with Hammurabi and signed a peace treaty with Egypt as soon as I could. After losing 4 more cities, he capitulated. Unfortunately, I lost the screenshot. After that I vassalized Mansa Musa. Then I sailed to America, took one city and capped Washington. I spent a while building the army to finally take over the world (I inserted pics of it because it was so cool! Three huge stacks) The wars vs Babylon, Mali and America were siege wars. The wars against Egypt, England and Maya were air power and tanks wars. Conquest in 1879.
http://i730.photobucket.com/albums/ww309/rafawalt/LHCAsoka/Civ4ScreenShot0019.jpg
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